Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    That's for backend/server-side stuff, not for making apps for their devices.

    Just compare the brittle experience of building for iOS using Unity (or pretty much any other engine) compared to writing native apps directly in Xcode.
     
    Deleted User likes this.
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    What?

    Godot supports C#, when I was testing it I was using Rider specifically, and I even brought in libraries via Nuget. What are you even talking about?
     
  3. Lemonify

    Lemonify

    Joined:
    Dec 19, 2014
    Posts:
    9
    Unity's employee counts always fascinated me. There is like 350 devs working on Unreal. And it's lightyears ahead in features. Unity has thousands of people working there and they are not even capable to develop a *normal* UI system. Look at the Nova UI. It's developed by a few people (if not just by a single dev) and it's not just much better, it's just completely different universe than anything UI related in Unity...
     
  4. kjorrt

    kjorrt

    Joined:
    Nov 26, 2014
    Posts:
    34
    I can't believe that I forgot about this fact!
     
  5. Taimaru_Hak

    Taimaru_Hak

    Joined:
    Apr 9, 2019
    Posts:
    9
    To Unity,

    I've just ordered a Steam Deck (because there's currently a 20% discount sale until September 21st) which will arrive in a couple of weeks time. I'm really exited about it, however, what saddens me is that I'm unable to play any Unity based games on it if I also want to play it on my gaming PC, because I don't want to hurt any Game Developers by increasing the Install count.

    An Install Count fee is a terrible way of making money because ultimately it hurts the game industry in general. Please find a more game developer and gaming industry friendly way of making money that doesn't hurt game developers / gamers.

    - Concerned Gamer and hobbyist Game Developer
     
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    The vast majority of Unity employees don't work on engine features, Unity is not really a game engine company, they are an ads and services company.
     
    lmlab, Argument, Ryiah and 9 others like this.
  7. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    another negative news from unity is coming today , was teased by a Unity employee , get ready guys !
     
    Deleted User, Thaina and JBR-games like this.
  8. RelativeTime

    RelativeTime

    Joined:
    May 28, 2017
    Posts:
    20
    Note to self; need more popcorn...
     
  9. Reahreic

    Reahreic

    Joined:
    Mar 23, 2011
    Posts:
    254
    Technically, but it comes at double the cost of a PRO license, and read-only access is of limited use to most when you encounter incomplete features and bugs. While it's nice to see behind the curtain and understand why something is the way it is. you're sill reliant on sending requests back to Unity for fixes that may be ignored. Although you can code the fix for unity and send it in 'free of charge'
     
    Deleted User and raydentek like this.
  10. TebogoWesi

    TebogoWesi

    Joined:
    Aug 12, 2014
    Posts:
    159
  11. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    Trigve, Deleted User and Santa like this.
  12. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    upload_2023-9-19_7-38-21.png
     
  13. Micz84

    Micz84

    Joined:
    Jul 21, 2012
    Posts:
    436
    How much experience do you have running such a big company?
    Epic employs 4500 people it is better 3D engine in terms of graphical fidelity and some features, but Unity has its advantages too. Unity is better in VR, 2D and mobile.
     
    Ony, Santa, JellyBay and 1 other person like this.
  14. digiross

    digiross

    Joined:
    Jun 29, 2012
    Posts:
    323
    Actually the creator of godot on twitter yesterday or day before said they will be working on even better C# features, and an asset store.....all to help the unity devs.
     
  15. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,637
  16. kjorrt

    kjorrt

    Joined:
    Nov 26, 2014
    Posts:
    34
    xVergilx, DwinTeimlon and impheris like this.
  17. vikingsarehere

    vikingsarehere

    Joined:
    Sep 17, 2023
    Posts:
    10
    What about Tomer Bar Zeev? He is the one most responsible for this.

    From a reddit thread (Language warning but the information is very much all valid):
    What people fail to grasp is that this is far bigger than a "CEO" issue. Tomer Bar Zeev is the one you should be focusing on. From a reddit thread:
    Yes, John is undoubtedly an as*****, since they don't let you be a CEO unless you are one. But he has also been the CEO of Unity since 2014 and oversaw its progress from "that engine that lets you port your game to anything" to "the platform that every single mobile game is made on and the backbone of the indie developer market." The main reason why so many of you are only hearing about him being the CEO now, is because he HAD (past tense) been doing a relatively good job.
    What changed ... In 2020 Unity went public, and a bunch of s*** heads bought their way onto Unity's board of directors. Ultimately the CEO works for the Board, so when these new bosses tell him to do something self destructive, he does it.

    Here are the names you should be talking about instead of John:
    Tomer Bar Zeev
    Roelof Botha
    Egon Durban.

    Remember IronSource, that dog s*** monetization company that absolutely everyone in the industry dumped, and was circling the drain until Unity bought them for $4.4 billion? Tomer Bar Zeev is the founder of IronSource, and following the merger he became Unity's 3rd president (along with John and Marc) ... yes, this is the as***** who sold a package of malware under the guise of monetization software & ultimately is the root cause of this install tax. Given IronSource's history of malware, I feel that it is safe to say that the Unity runtime will likely start getting flagged by antivirus programs and casually request admin rights during installation.
     
    Last edited: Sep 19, 2023
  18. raydentek

    raydentek

    Joined:
    Jul 27, 2016
    Posts:
    103
    Oh yeah, just looking for some backup plans :)
     
    Deleted User likes this.
  19. Setsuki

    Setsuki

    Joined:
    Aug 21, 2012
    Posts:
    31
    Unity reportedly tells staff details of Runtime Fee backtracking

    So, if true, it's... Better?

    The cap was definitely required. Though it's clear that "4" was picked just to "not be like Unreal".

    However, a lot of the same questions remains.

    How to track installations ?
    True, I didn't trust Unity to track the installations. But not just because I think they can manipulate the numbers, but also because
    I don't know how it is possible to track installs accurately, period.
    No matter who does it.
    I know I wouldn't be able to track them.

    What of games between $200k and $1M ?
    The fee started at $200.000 revenue. The cap starts at $1M revenue. Hopefully, there isn't going to be a "gray area" if the game does between 200k and 1M. Which, unsurprisingly, is also the "Unity Pro" area.

    Where is Unity Plus ?
    I wasn't a Unity Plus user.
    I intended to become one "when the time was right" however. And I felt it would've been a nice solution for Unity to earn more money from their users.
    ("Building" limited to Unity Plus, for example, would've been a blow, but I'd have understood it more)



    With my two cents added to the fire that this forum is, It's still not impossible I'd switch to something else once my current project is finished, if these are the new terms.
     
    Last edited: Sep 19, 2023
    Moonjump likes this.
  20. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
  21. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,145
    The time has come when rich get richer and poor get poorer => when greediness prevails
    Cheers
     
  22. LDiCesare

    LDiCesare

    Joined:
    Apr 20, 2018
    Posts:
    52
    Not really.
    Imagine you use the free license. You then stop using Unity and for some reason, 2 years later, you sell 1M copies and make $1M revenue. You don't have to switch to Pro because you're no longer using it anyway. It's a 2 year old game you're selling that's providing you with income. Since you don't want to pay the Pro license (you're not using it), you'd have to pay the 20 cents per install fee.
     
  23. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
    As far as twitter is concerned, I gave up on that tire fire a long time ago. In fact, posting about this debacle was the first time I posted there in six months. Won't miss it.
     
  24. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
  25. therobby3

    therobby3

    Joined:
    Jan 30, 2019
    Posts:
    130
    That's fair, people do love to complain and probably would have on some level, regardless. But yea, he definitely could have greatly reduced the reaction from what it is though.
     
    Deleted User likes this.
  26. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,033
    Go can be used to make iOS apps too. There are toolkits for that, like Fyne. Ebitengine supports mobile targets. Apple's contributions to Python include Stable Diffusion code, which is nice for desktop use, where GUIs are mostly found.
     
    Deleted User likes this.
  27. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
    To expand a bit on twitter and why I left: The change at twitter was palpable and objective. I was just starting to build some measurable engagement last fall, and then boom, the takeover happened, my engagement suddenly plummeted 60% and only kept going down from there. There was just no point in keeping on with it.
     
  28. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    we don't know how internally is, but i think: if your vision is to make money and you mix your bussines with other guys that also want to make money (investors bros) knowing nothing about games or technology, being lead... well yo can see my point already
     
  29. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,033
    The quality on Xitter is, if you can imagine, even worse than you remember. Things which we take for granted in social media are now either gone or behind a paywall, and the timeline is basically randomised (also chronologically). You got on the lifeboat in time. Mastodon benefitted greatly though.
     
  30. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,292
    This.
    Also, I was pleasantly surprised that you can build & start project directly from Rider e.g. with Stride.

    Its a bit finicky with configurations, but man it builds fast. No alt+tabbing. No domain reloads.
    Also, hot reload is possible. And using pure C# means lots of free stuff from Nuget just works™.
    No extra importing steps, no package manager shenanigans.
     
    Deleted User, Colin_MacLeod and gnore like this.
  31. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    No. Juan Linietsky explicity said that things have changed and he wants to iron out a few of the major PainPoints for people interested in Godot coming from Unity. He even posted a list of things and asked the community if something major was missing from it.
    Please don't post false claims here. The situation is bad enough as it is.
     
  32. KhaineGB

    KhaineGB

    Joined:
    Jan 18, 2014
    Posts:
    9
    I can only see going by unit sales to be the way to track this.

    Including refunds, as you can assume the player probably installed, didn't like it, refunded.

    And even that won't be accurate. Which then makes me wonder why they don't just go by revenue/sales in the first place.
     
  33. redspike474

    redspike474

    Joined:
    Oct 4, 2015
    Posts:
    7
    What a disaster, John Riccitiello needs to step down. Its the only thing that would start to restore my trust.
     
    Shizola likes this.
  34. dayjur

    dayjur

    Joined:
    Sep 6, 2014
    Posts:
    122
    Unity please create a subscription before pro for say $50 a month you are not going to get enough uptake of people less than 200k upgrading to pro they will just go with a Unity splash screen
     
    Deleted User likes this.
  35. Vectrex

    Vectrex

    Joined:
    Oct 31, 2009
    Posts:
    267
    Just use ChatGPT 4, or 3.5 with the 16k tokens. It's pretty insane at Unity to Unreal C++. It won't work of course, but it's a great starting point
     
  36. datacoda

    datacoda

    Joined:
    Nov 9, 2014
    Posts:
    40
    Enterprise and up have had it for a while. You request it and are then granted access to the portal site to clone the repo. That said, their open github repo has some of the top level packages and references too if you only need the higher level under-hood to gauge portability. Usually that should be enough.

    If for business reasons, you need the guarantee of rebuilding the editor, then the full-access can be purchased on top of the read-only.
     
    Deleted User likes this.
  37. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    I'm not sure what your point is with this? If it goes through, charging a 'small monthly fee' for Twitter is certainly unpopular and crap, but as Elon states, its the only way he can think to combat bots. Seeing as bots were just as big a problem before he took over, i'm not sure how not cutting jobs would have avoided this? I just don't think bots can be beaten with manpower, whilst doing it programmatically or even with AI will just end up as a classic 'arms-race'

    Further more in the context of Unity, your reply would seem to be supporting both Elon and Unity, that more money is needed. Yet if you disagree that Twitter should be able to charge a monthly fee, how does that reconcile with Unity's proposed changes? Like I said - just weird to bring this up.

    Just to be clear with regard to Unity, I think nearly everyone in this thread agrees they need more money, and only a relative few really dislike the amounts. However the lost of trust caused by the stupid TOS changes, untrackable install metric, convoluted system and eligibility of previous made games are the problems.
     
  38. RebelEggGames

    RebelEggGames

    Joined:
    Dec 12, 2022
    Posts:
    27
    I've ran >100 people and I know how much potential is in such a workforce.
    I also know that there are people hellbent on introducing new time-wasters and hiring people who do not contribute. All you need is one wrong person in management and then it grows like a cancer. One lazy person will want to hire more lazy people, so he can camouflage.
    I can bet that Unity have way too many people employed.


    How is that relevant? Is Elon going to charge users by each refresh of their profile? Because then that would be a similarly inherently downright stupid business decision and comparable to Unity idea.
    I do not think his plan for switching from F2P to B2P will work out though, so it seems like a stupid move, unless the price would be very low (like $1 per year) just to get rid of botnets, while being accessible to 3rd world countries - or perhaps localized (but still low) pricing.

    And seriously guys - you could just try to poke around in gamedev whenever you want to introduce big policy change. Why you didnt do that (you obviously didnt) and then got very surprised that it backfired? Seriously? You have 7000+ people on board and NOT ONE person can probe the community BEFORE doing such a huge step on a very obvious landmine!?

    I can help you out as a consultant so you can avoid such obvious problems in the future, as it seems you have noone on your side who can actually think things through, feel free to reach me.

    Well, that being said - unless this action was deliberate and the higherups just earned millions in $ for insider info trading - but still, why would you want to sink such a great ship which Unity... was?
     
    lmlab, Argument, gideon137 and 5 others like this.
  39. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    I took it the opposite way: "look, our management is copying Elon Musk's bullshit already, that's what put us into this mess"
     
  40. raydentek

    raydentek

    Joined:
    Jul 27, 2016
    Posts:
    103
    Got it, thank you! Yeah, I was just curious as to preserve the current engine source in case of Unity meltdown or something :D You never know!
    But I do have a non-game project, that I will potentially switch to Industry license once it goes live. We'll see.
     
    Deleted User and datacoda like this.
  41. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    Weird having not used Twitter in any meaningful way for years, until this fiasco, I've not found it very different. My timeline in both 'for you' and followers have made finding developers talking about Unity very easy. The worse things is the number of embedded ads, though I quickly learned to filter them out. I also noticed several accounts that were posting even though they had moved to Mastodon, so clearly Twitter still has more value in terms of reach.
     
    Deleted User and orb like this.
  42. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    if true, i don't see why we would care (for those of us who are leaving)
    for those staying is still the same bad terms even if 0.001%... Like, they are really not "listening" as they say
     
    Deleted User likes this.
  43. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,292
    Blender 3+ iterated on UX a lot. I'd say its pretty good now.
     
    Argument, Ryiah, Deleted User and 7 others like this.
  44. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    lol - true, but Unity got there first, Elon is still just 'talking' about it. Imagine how much worse it would be if Elon took inspiration from Unity, and charged you a fee based on number of older tweets you made! ;)

    Though honestly I'd rather both didn't do stupid things.

    Edit:
    I wonder just how much of a negative effect the changes for 'blue ticks' really had. There still seem to be a large number of them, and judging by the use of Twitter over this fiasco during the last week, engagement is still very high. Will the same be true for Unity, or do developers have greater freedom and inclination to move to other engines. I guess only the future can tell.
     
    SuperRaffles and amateurd like this.
  45. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    i don't think so... it's maybe too late, you can see is the same circle xD
     
  46. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    Well that will be an interesting day, as I never cared about 'blue ticks' or paying for that, but no way i'll be paying a monthly fee, plenty of alternative social media available, though i'll probably gravitate to somewhere that can have proper long form discussions, like we have on forums.

    More interesting is if this is the tip of the iceberg, if after all this many industries/companies make similar moves. Several have certainly been moving along the same path ( e.g. Reddit). Will there become a time where the most popular services all have a monthly fee, in which case whilst you could probably avoid them on a personal level, but for business stuff it is likely far harder. Then again would they even be useful business in terms of marketing if they lose too many people, or maybe it will turn into a 'pay to post' model, so you can still read the sites and be marketted too, just not engage with them - yikes!

    If I were to be all 'doom & Gloom' it seems the great strides we gained for sharing information in the golden age of the Internet, might all be crashing down around us, as we are nickle and dimed, backwards.
     
    CloudyVR likes this.
  47. amateurd

    amateurd

    Joined:
    Nov 1, 2016
    Posts:
    95
    It would be worse than that if they followed Unity. It would mean charging you a fee based on the number of people who ever read your tweet now or any time in the future!
     
  48. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,049
  49. RebelEggGames

    RebelEggGames

    Joined:
    Dec 12, 2022
    Posts:
    27
    I do not think they are copying him. Copying him would be removing "personal" license from Unity and effectively making it only a subscription-based engine. Which in my opinion would be a stupid move as well, as that would effectively slow down "fresh blood" being imported in to the ecosystem by probably more than 95%.

    So no, thats not it. As I said before - comparable action on Twitter would be charging for each refresh of your profile page and perhaps doing it retroactively as well.

    To me it seemed like a very weird way of saying "hey, but Elon does stupid sh!t too!" - but it is like comparing apples to steaks (because oranges would be too similar ;) ).
     
    Noisecrime likes this.
  50. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    i never liked twitter, pretty boring imo, all i can see on internet is "some Karen" angry on it xD
     
Thread Status:
Not open for further replies.