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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Reahreic

    Reahreic

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    Tread carefully, CEO's, while issues unto themselves are figurehead distractions in times of crisis. It's the Unity board that are the real problem behind the compant.
     
  2. Amon

    Amon

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    If they are 'Updating The Runtime Policy' then it's definitely over. I can't see them going back to anything other than install fees.

    It's a dead end for developers.
     
  3. Billy4184

    Billy4184

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    I can't see how the course of development of the engine in the last 5-10 years has helped that. For starters if you want to sell a platform for mobile ads then it would help to have an engine that's super ready to make mobile games - which is really what Unity was before it started getting pulled in 100 different directions.

    To rip that engine apart to insert buggy, poorly documented features such as the RPs that aren't really about mobile at all, doesn't seem to suggest that they have been keeping their eye on the ball.

    If mobile ads is the core product, where does the engine fit into that? Maybe that's a question that wasn't answered the way it needed to be.
     
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  4. Carstenpari

    Carstenpari

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    Ironsource 2021

    Revenue US$553 million (2021)
    Operating income
    US$82.4 million (2021)
    Net income
    US$59.8 million (2021)
    Total assets US$1.45 billion (2021)
    Total equity US$1.10 billion (2021)
    Number of employees
    1,121 (December 2021)

    Doens tlook like a Egg laying golden duck before Unity acquisition.
     
    Last edited: Sep 21, 2023
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  5. Marc-Saubion

    Marc-Saubion

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    Wait, you switched from Pro to Plus to get rid of them?
     
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  6. LeeLorenzSr

    LeeLorenzSr

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    INSTALLS. Installs cannot be reliably reported. It was a bad metric, and Unity themselves had no idea how it was going to work, outside of the idea of the ad service "base installs metric" they get when an ad is viewed inside an app. Some executive conflated the idea.

    Unity, being magnanimous in allowng US to report this number, only threw the ball over the fence to us to figure out how to get this magical number.

    Revenue, or units sold, those are reliable numbers we can report. Installs, no... not at all. Installs is a non-starter.
     
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  7. Thaina

    Thaina

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    Good morning everyone in USA. Another day another stock crash. To the 30$ 20$ 10$

    Unity stock is falling down
    falling down falling down

    upload_2023-9-21_22-39-40.png
     
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  8. kristoof

    kristoof

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    Guess the "we'll have some news in a few days" was aimed at investors rather than us.
    That would explain why they are talking to Bloomberg instead of their own devs...
     
  9. c0d3r9

    c0d3r9

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    And it seems they are not impressed.
     
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  10. nasos_333

    nasos_333

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    I still doubt the counting of installs is happenning, given it is physically impossible and stupid as a concept.

    People here thing that the minds behind this are some evil geniuses with dark motives, but i doubt that is the case, i think were just miscommunicating naive minds, too much focused on money to understand the consequences of their actions.

    They are just a reflection of how our world is today, nothing else.

    If few years ago i watched a fictional movie about what happens in the world today, i would be laughing as would find it too stupid to be any realistic.

    So i am just not surprised easilly anymore.
     
  11. RecursiveFrog

    RecursiveFrog

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    No, it sounds like after you reach 1m then at that point, and you make no more sales, a troll or pirate could mass uninstall/reinstall to cost you 4% on revenue after *no* sales. It's still a completely absurd metric on which to charge customers.
     
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  12. impheris

    impheris

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    i think they are doing this to see our reactions and also to maintain "official" comunication with partners at the same time, of course i can be wrong
     
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  13. pbritton

    pbritton

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    If they are going for the 4% cap of revenue, they might as well keep it simple and just make it 4% of revenue.
     
  14. nasos_333

    nasos_333

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    Easy, just count one install per sale and report that.

    I cant imagine any other scenario.
     
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  15. jh2

    jh2

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    It's not just about the increase in costs. The significant issue here is that Unity is retroactively changing the terms of the deal. As a result, developers feel they can no longer trust Unity.

    Thomas Brush references one of the proposed changes being discussed by Unity executives: "...installations counted toward reaching the threshold won't be retroactive." But this misses the most important point. It's not solely about the number of installs prior to January 2024. Developers who installed Unity years ago did so under an entirely different deal, without any install fee scheme in place.

    The sense of betrayal is exacerbated by events following the SpatialOS fiasco. At that time, Unity explicitly promised developers that they could stick with the existing terms of service. Executives like John Riccitiello and Joachim Ante reinforced this promise in public forums.

    John Riccitiello said, "The terms cover a lot of things -- but we would never apply something retroactively after you buy a service."

    https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/

    Joachim Ante stated, "When you obtain a version of Unity, and don't upgrade your project, we think you should be able to stick to that version of the TOS."

    https://blog.unity.com/community/updated-terms-of-service-and-commitment-to-being-an-open-platform

    Yet now, Unity claims this is merely a communication issue, and that we are confused?

    Some developers speculate that Unity executives might be creating a false distinction between the editor and runtime versions of the software. I've only found one terms of service, applicable to both. Perhaps I missed something? Regardless, developers see it as a single package.
     
    Last edited: Sep 21, 2023
  16. impheris

    impheris

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    aah ok so, for pro users, they have the 4% thing and for poor guys like me xD we pay for installs, that is what you understand, i'm right?
     
  17. gordo32

    gordo32

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    yeah, that's what i thought. this can and probably will take weeks. they can't afford to come up with another half-baked model, so the next one has to be bulletproof and final. magically inventing a new model itself is borderline impossible and doing it in days is not gonna happen.
     
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  18. nasos_333

    nasos_333

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    Why loose few million dollars on games with cost above $1 ?

    Is simple to say, but hard to accept loosing that amount.
     
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  19. mgear

    mgear

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    Attached Files:

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  20. huyhuhi

    huyhuhi

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    If you reached the threshold of 200k revenue you would have enough money to pay for install fee or pro license tbf.
     
  21. nasos_333

    nasos_333

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    No, is also above 1 million installs and 1 millon revenue, if recall right.

    For lower you dont pay anything.

    With Unity pro
     
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  22. nasos_333

    nasos_333

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    Or upgrade to Pro alternatively, if plan to expand
     
  23. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

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    The funny thing is that I did some napkin maths and the entire annual cost of salaries for the Internal Game Production Team (About 30 people; only about half of the team were actually working on Gigaya; the rest were working on some tools and other future things) was about 0.18% of the WETA purchase. :D Pocket change in comparison! Even 1% of that deal would have been over 5x the resources into dogfooding! Obviously take this with handful of salt as im guestimating salaries as the team was spread across a few countries and im not a finance guy.
     
  24. Jaimi

    Jaimi

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    That looks awful. out of scale. In scale, it doesn't look that bad.
     
  25. aer0ace

    aer0ace

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    Yet, that is a business model becoming more common in gaming. So, they figured they'd try.
     
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  26. impheris

    impheris

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    The memes, thank you for the memes, guys haha
    (also, thanks the mods for not deleting them

    upload_2023-9-21_16-32-2.jpeg
     
  27. nasos_333

    nasos_333

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    Just crazy stuff. So many useless things Unity did last few years, it is mind blowing.
     
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  28. Murgilod

    Murgilod

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    No, in scale it looks pretty bad too.
    upload_2023-9-21_11-55-35.png
    The rest of those big drops coincide with market trends in tech at the time, but that recent one is an 18% drop based entirely off their own actions, which is a pretty big deal.
     
  29. Rammra

    Rammra

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    This image keeps getting scarier every day, yet not a sight or sound of Unity... Disaster!

     
  30. nasos_333

    nasos_333

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    These changes are nothing, remember dropped from 200 to 30, this is the real change and is because investors lost trust long long time ago
     
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  31. aer0ace

    aer0ace

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    Maybe if this was actually true, it'd be nice to know who the community's liaison for these discussions is.
     
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  32. TCROC

    TCROC

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    Never forget page 45. This is the issue.

    Not the Unity employee. He’s just answering questions.

    But Unity’s corporate stance. That is the issue.
     
  33. lzardo2012

    lzardo2012

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    They probably already sold all their stock

    If things get better they can buy it back work very low prices.
     
  34. impheris

    impheris

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    do you have a zelda for that? i would like to read those announcements, at least the important ones, please
     
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  35. jh2

    jh2

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    What Unity's executives and board members did, by making these changes retroactive without the consent of the developers, was unethical, likely a breach of contract, and a stab in the back of all developers.

    That's the truth.

    Is simple to say, but hard to accept.

    I don't know how long it takes for you to publish your assets, but it can take developers years to develop and a publish a game, and given the extreme uncertainty developers face they need a reliable partner, not a partner that's going to the stab in the back at a moment's notice.
     
  36. jjejj87

    jjejj87

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    Unity make the choice

    Subscription or royalties
     
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  37. Lurking-Ninja

    Lurking-Ninja

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    There is a group of insiders Unity's talking to.
    Capture.PNG
     
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  38. Thaina

    Thaina

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    They can't, there is insider trade law, that's why they can only sold 2000 - 15000 before announce the plan, or else they would already bailed out
     
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  39. Amon

    Amon

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    Real question:

    Does anybody trust this company?
     
  40. manutoo

    manutoo

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    Since the announcement, Unity dropped by 18.5% (at the time of writing) ; if they threw all in that new fee plan, they were likely hoping for a raise by 10 or 15%, at the very least, so the gap is getting really bad.
     
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  41. Amon

    Amon

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    Ahh man! Why do memes featuring that guy always get me?
     
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  42. c0d3r9

    c0d3r9

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    I have a theory. What if the people in the executive suite of Unity lived in a bubble. They think everything works like Apple. There is a store and the apps are only available here. People no longer trust the developers and so they say to themselves that we count per installation = sales. And so we no longer have to have headaches because of dishonest indie devs. We collect a monthly contribution and want evidence of actual sales in stores.
     
  43. Lurking-Ninja

    Lurking-Ninja

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    Because he's the ultimate suffering grandpa. (And a great human being in real life, I had the luck to meet him once and talked briefly. Also he was electric engineer, he's Hungarian)
     
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  44. Jaimi

    Jaimi

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    Yeah, it's bad, but the chart being out of scale makes it look like it has dropped like 95%. lol.
     
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  45. Thaina

    Thaina

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    Seem like the install fee will be pushed out anyway and nothing can stop is. If it's true then these insiders are totally useless and it reflect that JR had been carefully pick the insider that will loyal to him
     
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  46. Lurking-Ninja

    Lurking-Ninja

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    Please do not talk about humans like this. They do this with their free time and trying to channel info from their following to the company. Blaming them is plain stupid.
     
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  47. Amon

    Amon

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    OMG! lol. God bless you Grandpa.
     
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  48. datacoda

    datacoda

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    Ya bad editing on my part. The revenue aspect also captures things like grants, advances, and such, but I guess I failed to convey that sort of thing.
     
  49. jh2

    jh2

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    "...you simply cannot choose to comply with a prior version."

    Anonymous Unity Lawyer on Page 45 of this thread.

    Ladies and gentleman of the jury, your Honor, allow me to introduce Exhibit A:

    "The terms cover a lot of things -- but we would never apply something retroactively after you buy a service."

    - John Riccitiello, CEO of Unity

    https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/

    "When you obtain a version of Unity, and don't upgrade your project, we think you should be able to stick to that version of the TOS."

    - Joachim Ante, CTO of Unity

    https://blog.unity.com/community/updated-terms-of-service-and-commitment-to-being-an-open-platform
     
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  50. aer0ace

    aer0ace

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    I love this. I can't believe how much Microsoft has been hated years ago and pretty much adored now, and I really don't want Pokemon GO to close :(. Genshin, well, that's for the new kids.
     
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