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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. DavidBVal

    DavidBVal

    Joined:
    Mar 13, 2017
    Posts:
    205
    It's an entirely different debate wether they put in a 10% revenue share, a 15% or whatever they want. As long as I get told that before I spend 5 years making a game and pick my engine. Only 3 years ago they were actively bragging about being a pre-paid engine that didn't charge royalties, so it seems like I'll get to enjoy the best of both worlds when I release in a few months. To me, this is the main point.

    The rest? a pity if they make poor business choices, because I'd like Unity to remain strong and succeed, but they'd be honest choices because it's their software, not mine.
     
    kopanz, Mxill, Jingle-Fett and 2 others like this.
  2. SpringHeel

    SpringHeel

    Joined:
    Jan 17, 2021
    Posts:
    13
  3. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    440
    I think they were going for simple. After all the criticism. But could have included a few examples.
     
  4. UnityJuju

    UnityJuju

    Unity Technologies

    Joined:
    Jun 15, 2021
    Posts:
    208
    Thank you for all your feedback.
    We’re closing this thread as its content is now outdated, and we would like to invite you to continue the discussion in our latest thread which includes updates to the Unity Runtime Fee pricing policy.
     
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