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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Colin_MacLeod

    Colin_MacLeod

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    Thank you for bringing some rationality to the discussion. I haven't gone through the points in detail, but I will. It looks like you have excellent references there.
     
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  2. Deleted User

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    From the article you quoted: "Freya Holmér, because nothing has kept me more entertained while writing this than seeing her complaining about Unreal doing physics in centimetres, and waiting until the moment she shares my horror upon discovering Godot has units like kg pixels^2. Edit: One of my jokes finally landed."

    To me it is important. I understand giving benefit of the doubt, but am heavily biased against C# instead of what I perceive as better options when used as intended. I think I should not comment on that one going onward. Thank you for your clarification, though :)
     
  3. the_motionblur

    the_motionblur

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    Instead of writing a longwinded post here.
    1. I don't know these people or their personal values/goals and experience.
    2. They might be right but even experienced and famous people can be very opinionated and pretty wrong. I can't tell which one they are only from reading a rediit post. I've personally seen both types, though.
    3. Their values and scopes may absolutely not match the reader's
    4. even the Godot lead devs say that current Godot is not there yet. It's been rewritten in largee parts but still has to go many iterations.
    5. Godot is really only getting started now
    6. If you really want AAA or virtual video production you probably never really considered anything other than Unreal, anyways. And rightfully so.
    7. Blender has also been said to be slow unprofessional and never a true contender for more than a weird niche product. Well ...


    It's good to keep criticism in mind. But some of these posts are even before the neraly complete rewrite. And there will always be very smart sounding critics. If some of the concerns raised in the links above spark your concern - try researching them yourself and also research the people who wrote the posts. If you plan to dedicate your future to a project it should go without saying that praise as well as criticism should be evaluated from a personal goal perspective.
     
  4. aer0ace

    aer0ace

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    I mean, you can, but then of course you'll be fired, and probably blackballed from the rest of the industry.
     
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  5. aer0ace

    aer0ace

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    Tynan knows a thing or two.
     
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  6. DwarfSun13

    DwarfSun13

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    A lot of overlap between major shareholders of Unity and of Hasbro, guess that's why this sounded so reminiscent of the recent D&D licensing F#ckery. You're all just a bunch of ghouls, happy to destroy this beloved product (and all the creators who use it) so long as you can get some short term financial gains before you dump the stock and move on to the next victims.
     
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  7. nasos_333

    nasos_333

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    The issue with Unreal is that when i tried to use it was a horror experience comparing to Unity editor and versatility.

    For sure that would delay any development exponentially, up to not be able to make anything complete at all, if is single person or small team.

    I can say for sure that indies that finish a game in Unreal are real heroes, after my experience with its specifics and editor.
     
  8. PanthenEye

    PanthenEye

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    As a counterargument, Godot's leadership including the benevolent dictator Juan himself have been actively engaging with these people, especially from the first two links, which validate what they're saying. I also don't want or expect AAA level performance from Godot, but the point is Godot at its core is slow, and this has implications even for 2D indie games. In fact, the Sam Pruden guy is making a 2D game solo as far as I can tell. Albeit, it's a non-standard several thousand complex raycasts per frame indie game, which most people are not doing and which is still possible in Godot with workarounds.
     
    Last edited: Sep 19, 2023
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  9. Thaina

    Thaina

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    I totally know, but the point is they use the little right to make public statements just for mocking us

    They can't talk about company's direction. But there are many other things they could talk about. They don't, and just talk about something like this
     
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  10. Dommo1

    Dommo1

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    Also... Anyone can see/play games made with it and thus what it is capable of. If someone needs more, don't use it. If it is up to the job, great
     
    Last edited: Sep 19, 2023
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  11. PanthenEye

    PanthenEye

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    It was in jest. Why are you so defensive?
     
  12. LeftyTwoGuns

    LeftyTwoGuns

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    Neither do they. But you do have sales data, revenue, and many other metrics. And all of this points to the "installs" being based around sales and download numbers (Apple and Google can even track first time downloads, don't know if Steam or console manufacturers have this data).

    This plan is clearly unfinished and premature, and I think people are getting too hung up on "specifics" of a plan that doesn't have any. "Install" at this point is simply just poorly defined and thoughtless terminology that wasn't run by the proper team. Someone on the executive side got too hung up on the "runtime" thing and thought they had a great idea. I think once they finalize this into an actual plan the final metric will be unique first time downloads, an accurate and easily trackable metric

    No, because they don't need one. Games with revenue under $1 million don't meet the threshold for fees, assuming they have Pro licenses

    25k people making millions and even billions of dollars. They're going to be ok lol
     
    Last edited: Sep 19, 2023
  13. Ryiah

    Ryiah

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    For all intents and purposes they're just another random member of the community. Seeing that most members of this community aren't saying anything of value in this thread I'm not going to expect a random staff member to be any different. If they do that's awesome but it's totally not something to expect.
     
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  14. clinesr

    clinesr

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    They could replace the board of directors with a handful of pennies. Like about 20 of them, and have more sense than the group they have now
    Yeah, but only if they agreed to some kind of TOS. For unity is probably called a TOE (term of employment) and anytime they want they can stick that TOE up your @$$
     
  15. blindjoker1

    blindjoker1

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    Like many others, I am deep in development for a mobile game I plan on building to Android and iOS. However, I am, fortunately, in a position to take my time and port the project over to another engine. I experimented with Cocos Creator and, after getting comfortable, really like it! I feel like learning another programming language is really stretching me in a good way! However, I do still feel burned because I was like 80% done -_- Hence my new splash screen.. Splash Screen.PNG
     
  16. Lurking-Ninja

    Lurking-Ninja

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    My dudes...
     
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  17. Deleted User

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  18. AlanMattano

    AlanMattano

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    Look the chart at 11:00 min

     
    Last edited: Sep 19, 2023
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  19. AcidArrow

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    If no one has specific data, how do you not get how this is not a good metric to base very specific fees on?

    How do you imagine audits going?

    Unity: "Your reported installs seem too low! We're auditing you!"
    Me: "Here are my calculations, I got my sales number and added 20%"
    Unity "20%? That's too low, you should have added at least 500%!"

    Who wins here? How is this resolved if there are no data?
     
  20. LeftyTwoGuns

    LeftyTwoGuns

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    Why would Unity employees be protesting? Apparently they're paid quite well compared to the rest of the industry
     
  21. Thaina

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    upload_2023-9-20_2-33-59.png
     
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  22. Thaina

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    Correct. That's what I have try to tell all people here. They profit from our loss and so the stock price need to crash lower to make them lose more
     
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  23. LeftyTwoGuns

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    Then it would be resolved with a civil suit. Which is counter productive to business.

    Which is why level headed people aren't getting hung up on it. Like most things in this "plan", it's poorly conceived and premature. Which is why they're going to change it. They've been constantly changing this "plan" since hour 1. They chose to develop and revise their new monetization "plan" in full public, which is obviously extremely unprofessional and disappointing, but whatever. Cat's out of the bag now lol
     
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  24. Daydreamer66

    Daydreamer66

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    Cocos is another great option for mobile. Hope the transition goes well!
     
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  25. Lurking-Ninja

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    What you're really saying is this:

    they are too unprofessional, juvenile, F***ed up to work with, but we shouldn't leave them, because they are these things

    WTF?
     
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  26. LeftyTwoGuns

    LeftyTwoGuns

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    Just check the Unity blog site or their Twitter every hour. That's the only place official updates will be. Everything else is pointless emotionally unstable conjecture
     
  27. AcidArrow

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    I do not like debate internet culture terms and lingo, but:

    Leave those goalposts alone, you keep moving them all over the place.
     
  28. Deleted User

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    I think it also has to do with me not being able to grasp the concept "if GDScript is too slow for a certain task you are going down to C++ and you win" not being available. I think I understand that point better now. Would have DM, but couldn't, so there you go.
     
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  29. Daydreamer66

    Daydreamer66

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    Why would a Unity employee issue a death threat? Apparently, they're paid quite well compared to the rest of the industry.

    /sarcasm off

    Job satisfaction is about more than just a paycheck.
     
  30. Ryiah

    Ryiah

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    Again for all intents and purposes they're just a random member of the community.
     
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  31. trueh

    trueh

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    We stopped our developments to try Flax and Unigine. Flax is promising. Unigine seems and look very good (better than Unity). The pro version is 1500$. No royalties. The free version can be used up to 100K. I think that we will stick to Unigine.
     
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  32. elias_t

    elias_t

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  33. Shizola

    Shizola

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    Those Godot blogs are pretty sobering.

    And if Will Goldstone's tweeting stuff like that then there isn't much hope.

    Another depressing day!
     
  34. AlanMattano

    AlanMattano

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  35. LeftyTwoGuns

    LeftyTwoGuns

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    Is English not your first language?

    I'm not moving anything, Unity is doing that by constantly revising their "plan". My advice is to not get hung up on things are are constantly changing
     
  36. AcidArrow

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    It is not. Is it yours?
    ...Sure...
     
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  37. Sandler

    Sandler

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    i mean they act as if their ad buisness is that good. without unity the editor, no one would be here. and after this debacle each and everyone who has any games or connection to unity, will consider 5x if its worth it.

    its still unbelievable to me how bad this was handled and from what ive seen, how bad the reaction from managment was.
     
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  38. Matty86

    Matty86

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    100% of the people that use unity in any professional capacity are affected, from big studios to the low fish freelancer, every game that start development does so with the hope to crush these threshold.

    Sure only 10% will actually reach these numbers but that's irrelevant, if they knew the game would not reach these numbers they wouldn't even start development.

    Everyone is affected, not just who pays the fee.
     
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  39. Sandler

    Sandler

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    God i dislike code without {}

    Yeah i mean those projects will jump out like mushrooms. I installed godot and looking at stuff. You dont need chatgpt. I feel like you should recreate certain simple things in godot so Unitys code can be used easily. S*** wanna try it out
     
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  40. Hikiko66

    Hikiko66

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    Well, I can understand why they have spent so much money on Cinema, and Industry, and companies that produce "services" that they had hoped we would want. The company doesn't make money from games development, even though their product is a game engine. Hasn't made money on games since Unreal forced them to make things like nice visuals and optimization free. Should've come up with an alternative revenue model that relies more on games, but they made everything free because they were scared of Unreal, and they banked on services and lost. Now Unreal is even scarier, and they have to introduce a revenue model targeting games at the worst time. Unity 5 could compete with Unreal. Unity 2023, not so much.
     
    Last edited: Sep 19, 2023
  41. xzesstence

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    i spent so much in the unreal asset store until i realised how much revenue i would have to give away, then i spent so much more in the unity engine asset store doing this on a regular basis for few years now, i saw it all as an investment.

    while working with unity i noticed how less unity cares, assets are not checked properly in a result many assets end up disabled or depreciated.. this was always i point i told my save to reduce the investments..

    with this news now, how matter how it turns... its a lesson for me and i will end the story here switching to open source engines and stop investing into markets like this.. better buy assets on independent stores which stay neutral..

    Unity Team, you had so many bad decisions i can not count, if i ever switch back to an engine which cost revenue, i will definately avoid unity and choose unreal

    enjoy the S***storm you deserve!
     
  42. RecursiveFrog

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    Perhaps they really should just serve ads in the editor. If you can run Doom in an inspector window you should be able to serve ads.
     
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  43. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    As I said I don't like Unity as a service at all. Not only this decision but also its stability and featurability sides.
     
  44. AmazingRuss

    AmazingRuss

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    Unity 2024:

     
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  45. John_Leorid

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    Jep, feels like the management can't properly agree on things. Maybe that's why we have 3 render pipelines, why they tried to push DOTS so that future games would be made with ECS only, just to revert to "hybrid" and "optional" halfway through. The deal with havoc only for ECS also seems strange to me, as only a fraction of users makes ECS Games. Starting Gigaya, stopping Gigaya. Developing and Deprecating multiple Multiplayer-Solutions, AI-Solutions (GOAP), Kinematica, deprecating Enlighten Lightmapper only to re-integrate it a few versions later .. the list goes on and on.

    I have the feeling that they can't agree on things, because the same thing happend with the last two games I was working on. Everyone seemed to pull the game to an entirely different genre. The story, the levels, the gameplay, nothing fit together, things went very slowly because we constantly had to rework things as everyone had a different vision in his head.

    TL;DR: Management is probably working against itself because everyone has different ideas of what Unity should be.
     
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  46. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    This is the reason why not only CEO deserves to be blamed. We received awful services for years.
     
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  47. Daydreamer66

    Daydreamer66

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    You may have just predicted what the Unity Editor will look like in a year's time. I'm surprised it hasn't happened already.
     
  48. trueh

    trueh

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    I have been taking a good look to Godot recently and I am pretty aligned with these articles. I do not want hurt anyone's feelings but, in its current state, it is far from supporting a complex 3D development. Performance is poor. We discarded it as an option in barely two days. Everything depends on the type of game you are making and the platforms you expect to support.
     
  49. Lurking-Ninja

    Lurking-Ninja

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  50. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    But every of them has something to agree:
    - No matter how stupid we are but lets keep engine proprietary in 2023 because we do here big moneys. Hell yeah! So no one will be able to make fixes of critical bugs or learn how features works without documentation. Oh, also we don't want someone to steal our deprecated features, obsolete code and super-secret bugs. And who knows... maybe one day we will even charge those F***ing idiots moneys for every bug they want to see "fixed".
     
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