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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. strawberrydoll

    strawberrydoll

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    Unity's retroactive "hey we can change the TOS to grab whatever X% of your revenue whenever we like" establishment has pretty much killed it as a platform for most successful devs, and is ringing throughout the entire industry. I've written in this post before that not a single upper-previous-licensing-threshold dev I've spoken to a day after the initial announcement would even consider using Unity for a new project no matter what changes now.

    It just gets stranger with their terrible "testing the waters" 4% leak and their tweets and other official channels harping on about "confusion and angst". I can't understand what Unity are thinking at all right now, it's almost as if they are actively trying to alienate Unity-established developers for some reason.

    But more likely, it's a shame that it has become increasingly obvious that Unity does not talk with developers at all.
     
  2. fullmetal74

    fullmetal74

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    So I wait without making games until a magical 3d engine is ready for me to use? Also, most of your worries are schizo level, so no big deal.

    Oh no, the forum was invaded by hobbyists...
    btw, not saying unity had any relevant advance in the past years, but godot had reverse progress until now, godot had a physics when I last used it, now theres people saying I need an addon to properly use physics in 3d
     
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  3. Deleted User

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    Don't know Rapier(Apache 2.0). Could you please explain how it compares to Jolt(MIT) or others you know? e: I get it's a rust solution and probably standard?
     
    Last edited by a moderator: Sep 20, 2023
  4. Daydreamer66

    Daydreamer66

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    "What-about-ism" can apply to anything though. If the worst happens and Epic changes, then it's time to move on to another engine again.

    FWIW, I'm a few years older than Tim and feeling spry, so I'm hoping he'll be around for a long time to come.
     
  5. PanthenEye

    PanthenEye

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    Those are jokes, not actual worries lol. I'm just pointing out you're trading one landlord for another, albeit there's not much of a choice and it is a valid one. Unreal as it is now is a far safer bet than Unity. Historically Unreal have only lowered licensing costs, while Unity since JR took over have been increasing costs. And Unreal is battletested unlike most alternatives for 3D.
     
  6. Alahmnat

    Alahmnat

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    All the folks here talking about how bad Godot's performance is: joke's on you, I won't even be a fraction of the way through my impossible game plan by the time Godot manages to get where Unity is today in terms of capabilities and performance. I started my nonsense back when Unity was a Mac-only editor, and by God I'll finish it in Godot by the time I'm good and dead.

    Maybe I'll take a break and make a jam game or two while I bide my time though ;)

    And still radio silence from Unity beyond their S***ty 4% revenue WITH SUBSCRIPTION FEES trial balloon from yesterday morning.
     
  7. Matty86

    Matty86

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    They are thinking how to retroactively undo the mess they created for themselves
     
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  8. Ryiah

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    Which by that time the engines that are available now may no longer be rough and untested. People are talking about Godot having poor performance, but the developers are aware of it and working towards fixing it which is more than you can say about Unity.
     
  9. fullmetal74

    fullmetal74

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    Yeah, I don't think they would be crazy enough to pull a smoot brain move like this one when most of their paying userbase are AAA studios.
    guess i will just buy some vbux to help unreal to not go public :D
     
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  10. Rastapastor

    Rastapastor

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    Unity picked the wrong people to fight with. We, Software developers in general are lazy (i dont want to switch engine), but when camels back is broken we can adapt in different environemnt quickly. :)

    I think Unity does not understand their customer base completly :).
     
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  11. Murgilod

    Murgilod

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    He's fifty-two years old.
     
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  12. PanthenEye

    PanthenEye

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    My father recently had a major stroke at 56. Albeit, he's an outlier but S*** happens. Anything at scale that depends on a single person remaining healthy and sane leaves me feeling skeevy. Flax, Unreal, doesn't matter. A car could run the guy over tomorrow.
     
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  13. Daydreamer66

    Daydreamer66

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    If you're my age, that's no big deal. From the perspective of a twenty-something-year-old, though, it's ancient. :eek::D
     
  14. Ryiah

    Ryiah

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    I thought it might be possible that Mark Rein would take over seeing as he's the co-founder but I never realized he was 15 years older than Tim.
     
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  15. MattCarr

    MattCarr

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    If anyone's looking for JR: he's been seen buying DeLoreans, driving them to 88MPH, having some flop sweats when nothing happens and then trying again in the next one.
     
  16. Murgilod

    Murgilod

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    Sure, and a meteorite could slam into Unity HQ. There's a point where you're dealing with absurdity in your hypotheticals.
     
    Snake-M3, Amon, Ryiah and 1 other person like this.
  17. PanthenEye

    PanthenEye

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    I'd say the past week proves that a metaphorical meteorite no one expected did hit the Unity HQ.
     
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  18. Rastapastor

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    At least UE has EULAs that bound to specific version, so u can lock on one before Tim's departure from Epic ;).
     
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  19. Murgilod

    Murgilod

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    John Riccioitioeitoeitoeiteitello was brought on nearly a decade ago. If people weren't expecting this they weren't paying attention.
     
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  20. Barisyoyo

    Barisyoyo

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  21. MattCarr

    MattCarr

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    To be fair to JR, cause he needs all the help he can get right now, most of the studios EA acquired and murdered in the 90s and early 2000s like Origin, Westwood, Bullfrog, Pandemic, etc were in the Larry Probst era or even Trip Hawkins era. Not that JR did much better at the reigns.

    Edit: Pandemic and to some extent, Bullfrog can be associated with JR in this way so I think this Tweet is fair after all, lol.
     
    Last edited: Sep 20, 2023
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  22. PanthenEye

    PanthenEye

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    True that. All of the current issues have happened before under John-Ricciti-lie-low. TOS drama back in 2019. F***ing over people's lifetime and perpetual licenses in 2017. Mobile ad focus since he was onboarded. All of it. Couldn't have foreshadowed it any better.
     
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  23. Barisyoyo

    Barisyoyo

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    I’m sure you know more than a former employee.
     
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  24. Noisecrime

    Noisecrime

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    Funny enough I was thinking the same thing earlier today and had intended to google to confirm if Unreal had done anything remotely bad regards to EULA. I also think it’s very telling from some of the dev donations to other engines, along with how much Unreal support developers via acquisitions just how awful Unity has been to its customers and community the last 5+ years. Which makes this whole thing sting even more. Sure companies are not your friend, but Unity has positioned itself to outright be unfriendly.
     
  25. Eric5h5

    Eric5h5

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    That's what vesting is for.

    --Eric
     
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  26. VIC20

    VIC20

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    Even if it were the last remaining game engine in the world, I'd rather gouge out both my eyes than voluntarily use software from China
     
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  27. Barisyoyo

    Barisyoyo

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    Just curious why you haven’t responded but continue to post on other threads. Thanks
     
  28. dungdajhjep_unity

    dungdajhjep_unity

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    Did you know that the Cocos engine is a great thing funded and developed by China, although their government is greedy, it does not affect other industries.
     
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  29. Rastapastor

    Rastapastor

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    Just want to reminder that Epic gave mega grant to Godot engine devs ;)
     
  30. PanthenEye

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    Probably to combat Unity at the lower end where Epic don't compete. It didn't quite work then, but it might now.
     
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  31. Ryiah

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    Simply put it's not his job to respond. He's an administrator for the forums not a public relations manager. When he did try to assist by getting info for us some people started being nasty to him so I don't blame him at all for steering clear of this thread.
     
    Last edited: Sep 20, 2023
  32. weiping-toh

    weiping-toh

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    Yes, inertia. Companies like CyberAgent, literally has built S***loads of plugins, libraries and shaders for Unity. It will take them months and years to port them over to other engines. They have skilled programmers for that. But still it is going to be a great expense. They are probably going to kickstart the process somehow, so that when Unity jacks up this stupid pricing plan to a point where it is more profitable using Unreal or sorts, they can switch rapidly. But for now, they will be on Unity for a couple of years.

    An example of such plugin would be https://github.com/gree/unity-webview, maintained by GREE.
     
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  33. Amon

    Amon

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    GUYS!!!!

    They erased all old TOS/EULA that still applied in a way that makes the Predator alien look like he's lacking.

    They did the above in preparation to announce that all games ever made with unity, that were installed, entitles them to your money.

    Please tell me that you see the snake in this whole WTF! Debacle?
     
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  34. MattCarr

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    Well to be fair I've also worked at an EA studio. But you're right, I shouldn't have given JR a pass on all that. I'm most bitter about the earlier studios like Origin that Hawkins/Probst destroyed, but JR is involved in some of the later ones in different ways.

    You can put the blame on JR for Pandemic and I shouldn't have included that. JR's Elevation Partners bought it and then it went to EA after that along with JR.

    Bullfrog certainly is within JR's earlier tenure as COO of EA, but I just know it's famously pointed to as a Larry Probst (then CEO) thing. E.g. Peter Molyneux drunkenly emailing Larry Probst before quitting Bullfrog, etc.

    Also I actually live close to the Twitter OP and have visited their studio multiple times. If JR was around in any capacity during those circumstances then I'm happy to go his comment putting the blame on him and retract my comment to the contrary.
     
  35. Rastapastor

    Rastapastor

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    Unreal doesnt have to combat Unity. Unity will implode itself ;)

    upload_2023-9-20_5-12-49.png

    https://github.com/ProjectUnifree/unifree
     
  36. Deleted User

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    current r/Unity3D about:
    "A subreddit for News, Help, Resources, and Conversation regarding Unity, a game engine first released on June 8, 2005. Later discontinued on September 12, 2023."
     
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  37. Choinkees

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  38. Deleted User

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    There might be more than only me that saw the godot 4 alpha a long time ago and thought "well, at least they don't have johnny or tim". You could say I started Godot because of Epic Games. e: From what I read it was quiet tight with money for godot for a while and that grant came in very handy and was assuring that this keeps going. Might remember the time line wrong, though.
     
  39. Rastapastor

    Rastapastor

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    Well I moved to Unreal after I understood that Unity doesnt have any real tech direction after SRPs disaster. Unreal is a breeze to work with atm after I put couple of weeks / months into learning it and working with it. There are some hiccups because no software is ideal, but at least my project doesnt break with each released version :)

    I also have an idea for a 2d game and I plan to use Godot for it...the only problem is...where the hell to take the time to do it ;).
     
  40. Thaina

    Thaina

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    unitedgamedevs.com which was a page for signing petition was changed to redirected to godot after they announced the petition was 500+ letters

    I don't think this is something they should do and this make godot become seemingly suspicious
     
  41. jh2

    jh2

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    This is a really good discussion with Casey Muratori, ThePrimeagen, and Pirate Software/Thor about Unity's business model and strategy preceding last week's fiasco.

    I put the video at about 26 minutes and 40 seconds:

     
  42. Deleted User

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    I'm really jealous of everyone doing unreal because it is THE toy, but steam and games are the only FOSS-less things for me.
     
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  43. Ryiah

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    I remember going through that phase a number of years ago, but I stopped once I came to the conclusion that it held me back more than it benefited me and that the grass often was greener on the other side.
     
  44. Amon

    Amon

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    I wanted to ask Rubber Johnny something. As he's a CEO I could with some advice.

    I got my mains on one number yeah and a next line on a Lebara. I wanna test out sumfin on next line.

    I checked half a K off Uncle, imported fresh.

    My next line has like 60 crack heads. Now when im cooking da ting I'm mixing .4 white and da rest bicarb.

    Do you fink I shuld do like you and do .2 white and a .8 bicarb, cook da ting....but also rinse the crack heads on my next line an extra £1.20 per £20 stone they ever bought, retractivitively to increase my revenues?
     
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  45. Rastapastor

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    UE is a real game engine, battle tested by the UE devs themselfs in games they produced. Its far from the toy :).

    But as was said many times, choose the tool that fits You and your project best. Even if someone decides to stay at Unity, if it fits them and the monetization and company actions doesnt affect them, then its all perfectly ok :).
     
  46. Deleted User

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    It gets better after a few years. It's about principles and the freedom of the internet. Bazar and so on, you all know the stories. e: Also I do it for fun only for me and my home, you do it for a living and money. Big difference. e: It's still only a big toy:p
    We had John Nutello, but this is also good. We should make a list.
     
    Last edited by a moderator: Sep 20, 2023
  47. Nikita500

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    NathanielAH and Deleted User like this.
  48. KRGraphics

    KRGraphics

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    I was planning on getting back to my fighting game project in Unity and use Universal Fighting Engine (I'm not a programmer, but if I could raise the money, I'll hire one to modify some of the source code), but after all of this, people will see the splash screen and wince at it. I love the Unity engine, but the business part of it feels very wishy washy right now. I also feel bad for any developer who uses it for their projects.

    If Unreal had an asset that allows building of fighting games, I'd jump on that
     
  49. Rastapastor

    Rastapastor

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    https://www.unrealengine.com/market...-fighting-game-engine?sessionInvalidated=true

    There are some, but not cheap :)
     
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  50. Ryiah

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