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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Lurking-Ninja

    Lurking-Ninja

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    No they aren't. Even the initial FAQ says, EVERY install counts. So stop gaslighting people here. Please.
     
  2. MstislavPavlov

    MstislavPavlov

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    A visual demonstration of what kind of trash can happen if you develop a tool that you don't use yourself. If UT had made at least some games, it is unlikely that anyone would have thought of introducing such nonsense.
     
    stassius and hurleybird like this.
  3. Nsuidara

    Nsuidara

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    Many modules even not finished, so many bugs
    and canceled Gigaya

    and they MORE MORE MORE greedy ... raise price, now this
     
  4. AcidArrow

    AcidArrow

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    Riccitiello has been selling stock for many years at every opportunity he gets.
     
    hurleybird likes this.
  5. AlbertoVP

    AlbertoVP

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    One thing that does not make sense is this kind of attempt to force us to move from Personal to pro and from pro to enterprise.... With the runtime fee the rest of the costs do not matter because they are almost a minutiae.

    What's the point of paying $2000 for Unity Pro if when you release your game you will have to give Unity hundreds of thousands of dollars? What's the difference between having a personal license and not allowing to remove the splash screen? It's like forcing us to pay an advance of the stab they want to put in a few months.

    At the moment that you put the plans it is obliged to go jumping from Personal to pro and from this one to Enterprise. Why do you want three runtime fee models? For that put only one model and release the Unity code. If all in all, there is no escape.

    I still don't understand all this, it looks like a smokescreen for another pricing plan that they haven't shown and that is really what they want to sell us in a few weeks with some false apologies.

    It's like the runtime fee when installing, it's stupid, it's so stupid that they must know it and it's clear that they will change it for something else. I refuse to accept that anyone sane has thought of that without it being part of a larger plan.
     
  6. MstislavPavlov

    MstislavPavlov

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    They have already changed their position abot installs to counting unique installs. But if uniq is installed game on another device, then it's still an additional install. But apparently there is such a mess going on in UT that they are not even able to update the FAQ in a timely manner.
     
  7. nasos_333

    nasos_333

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    Actually there is no limit to the debt you can get with this scheme, i cant see which user would remain to Unity after such nonsense.
     
  8. altepTest

    altepTest

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    article show examples of top managers selling millions of dollars of shares in the past two weeks. that is what I'm referring to
     
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  9. forzabo

    forzabo

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    Terrible, no good, awful pricing model. What are they thinking?
     
  10. altepTest

    altepTest

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    source?
     
  11. Taro_FFG

    Taro_FFG

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    You seem to be right, this is a lot worse than I actually thought. Jesus christ this payment scheme is terrible. Completely sinks F2P, but even for premium this is bad.
     
  12. Lurking-Ninja

    Lurking-Ninja

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    The article is lying by omission. It doesn't show you but it is common practice among people who get compensation in shares to sell those shares independently, by advance order on a predetermined schedule. It has nothing to do with decisions, actually, physically it is not they who sell those shares but a hired company.

    As much as I don't like Unity's current management, this is a non-issue and standard practice. (most likely)
     
    BarriaKarl, stain2319 and hurleybird like this.
  13. Superjayjay

    Superjayjay

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    Years of learning and mastering this engine and basing my entire career around it, only to see these imbeciles kill it like this.

    Absolutely surreal. I'm at a loss for words.
     
  14. anon8008135

    anon8008135

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    So like the minority of Unity devs. And just wait until they lower the thresholds and raise the fees ;)
     
  15. SnaiperoG

    SnaiperoG

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    absolutelly right. ut cant make even one working project. ue had unreal boost to understanding and helping devs when they made a fortnite, they did a tons of improvements and features after that to help devs.
    what did ut? bought fkng vfx, uploaded videos that unity can be a great soft for movies with graphics.

    90% games on unity in gp and steam devs like:
     
    Astha666 and MstislavPavlov like this.
  16. PanthenEye

    PanthenEye

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    It's just reactive PR bullshit and it still has all the problems of bad actors spoofing the installs and a single user installing on several devices still count as "unique" installs.
     
  17. DwinTeimlon

    DwinTeimlon

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    Additionally, they will never be able to count installs correctly. So they will just pull numbers out of somewhere, probably with their beloved AI...
     
    Unarmed1000, ViveLeCommune and laja like this.
  18. AlTheGameDev

    AlTheGameDev

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    When the apology tweet?
     
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  19. Komikom

    Komikom

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  20. altepTest

    altepTest

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    I don't know how can you trust them. really don't get you
     
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  21. manuelcuencagarca

    manuelcuencagarca

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    On a free mobile game by the time you earn 200k you'll probably have millions of installs
    Then:
    Does the calculation take into account global installs? You live under a bridge.
    Does the calculation take into account the next installs? You better stop selling the game asap or else you will lose A LOT of money, probably even ending bankrupt and end up under a bridge
     
  22. Lurking-Ninja

    Lurking-Ninja

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    I do not, but I won't bend reality around hating them.
     
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  23. shredingskin

    shredingskin

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    Let's look at the bright side, at least they now recognize that Unity is spyware.
     
  24. drallcom3

    drallcom3

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    But it's dumb for mobile, too. They won't get additional revenue from a high ARPPU game. If a player drops $200k, they still only get a few cents. Why not a percentage cut? I don't get it.
    The only explanation is that the CEO wants a bonus and then leave the company.
     
    anon8008135, Immu and DungDajHjep like this.
  25. MattCarr

    MattCarr

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    Ah yes. We're in the middle of Unity's radio silence while they scramble to fix this. Looking forward to when they semi-apologise and pivot while trying to explain their intentions behind this and the inevitable "we missed the mark" phrase.
     
  26. altepTest

    altepTest

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    for me they clearly sold stock because they knew the backlash this decision will get. this is not a change they come up yesterday out of the blue. they are talking internally about this for months
     
  27. ltomov

    ltomov

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  28. Lurking-Ninja

    Lurking-Ninja

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    Don't forget the part where they reveal their "other plan", which is slightly less horrible, but still F***s over everyone and most of the people will accept it because it is slightly less expensive than switching engine.
     
  29. SnaiperoG

    SnaiperoG

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    i have same sht. my game have around 500k installs in gp and around 500-1000$ revenue lifetime. imagine increasing in same proporsion to 200k $ and few millions install and what should i do?
     
  30. MihkelT

    MihkelT

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    I believe it's not a game but a company. For revenue.
     
  31. AcidArrow

    AcidArrow

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    Do they really need to scramble when the solution is as simple as taking these changes back, then firing the CEO and most of the C-suite and most of the managers?
     
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  32. VisualDima

    VisualDima

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    Imagine, you are an indie dev on a "Plus" plan. If you mobile game happens to become an unexpected hit, and gets 10M downloads, you need to pay $2M to Unity. If your game generates less than that (and a mobile game certainly generates less than $0.2 per install), you are screwed.

    Another example... Say, game generates 500K installs per month. On the "Unity Enterprise" plan, "install fee" is 500000 * $0.06 = $30000 per month. Or 12 * $30000 = $360000 per year.
    That means, if your game generates $1M, you are paying Unity a whopping 36%

    If this is not a definition of insanity, idk what is.
     
  33. LeFx_Tom

    LeFx_Tom

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    First comes some insulting rant from the CEO - a day later will be the apology interview - you know the drill from last time :-D
     
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  34. Zargy

    Zargy

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    Hey! Page 69! Nice!

    Seriously, it's been positively WILD to see the reaction to this. My entire timeline has been nothing but this since this kicked off. Entire chatrooms have been discussing almost nothing but this. It's simply extraordinary how an entire company could make the worst decision humanly possible. This is going to go down in textbooks as "here's the one thing you don't do".
     
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  35. bugfinders

    bugfinders

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    No, it got clarified that it is calculated monthly but the payment is a 1 time pay.

    So if you have 200k revinue and installs you pay 0 and are say on personal
    the first month you get 1000 more installs. You pay 1000x0.20 so $200
    if in the second month you get 2000 more installs you will pay $400 - not 600
    if lets say no one installs your stuff month 3.. you pay 0

    this was explained in an early post by a unity employee early in the thread.

    if you pay for a higher teir editor or have ad revinue through unity you would pay less..
     
  36. MattCarr

    MattCarr

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    No, it's per game. That's fairly clear from their FAQ, etc.
     
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  37. maidengaming

    maidengaming

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    Newflash people, the quickest way to get them to pivot is to reach out to a class action lawyer to explore the possibilities of a lawsuit AS QUICKLY AS POSSIBLE.
     
  38. oxyverse

    oxyverse

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    would you or anyone else would be interested to co-develop new engine? It would be nice to create something that can be used in-house, but also shared for others to use if we see fit
     
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  39. ScottyDSB

    ScottyDSB

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  40. Haapavuo

    Haapavuo

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    Join the Godot team.
     
  41. nasos_333

    nasos_333

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    Maybe is a PR trick, then will come out and say no worries, we take it back and will keep the free publicity benefit.

    Remember even bad publicity is still good.

    That is the only way this make any sense
     
  42. digiross

    digiross

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    Unity stock in freefall...
     
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  43. AcidArrow

    AcidArrow

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    If you pay more you will pay less, great business model, not intentionally confusing and obfuscated at all.
     
  44. MattCarr

    MattCarr

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    Well unfortunately the sad underlying truth about all this is that they must be in dire straights to pull this in the first place. They need additional revenue and if they reverse this 100% and don't have an alternative I don't like what that says for the longevity of the engine. I'd not use it for future long-term projects regardless out of fear that it won't survive.
     
  45. stephanu

    stephanu

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    Seriously, everyone that has already released a profitable Unity game should lawyer up immediately.
     
  46. vladu4eg

    vladu4eg

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    This is madness. I still can't believe they decided to kill Unity. Goodbye Unity.
     
  47. gg_michael

    gg_michael

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    Highly likely for someone in Riccitellio's position that their stock is setup to sell automatically at a set schedule. Not nefarious. The actual policy is terrible enough, no need to go inventing demons.
     
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  48. Haapavuo

    Haapavuo

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    I do not accept your rediculous new terms & conditions. Goodbye Unity.
     
    _FLX likes this.
  49. PanthenEye

    PanthenEye

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    As blog post mentions, they will completely wave or significantly reduce the fees if mobile devs user their ads mediation services and other mobile specific services from Unity. It's an attempt to monopolize mobile - if you want to survive, use Unity services.
     
    manutoo likes this.
  50. AcidArrow

    AcidArrow

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    I hear C-Suite members and CEOs get paid a lot of money, they should fire them and get cheaper ones.
     
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