Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    447
    Wow. Well at least they're understanding.
    "So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”
     
  2. bebo77

    bebo77

    Joined:
    Aug 3, 2012
    Posts:
    84
    Many Youtubers and players are talking badly about it... now the damage to our image is no longer confined only to us developers.
     
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,947
    Well, if as they suggest is by developers report, i assume a developer will not overestimate the installs beyond the actual sales.
     
  4. Game-Dragon

    Game-Dragon

    Joined:
    Nov 16, 2012
    Posts:
    22
    Uhhhh, all you're reading is the current pricing. The one that's been in effect for years.
     
    Deleted User likes this.
  5. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    645
    Same.

    The issue isn't the price but that we're not getting a better service in return. I said it many times, if they want me to pay more, they just need to give me features to make it through productivity gain or better opportunities.

    Back in the day I paid 1500€ for a pro licence so I'd get lightmapping. I was broke but it was a worthy investment allowing me to get new clients.

    Nowadays, I don't worry about 1500€ but Unity expects me to spend that every years just so I can continue using features that I've paid for a long time ago.

    I'm basically asked to lose money and be happy about it.
     
  6. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    801
    Stop trolling it has already been explained to you that higher price games pay 0.15 per install multiplied by the number of installs. Ten installs is $1.5 this is very likely or 20 would be $3.0.

    100,000 x 30 x 12 = $36,000,000 in revenue per year.
     
  7. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,991
    It's probably cheaper to go Fmod. And more powerful too.
    Yeah, it looks like for me the same, unless my clients change their minds, then I'm gone when my current Plus runs out end of the year.


    --
    Whoever said that the self-reporting is good for you: it is not. Unity will ask you to sign it under perjury that your numbers are correct and mirroring reality. You obviously isn't capable of that so you will immediately breach your contract. No matter what. Which can be and (knowing Unity) will be weaponized.
     
  8. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    805
  9. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    A lot of asset developers out there are indispensable for us. Sadly, we are publishing our first asset soon. All my Unity asset developer friends are losing their livelihood. I'm hoping these guys see what they are doing to people. My little family studio is important to us, and my kids have learned so much. Let my kid finish her game please.
     
  10. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    146
    of course there are cases when it's more affordable, obviously for both.

    you are still forgetting the price of the seats. they are not free! sooo.... with unity, it's possible to pay infinite amount of your revenue.
     
    Deleted User likes this.
  11. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    645
    If he is an independent contractor and his business is under $100K, he can use Unity personal for free.

    Even if he is above $100K, he is unlikely to get in trouble since Unity is far from being his core business.
     
  12. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    it is just a tool man, a stagnant one but a tool... yes it has pretty cool things, but there are other options better than this, i tried flax, is kind of cool, Unigne is my favorite right now, i'm trying right now unreal to mobile, which is pretty cool for artist, godot... i mean, there are a lots of alternatives
     
  13. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    Since our game is niche and not going to make a lot of money, we are continuing with it. Mostly because we have invested in a lot of assets, some that we need for the game. We cannot just change engines. The fees will not hurt us. I worry more about the future. Rather than worry too much, I am going to keep my fingers crossed. There is a trust issue yes, but part of life is learning to trust and not trust. I will move on. I have nothing but respect for the developers at Unity and I hope we do not lose too many of them.
     
    Deleted User and aer0ace like this.
  14. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    805
    No back in May pro was >2k and its stil the same price, its just now theres no plus its been that way months
     
  15. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    I am sorry, its very difficut. Your tools have helped a lot of people. Please do not pull everything off. There are those of us who going to try to finish our games and without the asset developers we will be hurt too. Some stuff on my wish list has been pulled off the store. But I get it, why update for so few.
     
    Deleted User and Colin_MacLeod like this.
  16. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,061
    No, that's not correct, then we would be mixing licenses in the same project which is forbidden by Unity and also Unity's terms say that for freelancers it is the client's revenue that counts, so his revenue does not matter.
     
  17. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    (i think i did not understood your comment) i'm trying to help a guy who is feeling bad (like myself a couple of days ago) i did not say anything wrong tho, there are a lots of alternatives better than unity, i don't see what is wrong with that, I liked unity, that is why i'm here but the faster you accept the fact, the better you will be ¯\_(ツ)_/¯
     
  18. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    146
    yes. not only they will use their whatever-model-it-is AND make you come up with a number. when ever your number is lower than their number, you will be asked to prove your number and if they don't agree, they will use whatever-number. and if you don't agree, you start paying to your lawyers.
     
    Deleted User and Thaina like this.
  19. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,061
    upload_2023-9-19_18-44-34.png

    https://unity.com/legal/editor-terms-of-service/software
     
    Deleted User and Marc-Saubion like this.
  20. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    nope, because if you made a game with unity, you already accept their TOS, so you already accept their numbers
     
    Deleted User likes this.
  21. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    Actually no, it is not better. We cannot start over again. It is not about accepting, it is about whether we continue at all. I am not ready to give up. Lot of sadness and hurt right now.
     
  22. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    146
    ok, that's even worse then.
     
    Deleted User likes this.
  23. wapcrazut

    wapcrazut

    Joined:
    Feb 17, 2021
    Posts:
    1
    I'm not sure if this has been discussed already, but how will they enforce this in already-shipped games using previous versions of Unity? If Unity's runtime will attempt external connections to Unity servers, will this require compiling and distributing a new version or is this something the old versions can do instantly?

    From a technical point of view, I don't see how is possible for Unity to get the installation event without adding this behavior to the runtime's functionality. Am I missing something?
     
    Last edited: Sep 19, 2023
    aer0ace likes this.
  24. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    that is not what i mean, if you can't change the engine, then finish your game, that is the smartest thing to do, but you need to accept the fact that unity is not "The Unity" we remember... that will help you when you open your project, finish your game and move on, is not imposible, many important game devs already did it... if they can, why can't you?
     
    Teila likes this.
  25. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    I mean - you absolutely can. There is nothing holding you back from finishing that game with your kid. Unity as a program is not going away any time soon, despite this mess. And if your game is not crazy successful (which I still hope it will be because .. luxury problems are always good ;)) you probably won't even have any problems with this release. And gamers won't mind as much as the developers. Your players don't have to pay for each install.
    In fact even without change of course from Unity I think it is unlikely that everybody jumps ship immediately. Many are so invested that they can't abandon project at this point. Some don't even want to, even after the initial announcement. The software will remain for quite some time. The terms will change - we know that for a painful fact now. But the software as such will remain in some shape or form.

    I even fully expect that a good percentage of the people who are very vocal in this thread that they are leaving, aren't really leaving.

    Mass panic and cynicism are bad advisors. So fearing for a total loss of access to everything you and you kids have learned in the course of the next few weeks is super unlikely. Leaving things in the asset store also doesn't make much work unless it's programmed assets that need constant attention.

    What will be much more interesting for you is where to shift focus going forward. Everything learned about asset creation and game design etc. can be transferred to other engines. Godot is getting a paid Asset store eventually the developers know about it and separate individual devs are also working on one. Unreal has an asset store. There are generic Asset stores for art ressources. I am sure other engines have asset stores as well. You and your family busines have options. And you have time to feel them out.
    I think most people who do have the real intention to leave Unity but can't afford to port the project immediately are going to do a slow transition over the course of the next few months or even year(s).

    The much more severe consequences might hit Unity as a company with a large delay, in that regard. And what happens then, nobody knows. But it will hit Unity. Maybe not as fast or maybe not as strong as people think it will, right now. But it will. Somehow. Until then there is time for users and employees to make plans and look for alternatives if desired or needed.

    Also having more support in Open Source projects is pretty good for the market. There have been too few real options for people for way too long. Having solid counter ballance without any interest in profit margins or investors is a very good thing.
     
    Last edited: Sep 19, 2023
  26. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    447
  27. ncr100

    ncr100

    Joined:
    Jul 23, 2015
    Posts:
    32
    Trust is earned. And I assert mistrust is earned.

    This ongoing Unity-way which we are discussing here, reminds me of a parable about the scorpion and the frog, where they both agree to collaborate when presented with a obstacle (pond) that they both need to cross. Halfway across it, the scorpion starts stinging the f out of the frog and the frog asks why are you doing that, and the scorpion says it is in my character. Then they die.

    Begin over-explanation: Public companies are complicated creatures, beholden to stock shareholders, through the board of directors. The market that they serve also influences them. It's hard to predict what's going to happen because their money making engines, and there are varying paths, which change a lot, to making money. End.

    Proposal: rename Unity: the Scorpion Engine. You can do some amazing things with it but you don't know when it's going to sting the f out of you.

    (snip)

    https://en.m.wikipedia.org/wiki/The_Scorpion_and_the_Frog
     
  28. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,991
  29. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,061
    I'm not sure how the freelancing stuff will work with the new policies, not sure if Unity does either, what I described and quoted is how freelancing works when using Unity for the past years and it sucks.
     
    JBR-games and Deleted User like this.
  30. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    805
    this is whats been my understanding so all the people in this thread claiming they cant afford pro/enterprise for all their devs on their 1+M projects may want to shout a little quieter. There was a guy recently whos account was canned, he had done some work as a freelancer, my guess there was unity had clamped down on him because perhaps he did some work for someone who fitted a higher tear than he did... Theres been a few posts suggesting only a few licenses paid not all, if unity is short on cash dont shout out that they can claim more from you or even take you to court for a small fee and claim 3x on the grounds of damages or previously lost revenue.. I also suspected like youve said that if I did some work for one of you bigger boys on my free license, and say you pay me 20k for it, and you make >1M on the end product.. I am in breach because while I worked for myself and you paid me, and I didnt, the work/code i made did.
     
  31. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    447
    So the way it worked is if you worked on a clients project then any money they made off that project was attributed to you? That makes no sense. I think I'm misunderstanding this.
     
  32. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,991
    I really feel for Unity employees nowadays. Just imagine when someone finally get THE ANSWER, the one they will go with. She or he reads the email. Now it has to be published. They copy paste the BS story the PR-department and the lawyers wrote together and was OK-ed by the higher ups. They swallow their lump in their throat, whisper a "here we go" before hit the send button...
     
    Teila, LuxUnity and AcidArrow like this.
  33. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    If we want to talk about UX from another planet, let's talk about GIMP...
     
  34. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,883
    Yes their revenue counts as yours. Its in the TOS, if the client is above the threshold then so are you. Its kind of ridiculous its based on the "owner" of the project but the licensing falls upon the freelancer, but thats how its always been
     
  35. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,061
    To figure out if you (the freelancer) needed a Personal Plus or Pro license, you didn't use your own revenue / total finances, you used your client's revenue.
     
  36. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    456
    I did not say it did I said it resolved the simpler issue ... the royalties can eat your lunch

    If you read over my posts you will see the break in trust is a done deal and no amount of any deal will change that. Unity is a no go for game dev for however long it takes them to earn trust back
     
  37. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    *cringes

    Yeah. I'm on the whole Affinity Suite and Krita as an open source drawing app is phenomenal. But a decent PS alternative with good UI/UX would really be fantastic. Also someone to shake on the Substance Designer/Painter throne a bit, would be nice.
     
    hurleybird, aer0ace and Teila like this.
  38. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    We cannot abandon our project now. We are reliant on a couple of assets that we cannot port over to another engine. Not to mention my programers are C# and going Unreal would be a long long time. When I first left a UK company, I went to Unity and took 2 years of learning unity, with a baby in my arms. I cannot do it again. But I agree with you that it won't happen immediately. The team is still working hard. We are making something great. That you for the hope. I am not giving up. Our game is not small, and not simple. It will be fine. I believe?
     
    ncr100, Metron, xVergilx and 6 others like this.
  39. Shizola

    Shizola

    Joined:
    Jun 29, 2014
    Posts:
    446
    Unity has an earnings call on Thursday. I wonder if that means the announcement is more likely on Wednesday or Friday?
     
    Teila and Deleted User like this.
  40. RobertOne

    RobertOne

    Joined:
    Feb 5, 2014
    Posts:
    257
    ok, hands up, who else fiddled around with other engines the last 8 days and is just frutrated that you dont get anything done with it?
     
    MasakiWang, GazingUp, Teila and 3 others like this.
  41. churi24

    churi24

    Joined:
    Sep 17, 2013
    Posts:
    93
    I believe Unity's problem lies in trust.

    The fact that the CEO sold their shares before the news suggests illegal practices and an unscrupulous individual when it comes to decision-making.
    My games aim for realism, but Unreal, with the help of Lumen and Nanite, took a step beyond that I don't see Unity taking, no matter how much we pay the fee they demand. That's the problem; I don't trust Unity's leadership because it's uncertain.

    I believe the best thing that could happen, for us to regain trust, is for the CEO to step down from Unity and make way for someone intelligent, ethical, and eager to make the engine shine, because our community is more prolific than any other engine's.

    The community is the engine's greatest asset, and the uncertainty in its leadership is eroding it.
     
    Reahreic, Santa, ncr100 and 5 others like this.
  42. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    I need to say smething also important:
    yes i'm trying to move BUT, man even unreal is a pita, i wasted all the morning trying to export a simple apk and there is a bug that has more than 9 months, you need to modify some script and things to not work anyways while in unity you just click "clean build" done! -.- man i would happily pay some % of my revenue with this tool just to avoid those stupid basic things
     
    Ony, JellyBay, PaulMDev and 1 other person like this.
  43. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,883
    Ive been getting on fine with unreal and godot. It can be difficult to go back to learning after more than a decade of using, but once you get back into the swing you will absorb the knowledge fine and productivity will go up.

    I would say I am already close to same level of productivity in godot as I was in Unity, especially if you factor in I dont have to wait for imports or package manager battling etc
     
  44. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,883
    Ive had more than my fair share of similar experiences within unity over the years using it commercially and at jobs. I would say this is just typical game engine stuff, what is smooth for one is broken on another persons project/computer and so on.

    Ive had features broken on projects in unity that just work for everyone else and vice versa. No surprise unreal is no different.
     
  45. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,079
    Normally this could be company-wide strike protest. The fact that they are silence for the whole week reveal the truth that majority are collude with, or accept the plan of; their master Riccitiello. And minorities are not have much option except resign or, you know, THAT last week event

    Well, as I had said in another reply.One reason is because their next paycheck need to come from US paying their FEE as PLANned
     
    Deleted User likes this.
  46. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    456
    Lot of devs in your position
    We have a community built around game dev in general, I you interested
    Started life as a place to offer life support for our Steam + Unity asset but it has grown to cover all manner of game dev topics not just the technical ones includes a rich Knowledge Base and we are expanding on that to include more engines, and platforms (e.g. not just Unity + Steam)

    We have started porting our Steamwroks asset to Unreal and Godot.
    We have switched our inflight project to be built on Unreal and have a game shipped on Unity

    The community has 100+ titles on Steam

    We would love to see you there, see what you working on and help wherever we can
    https://discord.gg/6X3xrRc

    Tons of Unity experience there and plenty of members working in other tools as well
     
  47. sildeflask

    sildeflask

    Joined:
    Aug 16, 2023
    Posts:
    172
    im starting to try godot aswell. tbh I woudnt mind a 4% rev share at all, absolutely worth it


    But I do mind that the revshare could grow to 40% on their whim, and for that I leave
     
  48. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,516
    me, ask whatever -.-"
     
  49. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,883
    Alright lets take the pitchfork and torch wielding down a notch. This isn't medieval times and we don't round up peasant mobs. Their silence absolutely does not reek of collusion, it reeks of being in a public company. Please stop making baseless attacks on staff we know nothing about. Everyone at Unity I know absolutely hates this and has had some of the worst days ever in a long time in the last few days since the announcement. Lets not add to that - this is a forum for adults, lets continue to act like adults.
     
    Argument, datacoda, JellyBay and 12 others like this.
  50. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,991
    Yeah. NO.
     
Thread Status:
Not open for further replies.