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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Deleted User

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    Might be onto something with that bond thing. e: If the bond is outdated this could mean retroactive changes nonetheless, even if favorable.
     
    Last edited by a moderator: Sep 22, 2023
    Roggi_, Dommo1, DwinTeimlon and 9 others like this.
  2. hard_code

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    I never even bothered to switch, cause I knew you all would get me a free splash screen removal.
     
  3. jimmying

    jimmying

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    We did it, everyone! 300 pages!

    What were we talking about again?
     
    laja, chingwa, Colin_MacLeod and 5 others like this.
  4. Cheyenne

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    I doubt very much retroactive would hold up in court.
     
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  5. Noisecrime

    Noisecrime

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    Although there's only a 10% chance of that.
     
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  6. elias_t

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    About some outdated James Bond films :)
     
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  7. nalex66

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    Funny thing about the splash screen, for VR games you can already remove it in Unity Personal. I discovered that accidentally, but then did some googling and it seems to be intentional.
     
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  8. PanthenEye

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    Just joining the 300 party. Hopefully, they won't leave us hanging for another weekend.
     
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  9. angrypenguin

    angrypenguin

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    If the install thing has a cap, then make your decisions based on the cap being the fee. If they say the fee is X capped at Y, then for planning and decision purposes the fee is Y. If it turns out to be any less than that, it's a bonus.
     
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  10. Sandler

    Sandler

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    did something happen?
     
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  11. Noisecrime

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    Whilst I agree in terms of Unity wanting to grab the big monies from the mega games that are earning 100's millions, in general, for most of us will accept that Unity needs to generate more revenue and happily keep using Unity 2024 onwards because its a fair trade. I'm a little more doubtful for those mega game companies as for them it will probably be more sensible to switch future games to a different or even custom engine and avoid the tax.

    However the problem is that Unity didn't suggest a non-retroactive plan from the start. Instead they made changes retroactively and stealth changed the TOS earlier in the year. This is a massive loss of trust going forward, so even if unity back track on retroactive terms they are going to have to work much harder to convince us they wont try or be able to pull the same thing again.
     
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  12. nalex66

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    Employee tweet with cryptic clues about tomorrow's announcement. See the previous page, near the bottom.
     
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  13. Sandler

    Sandler

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    i shortly believed they went:

    we removed the splash screen in the free tier and made a 4% revenue share model. if you use our apps this percentage can go down, depending on the size of you studio, to 0%.

    but who knows
     
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  14. Sandler

    Sandler

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    hey with that they can save their asses
     
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  15. neoshaman

    neoshaman

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    Okay real talk now, what's really important is that: is this the longest thread on unity ever (and still counting)?
     
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  16. clinesr

    clinesr

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    Yes, Unity left this message for us:

    Hi, Unity here. We Heard You!

    Our new plan is this: As soon as the player starts the game an "instantiate runtime_fee" code is executed in a loop that runs in the background. The loop is tied to FPS of your game, so in order for your game to run at say 60 fps, the code will allow us to extract 20 cents per frame. Also, we are removing the Unity Logo. We are going to replaced it with John Riccitiello's beautiful face. Pro users get a choice of 10 different lovely portraits to use.
     
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  17. Daydreamer66

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    Late Friday is my guess. Some people don't follow news cycles over the weekend, so if the news is bad, that can help soften the blow. It would be madness to leave this unresolved for another week.

    "This is madness!"

    "No, this is Unity!"
     
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  18. Sandler

    Sandler

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    honestly at this point i would support that.

    they went retarded and beyond
     
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  19. Daydreamer66

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    It's a non-sensical metric, even if capped. By caving in on this point, it sets a precedent, a very bad one. Once "install counting" becomes acceptable, then the goalposts can change again in the future. That's a non-starter.

    Also, if the board intends to keep a cap, then why not use the logical metric instead — actual sales? The logical answer would be that the cap will change or go away at some point.
     
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  20. MishterKirby

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    Honestly seems in line with the other tomfoolery they've been doing lol
     
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  21. AcidArrow

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    At this point, I expect they will replace the splash screen with a full unskippable movie.
     
  22. Daydreamer66

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    "Your game will resume in 30 seconds" X

    Oh, I'm sorry, you misclicked! Downloading new app. Please wait.

    :eek::D
     
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  23. SpringHeel

    SpringHeel

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    Maybe a water mark over the whole game lol
     
  24. Sandler

    Sandler

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    or just the face of their ceo that spins
     
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  25. Daydreamer66

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    You guys are cracking me up. Love the head spin image.
     
  26. angrypenguin

    angrypenguin

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    They can change a rev share precentage just as much as they can change anything else, which they've just demonstrated that they're willing to do. Ergo, whatever "trust" people had in Unity is now gone.

    I agree that the install counting is silly, and can honestly only imagine it's there at all to dance around the idea of royalties.
     
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  27. PanthenEye

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    Is it more sensible, though? How many people a studio needs to write an engine from scratch in a short amount of time to service all their needs? 20? 50? Salaries for top C++ talent can be upwards of $200,000. And studios typically use more than just the engine, they get direct support from Unity, and use various other 1st party services all of which are hard to replace or if there's no alternative then it's expensive to develop and maintain and won't have 1st party integration.

    The value proposition of Unity to studios is far more than just the engine. I think that's why they were so confident initially.
     
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  28. huyhuhi

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    I'm here to make history. Just ignore me.
     
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  29. MishterKirby

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    What if they're unskippable Unity ads?
     
  30. PanthenEye

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    This waves your fee since you're using Unity services such as ads.
     
  31. Noisecrime

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    I'm talking for future projects, so potentially long time, 2-3 years, plenty of time with the right resources to create a targeted engine. Considering the amount of money these companies stand to lose per a game and that the tax is only going to go up, they may take the hit on existing ones, but I just don't see it on new games. Assuming of course they aren't getting a super dupper backroom deal.
     
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  32. Lurking-Ninja

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    That's in JR's wet(a) dreams.
     
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  33. PlexusMentonite

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    Sparta time
     
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  34. Thaina

    Thaina

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    It's works, and seriously, it support almost all platforms. Even webgl is possible albeit hacky (Silk is not yet). The performance also totally in your hand. And the actual point is it can be used as based of new framework/editor


    Tomorrow, No splash screen Commercial App rev share 2-4% onward ?
     
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  35. angrypenguin

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    IIRC, Dead Space did it in 12 weeks with 6 or 8 people, or something similar to that. In any case, the number for this part could feasibly be far less than the cost of an off-the-shelf engine.

    Unity tries to be all things for all people, most businesses and projects can live with something far less complex.

    Which they only need because they don't have their own engine team. If they did then they'd be getting dedicated, in-house, expert support, which has its benefits.

    Which ones are hard to replace? My understanding is that IronSource's ad stuff is best-in-class. I'm unaware of any others which don't have viable replacements.

    So as Noisecrime says, with the terms as they are I couldn't see Unity being attractive at all for future projects under the proposed terms. (Again, largely because of the 'unlimited liability from a thing that can't be controlled' perspective.)
     
  36. VIC20

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    Thank you, I won’t waste any time trying it. I am already shocked how bad Flax and Godot are working on the Mac.
     
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  37. Ryiah

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    You wouldn't have to write everything from scratch. You could use an existing framework as the base. For example OpenMW is a recreation of GameBryo for Morrowind using OpenSceneGraph.
     
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  38. Deleted User

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  39. LSpring

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    Just throwing it out there, “bond” is another word for “agreement” or “contract”, so old vs new Bond is … well, you get the picture.
     
  40. Cicaeda

    Cicaeda

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    I'm just here to be on page 300.
     
  41. PanthenEye

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    I guess time will tell. Perhaps Unity know what they're doing, which currently seems unlikely. Or they just started a self destruct sequence that'll pop in a few years.
    Yeah, that's how market leaders stay on top while the rest of the us who has to deal with larger tax. I'd prefer to not work in that kind of environment.
    All you say makes sense, I just want to believe this can be salvaged because from poking around other engines with 2D capabilities, my hate for dynamically typed languages has only grown and C# experience is suboptimal if it even exists.

    Godot might get there eventually, but even still, you're forced to work with native Godot types and the Inspector doesn't and likely won't ever support C# collections or custom types. I really like my [SerializeReference] lists. The workflows I've established in Unity don't transfer to other engines even if some are superficially similar.

    I can switch, but I have to basically throw everything out. I guess the lesson here is to not depend on the Inspector so much but Odin has spoiled me.
    True that, lots of tech out there.
     
    Last edited: Sep 22, 2023
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  42. Qriva

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    I like how this thread escalates, and now we are playing movie puzzles :cool:
     
  43. Torvold1

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    I'm also joining the 300 party. If anyone needs a writer let me know, I've (sort of) won an award for it and am generally pretty good at writing character dialogue
     
  44. WayfarerLost

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    Surprised they didn't throw in Spy kids or Gigli in there, you know, to up the fear factor a bit.
     
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  45. Qriva

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    Brodo, we must take runtime fee and burn it in the fire of Mount Doom.



    We all know where this is going.
     
  46. PanthenEye

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    Just fly on the damn eagle this time.
     
  47. CloudyVR

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    Last edited: Sep 22, 2023
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  48. Rastapastor

    Rastapastor

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    USing Mac for development is cringe.
     
  49. Daydreamer66

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    "Safety first, Cooper."
     
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  50. Matty86

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    To me the movies ref sounds pretty straight forward:

    Tomorrow - Tomorrow never dies
    No - Dr no
    Splash - Splash
    Screen - Scream
    Cap - Captain America
    Rev - Rev
    Share - Cher
    2024 - 24
    onward - Onwar

    so tomorrow no splash screen, and capped rev share from 2024 onward

    All good news
     
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