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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. aer0ace

    aer0ace

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    I thought they were off to catch a flight that never landed.
     
  2. Xaron

    Xaron

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    Honestly I'm a Unity fanboy. Which is why I will probably stay with what I know, mainly because I don't do f2p sh1t anyway. But even I realize that using the Unity splash is kind of a guarantee to bring your download numbers down. Contrary to the Unreal splash.
     
  3. Ryiah

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    It's not really fanboyism since access to the logo requires an approval process, and even after approval if the game receives an overly negative reception they've been known to take it back. It's thanks to this that the average gamer sees the logo in a very positive light.
     
  4. KRGraphics

    KRGraphics

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    . That splash screen has been showing for years and when you see that splash screen, your know what you're in for... And it advertises the engine.

    It's similar to how Blender artists smash it in your face that they made their art in Blender
     
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  5. Murgilod

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    There is literally no evidence of this, especially considering people don't see the splash screen until after they've downloaded it already.
     
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  6. JesterGameCraft

    JesterGameCraft

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    Welcome to Unity Forums.
     
  7. impheris

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    agree, also... how can you make a "game in a way that it's less reliant on the underlying engine"?
     
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  8. MoonbladeStudios

    MoonbladeStudios

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    That I think is a very BAD business decision for unity.
    It should be the exact opposite.
    It should be a pride to DISPLAY the splash screen.
    Bad games have Unity splash screen
    Good games usually don't
    People think Unity is good only for bad games
    I tried a few times to tell people good gaames are made with unity and many people didn't believe than skylines, wastland 2+3 etc etc are made with Unity...
    It's very bad for business and it's a very bad practice for Unity.
    For many people Unity means "bad games" which is not the case!
     
  9. Xaron

    Xaron

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    Unfortunately not. The Unity splash let players think about asset flips and cheap games. Sure, that's not the fault of Unity as it shows how quickly you can put a "game" together.
     
  10. Ryiah

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    I always have difficulty remembering what the names of them are but there are design patterns meant to minimize the reliance on software and hardware specific APIs.
     
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  11. metinevren

    metinevren

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    Does anyone think they're actually working on a plan? Or they're sticking with it, that's it.
     
  12. Colin_MacLeod

    Colin_MacLeod

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    This is an excellent observation. The Unity splashscreen basically only appears on games that make zero money. There should be a different logo on Unity Free vs Unity Plus.
     
  13. KRGraphics

    KRGraphics

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    I'd be using a custom splash screen right about now
     
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  14. Colin_MacLeod

    Colin_MacLeod

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    I would be too, if they hadn't canceled plus.
     
  15. 00christian00

    00christian00

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    Speaking of Unity stock, the graph doesn't look good. It didn't drop immensely on a single day, but it is in steady drop which imho is even worse. I doubt the announcement of the new price policy will make this hemorrhage stop.
    People wanted the CEO to resign to regain trust but I have a feeling he will be fired anyway for the huge losses caused to investors.
     
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  16. MoonbladeStudios

    MoonbladeStudios

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    It's the Unity Personal logo vs the normal logo, but the difference is too small and many people don';t care about it.
    On steam nobody makes a difference between unity personal and unity pro... there's only "unity".
    and especially now with this there will alond side with "bad engine", will be "spywhere" and other not so good names near the unity game engine :(
     
    Last edited: Sep 21, 2023
  17. Amon

    Amon

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    Excluding @Murgilod in this:

    We all need to remember that when we post something and at the end of our post we use the rollyeye smiley, it puts a stamp of authority, correctness, value and absolute fact that declares what we posted as being the one and only truth and correct way.

    REMEMBER

    559csz.jpg
     
  18. Colin_MacLeod

    Colin_MacLeod

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    Wow, all the years I've seen it and didn't even notice it.
     
  19. MoonbladeStudios

    MoonbladeStudios

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    Let's see the good in this: 300 (well 350 in Europe) $ less to spend every year :)
    I was worried the deadline approaches and I have to keep some money for it. Not anymore :) Probably that was not what they intended but that's what they get!
     
  20. Ryiah

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    I wouldn't count on it considering it didn't happen in the past for a far greater drop. Yes, these are spikes, but for the first year and a half the price never went below $68. If they didn't fire him last year they're not likely going to fire him now.

    upload_2023-9-21_13-45-37.png
     
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  21. aer0ace

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    I mean, do we know who they are? Sure, I trust Freya's voice for the community. Who else?
     
  22. 00christian00

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    That's a whole different situation. The all time high was after the stock was recently listed and was having a huge momentum, all the stock market was bullsish. On the contrary last year the whole market went down, so not much of it was directly his fault, unless something happened which I can't remember.
    In this scenario he is directly responsible.
     
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  23. Colin_MacLeod

    Colin_MacLeod

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    Yeah, only the insiders get to know who the insiders are. It's like the first rule of Fight Club, or something.
     
  24. Lurking-Ninja

    Lurking-Ninja

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    IDK and I really don't care. They are people Unity thinks representatives of the important user-base in any shape or form. None of my business. Besides, anything happens or not happens it's not up to them. They are advisors, nothing else.
     
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  25. 00christian00

    00christian00

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    @Ryiah this is Nasdaq 100, in 2022 everything crashed heavily.
    upload_2023-9-21_19-52-55.png
     
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  26. Murgilod

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    I know a couple of them and notably they're all pretty mad and were mad even before this was announced because it was mentioned to them a day before this happened.
     
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  27. impheris

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    you sure? xD there are a lot games like this
     
  28. impheris

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    i did even know that is a thing, i should look for that, thanks


    exactly my point...
     
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  29. Matty86

    Matty86

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    It's always been like that for unity splash screen games, between gamers it's know that if it's a unity game you should probably start it in a VM. It's just us unity devs that are in denial about it
     
  30. aer0ace

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    Was Caves of Qud heavily integrated with Unity or was it used more like a visual layer like how Dwarf Fortress uses it now? It does make a difference.
     
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  31. Thaina

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    OK , I am sorry I will retract that
     
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  32. Lurking-Ninja

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    Basically means having and maintaining dedicated interface API to talk to the hosting system. So basically as much stuff regarding Unity should be in a few files all the rest are in your own C#-only classes without unity API calls and custom classes. No ScriptableObjects and MonoBehaviours and stuff.
    It's not hard, but there is a caveat: many times it is degrading performance so it is not feasible for a lot of things, obviously depending on what you're doing. (On the other hand sometimes improves performance if you would went overboard with MBs and Update cycles)

    I would argue that it is not mainly dependent on expertise, it's about goals and targets, most projects aren't made with the assumption that you will switch engines two months down the line. And shouldn't. This situation SHOULD BE exception, not the rule.
     
  33. Ryiah

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    I don't know the answer to your question. I can only speculate it must have been closer to a visual layer than to a heavy integration.
     
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  34. impheris

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    i mean, is propably a good idea for unity to remove the splash screen by now
     
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  35. RebelEggGames

    RebelEggGames

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    You need to seperate game logic from game view.
    If you are able to run the game logic "in console" then you have 100% seperation from the "view" part.

    But of course programming a game in such a way takes more time and is usually useful only if it is a multiplayer game and you want to use game logic server-side too.
    It is also useful to do this if you want to train AI - so you can run game simulations in console.
    You can also use it for auto-balancing and running edge cases.
     
  36. Murgilod

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    No it F***ing isn't.
     
  37. impheris

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    aah sure sure, that makes sense of course, i know about that... thanks


    right, i agree
     
  38. aer0ace

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    Interfaces.
     
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  39. Murgilod

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    Interfaces and using as little engine-specific code as possible.
     
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  40. aer0ace

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    A lot of it is Inversion of Control and Dependency Injection, where all your systems start off as abstract systems that can interface with one another.
     
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  41. PaulR

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    They are 100% working on a plan. But it’s hard to come up with a worse plan than they already have. But I’m sure they’ll manage it
     
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  42. Sandler

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    True. I mean for desktop premium games they could offer other deals. For them they want that mobile seqment, since its the heighest growing.

    For Desktop a lower revenue share, that is better than Unreals would be possible. But i can see that some wouldnt like it, even though it would be fair.
     
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  43. amateurd

    amateurd

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    There is a lot of speculation about what Unity might or might not change about the new pricing.

    For me it keeps coming back to “do I still trust this company to stick to their word?”

    If the answer is “no” then there’s not really anything else to say, is there?
     
  44. aer0ace

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    Yup. The concrete versions of those abstractions would then be Unity-specific objects. I was able to compile my game code into a normal .NET assembly with UnityEngine.dll as a dependency, depending only on core classes like Vector3. Ideally, I'd have my own Vector3 class, but until Unity actually patches that up (which, now they probably will, and I just screwed myself), it's been working for me pretty nicely. Of course, the .NET project has to have its own visual layer, and it does with WPF; it's a turn-based strategy, so I use the .NET project to run unit and AI tests without having to worry about the visual layer. I still couldn't port all of my game to Godot in 14 hours though. More like 14 months.
     
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  45. khos

    khos

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    I'm making all my steam game free, there was one interesting thing mentioned by someone "As we understand it, some of these policy changes are in the process of being updated, or don't take effect right away.".... do they know something we don't? What is going on here!
    Not liking this vague stuff at all. Please UNITY, give us some clarity on the situation!
     
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  46. khos

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    No, but I suppose staff best wear protection, they'd feel really uncomfortable I think
     
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  47. orb

    orb

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    F***, did someone Godwin the thread before we even got to 15000?
     
  48. bugfinders

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    well they had a round table apparently last week with some of what id call the favored few, but that a bit like getting bill gayes, dyson and musk round a table and ask them what the new minimum wage issues are.
     
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  49. clarerchris

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    Imagine how good their first cost model would have been if they’d spent a week or so on it.
     
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  50. Lurking-Ninja

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    LOL, please go and tell Freya that she is Gates, Dyson or Musk. F*** this, seriously. Unity, make a decision, everyone is going plain stupid here...
     
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