Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    i got bored of unity at the end of the last year, i was always looking to unigine's amazing features and thinking "wow that another level" is like:
    - me: mam can we have Unigine's PSDGI?
    - my mom: no, you have PSDGI at Unity
    (PSDGI at unity = APV -.-")

    something like that with all features Unigine has... Then i started to create with unigine some months ago... now, THIS happens, so i'm not just bored about this aged game engine with aged features but also THIS... I'm just here because i need to finish my main project which is a mobile game


    hahaha man, is the face + the context xD
     
  2. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,053
    I read what's that person had said. There is no really any info can be channeled out because there are contract and all they can said is try to make it seem like everything is normal, please don't panic, it will be less worse

    In essence it just protecting JR and unity. They don't there to represent us. They are there just to receive privilege of being insider and receive mandate from Riccitiello to calm us down to make unity have advantage over us. Only them know the news and can be prepared for the worse while we could just blindly wait and have no weight in our voice at all

    I am start to think that if there are no insider, unity would just listen to us or get out of business sooner. Insider just being another machination to control us. Like Matrix made Neo
     
    Deleted User likes this.
  3. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,368
    I've seen a lot of people stating they're leaving for Unreal but I do think that before they commit that they should check out Unigine. It's a very professional setup and is managed with great care. The Unigine devs have also never screwed over their ecosystem before, like Unity have.
     
  4. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Anyone planning to attend best be wearing a vest. Be safe.
     
    Deleted User and Colin_MacLeod like this.
  5. huyhuhi

    huyhuhi

    Joined:
    Feb 27, 2023
    Posts:
    42
    Imagine it's a breakout game. The ball, let's call it JR, bounces around. The paddle, well, that's the Board. A game studio is represented by an image. Every time JR's head hits a game studio, poof! It disappears, switching to another engine. If the Board kicks JR out by replacing him with another one (the paddle failed to catch the ball), the game restarts. This loop keeps going until all devs move to another engine (when there are no images left), and the game ends. Unity go bankrupt.

    This game has no good ending.
     
    Deleted User, Astha666 and ArmanK11 like this.
  6. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    I definitely wouldn't be caught wearing any official merchandise either.
     
  7. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,931
    Well, the more I study Unigine the more impressed I am with the engine. Too bad they also want $1,500 for customizing the splash screen and the more interesting features are behind very hefty paywall. But I'm intrigued nonetheless, I think I will work in it for 1-2 projects.
     
    SunnySunshine and Deleted User like this.
  8. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    we all understand your frustration, we are all frustrated, but there is not need to call someone useless, you can express your point on a better way
     
    Deleted User likes this.
  9. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    966
    Not anymore.
     
    Deleted User, Alahmnat and lzardo2012 like this.
  10. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Only problem I see here is that Unity Plus was removed effective immediately. All other discussions can take the time it needs to get it right.
     
  11. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    It is yeah but is not as popular as unreal, also unreal is cheaper... i still prefer unigine for many reasons
     
    Deleted User likes this.
  12. tygerlinc

    tygerlinc

    Joined:
    Jun 28, 2021
    Posts:
    10
    There does seem to be quite a few coincidental "leaks" lately. Perhaps leaks are the new attention grabber as well as early access indicators for which course a business should actually materialize. Not that I'm necessarily against that, it might help them make better decisions. What I mostly disagree with is even saying its a "leak" to drum up drama. Just ask the community's opinion with democratic communication for god's sake.
     
    Deleted User likes this.
  13. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,053
    I don't know any word beside useless to describe the situation that, someone or something that seem very important. But they being there are not making anything changed to any better
     
  14. RecursiveFrog

    RecursiveFrog

    Joined:
    Mar 7, 2011
    Posts:
    350
    You can read several hundreds of posts in this thread that explain to you that revenue is not profit, so no you cannot necessarily.

    Unity themselves are an example of how a company can bring in a billion dollars of revenue and still be going bankrupt.
     
    VIC20 and Colin_MacLeod like this.
  15. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    It's a tactic that you see with computer hardware manufacturers.
     
    DrMeatball, schmosef and Deleted User like this.
  16. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    i don't see anything bad with that tbh, but maybe that looks weak in a corporate's mind ¯\_(ツ)_/¯
     
    Deleted User likes this.
  17. tygerlinc

    tygerlinc

    Joined:
    Jun 28, 2021
    Posts:
    10
    I actually agree with this I think, I'd just hate for it to be based on the proposed install fees system though. Perhaps it can work by another metric? Like some kind of sliding revenue scale?
     
  18. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,053
    Not to mention this person trying to calm us down from some days ago so Unity was like being saved then, and people keep calm and waiting for nothing

    I don't want to use the harsher word like colluding. But it seem this person also admit that they invest in unity in some sense (more than us? arguably), and the plan that came out will be acceptable just for them but not for all people
     
    Deleted User likes this.
  19. clarerchris

    clarerchris

    Joined:
    Jun 30, 2023
    Posts:
    15
    Have we had an ImpUnity meme yet?
     
    Deleted User likes this.
  20. Cec

    Cec

    Joined:
    Apr 7, 2014
    Posts:
    92
    Well, it's maybe time for Unity to die if it's not able to earn money from its OWN work and not from ours... I'm willing to pay an annual subscription OR fees to retribute the features Unity will develop during the year, but not both.
     
    kjorrt, Deleted User, Thaina and 2 others like this.
  21. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
    I can't believe that link indicates they are gonna try and pedal the install fees again!

    Can we all please start shouting from the rooftops before they even re-announce it? Maybe copy and paste the below everywhere?

    Any other ideas anyone?

    -----------------

    UNITY F*** YOUR INSTALL SCHEME.

    NO ONE IS BUYING YOUR SHADY BULLS***.

    YOU CAN HAVE YOUR SCHEME AND 0 CUSTOMERS OR A FAIR DEAL AND MAYBE SAVE A FEW.

    REV % LOCKED TO EDITOR VERSIONS ONLY.

    NO RETROACTIVE. NO ALREADY PUBLISHED GAMES.

    GET REAL. YOU ARE SOFTWARE TO US, NOT THE INDUSTRY.

    STOP BEING STUPID.

    YIELD OR CRASH AND BURN.
     
    Last edited: Sep 21, 2023
    Deleted User and hurleybird like this.
  22. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,053
    This is the full thread I have read before replying though

    upload_2023-9-21_23-39-40.png
     
  23. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    This is why some of us on the thread are emphasizing evaluation before jumping ship. As much as there are testimonials for this or that engine, only the game author knows what is best for them. Evaluation can take time, and a lot of posts on this thread (and other sources) are trying to help inform everyone on every aspect of these engines, from cost and licensing, to graphics and stability. I agree, it's pretty noisy, and it can be difficult for gamedevs with less experience to be easily swayed into a wrong path.
     
  24. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
    This is so infuriating... What is to talk about???

    Just offer a fair rev %, locked to editor, not retroactive. No install bulls***.

    Or crash and burn.

    That is it.

    Mind blowing.
     
    Last edited: Sep 21, 2023
  25. datacoda

    datacoda

    Joined:
    Nov 9, 2014
    Posts:
    40
    Pretty much concur. For those seemingly are fixated on hourly ups/downs this entire week, here's U against NVDA and AMD*. You can see the ~10% (not 18%) drop Murgilod refers to over that weekend, but the rest is tracking stably.

    closeup AI.png

    * NVDA and AMD are used as U is (over)exposed to AI-hype in its 'Grow' segment.
     
    Deleted User and moatdd like this.
  26. Sandler

    Sandler

    Joined:
    Nov 6, 2015
    Posts:
    240
    They could have just introduced a revenue share of 4% with certain layers and added a reduction in those fees as long as people are using their AD network. And rolled that in over the next 12 months. It would have been a win win for everyone over the long run, strenghtening their AD buisness, while simultaneously getting an advantage over their competitors. And while also reducing the fees of the editor itself.
     
    Deleted User, tygerlinc and Dommo1 like this.
  27. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    527
    The CEO answers to the board of directors. He could say "Let's do 4% rev share" and if the board of directors vote No, then he can't. If the board of directors says "$1 per install!" and the board of directors unanimously votes Yes, the CEO has to do it. Or the board fires him and elects a new CEO, in which case it would likely be that IronSource guy stepping up.
     
  28. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    527
    Deleted User likes this.
  29. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,033
    They talked to Dave. I F***ing hate Dave.
     
    Shizola likes this.
  30. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Well, I'd argue frameworks like SDL are even deeper, but that's definitely one of the reasons I decided not to switch to MonoGame after XNA. I had to create my own scene management system. That was just robbing dev away from actually making a game.
     
    Deleted User, Thaina and c0d3r9 like this.
  31. tygerlinc

    tygerlinc

    Joined:
    Jun 28, 2021
    Posts:
    10
    Wow, yeah I think that would have worked if it was the first proposal with the general populace unaware of their inner operations. Now we just have to deal with those pesky corrupt execs...
     
    Deleted User likes this.
  32. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Assuming you are permitted to port Unity assets to another engine.
     
    Deleted User likes this.
  33. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    397
    ADs in desktop premium games?
     
    Deleted User and lzardo2012 like this.
  34. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    I'm not talking about the weekend, I'm talking about since the announcement of the license change.
     
    datacoda and Deleted User like this.
  35. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    Well that might be true for Unreal, but for Unity I still have to pay the $2k per year. That's kind of annoying as well. Just to get rid of the splash. While for Unreal people see it with pride to have the splash in. :D
     
  36. ippdev

    ippdev

    Joined:
    Feb 7, 2010
    Posts:
    3,793
    Especially if that Freya is the Unity head math genius that puts out streaming videos six hours long and doesn't skip a beat explaining Unity and math etc. People have become such drama queens lately. Grumping and griping is alright. All the other wishing for demise crap just ain't good for the soul. Five major planets in retrograde will muddle any and everybody's plans. It breaks soon with a Mercury Uranus conjunct and folks will get back to work.

     
  37. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    Oh actually they did license wise. I know first hand. Sorry.
     
  38. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    Yes. In fact I've played it from time to time. It's a roguelike which often means simplistic visuals but almost never simplistic programming. It has 500K lines of code and he converted it in 14 hours. I understand some people may not be impressed with the game but converting that code base that quickly is a very impressive display of skill.
     
    Deleted User likes this.
  39. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,368
    Why not? Get a head shot and an ad pops up about the dangers of bullets hitting you in the head or an ad about how CEO's becoming so detached from reality due to power hungry greed, can be bad for your company.
     
  40. jh2

    jh2

    Joined:
    Feb 21, 2018
    Posts:
    87
    Dave as in Helgason? Or is there another Dave?
     
    Deleted User likes this.
  41. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,033
    No, not Helgason. You see? If you don't know who this rando Dave is, how can he represent you? Classic corpo move!
     
  42. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,917
    I am not sure how this works, you cannot use Unity free for development and when near release toggle to paid ones ?

    In many cases developers just start out without knowing how will go and i assume do that in free, they cant later change to paid versions for the extra perks only when it is actually needed ?
     
  43. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    Have you looked at the thread? :rolleyes:
     
    Deleted User likes this.
  44. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,917
    Or the code and graphics are basic, not using anything super special, the number of lines would be irrelevant.
     
  45. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    Like I said I understand some people don't find it impressive but then most people aren't programmers either who understand what goes into a code base to make it that portable. Fun fact: most people's code bases of far smaller size would be far less portable than Qud because most people here aren't as competent as they like to think.
     
    Deleted User, orb and aer0ace like this.
  46. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    Yes you can of course but for release you want to release without that Unity splash and you need to pay $2k no matter if you make a million or not. And we all know that it is not that likely to make the million.
     
    Deleted User and nasos_333 like this.
  47. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,021
    I mean, it can be both, on one hand he has architected the game in a way that it's less reliant on the underlying engine than the average Unity game, on the other hand porting a codebase that big is super impressive.
     
  48. Dreamaise

    Dreamaise

    Joined:
    Sep 21, 2023
    Posts:
    1
    "We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback"
    Times up Unity! You gave yourself 2 days and cant deliver proper answers when you promised. You are being put on notice if I don't hear anything today I will be delisting all games I have made with unity and will remove every scrap from my PC. Keep in mind I also need an answer for your underhanded changes to TOS and insider trading by your executive board, not just the runtime fees.
    https://tenor.com/view/liar-liar-liar-movie-liar-liar-deleted-jim-carrey-gif-16923931
     
  49. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    fanboyism
     
    MoonbladeStudios likes this.
  50. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    I love Unreal's Splash screen. It's well animated.... Unity should have made it an option to TURN OFF the splash screen at the click of a button.
     
Thread Status:
Not open for further replies.