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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. unitygnoob008

    unitygnoob008

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    Real talk, I am disgusted by this news. I am 100% extremely not happy.
    it took me literal years to optimize my game and get it working and I began content creation, i am literally disgusted by news i have absorbed
     
    JBR-games, Lahcene, aer0ace and 5 others like this.
  2. neginfinity

    neginfinity

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    That's a good find. I think those terms were previously present in unreal EULA, but I'm not seeing them now. Flax is off the table then.

    I'd recommend not to do that. People that did the most damage to Godot were people trying to spread the word about it, by visiting random engine forums and saying how Great Godot is. People don't like door to door preachers.
     
  3. Noisecrime

    Noisecrime

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    well if they have, then they have wasted their time as install fees are not the main problem. They first need to address how they changed stealth changed the TOS, to allow themselves to then remove the guarantees that TOS were fixed to Unity versions and finally apply install fees going forward to any previously made game ever!

    without addressing this no-one is going to trust Unity and if they don’t address it then anyone using Unity after this is setting themselves up for more pain in the future. Most importantly I think we ( the Unity community ) have to understand that whilst we have an unprecedented level of support from outside the community this time, going along with Unity with TOS getting fixed is going to lead to drastically lower support in the future. Further bad changes from Unity will still cause a stink here on the forums, but it just won’t register much outside, just like previous fiascos haven’t, so we end up with even less ability to apply any pressure on them to change.
     
  4. PanthenEye

    PanthenEye

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    Blender had (or has) the same issue, but it's thriving.
     
  5. brianposburn

    brianposburn

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    I'm a total noob at game development - I happened to snag that bundle and the one for unreal 5.

    It's pretty easy to follow along with the videos - as long as you're okay with an Australian accent that pronounces nodes as nerds.

    "Parent Nerds can have children nerds, and these children nerds can have children nerds of their own"....
     
  6. zhuoyi

    zhuoyi

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  7. IllTemperedTunas

    IllTemperedTunas

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    In the same boat. When I started my project I thought I was teaming up with the good guys over in Unity who want to make a great, dynamic engine for all to use and benefit from. Now I feel like a contractor for the evil empire, enslaved to their terrible power mongering practices. Success is no longer a purely wonderous prospect, I do not want to bolster their tyrannical actions.
     
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  8. Deleted User

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    There is also a version where install fees allowed them breathing room to do whatever comes next and the stealth changes are swept under the rug. Would buy time until the big customers decide their next move and just because everyone working there understood what happened, does not mean that their board does see it the same way.
     
    Lahcene likes this.
  9. daveinpublic

    daveinpublic

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    Wow, Unity Forums going strong, not sure if I've seen it hit 300 pages before, but it might! Too bad it took this to create such excitement and unity... and 'confusion and angst'.
     
    SunnySunshine, JBR-games, Ony and 5 others like this.
  10. SpringHeel

    SpringHeel

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    Made me laugh, but I don't think that's an Australian thing lol, probably a personal quirk. We pronounce nodes the British English way 'nOdes'
     
  11. hard_code

    hard_code

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    At least in UE 4 there was a performance issue every time you cast to a blueprint it loads all the meshes into memory etc. So it was recommended to create c++ base classes for your most used blueprints.

    I personally recommend always having a c++ base class. The amount of spaghetti can explode real fast, and is nice to move calculations to c++ functions etc.
     
    MaxPirat, DBarlok, Ony and 2 others like this.
  12. logP

    logP

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    Hi there, is Icarus still flying too close to the sun or are they ready to admit when they messed up and retract the entire thing
     
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  13. CatrinMariachi

    CatrinMariachi

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    Almost Thursday and still nothing.
    I think we can assume that if they would had regretted the new policies, we would have known by now.

    It is not looking good.
     
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  14. Daydreamer66

    Daydreamer66

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    Here's an amusing take on what we already know (5 hours old). This is for you, doom scrollers.

     
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  15. IllTemperedTunas

    IllTemperedTunas

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    They are all in.

    Unity didn't just make a financial goof they can apologize for and carry on. They are many years deep into restructuring their company and culture towards self destructive madness. It's not JUST the CEO who is destroying this company, he has had years to insulate himself and pursue hair brained failures.

    The elements destroying this company involves thousands of hires, outside influences and investments from predatory entities, years of wasted development. Failure is ingrained in their DNA now, it's the foundation of their company culture. They're a money shuttering behemoth that must feast on its own users to sustain.

    This is an entirely new organism, each of these parasitic elements rely on the others to function as a sort of human centipede as they feed toxic greed into one another.

    They can't just repeal the rot, they can't just end their terrible business ventures, can't gut that which is dysfunctional and doomed to failure. That would be all the factions that are insulating the incompetent leadership. Failure is self preservation. And this is why we live in a world of madness.

    This is why corporate organisms die in these late stages. There is no person at the top trying to save the company from the cancer. They are the cancer.
     
    Last edited: Sep 21, 2023
  16. Billy4184

    Billy4184

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    More like 'naaodz' lol
     
  17. lzardo2012

    lzardo2012

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    Due to exceptional interest in Unite 2023, we are pausing registration for Full Conference Passes. For now, our number-one priority is to ensure an optimal experience for all registered attendees. Stay tuned for additional information on ways to participate in Unite 2023. Should the situation change, we will let you know. Please check back here or email unite@unity3d.com.


    this is intersting...

    "exceptional interest"
     
  18. PanthenEye

    PanthenEye

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    It's been a week and a half, just F***ing release me. Announce your bullshit per install plan reworded by ChatGPT Muse and be done with it.
     
    elias_t, atomicjoe, JBR-games and 6 others like this.
  19. ForgottenDreamcat

    ForgottenDreamcat

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    What are your thoughts about the Stride game engine?
     
  20. voltage

    voltage

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    Anyone who sticks with Unity after this debacle is asking to be treated like trash. At some point or another - silence should suffice. We don’t need closure. We just need to move on.
     
    elias_t, Agoxandr, JBR-games and 4 others like this.
  21. Swiggies

    Swiggies

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    Not officially affiliated with Flax, just really enjoy using it and I occasionally contribute to it. But many of these concerns have already been brought up in the Discord server and I imagine privately with the (sole) developer of the engine. With the attention Unity has gotten, there are people scouring the EULA to make sure the same thing Unity pulled can't happen again. In the next version there are many upcoming EULA changes and if there's any other concerns you have, the developer can probably answer any of them, but he's assured he wants people to feel safe that the same thing Unity pulled can't happen on Flax. One of the main changes coming is that you will be able to use the EULA that was released with a specific version in perpetuity, with no future EULA changes affecting previous versions.
     
  22. huyhuhi

    huyhuhi

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    Oh crap, I didn't mean that. I was too overhyped at that time. It's truly my mistake.
    (Now I get why so many hyping on Godot lol)
     
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  23. Alahmnat

    Alahmnat

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    Amusingly, I had just watched this video from linguist Dr. Geoff Lindsey about the Australian “naur” a couple of weeks ago, so the instructor having such a textbook case of it really cracked me up.



    for anyone thinking about the bundle, the Godot stuff I’ve gone through so far is good, as is the Blender stuff - especially if you’re brand new to 3D modeling (or switching from another program). You can honestly skip the couple of game design vids on level design and open worlds since they’re just the same stuff everyone doing YT videos covers in their “baby’s first game design video” content, and the pop quizzes interspersed throughout are pretty universally worthless as tests go.
     
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  24. Neto_Kokku

    Neto_Kokku

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    You're doing something wrong if your "empty scene" results in a 300MB APK. The binary itself is around 30MB, not that much bigger than Unity's.

    We have this Android game using UE 5.1 you can check for yourself:
    https://play.google.com/store/apps/details?id=br.com.kokku.eltoccino

    It's around 130MB and 75% of that are textures (many of which are using a higher resolution than they should have, I admit) and baked lighting. We turned off all "advanced" rendering features so we could profile how UE5 would perform on lower end devices. All lighting is baked, mobile HDR is disabled, there's no post processing at all, character shadows are fake, etc.
     
    hurleybird, JBR-games, Ryiah and 4 others like this.
  25. Sandler

    Sandler

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    Just for your info guys, they start deleting new stuff here, so im out.

    (Side note in the EU this need to reasoned via email in the future and you will be able to object against ist)

    I quoted this video (they criticize unity and the situation pretty hard, but also dont want it to die out since they love it).
    Paraphrasing since cant find the minute "if i made the biggest buisness mistake in gameing history, id also try to ***** the whole industry while everyone is watching".

    Ok im out now, hopefully this resolves in a way it wont be a lose lose situation for everyone involved.

     
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  26. Deleted User

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    Wondering if you get the same message with a promo code.
    I've heard that one before.
     
  27. PanthenEye

    PanthenEye

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    It should suffice, but it's so hard to let go years of investment, knowhow, the works. Platform coverage is still the best for Unity engine. I just need that one final push and reasoning I can bring to my clients. My main client was sure they'll backtrack a few days ago. But the silence continues.
     
  28. Amon

    Amon

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    Well, obviously Conference Passes are not being issued anymore because they don't have sufficient armour or the abilities NEO has against the agents to dodge and stop that many bullets.
     
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  29. JBR-games

    JBR-games

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    thats not a bad idea..
     
  30. logP

    logP

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    Only thing about that is that they might not have much of a choice if they're doing work with it and the place of work has not made the decision to switch to something else, or they're smack dab in the middle of their development and are too far along to switch until their current project is complete. Let's direct our ire at the people up top at Unity for their greed and avarice due to them wanting to try and kill off a rival ad company, not at devs who have had very little say on the decisions that were made by them and were not even given a chance to look at it before the decision was made.
     
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  31. Neto_Kokku

    Neto_Kokku

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    That "load everything into memory" is pretty much the same problem as you can have in Unity when you have prefabs with references to other prefabs, or to scriptable objects that reference prefabs, and so on: if you have a direct reference to something, and that something has a direct reference to a mesh, texture or some other asset, then the entire dependency chain must be loaded in memory because your code can access anything at any time.

    The issue with the blueprint cast in Unreal is that a blueprint class is itself an asset, and can contain direct references to assets, so everything must be loaded ahead of time. Using base C++ classes it easier to guard yourself and your team against this because they are pure code, but it's possible with blueprints as well with some discipline by having a base blueprint class that contains only code and the child blueprints are the ones that contain asset
    Depending on your game this is a way: use Unity as an authoring tool for a game running in another engine. No runtime is ever distributed.

    I've actually seen similar stuff, like people using Unreal to generate LODs and then importing them into Unity.
     
  32. dungdajhjep_unity

    dungdajhjep_unity

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    Hey, one thing all mobile game developers are interested in is the ability to use plugins like firebase, admob...
    As I researched before, you need to buy plugins for firebase on the store instead of being provided directly from google for Unity?
    I think from now on Google will prioritize Unreal more.
     
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  33. Unifikation

    Unifikation

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    Blender has had the support of a movie making team and leader both massively financing the development and hitting targets of usability and productivity that near professional software experiences. And they're still miles off.

    Godot is nowhere near as well supported, directed or organised and only looks good in comparison to Unity because of the atrophying that's been going on within its last 5 or so years of diversions and distractions.
     
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  34. Deleted User

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    no source, found on reddit
    ah36i4ojlipb1.png
     
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  35. Rastapastor

    Rastapastor

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  36. unitygnoob008

    unitygnoob008

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    Amon, Alahmnat, DungDajHjep and 2 others like this.
  37. SlineHunter

    SlineHunter

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    I am not going to say that there are any good in all that happens. But still:
    I am writing from personal account but I am average developer in average company and I just want to give my thank to unity team, that works or worked on engine and forum. Because I hate that you guys in this situation because of few dumb people. Unity is something that hardly could be replaced right now and it was your achievement to create something on this level!

    PS: yap, throw thous vegetables at me, I am ready
     
    JBR-games, moatdd, Alahmnat and 2 others like this.
  38. Neto_Kokku

    Neto_Kokku

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    Yeah, this is the biggest weak point on mobile. There's an AdMob plugin by Epic, but not much else.

    Since few F2P games use Unreal on mobile (outside from Asian markets, at least), there's few official plugins for those common mobile SDKs. Some people make and sell plugins on the marketplace.

    If you're interested in making plugins for integrating these SDKs yourself, you can download the engine source and see how the AdMob plugin for Android and iOS is implemented. Unreal has a declarative XML-based language called UPL that allows you to inject changes to the Android activity, gradle dependencies, and manifest during build. On iOS it can be used for modifying the plist file as well.
    https://docs.unrealengine.com/5.3/e...anguage-for-mobile-projects-in-unreal-engine/
     
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  39. jimmying

    jimmying

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    I'll stand with you for a sec. I used to be on the Team Advanced plan which included Unity Cloud Build (before they jacked the prices, surprise, surprise). The support I received for that when I had issues, was exceptionally good. Thank you to the support team over there.

    Ok, now back to raging. :mad:
     
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  40. kristoof

    kristoof

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    I think we all know it’s not the engine team’s fault.
    No vegetables
     
  41. ippdev

    ippdev

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    This link is the news section of the best C# multiplatform interactive 3D content creation platform..and it has a NeRF scene generator. Why go waste valuable resources programming 3D into Godot when there is already a great engine that works everywhere and is VR/AR focused and integrating useful AI and built for 3D interactive simulations..ya know..games... I hope Unity gets its act together. I am not thrilled about yet more learning curves before bank deposits.
    https://evergine.com/news/
     
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  42. angrypenguin

    angrypenguin

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    Right, but as users we also need to be able to protect ourselves, and giving someone else unilateral capability to erase our work is a pretty big risk.

    But, again, negotiation is a thing.
     
  43. SlineHunter

    SlineHunter

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    I never actually used forum, sooooo, I saw so many hate going on Unity team lamping everyone’s together and that’s actually made me to use it for once. Some dumb claims about how it easy to move from Unity. Each claim like this is a lie (of course it could be easy for personal project, but it is exception to rule) that just slaps in the face all who created Unity.
    I can switch to Unreal, and I am familiar with c++, but I just don’t want to.
     
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  44. Rastapastor

    Rastapastor

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    Then You will live in uncertanity what giga heads on the board will come up with to squeeze last dollar from You :).
     
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  45. Ryiah

    Ryiah

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    It's incorrect to say it's easy but it's likewise incorrect to say it's hard. Migrating to a new game engine is similar to moving to a new programming language. Getting started with it is trivial to do and most of us can do it in a very short time but becoming an expert at it is where the difficulty lies. That takes considerable time and effort.
     
  46. SlineHunter

    SlineHunter

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    Yap more vegetables.
    It just we will have monopoly of Unreal on most of gaming sector, there are no competitors for it right now. Monopoly on huge sector of game development industry made it possible to some people think about “new politics”. It is cool to play with small engines and libraries, but actual game development requires tools to live. And if you think with giant sector of game development will joining into monopoly of Unreal will make any good, you should learn from this situation
     
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  47. SlineHunter

    SlineHunter

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    I am not talking about personal projects, I am talking about development pipeline, it is hard and long and you actually need smth to switch to.
    You need to take into account market, operational time and costs for this process
     
  48. Ryiah

    Ryiah

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    I'm not referring to personal projects either.
     
  49. Rastapastor

    Rastapastor

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    Nobody is saying go UE :). There are plenty of other options out there, that didnt get much traction since everyone was routed to Unity...just because :)

    Now some ppl saw there are alternatives and they dont have to knee to Unity and stuff started to move (more mobile support on other platforms etc).

    Since I am a vegetable, you seem like abuse victim thinking "Maybe they wont hit me anymore...."
     
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  50. Lahcene

    Lahcene

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    I wonder what happened to this deep respect for developers.
     
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