Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more..
    Dismiss Notice
  3. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
    The fact this happened in the first place proves they are totally incompetent and do not understand the beast they are in charge of.

    The fact this is day 10 of failing to fix it, proves it a second time.

    Unity! Fair % of revs, tied to editor version, not retroactive, forget installs/runtime. Or game over for you. Stop doing mental gymnastics - There is no other solution.
     
    Last edited: Sep 22, 2023
  2. sqallpl

    sqallpl

    Joined:
    Oct 22, 2013
    Posts:
    375
    Hypothetically, let's assume that this turns out to be true. Then there are two major questions that come to mind:

    How is the fee determined? Based on self-reported installations? Sales? Revenue? Is this some version of 'pay per X' with maximum revenue cap? If it were about a standard revenue share, there probably wouldn't be the word 'cap'.

    Does 2024 refer to changes only for editor versions released in 2024 and onwards, or does it indicate retroactive adjustments for all versions, with 'counters' starting from 2024?
     
    Last edited: Sep 22, 2023
    Deleted User and sandbaydev like this.
  3. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    Look we all know the management is incompetent, unfortunately...
    But I think it's a good think it takes longer.
    That means (at least in theory, we'll see if that's true when the new changes will be published) that they really think of changing this runtime fee price model with a better one. Or at least I hope it is. If the announced the changes right away it was only a tweek that was actually prepared ahead of time. My 20 cents...
     
    Deleted User and schmosef like this.
  4. amateurd

    amateurd

    Joined:
    Nov 1, 2016
    Posts:
    95
    The only major question is if they flip-flop like this over major decisions and can't keep their word then how can anyone make plans based on what they say?
     
  5. Micz84

    Micz84

    Joined:
    Jul 21, 2012
    Posts:
    436
    There should be an asterisk.
    *If your C# code does not reference any Unity API. So if you have some abstraction and the Unity part only communicates with it that is true. But that is true for any engine that supports the same or newer C# version.
     
  6. kenfalco

    kenfalco

    Joined:
    Jul 18, 2012
    Posts:
    27
    Unity it would be correct and respectful towards your users to post an update on the situation. This uncertainty has created great stress in many of us.
     
  7. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    791
    I thought only Putin still practiced defenestration of his oligarchs. But in this case I guess we can make an exception.
     
    Last edited: Sep 22, 2023
    Wanderer13 likes this.
  8. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,992
  9. eurasian_69

    eurasian_69

    Joined:
    Jan 3, 2015
    Posts:
    54
    https://investorplace.com/2023/09/g...-looks-like-it-as-game-developers-ditch-unity

    Another interesting investment article. A big change from the early cheerleading from analysts about these changes, now more and more sites seem to realise the long-term damage Unity is doing to itself.

    My favourite line/bulletpoint:

    "These monetization changes might help U stock in the short term but doom it in the long run."
     
  10. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    173
    I heard Unity has invested a lot of money in AI, so I guess this is a plan for them to legally replace the new CEO LOL
    https://dictador.com/the-first-robot-ceo-in-a-global-company/
     
    Deleted User and Feindje like this.
  11. jimmying

    jimmying

    Joined:
    Sep 20, 2017
    Posts:
    105
  12. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
  13. sandbaydev

    sandbaydev

    Joined:
    Aug 9, 2013
    Posts:
    104
    They could have reverted everything and said "S***, WE MESSED UP - WE TAKE ALL THIS BACK. THE EARLIER TERMS REMAIN. SORRY."

    And added "We still need to update our revenue model and we start working with you to figure out what could be the way to go forward."

    Instead they said "We'll update in a couple of days".

    It's been like 5 days and no news.

    Only news is that looks like they've done this earlier. In Year 2019 they tried similar trick with TOS, but got pushback and added clause "you can use old TOS"... the clause which they silently removed in April. And since GitHub repo is gone, there's no easy way to compare different versions and additions from a reliable source.

    I'm sorry, but this is enough. I've been using unity since 2005 or something, almost two decades, and happily paid and used your services. I unfortunately cannot do this anymore.

    Even if you add TOS back, how can I trust that similar mess doesn't happen again?
     
    xVergilx, Deleted User, Ryiah and 6 others like this.
  14. sandbaydev

    sandbaydev

    Joined:
    Aug 9, 2013
    Posts:
    104
    If they use word "install" in it, they really really do not get it.
     
  15. ScottyDSB

    ScottyDSB

    Joined:
    Mar 18, 2016
    Posts:
    114
    Last opportunity for Unity.
     
  16. kjorrt

    kjorrt

    Joined:
    Nov 26, 2014
    Posts:
    34
    Wow, cryptic tweets, Sparta. I missed out. My two cents on Captain America would be:
    Captain America = service to his country
    Service => ToS
    First => original ToS

    I hope so because that's the big one for most devs. The ToS rug-pull is the biggest problem. It's probably a capped revenue, though.
     
    Deleted User likes this.
  17. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
    Everyone is back in the game, now that unity is out of the game.
     
  18. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    I suspect they rebranded "installs" as "runtime fees". We probably won't see the word "installs" at all, but the fine print will define it.

    Let's see if I'm right. Tick tock.
     
  19. Aazadan2

    Aazadan2

    Joined:
    Jun 11, 2023
    Posts:
    88
    No matter when it comes out it's going to be rushed. The previous one was at least several months in the works it seems. Coming out with any numbers and a plan right now, even next week, is still a lot less time than they had for their original bad plan.
     
    Colin_MacLeod and Deleted User like this.
  20. huyhuhi

    huyhuhi

    Joined:
    Feb 27, 2023
    Posts:
    41
    You compared a framework to a full fledged game engine and called it far behind? Seriously?
     
    Deleted User likes this.
  21. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
    And nothing will hinder them to change it again after just 5 years in the making, as we know ppl are not that price sensitive that long invested into it. We have already been there, just do not get fooled again.
     
  22. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    Well, at least unlike Unreal that gets a full 5% for years now, so far Unity has not taken anything per game sale.

    I am definitely curious to see what they will come up with, and i am 100% sure noone will like it, same as noone really likes a 5% in Unreal, the uproar will still be there , but hopefully will be about a clarified, easy to calculate and well thought out proposal and with some clarification as to why is imposed, e.g. Unity need to survive the massive stock drops from $200 to $30, than a simple we announced it so should be a fine to accept move.
     
  23. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
  24. DavidBVal

    DavidBVal

    Joined:
    Mar 13, 2017
    Posts:
    205

    Unlike yesterday, I'm feeling hopeful today. I want to believe!

    Tonight it will be five days from their "couple days" tweet. While we can of course interpret the delay both ways, it may be a good sign of internal struggle within the company management related to some of the fundamental issues with the new terms, or how they are being applied. Maybe even names and resignations could be expected?

    If all this was a mere PR-stunt to calm the waters and they were just concerned with what's the best way to rewrite the same thing, they would have published in 2, or at most 3 days, I think. There would be no point in generating this tension and expectation otherwise.

    Of course even if I am right, there's the possibility of struggle being real, but the "bad guys" prevailing. We'll have to wait and see.
     
    Deleted User and DungDajHjep like this.
  25. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
  26. mowax74

    mowax74

    Joined:
    Mar 3, 2015
    Posts:
    94
    What i expect them to announce:

    We bring back the PLUS plan at a slightly higher price. We instead cut some features from the PERSONAL plan, to bring more devs to switch to the PLUS plan, since that is at a fair pricing point for smaller devs. So we earn enough money from former PERSONAL users, that we can roll back our stupid idea of an download fee.
     
    Deleted User and Noisecrime like this.
  27. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    Look I understand your anger and your worries and I myself are not happy with the "we will update our revenue" but let's wait. Like I said, the fact that it takes longer it might be a good thing.
    Let's see what this new pricing model will be and then we'll adapt. Sure, some other changes must be made to the engine and management. Management did something like this a few years back. Features are moving very slowly, they dropped the game they were making etc... They are a lot of things that need to change and I hope that after this change will be done somehow we can make them change the priorities (engine first, then a game and then the services) etc. But one step at a time. and I know it's a very long shot but.... one man can dream, right? :D
     
    Deleted User and DungDajHjep like this.
  28. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    That can potentially be millions of dollars worse than what Unity proposed in some cases.

    They should just keep the flat payment, make it per sale and not install, allow self reporting from developers, add a cap so cover the edge cases and make it easy to calculate like a fixed number for all paid Unity versions and should already be millions of times (and dollars) better than Unreal scheme.

    In a $30 game, Unreal asks for $1.5 per copy, while Unity could be as low as $0.2x30 = $0.6, if we go by the higher amount they have mentioned so far. With the lowest would be only $0.02x30 = $0.06
     
  29. Kirsche

    Kirsche

    Joined:
    Apr 14, 2015
    Posts:
    120
    Imagine escaping Unity's Tech Feudalism (<4%) just to replace it with even worse Tech Feudalism (Unreal, 5%).
     
    Deleted User, Alahmnat and nasos_333 like this.
  30. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    Hopefully not, that would be a reason to quit the engine for sure.

    It is completely unethical to ask a percent, it is like a frying pan company ask a percent of each food sold when made in it.
     
    Marc-Saubion, amateurd and Kirsche like this.
  31. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    394
  32. Cheyenne

    Cheyenne

    Joined:
    Feb 7, 2009
    Posts:
    31
    Just keep in mind that there is a clause in the TOS that says they can change it any time and in any way they like and there is nothing you can do about it other than stop using the engine/services. With that clause there you are forced to trust whoever is in charge of the company to keep things fair and reasonable. You will need to decide if you trust the powers that be or not.
     
  33. DeinolDani

    DeinolDani

    Joined:
    Nov 24, 2020
    Posts:
    26
    I'd update the OP at least
     
    Deleted User likes this.
  34. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    Maybe because forums is not considered a global general public venue. Twitter is by default such.
     
  35. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    394
    That's my point. If Unity cares about us, where would they put any info? Here or on twitter? And it is not like you get to only post in one place...
     
  36. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,324
    Yes. And let's not forget to add Dependence Injection and Message Bus support to it. Then make all data types immutable according to proper C# practices.
     
  37. Cheyenne

    Cheyenne

    Joined:
    Feb 7, 2009
    Posts:
    31
    As far as I know Unreal / Epic has never betrayed their developer users. Not once. Not even a little. If anything they have been beyond giving to their developer users. I don't feel the two companies are comparable at this point. Maybe I'm totally missing something?
     
  38. LDiCesare

    LDiCesare

    Joined:
    Apr 20, 2018
    Posts:
    52
    X cents per install implies at least X cents per sale.
    So, yes, they take an amount per game sale, it's just random. And you may have to pay it 1 year after you get the income.
     
    Deleted User likes this.
  39. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    Unreal one is also random, depends on how much you make.

    Only in Unity case is much much lower. Maybe by millions of dollars.

    In a $30 game, Unreal asks for $1.5 per copy, while Unity could be as low as $0.2x30 = $0.6, if we go by the higher amount they have mentioned so far. With the lowest would be only $0.02x30 = $0.06

    So if make 10 million sales, Unreal asks for $15 million, while Unity asks for $6 in worst case and $600K in best.

    The difference is just massive.

    I am definitely rooting for Unity scheme in this one, as i dont want to looks millions potentially.
     
  40. Rastapastor

    Rastapastor

    Joined:
    Jan 12, 2013
    Posts:
    543
    5% is always 5%....cant turn into 108% XD....more copium
     
  41. LDiCesare

    LDiCesare

    Joined:
    Apr 20, 2018
    Posts:
    52
    No it's not random, and the randomness is related to the "per install" thing.
    Unreal is not random. It's 5%. Unity is anywhere between 0 and 4% (if there's the cap), but you don't know how much and you don't know when.
    e.g. You sell 1.1M copies for 1$ each on september 1st. Unity at 1cent/install, you pay 1k. Unreal you pay 500k. But on june 1st, everybody decides to reinstall your game 40 times because cheap hardware became available or whatever. You now owe 399k to Unity. Of course, you kept 399k of money available for 9 months just in case?
    This is what I call random. An install-based model means you have to keep a potentially huge swath of cash available for 1 year just in case. A revenue-based model means you know what you will have to pay.
    Of course 5% is worse than 4%. And for PC games ($30 range), you're unlikely to reach that threshold. For cheap games, however, you're very likely to reach it.
     
  42. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    173
    Maybe they consider angry people here to have no meaning or value :)))
     
    Deleted User and Alewx11 like this.
  43. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    456
    I have nothing against a royalty model. I have said for awhile now that one is needed.

    I want the tools I use to be profitable and well funded less they struggle and make bad decisions... as we see here

    So not mad something was done, bothered that they broke trust, that they clary are so bad off they can't manage basic communication, etc
     
  44. Yakirbu

    Yakirbu

    Joined:
    May 7, 2015
    Posts:
    28
    They specifically said that you won't pay for re-installs.
    Also, Unreal Engine customer base are usually AAA games, where 5% of their revenue is a fair price model. In Unity, that's not the case, their customer base are mostly independent developers or small studios, thus, charging 5% of their revenue won't be enough.
     
  45. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    You sound absolutely desperate to make Unreal Engine and Godot and others look as bad as possible to keep devs here. I get it, your asset store earnings are probably vital for you. But developers need to do what's best for themselves, which may include using an engine in which the terms are transparent and honest.

    Epic's terms are not random at all. After making your first $1 million on a project, which is free, you begin paying back to support the engine — they only get paid when you're successful. And it's only 5% if you don't negotiate a custom license.

    Install counts, by comparison, are a nonsensical metric that will force some developers to pay a "runtime fee" to Unity long after a game sale occurs, all based on when and how an install is tracked. And don't get me started on double-dipping, paying for a subscription and a "runtime fee" both.

    Trust is lost. I think the most we can hope for is a simple royalty, but I doubt Unity will back down on its install scheme. I guess we'll find out soon.

    Friendly advice, again — diversify and offer products in other stores. Good luck.
     
    laja, Alahmnat, Deleted User and 10 others like this.
  46. sildeflask

    sildeflask

    Joined:
    Aug 16, 2023
    Posts:
    156
    that wont work, the free users are the ones who dont have money to pay

    you can only take money from ppl who are earning money
     
    Deleted User and DeinolDani like this.
  47. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    142
    what if you don't sell any of those $30 games? you have still paid unity probably tens, if not hundreds of thousands (assuming you are trying to create multimillion revenue).
     
    Deleted User likes this.
  48. Rastapastor

    Rastapastor

    Joined:
    Jan 12, 2013
    Posts:
    543
    What I expect from the new statement:

    1. Yes we screwed up
    2. Yes we screwed up with multiple aquisitions and mergers and ridiculous bonuses paid to the board members. That put us in tough position, we have to make money for the engine to survive
    3. We introduce 4% revenue share above 500k - 1mln
    4. Affects all games released after Jan 1 2024
    5. Games released before 2024 are bound to the current conditions
    6. We will try to reorganize and make Unity be more cost effective run company
    7. We will prepare EULA and ToS that will be bound to the editor version and we will make it as transparent as possible so it is in favour of our users.
    But still I have no idea what can they do for ppl to trust them they wont do any shenanigans with ToS once again...pricing is one thing, fiddling with ToS is the other.

    Also dunno about subscription...perhaps offer a sub that contains services otehrwise if someone doesnt use Unitys services just use rev share and if u pay a sub, subtract the sub cost from the revenue.
     
    Deleted User, Reahreic and Cheyenne like this.
  49. Yakirbu

    Yakirbu

    Joined:
    May 7, 2015
    Posts:
    28
    1. I explained above why revenue share in its current form isn't a possible option for Unity
    2. "Affects all games released after Jan 1 2024" - Is probably not going to happen too, due to the fact that every developer can release 100 placeholder games in the following months to avoid the new pricing model.
     
  50. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,904
    Indeed, but if they put the 4% cap, that is no longer an issue

    Max will be 4% always
     
Thread Status:
Not open for further replies.