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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. elias_t

    elias_t

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    Somebody from inside took the role of Captain America and avenged on behalf of the indies by kicking some of the higher staff out?
     
  2. Deleted User

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    Sounds like a bingo to me because whatever are the details, they might have legal problems elsewhere.
     
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  3. Evar155

    Evar155

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    Maybe it stands for Cap? As in a revenue cap?
     
  4. reinfeldx

    reinfeldx

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    Maybe Capped in America?
     
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  5. Ryiah

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    Captain America might represent non-emerging markets in general.
     
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  6. Jaimi

    Jaimi

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    I get: Tomorrow. No splash screen. Cap rev share 24 onward.
     
  7. neoshaman

    neoshaman

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    the smallest ARG :rolleyes: how pro
     
  8. nalex66

    nalex66

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    Yeah, maybe it’s CAPped rev share from 2024 onward. I think it’s for everyone starting in 2024. So if that’s it, this is just the leaked Bloomberg offer with the addition of removing the splash screen.
     
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  9. HeadClot88

    HeadClot88

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    Honestly and do not yell at me for this. Will could be just picking out movies to watch. My 2 cents.
     
    Matty86, aer0ace, Snake-M3 and 3 others like this.
  10. reinfeldx

    reinfeldx

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    I think the capitalization of the words was intentional too. In which case there's a capitalized word Bearing in the last sentence.
     
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  11. Ony

    Ony

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    Odin is amazing.
     
  12. kristoof

    kristoof

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    Might also just be Captain Revshare :D
    revshare.png
     
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  13. MattCarr

    MattCarr

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    Yeah seems right. Waiting until Friday for the announcement is what we were expecting at this point.

    So tomorrow they might announce no splash screen required in Personal, a capped revenue share model and either from from Unity 2024 onward or the year 2024 onward (like the original version). Hopefully it's Unity 2024 onward so I don't have to deal with it.
     
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  14. reinfeldx

    reinfeldx

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    That movie lineup is not going to be good enough without addressing this issue:

     
  15. CloudyVR

    CloudyVR

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    Rolling back install-fees is more likely going to do that.
     
  16. jimmying

    jimmying

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    I'll still be unhappy if install/runtime fee is part of this though. Unfortunately, or fortunately depending on how you look at it, this looks like it could be workable for enough people. The pessimist in me says the keeping of the install/runtime fee is a foot in the door to be exploited later.
     
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  17. nalex66

    nalex66

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    The more I mull it over, the more I’m sure it’s just starting in 2024 for everyone. Since 2023 hasn’t gone LTS yet, they would start there if they were going to base it on release versions. 2024 doesn’t even exist in pre-release yet, and I’m sure they want money sooner than that.
     
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  18. Lurking-Ninja

    Lurking-Ninja

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    I too think year 2024. The 2023 LTS (special case) will come out end of 2024... because reasons.
     
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  19. Deleted User

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    I'm pretty sure he hid additional stuff in his comments, not only the titles.
     
  20. neoshaman

    neoshaman

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    The damage is done anyway, it was a significant marketing campaign for the competitors, which is good as it revive more competition on the market, which will put pressure on unity to build better products. And if they are lucky, the erosion was contained to smaller users, who don't contribute much to revenue (like me), and the anger will calm down over time on bigger studio, whom had too much inertia to move. However long terms consequences are probably here to stay and will reveal slowly over the future (mihoyo hired engine engineer?).
     
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  21. Lurking-Ninja

    Lurking-Ninja

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    That's true, but we can finish our ongoing projects in more or less (and hopefully) peace. That's something.


    Also, come on people, twenty-something posts until page 300. We can do it.
     
  22. CloudyVR

    CloudyVR

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    My community consists of some pretty big developers and content creators, I am not significant to Unity, but they are, and I am keeping my community updated about this. No one is celebrating
     
  23. neginfinity

    neginfinity

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    Tarkov is unity. Subnautica is unity. Pillars is unity. There's also a ton of crappy looking unreal games. What matters is budget.

    The actual way to discern which engine is used is looking into project directory. Both engines have telltale files.

    Also, unreal titles tend to have sleek but primitive UI. In unity you're much more likely to see complex layouts, moveable windows and so on. Unity also is much more likely to have something experimental going on, like runtime vehicle construction (Starship EVO), complete modeling (Open Brush) and so on. VR titles are much more likely to be unity, there's also UMA which occasionally shows up with customization, where characters can have different size and limb length. Blade and Sorcery at some point had this, but then switched to custom system in the end.

    Then there are 2d games and stuff like Inside. Unreal 2d games are incredibly rare.
     
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  24. sildeflask

    sildeflask

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    there can also be a trick. That if you want to remove the splash screen you will be forced to update your unity version, and thus become liable to the new TOS and lose your grandfathered status. You know, the TOS that says, that it can be changed at any time, instead of the old tos that says, you can keep your current tos forever
     
  25. Deleted User

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    Subnautica and Pillars are prime examples of a good unity looking game, still looks very unity and I see it immediately. Won't go to Tarkov because discussions there go bad quickly.
     
  26. neginfinity

    neginfinity

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    Oh, and about that:

    There's influx of garbage games on steam in general. Feels like we're entering an era of gimmick games, followed by flood copycats.

    Someone made VampireSurvivors, and lo and behold - dozens of clones followed. Someone made "only up" - here we go, more clones. Gas Station simulator? - I've seen a knockoff of it yesterday. There are dozens of low effort "open world survival games". There's also bazillion of hentai puzzles. Several developers make reskin games as their strategy and publish one title per month. For example there was "dude simulator" or "aery"

    This is probably a trend. And it is probably a bad trend. Because when steam is filled with the steaming piles of crap, that does not give incentive to look for interesting there.
     
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  27. Ryiah

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    There is no grandfathered status. People keep claiming there is but the legal agreement you signed has clauses in place that allow them to change the agreement at any time. What's historically prevented it is the good reputation they have recently lost.

     
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  28. gooby429

    gooby429

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    Posting for the spartan page number. Also bless, no splash screen
     
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  29. angrypenguin

    angrypenguin

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    Businesses don't really have "anger" or "trust" or whatever. They have "interests" and "leverage". And honestly, can you imagine anyone's legal team accepting the terms as announced?
     
  30. CrystalDynamo

    CrystalDynamo

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    What about the freemium model then paying for installs ? That install/runtime fee could easily put someone under and in debt. Paying a percentage of profits proportionally to revenue is way more realistic and no one should get buried as they grow providing the percentage is right.
     
  31. Cheyenne

    Cheyenne

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    Very simple.

    Announcement tomorrow.
    No or optional splash screen.
    Capped revenue share.
    2024 onward, not retroactive.

    I would find those terms agreeable.
     
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  32. Lurking-Ninja

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    Yeah, what wasn't really hinted is if they kept the "install fee" (they already mixed it with revenue share, so does it still only means it is capped? or normal revenue share capped?)
     
  33. Ryiah

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    Yeah I imagine the installation nonsense remains.
     
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  34. Deleted User

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    The scream one with "dial back fear" might be about the install fee.
     
  35. CrystalDynamo

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    It aint rocket science is it.
     
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  36. wnhitchcock

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    The most significant PR statement from Unity in over a week is a series of cryptic tweets. Amazing.
     
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  37. Ryiah

    Ryiah

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    It's not a statement from Unity. It's a potential leak from an employee.
     
  38. KRGraphics

    KRGraphics

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    This waiting crap is unacceptable. No major company in their SANEST mind wouldn't pull such nonsense. And now Unity is probably in the top 20s as a very hated company
     
  39. Daydreamer66

    Daydreamer66

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    If the metric is still counting installs instead of a transparent revenue share based on revenue earned, then no for me.
    If they still intend to double dip and charge for subscriptions and post-sale fees, then no for me.
    Will the ToS changes even be mentioned?

    We'll find out soon enough I suppose.
     
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  40. MishterKirby

    MishterKirby

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    Let's hope it reads how I read it

    "No splash screen, capped revenue share, not retroactive"
     
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  41. Deleted User

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    It's glorious and I just opened a good bottle. I knew I was in for a wild ride from the start, but never expected I'd be sitting here more than a week later. Come on Johnny, end it, please. Light the fuse.
     
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  42. sildeflask

    sildeflask

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    dont know why they would do not retroactive

    if the games already made dont have to pay, everyone would just not release on unity from 2024? The heart of the plan was to cash in on games that are already doing well, not hope that in the future ppl will make new games and try to cash in on that.
     
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  43. digiross

    digiross

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    Regardless, Unity cannot be trusted any longer.....
     
  44. Nikita500

    Nikita500

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    need leave splash screen for people who changed engine ( but secretly use unity):rolleyes:
     
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  45. elias_t

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  46. CatrinMariachi

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    Tomorrow, Iconic. (Tomorrow will be an Iconic Day)
    Original Bond, Outdated. (original ToS?, pricing? who is bond = the contract?. because yes, it is outdated).
    "I need more romance I can get aboard with so..."
    Splash. (no more splash screen).
    "what more could you want? Well maybe..." (more changes)

    *yeah, I don't fully get the Scream and Cap America references, but I get the "But let’s dial back the fear with..."

    Captain, Rev. "an underrated UK sitcom". (capped revenue share due to UK laws?)

    Last Could be, someone is "contending", "a good contender" is coming in the next 24 hrs.
    someone can't keep going; "He can’t still be in that helicopter".
    Or it could mean that the share revenue is capped at 2-4% or 24% in UK but no in America.

    Either way, tomorrow is the day.
     
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  47. neoshaman

    neoshaman

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  48. reinfeldx

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  49. Noisecrime

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    It looks like someone kicked Unity down the stairs.
    Yeah, I followed your example a few days later.

    Only 320+ assets, many from bundles, but was a bit shocked to discover they took up 60GB+. Most of that is from audio or high texture packs. I used my AssetStoreOrganizer ( see signature) to back them up (once downloaded/updated via PackageManager ) as it maintains versions, probably not useful outside Unity, but still useful to have local copies if Unity manage to pull themselves out of this.

    AssetStoreOrganizer
    Its rather barebones and really its only USP is that it can backup/restore assets with versioning, no idea how well it works for anyone with thousands of assets, then again I'd argue its UI is still infinitely better than PackageManager for quick manipulation of Assets, especially the sorting and filtering!

    I really wanted to find the time so it could retrieve elements like screenshots, check for updates and download updates directly, but for most of them I'm not even sure if Unity exposes the hooks to do so. I also started to tweak the code, to make a few improvements. I wanted to support accessing the custom directories in newer versions of Unity, but couldn't find an easy way to get that information, i'll have to dig into Unity C# source some time and see if its accessible.
     
  50. Cheyenne

    Cheyenne

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    I think the revenue share would be a replacement for install counting (which is a total non-starter). I would imagine the pro/enterprise subscriptions would still exist but would offset rev share % some same as they originally offset the install counting scheme.
     
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