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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Fragment1

    Fragment1

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    Oh I didn't notice that!
    https://web.archive.org/web/20230504011028/https://unity.com/compare-plans

    archived snapshot of the page doesn't show it as ticked for personal license and that page is from May.
    I'm going to need to comb through this for differences now
     
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  2. datacoda

    datacoda

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    Just FYI, those prices increases were from last year 2022, Sept. The page also still has the old $100k rev cap limit for Free since the new changes aren't finalized and won't be until Jan. That page was however updated to remove Plus which makes sense since we're 3 months out from grandfathering that plan.
     
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  3. Marc-Saubion

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    You mean they'll add some blackmail if I sue them for blackmail?

    That'll go well.
     
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  4. MightyAnubis

    MightyAnubis

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    One point of you all makes me wonder:

    There is everyone talking about:
    Fee & %
    but nobody think about, what is doing the Assetstore on "income".
    You miss this. Think about % to every Sale for Unity...

    this is not less...
     
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  5. therobby3

    therobby3

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    Yea, 2k is a steep price just to remove a dang splash screen. I definitely don't want it showing (regardless of the recent garbage), but I can buy a lot with 2k, so it's a hard justification for an indie dev IMO. They definitely need to bring back Pro. I won't be upgrading if they don't.
     
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  6. DavidBVal

    DavidBVal

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    You mean you're happy they spent 1 billion to buy Ironsource and 200m in bonuses, then randomly charging us against the agreed TOS
    Me too. I've been spending money on Unity for many years, and I'm willing to support it more. What doesn't make me happy, however, is to have a mutated ToS that threatens my future profits after signing up a different one, but I guess it's a small price to pay if they can keep buying companies like Ironsource for 1 billion, or have 200m bonuses for their board.
     
  7. JesterGameCraft

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    Looks like the stock rallied this morning but then went back to opening. In last 5 days down more than 12%.
     
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  8. petercoleman

    petercoleman

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    Likely that someone will prop it up
     
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  9. clarerchris

    clarerchris

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    On such a potentially litigious topic, a Unity employee implying a comparison between Unity and X by posting an article about speculated changes in X pricing on this thread is... erm.... brave.
     
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  10. ThynkTekStudio

    ThynkTekStudio

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    as i mentioned before

    im still more than happy to pay not 4% but up to 25% of my revenue to support unity but the way the are asking for our support is to say the least not a very nice way and to put it bluntly it is a scam.
     
  11. ADNCG

    ADNCG

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    Any ETA?
     
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  12. impheris

    impheris

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    si, if there is an update on the LTS after the 2nd year, i will not get that update, right?
     
  13. mrm83

    mrm83

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    Lol? Looks like they are "modifying" their plans already.

    Blog: (https://blog.unity.com/news/plan-pricing-and-packaging-updates)
    With this new policy, as of January 1, 2024, we will offer Unity Personal to anyone regardless of how much revenue they make to provide more flexibility in how creators manage their licenses.

    Pricing: (https://unity.com/pricing#plans-student-and-hobbyist)
    Personal
    Start creating with the free version of Unity.
    Free
    Eligibility:Revenue or funding less than $100K in the last 12 months

    I guess offering means offering you to download but not allowing you to use.:D
     
    Last edited: Sep 19, 2023
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  14. SoftwareGeezers

    SoftwareGeezers

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    That's not entirely true. You might only require to pay 2% based on actual installs whereas Unity may claim enough installs to hit 4%.

    4% cap isn't enough alone - it has to be actual sales. We all have access to accurate unit sales data from the sales portals we use.

    The argument is probably "everyone installing your game is installing our runtime and we should be paid". As the runtime is worthless without a game, that's nonsensical. Only a sale generating money from the inclusion of the runtime is worth anything to Unity.
     
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  15. SoftwareGeezers

    SoftwareGeezers

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    Holy S***, when did they did that?! They keep moving the goalposts!!
     
  16. bebo77

    bebo77

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    However, I don't know if you've looked around, but the reputation and trust of developers and players on Unity products is ruined!

    I don't think it will be easy to restore everything... unless they clean the company of the entire board of directors and bring in new and capable people in the profession.

    Products released under the Unity brand will be frowned upon for a long time.
     
  17. impheris

    impheris

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    yeah that is definitely something i've been thinking, the splash screen on unity's current state, i know it was not a problem before, but i don't know, today unity has a really bad image...
     
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  18. CloudyVR

    CloudyVR

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    Is Unity pricing/plan info archived on waybackmachine ?
     
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  19. bebo77

    bebo77

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    I was thinking the same thing...

    There is a "technical" way to eliminate or replace them but it would not be legal.
    Unfortunately, however, now everything that comes out with the Unity logo will be seen badly by everyone.

    Even gamers don't speak well of it anymore.

    The image damage is heavy!
     
  20. Metron

    Metron

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    Blame the upper management. The C-Levels. They make the decisions. Not the simple employee. The simple employee does his job as you and I would do.
     
  21. TomTheMan59

    TomTheMan59

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    Can't you just use the free trial they offer to remove the logo and launch the game with in 30 days? (That of course depends on if you haven't already used it)
     
  22. Kandy_Man

    Kandy_Man

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    Am I reading this correctly? You have to have Unity Pro to publish to consoles? Was that always the case? I thought around Unity 5 they got rid of needing to pay to be on more platforms
     
  23. AcidArrow

    AcidArrow

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    They haven't really updated that page
     
  24. Metron

    Metron

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    That was always the case, yes.
     
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  25. pKallv

    pKallv

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    me2
     
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  26. impheris

    impheris

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  27. Sandler

    Sandler

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    i hope Unity understands that the survival of their company is on the line here.

    Their actions right now have strengthened Godot and the worse this is getting the more people and money will flow to them.

    Godots worst feature right now is its performance with physics and certain api calls. If they manage to iron that out it wont be long before someone writes an somewhat good code converter so we can just move Unity Stuff there.
    From what ive seen i could do that myself and port quite a lot of basic code there. You could reproduce Unitys MonoBehaviour with GameObject references there.

    Since its open source im pretty sure someone will come up with something to port Basic 2D. Where at some point you can automatically port quite a big junk directly to godot.

    Unity you just have to give people a reason to do so. And you are basically pissing everyone off.

    So Unity get your act together and offer a deal both sides can live with, without screwing anyone over. Absolut nogo that your scheme can bankrupt anyone and you do not give security. We understand you are gangster. You do what you want and what you believe helps.

    But if your deal sucks then yeah just die out, devs will move one
     
  28. MightyAnubis

    MightyAnubis

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    was always the State.
    Changed juni 2021 or juli 2021

    dont know exactly. Was reason i kicket out PSX and Xbox
     
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  29. JesterGameCraft

    JesterGameCraft

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    This concerns me as well. This decision they made generated so much bad press that I'm wondering if it will effect gamers. You release a game and the first thing they will see is the Unity logo. Would that make them want to uninstall? Probably not. But will your game already be starting with a bad impression, even before they play it? I hope that's not the case.
     
  30. kristoof

    kristoof

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    Finally found some of my clips I was looking for of why this personally really rubs me the wrong way!

    This was 10 months into a 12-month solo contract project, so switching engines was completely out of the question.
    Newest Unity LTS with mostly the defaults (haven't even touched the physics settings).
    Standard Unity Terrain+Character Controller.
    This would only happen in their precious "Runtime" aka only the built game and nearly impossible to debug.
    I've spent months trying to get a bigger game to work, ending up wasting more than a year of my life, ending my contract without finishing any game, crying in a corner, and switching to UE C++.

    I'd been happy to pay way more for Unity, hell even a 5-15% rev share on top of a subscription if it would "just work".
    I left behind 7 years of Unity work experience, mobile dev experience, and years of insane effort to be proficient in an engine that was basically my life.
     
  31. CloudyVR

    CloudyVR

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    I downloaded Godot and started a super simple VR game today. It's limited, but I think maybe there is some opportunity to use Godot for robotics automation IK simulations and the codebase appears super light weight, which is nice for scientific research, and looks like a great companion for my Python machine learning visualization project. kinda glad I started leaning it TBH. Unity is good too but not worth sticking around for if there's install-fees and rev share entangled pricing plan nonsense. I would rather start contributing to Godot,
     
  32. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    I found an interesting in that letter:

    Guidance
    .
    .
    .
    We are guiding adjusted EBITDA from $50 to $60 million, which takes into account the
    restructuring announced last week.

    So... what restructure did they talk about???
     
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  33. RebelEggGames

    RebelEggGames

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    You are saying that 100% of workforce at Twitter work for 80h/week all the time and they do not quit?
    This looks like some title from garbage news, I honestly do not believe this.
    Was there a brief crunch time at Twitter though? I think there was.
    I'm not talking if he is good or bad, I just said that you can cut inflated headcount and things will still work. But you need to fire only people who are unproductive - firing wrong people will hurt of course.

    With that workforce, Unity should be able to do at least 10x more than what we see, so their efficiency is at 10% at best.

    Unity should address those issues as fast as possible, yet they do what typical corporation do - "experts" in PR tell them to wait out the storm and then address the situation, once emotions are down.
    What they do not understand - this is not your typical PR disaster, where you can wait, because you hurt someone's feelings. Right now Unity is bleeding out their userbase, their reach, influence in the market and thus - money. Unity - you better put some bandage on this wound and do it fast. We know you read this thread.
    Please understand - you are not in your typical PR disaster, this is a business disaster.

    I've used Unity for around 10 years, working for the biggest studios and... I really wouldn't want it to die like this, come on!
     
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  34. Unifikation

    Unifikation

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    It's still pretty bad when customised because a lot of stuff behave idiosyncratically regardless of how well you customise what can be controlled. By default, it's still horrible.

    Set to Industry control scheme. It's somewhat like a hybrid of Maya and 3ds Max. Closer to 3ds Max, but not fully. Not sure why they didn't make two input schemes, one per each of these two, and exactly match.

    Either way, prepare to spend the first couple of hours messing with the rotation/zoom origin/focus so that it's the way you're comfortable with, and then the tools shortcuts. And then learning how their Blend, Extrude, Knife and Loop tools are idiosyncratic. Then the issues with UVW will drive you mad, they're still a decade behind where Maya's at on this, and Maya still a decade behind 3ds Max UV mapping. Even with premium addons/plugins Blender isn't near the pro software for productivity. Everything you do is a lot of work.

    It is good for free software. But if you're familiar with 3ds Max, the premium cost of it is still going to see you save all that it costs (and more) in productivity and consistency gains. In terms of creative liberation, the power of the 3ds Max stack is (to my way of thinking) still worth an infinite amount of money.
     
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  35. TheOtherMonarch

    TheOtherMonarch

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    Well I know Unity fired some of the best engineers including some who worked on DOTS already.
     
  36. neoshaman

    neoshaman

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    They have no significant competitor, :rolleyes:
     
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  37. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    Call me synical but....

    Unity will limit fees to 4 per cent of a game’s revenue for customers making over US$1 million


    I see two options here:
    - Up until a revenue of $1 million you don't have to pay anything. Which is good for indies/games with small revenues
    - Up until a revenue of $1 million you pay the $0.20 per install....

    I mean... we've already seen them do unthinkable stuff, so....
     
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  38. SoftwareGeezers

    SoftwareGeezers

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  39. CloudyVR

    CloudyVR

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    Unity is slimming down while Godot is beefing up, I wonder
     
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  40. Unifikation

    Unifikation

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    This is way past that point already, to the point where players and game reviewers and game influencers etc are actively seeking to learn the engines used in the games they play when there is no game engine logo, and sharing with one another their discoveries and their negative opinion of Unity. And they're being sympathetic the developers of games made with Unity.

    Also, every single game player I know has contacted me in the last few days to express their shared anger and frustration and to sympathise with me, as they know I use Unity and want me to know they're keen to wait for me to switch engines and for me to let them know what I ultimately decide to use.
     
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  41. impheris

    impheris

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    Lol, they can not fix their bugs or update their features, but hey you want an update?

    TOS update
     
  42. Unifikation

    Unifikation

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    The ending is fantastic, and the music awesome, too. Thank you!!! Needed a quiet chuckle. Sorry you had this experience!
     
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  43. KRGraphics

    KRGraphics

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    Man, this would drive me INSANE!!!
     
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  44. jcarpay

    jcarpay

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    Is Joachim Ante still with Unity?
     
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  45. Sandler

    Sandler

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    godpt needs one major version. its close but it needs performance improvements.
    if they manage to do so over the next year unity will have a major competitor in mobile space and will get wrecked completly.

    people wont touch their ad network and basically blacklist anything that comes from them. its basically social pressure where they F***ed over everyone who makes decisions in that space. devs publisher & co. only thing unity has going is their editor. without it they will go balls up.

    if their managment isnt realizing this then yeah im sorry for anyone using unity and all the talented people at unity
     
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  46. templetime45

    templetime45

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    bahahahahahha continue the boycott force them to stop the install fees!
     
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  47. nasos_333

    nasos_333

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    But on the other hand if the game is higher priced can loose millions with a fixed 5%, than a $0.02 per sale.

    In $30 the 5% is $1.5, which is almost 100x bigger than Unity fee.

    Even if we go by $0.15, it is still 10x more
     
  48. CloudyVR

    CloudyVR

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    I'm crying now, :( Unity's indecision is fueling a opensource future-awesome competitor that I should be cheering for but am too depressed to even smile.
     
  49. bebo77

    bebo77

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    You can have any version.
    Once the game is compiled, you can replace or remove the logo into ???.dll using a decompiler.
    But it's not legal.
     
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  50. lzardo2012

    lzardo2012

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    not SALE, INSTALLLLLLL!!!!!!
     
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