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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Marc-Saubion

    Marc-Saubion

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    I don't even understand how that's legal.

    We're in for a game engine but instead of using what we pay to invest in it and deliver a better product, they spend it elsewhere in services we don't need and then try to bully us into buying it anyway like the mafia.
     
  2. Daydreamer66

    Daydreamer66

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    Well, we do have at least one member of the Paypal mafia on the board, so that tracks.
     
  3. moatdd

    moatdd

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    He made that quote before Diablo Immortal came out.
     
  4. Nikita500

    Nikita500

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    you shame unity for 4 % that made engine for 20 years . but ready to pay 70 % to publisher / facepalm
     
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  5. AcidArrow

    AcidArrow

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    I mean, they can both suck.
     
  6. Sandler

    Sandler

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    i mean godot still is really bad in performance. but if they manage to improve a bit and people are writing script converters, its possible to transition there.
    basically you need to fake unitys monobehaviour and you could move quite a lot of code there.
    its node system is pretty cool and more barebone then what unity has.

    only issue is that its really slow in certain areas. raycasting, particles. probably 5 years behind unity.
    but yeah if a lot of devs from here transition, it can be a replacement for unity
     
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  7. Aazadan2

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    My main questions after looking through the Unreal marketplace a bit, are how sales volume compared to Unity for a similar asset, how similar the marketplace demographics are given Unity tended to be seen as for programmers and Unreal as for artists by hobbyists that might want to buy something, and how long it takes to publish something once it's made (that last question, Google implied 6 months was fairly common when I looked yesterday)
     
  8. LeftyTwoGuns

    LeftyTwoGuns

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    Is that what it means when Unreal asks you to self report your revenue?
     
  9. DavidBVal

    DavidBVal

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    All sounds very sane and normal when put together:

    "The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. We apologize for the confusion and angst. We hear you. We will be making changes to the policy"

    So basically we are sitting now at: we pay for reinstalls, we don't, and they'll change it tomorrow.

    Jokes aside, it sounds reasonable if they want to go for a revenue share of 4% after 1 million, and forcing us to go Pro after 200K. As long as it's not happening to existing LTS TOS versions of course. Up to 2021 should be unaffected.
     
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  10. Lurking-Ninja

    Lurking-Ninja

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    Why don't you ask this on their forums? This is still a Unity forum not Unreal support. :)
     
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  11. Deleted User

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    I'm pretty sure something is going wrong, because on my end performance of uncompiled interpreter scenes is often better than unity games i own on steam. But I never touched C# in Godot so I really have no idea.
     
    Last edited by a moderator: Sep 18, 2023
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  12. AcidArrow

    AcidArrow

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    My accountant already tracks our revenue, I have no idea how many installs we have.
     
  13. Joe-Censored

    Joe-Censored

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    Unity has never exerted a lot of control over their forum, as far as shutting down discussions critical of the Unity company's decisions. Mods routinely shut down threads which are posted in the wrong place, or duplicate other threads, but that's been the case for any topic. So I'm not sure why this keeps coming up.

    The Mods don't even work for Unity as far as I'm aware, so by spamming this issue everywhere in the forum it doesn't belong, you're just creating more work for people to clean up that have nothing much to do with this mess.
     
  14. Eric5h5

    Eric5h5

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    Indeed we do not. However, I'm thinking of retroactively changing my terms, so Unity owes me $.20 for every moderation action I've done.

    --Eric
     
  15. SmilingCatEntertainment

    SmilingCatEntertainment

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    It took six weeks for Epic to approve my plugin on Unreal Marketplace. Four weeks of that was "legal review", whatever that was.
     
  16. Sandler

    Sandler

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    yeah unity is stronger in physics. if i wouldn´t make a unity game right now, id just go to godot and write c# unity wrapper of some sort, so we can just port 95% of our code there. Its not impossible to do so.

    If its open source id probably even go into godot or get some attribute to mark classes as such, so that as much as possible runs there with minor adjustments. Id call that Punity. From Pun and Unity. Jokes on Unity basically

    Worst thing i have seen is that they use vector3.X instead of vector3.x

    Btw Unity really needs to take such stuff seriously. They are working with crazy overworkeds devs all around the globe, whos main goal is to make games. Making games is so F***ing intense that writing a code wrapper to get unity code to run in another engine, feels like a holiday to me.
     
  17. restush96

    restush96

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  18. LDiCesare

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    This requires registering into a federation (calling home) to tell you have an object, and then someone can take ownership of the object. (I'm using the word federation because that's how the HLA standard for simulation calls these things - that patent doesn't look like it would hold in court half a second as there's basically a whole NATO standard that has been explaining how to do the same thing for years)
    I don't really see how this relates to identification of installs. There are specific descriptions (stats, purchase system) whereas HLA is more units/minefields, but it's basically the same thing. I don't see how that's relevant and that patent looks pretty useless considering it quotes "simulation", not just games, and simulation standards have existed doing exactly that for years. Or it's late and I'm missing something.
    Anyway: Imagine 2 instances of ARMA (if you want to speak game, VBS if you want the simulation thing). Each of them connects to a federation. One soldier is controlled by one instance of ARMA but the ownership can be transferred to the second game/simulation through HLA. Or even another simulation which can save its gamestate/data. As far as I understand, you more or less have the system described in the patent.
     
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  19. Aazadan2

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    Because that poster specifically asked people about their Unreal questions. Unreals forums are obviously a better spot for that, but it's hardly the first non Unity question in this thread.
     
  20. Marc-Saubion

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    I wouldn't count installs because it won't be reliable for the reasons I already mentioned.

    I also don't have any need for that type of data.

    If I sold you a nice shovel, would you accept to digg your own grave?

    Why would I be interested in unity's solution?

    It's not my fault they invested in a solution without a problem. I didn't sign up for that. I'm here for the game engine and willing to pay for game engine features that boost my productivity.

    I have money to spend and it's up to them to make me an offer.
     
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  21. Joe-Censored

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    I suggest you set the terms to $.20 for every forum impression ;)
     
  22. Deleted User

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    Thank you very much!
     
  23. datacoda

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    You described min-count. Billable enough.
     
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  24. Deleted User

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    https://github.com/godot-jolt/godot-jolt
    Godot is MIT.
     
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  25. Lurking-Ninja

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    Sorry if I sounded restrictive, I didn't mean it, I wanted to be more like guiding, but I'm just too tired for speaking and writing adequate English, apparently (English is not my first language). Sorry about it.
     
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  26. datacoda

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    Sounds like they were going towards item/inventory and 'possibly' avatar stuff. The patent went into a lot on automated binding to game 1, and game 2 separately but also at the same time making sure changes on the active game 2 didn't violate rules from game 1. Because it's automatically bound, it magically knows both game rules.

    I'm a bit clueless as to NFTs other than it being blockchain. Not sure how it applies.

    * edit: when I say sounds like, there were using at least the items stuff as examples. Some of it being count based and thus avatar stuff is my extrapolation.
     
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  27. Aazadan2

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    In the mobile space, the delta between revenues and what game devs pay can be quite small. 4% of profits, or 4% of net revenue are very different numbers than 4% of gross revenue.
     
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  28. Lurking-Ninja

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    Nope, Godot isn't ready. Nope, just nope. Kilogram times pixel squared? WTF?

    F6V1tLAXEAAf64D.png
     
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  29. Marc-Saubion

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    I guess we found Elon's main influence in business management.

    All this time I was wondering why this mess looks so much like Twitter news from these past months.
     
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  30. Nest_g

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    Yes, in my PC that runs a simple 3D Unity scene at +150 FPS, and Godot runs a similar scene at 22 FPS, I hope that this Unity crisis help Godot to be better, tne new Godot fund pass in few days from $25.000 to $45.000 monthly.
     
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  31. Deleted User

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    I was under the impression you would have to count installs in '24 if unity decides to stick with their plan. I rejected unity years back because of Johnny boy.
     
  32. Sandler

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  33. Marc-Saubion

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    It's still a ridiculous gaming budget.

    Now that we know he is mistaking gambling for gaming, that explains a lot.
     
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  34. templetime45

    templetime45

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    they are still not reversing only revising we must continue the boycott!
     
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  35. khos

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    They might charge you/us that just to logon to the forum soon, yikes.
     
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  36. datacoda

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    I can just imagine the Unity engineer sitting at their desk going... "we used installs because we couldn't identify an API call as being from John Smith because of GDPR opt-out. Now you're telling us we need to fingerprint John Smith because we're only going to charge John's first install? F.Uuuuuuuuuuuu.."
     
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  37. Aazadan2

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    It's worse but not in the way you're thinking.
    First, they're shifting to self reported installation numbers but still not defining an installation, and ignoring that no one can track this. Even good faith reporting of what a developer thinks the installation numbers are could put a company in breach of contract due to a difference in definition between Unity and that company in terms of what an installation is.

    Second of all, the 4% cap is a red herring. 1 million installs to hit the minimum pricing threshold is just about the 4% for the 1 million in revenue that requires Pro. It does add a cap which provides some protection against install bombs and such, but the pricing structure is exactly the same as it was previously. Smaller studios/releases start at 4% of revenue and climb a logarithmic curve to under 1% of revenue to pay the install fees. Unreal in comparison starts at 0% and goes up a curve to a maximum of 5%.

    Consider, 1 million installs is $46,500 in fees (that's 4.65%). 21 million installs is between $146,500 and $246,500 in install fees depending on how many of them came from emerging markets. A 20 fold increase in installs leads to a 3 to 5 fold increase in fees. The model is is still backwards, in that Unity sees no real additional benefit from large successful games while small developers still get squeezed hard.

    Yes, this helps a business case in that there's now an upper bound on your install fees which can be assumed when determining if Unity is used or not, but in doing this, and shifting a still nebulous concept of installs to developers, they've replaced one legal uncertainty with another. At this point, I believe this is pure ego where some exec insisted on installs, doesn't know/care about what that word means and is using it as a synonym for sales. And is now doubling down on defending their ignorance.
     
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  38. khos

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  39. elias_t

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  41. DragonCoder

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    If they'd reverse, they'd be in a worse spot than before without chance of improvement. Won't happen.

    It wasn't time for Metaverse yet, but it is the future of online interactions.
     
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  42. toduffy

    toduffy

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    I shared many thoughts regarding Bubble.io's pricing changes early this year - based on mapping stakeholder decision criteria - and while their pricing dynamics were a bit different, the challenges were isomorphic such that much of the psychology applies here too.

    Some insights:
    https://x.com/ThomasODuffy/status/1645786363667816448?s=20

    Maybe these can be helpful in thinking through your relationship with your developer community too?
     
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  43. moatdd

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    This is a notice to inform you that you are out of Posting Scrolls and that you must wait until 12 AM GMT to receive your next quota of Scrolls in order to continue posting on the forum. However, we have a sale on Premium Posting Scrolls this week where you can get a pack of 25 Premium Scrolls for the exclusive price of only 1499 Gems!
     
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  44. Lurking-Ninja

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    I only ask my grandma to scroll for me, so my Elder Scrolls!
     
  45. LeftyTwoGuns

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    But Unreal doesn't track your revenue, nor can they. And when you report it to them they have to either accept you're telling the truth or they can request an audit if they don't. How would self reporting installs be any different?

    I don't know if Apple and Google can track installs, but they can certainly track downloads and even first time downloads. Just base your install rate on those numbers. For Steam and console it would be based on sales figures. Then it's on Unity to prove any claims you're not reporting accurately
     
  46. Lurking-Ninja

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    On the way that you have zero idea about your F***ing installs also. Unity knows this, they can ask you to legally bind yourself to any number you report, that it is accurate and then F*** you because your numbers cannot be accurate, because you have zero way to validate your numbers.

    You really, honestly, don't see the problem in this? Really?
     
  47. SoloAdventuererGames

    SoloAdventuererGames

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    for those interested in the stocks since this began.
     

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  48. Marc-Saubion

    Marc-Saubion

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    I don't have to do anything.

    Unity made a claim but it doesn't mean it's legal and that they can enforce it.
     
  49. moatdd

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    *begrudging grumble* take this upvote, you!
     
  50. Aazadan2

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    In that case they would bill by sales. What happens when you look at Steam where people routinely buy games they never play, meaning they probably didn't install either? It's very possible for a game to have more sales than installs.
     
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