Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    i thought you were working on it by now, last time i tried it was 4.x and i did not like it

    tbh, it feels frustrating and lazy at first, but i've been working on it switching my game and is pretty simple, in fact i would say is more artist friendly than unity, i'm facing a problem right now tho, the performance on mobiles is pretty bad, but i think i'm doing something wrong, so, yeah i can say flax is underrated
     
    Kreshi, Deleted User and DungDajHjep like this.
  2. templetime45

    templetime45

    Joined:
    Jul 26, 2023
    Posts:
    17
    keep fighting to get this reversed the install fees! boycott still!
     
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,128
    I opened up Flax and poked around for a bit but I don't have the motivation with this situation to do much.
     
    SunnySunshine, Ony, schmosef and 2 others like this.
  4. dayjur

    dayjur

    Joined:
    Sep 6, 2014
    Posts:
    122
    Food_vendor.max-640x480.jpg j
    Unity developer takes initiative and sets up a side hustle to help finance Unity's new Runtime Fee
     
    Santa, 7ramil7, Kirsche and 10 others like this.
  5. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,994
    When re-designing this fee, think about the people investing in a game.

    Will they be ok sinking a few millions over 5 years if the company that makes the engine is too volatile?
     
    Unifikation, Deleted User and Ryiah like this.
  6. Therian13

    Therian13

    Joined:
    Nov 24, 2013
    Posts:
    78
    I wonder if we will get something like this?
    It feels like we are gonna get something like this...
     
    Lahcene, Santa, Edy and 12 others like this.
  7. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    fun fact, there is an spanish youtuber who basically did that
     
  8. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    It's a shame their overlooked the topic on unity needing money.

    While it's true that unity needs to be financed, let's not forget that it's self inflicted damage.

    Plenty of developers like me would be happy to spend more if we got something in return. Instead, unity ignore us, invest our subscription money to the engine into services we don't need, and are surprised it doesn't work.

    Part of the reasons I'm against the new TOS isn't about the amount they want to bill me, it's that this will be used against me later through neglecting the engine or blackmailing me into using a service I don't need.
     
    Last edited: Sep 19, 2023
    tatoforever, angiemon, Santa and 16 others like this.
  9. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Verbatim feeling.

    Have spent the last couple of weeks experimenting with Geometry Nodes in Blender, I've come around nearly completely on visual coding, and now looking forward to trying Blueprints.
     
  10. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    Probably because they create more problems than they solve.

    You can't blame paying customers when the product is stagnant and poorly maintained because the money they spend is invested somewhere else.
     
    Santa, Kreshi, Alahmnat and 4 others like this.
  11. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    And then never used Unity again...
     
  12. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Are you looking forward to a bit of a break from the forums once this is all over?
     
    Deleted User likes this.
  13. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    TBF, Blizzard chose Unity as a base because there were no royalties or incalculable "install fees". Sadly, that ship has now sailed.
     
  14. Rastapastor

    Rastapastor

    Joined:
    Jan 12, 2013
    Posts:
    543
    Blizzard can rot too...for that matter I hope Unity milks them.
     
    angiemon, Matty86 and Deleted User like this.
  15. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
    You are half-wrong or half-right. Activision used it again, they released Call of Duty Mobile made with Unity.
     
    Deleted User and Unifikation like this.
  16. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    I can almost hear their management, in the voice of George Bush: "Fool me once, fool on me, fool me twice, more fool me." etc.
     
    angiemon and Daydreamer66 like this.
  17. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Industry IS massively changing. This is an earthquake moment that'll be used as an example in business schools for decades to come.

    Levelup to LevelPlay or get levelled.
     
  18. Qacona

    Qacona

    Joined:
    Apr 16, 2022
    Posts:
    126
    Because certainty at project creation is still better than uncertainty 3 years into production. Unity quite rightly points out that its very easy to dodge the worst elements of their new model, but what you can't dodge is them unilaterally changing the model in a year's time because this model isn't bringing in enough revenue.

    The only absolutely certain way to avoid this is using a FOSS product, but beyond that I'd still put my faith in the guy who hasn't stabbed me yet over the guy who is actively in the process of stabbing me in the back right now.
     
    angiemon, atomicjoe, rawna and 7 others like this.
  19. tygerlinc

    tygerlinc

    Joined:
    Jun 28, 2021
    Posts:
    10
    Yeah, that's the thing. If unity had made this change in a vacuum excluding other factors, I think people would be far more willing to support unity and accept the pricing change. However, the real world unity disaster rabbit hole goes much deeper. We know have to think about how much we want to support the corrupt, mismanaging executives at the helm of this mess and their potential greater future domination amongst the entire gaming landscape.

    I'm not sure myself what kind of realistic changes would be acceptable to me, but it personally will have to be better than 4%(and NOT an install-based fee at that). I would rather stick with other game engine developers that actually have a positive vision for the future of their game engine and dev community. I would pay much more than 4% royalty if I felt the engine creators warranted the support.Thats how much greater the price of trust can be. The trust is gone and their ill-will and condescension towards their community is palpable. It's really hard to support that.
     
  20. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,105
    4% royalty for Unity...

    then why would I choose Unity over Unreal.

    I am paying subscription (400% more expensive)
    I have to self report installations (they are not letting this go)
    then 4% royalty (remember first $1M is exempt for Unreal, per game)
    they gonna change the terms again.

    Wow, the new pricing policy improved.
    From bat S*** crazy to just S***

    I WOULD HAVE NEVER CHOSEN UNITY IF IT HAD ROYALTIES.

    Bye.
     
    wikmanyo, atomicjoe, Ryiah and 10 others like this.
  21. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,105
    Even Valve doesn't charge us for the installations and they are paying for the bandwidth, the servers and all related costs.

    Phew...

    pure greed.
     
    wikmanyo, angiemon, HobbyDave and 9 others like this.
  22. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    me too :(


    the engine has nothing to do with the quality of your games, tha's a fact


    jajaja yeah i saw that... the engine has some funny messages too

    yep
     
  23. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    yeah i totally understand you, i sent you some links, check them when you're ready
     
    Deleted User likes this.
  24. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,049
    angiemon, Santa, stain2319 and 22 others like this.
  25. dungdajhjep_unity

    dungdajhjep_unity

    Joined:
    Sep 14, 2023
    Posts:
    47
  26. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,049
    I don't think, I just state the obvious, so he will at least know the actual situation
     
    Ony likes this.
  27. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    sketchygio, elias_t and Deleted User like this.
  28. Deleted User

    Deleted User

    Guest

    If you have written that comment then I want to say it's a bit rough around the corner cases, but it touches all important points and sticks it to him so anyone can see. Congratulations and thank you.
     
    aer0ace and Thaina like this.
  29. AADProductions

    AADProductions

    Joined:
    Aug 16, 2012
    Posts:
    30
    Okay dude we get it. You still think this is just about money and your thick skull reduces any attempt to persuade you otherwise into Peanuts-style 'wah wah' noises. Point taken. You can stop posting your one bad take now.
     
  30. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
    I don't know, who needs to hear it, but David Helgason isn't a good guy.

    Yes, he was an adorable CEO, but he was also a founder, who tossed the entire vehicle under JR and immediately climbed the board of directors keeping his voice in events like IPO and whatnot.
     
  31. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
    I had the opposite experience during a job search earlier this year, with hardly any Unity jobs available and tons of Unreal jobs. Caused me to learn Unreal and take a job using it. Couldn't have worked out better.
     
  32. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,049
    Well, I don't expect any goodwill from the business people. But the plan itself will not profit anyone and that need to make sure that it will not profit him if the company stock crash and company itself need to be liquidated while he is in the board of directors
     
    Deleted User likes this.
  33. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
    Business people always win. They have the keys to the treasury.
     
  34. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    the only way they can regain devs now is not with trust but a better business plan and a TOS that you can at least partially rely on

    haha i think he is being sarcastic
     
    TomTheMan59 and HobbyDave like this.
  35. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    For me unfortunately, I will be staying on Unity for a while longer, especially when I have custom shaders that I can't easily recreate in other engines, except UE5. And I have a bunch of plugins from the asset store that I purchased long ago and can't just abandon them. :/
     
  36. WayfarerLost

    WayfarerLost

    Joined:
    Dec 26, 2018
    Posts:
    11
    When he said the positive stuff about John and passing Unity off to him, it felt like a parent explaining how he got a registered sex offender to babysit his daughter. Should he really be surprised its turning out like this? John R. is a known metric. He figuratively tried to get a fox to guard the chicken coop. Surprise!
     
  37. Deleted User

    Deleted User

    Guest

    If you click names there is ignore at the right side.

    Sorry to ask but I'm failing for an hour: How does C# work without const correctness and what is the result of it? Just a source where I can read it up would be nice.
     
  38. JellyBay

    JellyBay

    Joined:
    Mar 4, 2015
    Posts:
    15
    But it’s based on an unpredictable and untrackable metric… installs.

    Be much better to have rev share scales based on revenue. Something concrete. Something that can’t be counted multiple times per user. Using installs is just insane.

    I’d much rather pay a little bit more for less hassle and more stability.
     
  39. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    good luck...
     
    angiemon and Deleted User like this.
  40. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    I'll be okay... and it will give me some time to get up to speed again with UE5
     
    Santa and Deleted User like this.
  41. WayfarerLost

    WayfarerLost

    Joined:
    Dec 26, 2018
    Posts:
    11
    Close.
    Monopoly.
     
    jh2, Santa, Alahmnat and 1 other person like this.
  42. HeadClot88

    HeadClot88

    Joined:
    Jul 3, 2012
    Posts:
    736
  43. Deleted User

    Deleted User

    Guest

    From Unity's recent aquisitions, and feedback I received from store fronts, from what I gather Unity is/was going to try and install essentially questionable spyware embedded in their engine and or use API of store fronts.

    Installing windows and "calling home" isn't the same thing though as that is who you are dealing with directly, this would be 3rd party. I don't see how it is legal without the publisher's/devs permission from a end user perspective. There have to be some kind notice to end user too. I don't see to many dev's/publishers agreeing to that, let alone an end user. So basically any call home would be essentially illegal spyware.

    In my opinion, this isn't a mishap, this was planned, they wanted a way to force data sharing from consumers and a means to churn out money perpetually. The ceo is the guy who wanted to charge for bullets in a game after all.

    At this point nothing short of the CEO resignation and complete withdraw from the company will likely get me to use unity in earnest again.
     
    Marc-Saubion, Ryiah, KhaineGB and 5 others like this.
  44. HeadClot88

    HeadClot88

    Joined:
    Jul 3, 2012
    Posts:
    736
    I just want to chime in on this really quickly. I saw this large world in Godot running at a very smooth frame rate in the editor viewport. Link

    If you tried this with unity it would lag hard IMO
     
    Deleted User likes this.
  45. Aazadan2

    Aazadan2

    Joined:
    Jun 11, 2023
    Posts:
    88
    Honestly, if something is once per user or multiple times per user doesn't matter much because Unity has a revenue target and they'll adjust the numbers to hit that target either way.

    What does matter though is that the metric is countable in the first place. Installs is an uncountable metric and that makes it a huge problem.

    In addition to it not being in any way coupled to revenue which is a separate issue with using install as the metric.
     
  46. LeftyTwoGuns

    LeftyTwoGuns

    Joined:
    Jan 3, 2013
    Posts:
    260
    It is only ever about money. The more you ignore that the more and more you'll be disappointed and disillusioned about business of any kind. If you can't stomach it, then keep game development as a hobby and spare yourself the unnecessary negativity.
     
    datacoda likes this.
  47. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    791
    I hope they don’t require self-reported installation numbers. That is an impossible number to keep track of. They are still going to have their imbedded spyware and when Unity starts running short on revenue they will start sending you threatening e-mails.

    They need to base this on something that is trackable revenue, sales or profits. They need to make reporting easy.
     
  48. joshuaflash

    joshuaflash

    Joined:
    Oct 27, 2015
    Posts:
    36
    Hang in there, friend! I've always found your posts valuable and insightful. I think (I hope) Unity will pull through in a good enough way.
    Whenever I've felt disenchanted by Unity - which is many times now - I've found it nice to do something auxiliary that I can take wherever I go. I go do music or make some 3d effects. Write a small library in some random programming language. Try and fail to write a decent renderer using Silk.NET.
     
    Lahcene, Ryiah, Martin_H and 2 others like this.
  49. moatdd

    moatdd

    Joined:
    Jan 13, 2013
    Posts:
    150
    Anyone taken a look at Defold for 2D games? It has Spine animation support and looks pretty slick.

     
    Last edited: Sep 19, 2023
    Santa, Lahcene and Daydreamer66 like this.
  50. streeter12

    streeter12

    Joined:
    Mar 28, 2015
    Posts:
    9
    If anyone is using additional device IDs for emulators,
    it can completely destroy its competitors or make them unprofitable.
     
    Deleted User likes this.
Thread Status:
Not open for further replies.