Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    I've wondered this too. I wouldn't be surprised if this is it already.

    On day 1, the moderators were already closing similar threads so that we all stay concentrated on this one thread. Pretty much their way of steering all our voices into an overwhelming "hell no". It was their way of contributing their own voice.
     
    forestrf and Colin_MacLeod like this.
  2. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    Soon.
    Capture.PNG

    Capture1.PNG
     
    khos, chelnok, Lahcene and 7 others like this.
  3. Colin_MacLeod

    Colin_MacLeod

    Joined:
    Feb 11, 2014
    Posts:
    232
    Yeah, I still think Scripting wins.

    Sorry to hijack all this seriousness with something frivolous. Please feel free to go back to mulling over the situation!
     
  4. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
    Thoughts looking at the stock activity today:

    From about 12p-2p ET (right after the bloomberg article), it looked like investors may have been saying "well maybe they can right the ship", but then from about 2:30p-close they were like "nah I don't think so." A very tepid reaction to the "leaked" news.

    Someone moved a LOT of shares around 12:30p - Keep an eye out for SEC filings. Could have been institutional offloading as well.
    upload_2023-9-18_16-40-16.png

    We'll see what tomorrow brings.
     
  5. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    I think some one is confused and I hope its not me, but we are talking about pages within a single thread - i.e. number of replies. Which according to Lurking-Ninja we have just passed, in fact assuming no clean up in this thread, your post was marked the highest post count in a thread - congratulations! :)
     
    Deleted User and Colin_MacLeod like this.
  6. Colin_MacLeod

    Colin_MacLeod

    Joined:
    Feb 11, 2014
    Posts:
    232
    Oh, I see. That's excellent news. Well done, everyone!
     
    JBR-games and Deleted User like this.
  7. datacoda

    datacoda

    Joined:
    Nov 9, 2014
    Posts:
    40
    I was okay with 5% cap, but I like their usage of 4% more. It makes "early morning me without coffee can't do math" feel like I win.
     
    Deleted User likes this.
  8. jesiebieszczu

    jesiebieszczu

    Joined:
    May 29, 2021
    Posts:
    21
    Sounds legit, probably what's gonna happen, probably what was planned from the start, they just hit us with more outrageous crap first in hope that when they 'back down' a little everyone's gonna be like 'ohh good, see, they listened to us, maybe they aren't that bad after all!1!'.

    But the main issue still remains, the trust is broken, and they will do it again in the future because that's the CEO's way of doing business (he stated that before back in EA clearly when he wanted to sell bullets to people who already spent xx hours in game) - his policy is to charge people when they're deep into their projects.

    And to quote the article on how they want to get the trust back 'We need to show not tell' - nope, that ain't gonna cut it, other way around, it needs to be said, on paper, that developers can stay on their version of license without additional costs if they don't upgrade, but this isn't going to happen, so... **** Unity, personally only finishing the biggest project I currently have going since it would take me at least a year to switch it to other engine, but already moved to Godot and Android Studio for smaller ones, **** Unity.
     
  9. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    Just to give some context:
    - UMA needed ten years to reach this number
    - Unity's decision was published less than a week ago
     
  10. mcmount

    mcmount

    Joined:
    Nov 15, 2015
    Posts:
    79
    You can't look 24 hrs window, as it was a weekend and the stock was closed. The value dropped 15 % from $39 to $32, about since the announcement.
     
    Deleted User likes this.
  11. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,124
    If you want to learn it now there's a humble bundle up for some C++ and UE4/5 books.

    https://www.humblebundle.com/books/game-programming-with-c-unreal-packt-books
     
    Deleted User and Lurking-Ninja like this.
  12. hard_code

    hard_code

    Joined:
    Aug 29, 2013
    Posts:
    238
    My thread is longer than your thread :cool:
     
  13. LeftyTwoGuns

    LeftyTwoGuns

    Joined:
    Jan 3, 2013
    Posts:
    260
    $100k in Pro licenses is 40 dev seats. Like, what "small indie" company has 40 full time developers working strictly in the Unity editor? And why would they be wasting those resources making a crappy mobile game that generates $0.0001 per download?
     
    BarriaKarl likes this.
  14. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    You have given me hope. Thank you, @Alahmnat!
     
  15. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
  16. datacoda

    datacoda

    Joined:
    Nov 9, 2014
    Posts:
    40
    That's the scripting sub-forum topic page count though, not an actual thread. :/
    But if there ever was a long-ass backandforth arguing thread, it'd probably be there. ;P
     
    Colin_MacLeod likes this.
  17. Epic_Null

    Epic_Null

    Joined:
    Jan 31, 2022
    Posts:
    96
    College students live in the red, but often have time, so I can agree that this will lead to a lot fewer unity devs from college.

    I do suspect the drop in drive for unity devs will be sooner than the drop in supply though. Who wants a buisness partner who acts in bad faith?
     
  18. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    5000+ pages?!? That's almost as long as my main game script!
    Good sleuthing though.
     
    JBR-games and Colin_MacLeod like this.
  19. Colin_MacLeod

    Colin_MacLeod

    Joined:
    Feb 11, 2014
    Posts:
    232
    Yes, you're right - got it now. I'm just glad I was able to add to the confusion on here :)
     
    Lahcene, Deleted User and datacoda like this.
  20. Colin_MacLeod

    Colin_MacLeod

    Joined:
    Feb 11, 2014
    Posts:
    232
    I used this google search:

    Code (csharp):
    1. site:forum.unity.com "page-5568"
    I'm just happy someone else was there to debug it.
     
  21. Randy-Edmonds

    Randy-Edmonds

    Joined:
    Oct 10, 2005
    Posts:
    1,122
    I've used Unity since 2005. The only way I would continue is if John Riccitiello is fired.
     
  22. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,866
    Or their way of shutting everyone up at once once they remove this thread.
    If it was spread all across the forum it would be tedious.
     
  23. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
    The only way to get him fired is by not using it anymore, sadly.
     
    JBR-games and Goatogrammetry like this.
  24. krzychuwr1_unity

    krzychuwr1_unity

    Joined:
    Jul 28, 2019
    Posts:
    13
    If 4% cap leak is true - that's good news, but I don't really understand why they would bother with the whole install counting nonsense, and instead just chose a percentage royalty which would equal their expected returns with installs counter + 4% cap - probably something between 1-3%.

    No matter if there is a cap / percentage royalty whatever, still completely unacceptable to introduce any new fees on already released games. I think games in development with engine versions released before the ToS change should not be subject to fees either, but I guess that's one area where some developers could be more forgiving, I guess we wouldn't want a ton of people using Unity 2022.3.something in 2030 because it's the last stable royalty free version
     
    HobbyDave and ncr100 like this.
  25. wyattearpfan

    wyattearpfan

    Joined:
    Sep 14, 2023
    Posts:
    1
    Greed at its finest. So much for working on this project. Glad I am not knee deep into it, I have time to change to a different engine. But its unfortunate. I was very excited to go with Unity, even bought a book on the fundamentals, and now using the Learn documentation of the Unity site. And this being retroactive??? Ive heard about this Ricotello back in 2010. He's as slimy and shady as Gavin Newsom and any gray haired lawyer .
     
    Last edited: Sep 18, 2023
    JBR-games likes this.
  26. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    447
    They will keep the install counting nonsense because it will be a way to push their services. They want devs to use their ADs.
     
    Daydreamer66 and Deleted User like this.
  27. krzychuwr1_unity

    krzychuwr1_unity

    Joined:
    Jul 28, 2019
    Posts:
    13
    But couldn't they wave percentage royalty for people using their ads in games too if the game has enough revenue from ads?
     
    Deleted User likes this.
  28. JesterGameCraft

    JesterGameCraft

    Joined:
    Feb 26, 2013
    Posts:
    447
    That's not a bad idea. Just not one they came up with. You need to understand these exec types. They never admit they're wrong. I doubt that CEOs ego would let him revert the changes. And if the install count is his brainchild he'll never let it go.
     
    HobbyDave and Deleted User like this.
  29. LSpring

    LSpring

    Joined:
    Nov 12, 2014
    Posts:
    68
    Seems like Unity execs and board members forgot that when you’re slowly boiling a bunch of live frogs in a pot, you can’t just arbitrarily crank the heat to the max. All of the frogs will jump out.
     
  30. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,124
    It's likely there to encourage developers to choose IronSource since for F2P installs will be higher than revenue.
     
    Deleted User likes this.
  31. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    The "leak" is to gage if that will calm us down at all, right?
     
  32. LeftyTwoGuns

    LeftyTwoGuns

    Joined:
    Jan 3, 2013
    Posts:
    260
    The FAQ talks about giving credits for users who use Unity tools like Unity ads. They always intended that from day one
     
    Marc-Saubion likes this.
  33. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,337
    The latter will never happen. Unity engine is hardly fixable without starting almost from scratch... :V
     
  34. Matty86

    Matty86

    Joined:
    Oct 23, 2013
    Posts:
    76
    "When unity devs are 600 hours into their projects, and we charge you x install, unity devs are really not that price sensitive at that time.
    And so when devs are deep into their project, we are not gouging. We are charging."

    Find the difference

     
  35. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    You're assuming I'm forcing players to accept the telemetry to play the game. I have no obligation to do that.

    And it doesn't change the fact that I'll still receive spam data.
     
    Astha666, JBR-games and Deleted User like this.
  36. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    It appears I'm late to this party, but "self-report" means "enable our analytics out of your own free will... or else", right?
     
  37. Deleted User

    Deleted User

    Guest

    That's why I'd like to ask you: How would you go about reporting install count?
    What I described is a way to prevent spam data using existing unity intellectual property.
    funity.png
    meme stolen and slightly edited without any shame
     
    Last edited by a moderator: Sep 19, 2023
    gideon137 and unitygnoob008 like this.
  38. Matty86

    Matty86

    Joined:
    Oct 23, 2013
    Posts:
    76
    No idea, there is no way to track installs correctly even with analytics, you can even force players to create accounts in your backend to play the game and record a device id, it would still not be accurate data about how many time it's installed.
     
  39. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    I'm expecting the TOS will probably have subtle hints, like "the correct number of installs to self report is whatever our telemetry would report if you had it enabled".
     
    Deleted User likes this.
  40. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    Well, probably, otherwise everyone would like just:

    "Dear Unity, I have fired up my own proprietary black box data model which says: you can F*** off."
     
  41. Deleted User

    Deleted User

    Guest

    To further clarify I'm speaking about this one as a base, plus several of their nft ones I won't mention, because I'd like to have input on this one:

    Methods and systems for game system creation

    Abstract
    A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.

    File Date:
    2020-09-21
    Pub Num:
    US11660538B2
    Pub Date:
    2023-05-30

    Doesn't this sound like what I described?
     
  42. moatdd

    moatdd

    Joined:
    Jan 13, 2013
    Posts:
    150
    0:52 "As a personal anecdote, I spent about $5000 calendar-year-to-date doing just this thing..."

    Oh, JR is actually a gamer. He's a goddamned whale.

    Unity. By whales. For whales. If you're a child with their parent's credit card or an oil baron, we want your business! The rest of you peasants can suck it.

    Typical Gamer's game controller:

    JR's game controller:
     
    Last edited: Sep 18, 2023
  43. blizzy384

    blizzy384

    Joined:
    Dec 22, 2021
    Posts:
    8
    Yea, the main issue with altering the deal still remains. We can just pray they are not going to alter it any further.
     
  44. Epic_Null

    Epic_Null

    Joined:
    Jan 31, 2022
    Posts:
    96
    That could actually backfire spectacularly. You see, every post in this thread adds to a fire... But that fire is in a convenient fire place. If they were to lock us out of here, we would need to talk about this on social media they can't control, where people not reading up on it specifically can see us.
     
    Deleted User and Daydreamer66 like this.
  45. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    It sounds like a way to have the same object defined in multiple games. And if the object is protected or uneditable in one game, then other games can't change it either. Beyond that, who knows.
     
    Deleted User likes this.
  46. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    I think that was a part of another idiotic metaverse plan like shared loot in multiple games connected with avatar-bullshit.
     
  47. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,744
    Yeah, this was a part of their whole deal until they realized that the metaverse had no future and pivoted to digital twin stuff and other business focused stuff.
     
  48. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,124
    That's only ~$550/mo. It's a lot to us but I don't know if I would call him a whale.
     
  49. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,462
    Come on UNITY revert all this nonsense asap
     
    Ony likes this.
  50. unitygnoob008

    unitygnoob008

    Joined:
    Sep 17, 2016
    Posts:
    225
    How the F*** can they patent in-built File system access and basically any Input\Output library worth anything?
     
    Daydreamer66 likes this.
Thread Status:
Not open for further replies.