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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Abnormalia_

    Abnormalia_

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    Short answer : Trust us bro ! We have magic calculation algorithms and by pure magic, we are the same guys who will send over an invoice. Now do you trust us ? We listen to you, Unity Team!
     
  2. AcidArrow

    AcidArrow

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    That was ass.
     
  3. Enzi

    Enzi

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    Unity? Are you okay?
    You seem to have hit your head a bit too much.
     
  4. impheris

    impheris

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    if your soft is free you will not pay, anything, you need to reach some numbers for that, incluiding revenue
     
  5. Kreyg

    Kreyg

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    It was amazing him and Code Monkey had videos ready to go. Code Monkey's was really well edited too. No way he whipped that up in a few hours. They were more than likely paid for these and had them ready to go. Told "post it a few hrs after to make it not seem sus"
     
  6. sergiusz308

    sergiusz308

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    Reading official Unity comms about counting installs - this is where it gets really interesting.
    They going to use their own algorithms to determine number of installs.
    This means... that... you're going to appeal to a bot!
    No way to argue with them, you've been pwnd bro!
     
    Astha666, Noisecrime and Nikita500 like this.
  7. reilly472

    reilly472

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    This is why it's 'pay per install'. Technically still royalty free!
     
  8. GriffinflyStudios

    GriffinflyStudios

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    What if a studio is not profitable at these revenue numbers. Do you expect them to go bankrupt?
     
    Marcos-Elias and Zeeppo-Games like this.
  9. gundefeated

    gundefeated

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    hahahaha, wait...are you serious?
    *free-to-play has left the chat*
     
    LilGames and Zeeppo-Games like this.
  10. KRGraphics

    KRGraphics

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    I can see Tim Sweeney drinking his tea with glee at this crap storm. And no amount of corporate backtracking and PR lingo is gonna fix their rep. The veil has already been dropped like Fred from Scooby Doo showing who the real monster is
     
    stassius likes this.
  11. nuwn

    nuwn

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    So if I were to release an F2P game and have a Patreon set up, then the rev would not count towards the game and never be taxed?

    I could work with that.

    tho 2k to remove a logo, jikes. The logo still has a bad taste in too many people's mouths.
     
  12. Alahmnat

    Alahmnat

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    Oh but you see, it's not a royalty, it's a runtime fee. You know, like what Comcast charges you to get access to your local TV networks that's not part of your advertised subscription cost but very definitely still billed to you regardless. :rolleyes:
     
  13. sergiusz308

    sergiusz308

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    You can't, they will get you. They're after ANY revenue you get off the title.

    Winter's comming!
     
  14. m0guz

    m0guz

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    Holy shxt! Are we going to see "Unity sues Indie developers after their data showed millions install" blogpots/news? I am not going to risk my future investment with all these license changes out of nowhere.
     
  15. redmotion_games

    redmotion_games

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    Per year. Then it resets. If you make a $1,000,000 the first year you pay per install over that for that year only. Next year it resets to zero again. LAST 12 MONTHS.
     
  16. VeteranNewb

    VeteranNewb

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    They read it fine
     
  17. Lurking-Ninja

    Lurking-Ninja

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    IDK if he consumes alcohol or not, but this occasion worth to pop a 50 years old whiskey open. Even if he doesn't drink alcohol otherwise.
     
  18. Kashou

    Kashou

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    You need to replace your leadership entirely. Something is wrong with your company and it's not going to end well.
     
  19. apexape

    apexape

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    Last edited: Sep 12, 2023
  20. semsiono

    semsiono

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    Sounds like the below might need to be considered a lot more closely.

    Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
    A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
     
  21. Not_Sure

    Not_Sure

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    And the betrayals keep rolling in. "Well there's two sides to this" No. No there is emphatically not.

    Unsubscribbed.
     
    Astha666 and sampenguin like this.
  22. fendercodes

    fendercodes

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    raydentek likes this.
  23. Abnormalia_

    Abnormalia_

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    Microsoft : Bring your game on Gamepass and we will guarantee millions of installs per month!

    Developer : plz Nooooooooooooooo !
     
  24. SoloAdventuererGames

    SoloAdventuererGames

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    I'm just re reading the runtime fee page https://unity.com/runtime-fee and it keeps tickling the back of my brain, the how, it's been asked dozens of times maybe even hundreds now across social media platforms but how do they intend to track installs.

    especially with this whole chunk of text saying it doesn't matter who, what or why your game changes in anyway the counter does not reset.
    upload_2023-9-12_15-1-53.png

    what counter?
     
  25. BTStone

    BTStone

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    Folks, I feel we got this wrong. I feel we can use the fee-per-install pricing change as an opportunity to interact with our community. From now on people just buy our Unity games, but dont install them. Instead the devs stream the game to their players and they tell the dev what to do. Oh and from now on we dont call them players. Henceforth they shall be known as payers, since they dont play the games, obviously. The just pay.
     
  26. TafferKing451

    TafferKing451

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    I'm the lead developer for Gloomwood. It will be the last game I make with Unity if these changes go through. Several other developers at New Blood Interactive, including my co-developer David Szymanski (DUSK, Iron Lung), also plan to follow suit. Even if you all backtracked these changes, this severe breach of trust has made any working relationship a risk to continue.

    An install fee is an absurd and horribly abusable system. I do not buy for one moment that the fraud tools will catch bad actors. Said tools are a blackbox and Unity, who has a financial incentive to over-report the numbers now, are the only ones who can calculate the true "legitimate" install numbers using a process we don't have access to. The fact that we have to report said fraud to a compliance team is an additional workload on teams already trying to focus on shipping games to meet deadlines.

    Go back to the drawing board if you ever hope to salvage whoever is left in the independent development scene that isn't already too embarrassed to associate with you.
     
    gideon137, DrMeatball, r033 and 41 others like this.
  27. eurasian_69

    eurasian_69

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    "All determinations, calculations of installs, and revenue related to the Unity Runtime Fee will be made by Unity in its sole discretion."

    I mean, good grief. That line by itself is enough to make me think about cancelling my Unity licenses right now.

    That is almost certainly illegal to apply unilaterally, and there is no way in hell I can risk my company signing up to anything that implies I agree with that line.
     
  28. OUTTAHERE

    OUTTAHERE

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    That's why the FAQ explicitly includes streaming.
    Can't you read? /S
     
    BTStone likes this.
  29. Antiquity83

    Antiquity83

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    You can't fix this, Unity. You literally cannot.

    If you reverted this decision immediately, fired everyone involved with it on the spot, including your CEO, and issued the most groveling apology ever written, you wouldn't even scratch the surface of contrition.
     
    gideon137, Astha666, Areltoid and 9 others like this.
  30. CoastKid

    CoastKid

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    If some body would tell me yesterday that UNITY Download Fee is coming I wouldn't believe...
    I still can't. How this can be real... they literally want to charge you for traffic! made by 3-rd party!
    This is madness
     
  31. Nosmer

    Nosmer

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    After thinking long and hard and carefully considering all the options I have decided to migrate my 3-year project onto Unreal. See you on the other side, developers!
     
  32. Spartikus3

    Spartikus3

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    Malice, go test it.. Unity confirmed back in 2019 that "basic analytics" are port of the core and they do information and data mining through it. Go look up the lawsuits with Unity and Disney.. Gathering
     
    OccularMalice likes this.
  33. BTStone

    BTStone

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    Why are you and Unity ruining this for me :(
     
  34. Dennis_eA

    Dennis_eA

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    I think what he meant was live streaming, like a YT Let's play
     
  35. kaylaautumn

    kaylaautumn

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    Thank god for publisher problems. We had a game with 5M downloads that barely crossed that $200k barrier. I didn't make that money, by the way, my publisher made $100k, and then we split the other $100k 5 ways. I'd be in a position to owe Unity more money than I ever made off that project. Thankfully, that game no longer exists, so no more downloads are to be had.

    Unfortunately, I have about 10 other projects that I love that are basically going into the trashcan now. I'm never using this subpar, broken engine for anything ever again. It might not apply to some of you now, but if it ever does, it can be a real big problem. I don't recommend anyone release any project with this engine when there are alternatives available.
     
  36. NoPiece

    NoPiece

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    Once your game hits the threshold, you only pay for installs for the month. That could mean they bill you for the previous 30 days of installs if you hit the threshold on the 31st, but in reality it probably means you started getting billed the following month. Bigger issue, IMO, is the lack of transparency and vague way they are counting installs.

    You will be invoiced monthly based on the month’s install data. Invoicing will be the same method as for your Unity plan subscriptions, though it will be monthly regardless of your Unity plan payment cycle.

    https://unity.com/pricing-updates
     
  37. VeteranNewb

    VeteranNewb

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    It's crazy how the internet was popularized 30 years ago, and companies are still trying to figure out how to charge for software.
     
    DrMeatball likes this.
  38. AcidArrow

    AcidArrow

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    The installation counter they will pull out of their ass.
     
  39. sergiusz308

    sergiusz308

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    Worst thing is that they leave no space to negotiate - whole install counting scheme is "at sole discretion" which means - you can do shiiiieeeeeet about it - you'll get an invoice for a gazilion and... you gotta pay what you gotta pay!
     
  40. Alahmnat

    Alahmnat

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    Which one is it, Leonhard? You can't have both!
     
  41. khos

    khos

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    F*ck this S***, I'm taking down all my steam games! Biggest load of Sh*t ever invented.
     
    BlackFenix91 likes this.
  42. HBG-Mathieu

    HBG-Mathieu

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    Hey @Mike-Geig , It looks like Unity doesn't want to anwser...
    But the only thing I want to know for now is : Is Unity a spyware ?
    And if it is... how is it doing with law ?

    Thanks !

    Edit : Well it looks like it was kind of answered. But wow...
    I'm kinda sad I can't leave yet. It's not about money, just the level of reflexion of the solution.
     
    Last edited: Sep 13, 2023
    Felcelot likes this.
  43. impheris

    impheris

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    a fp2 game will not be affected, it need to reach some numbers on revenue to start paying...
    why can't you guys understand that?
     
  44. Lurking-Ninja

    Lurking-Ninja

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    Hey, milk it until you can, you have time until January.
     
    NathanielAH and Not_Sure like this.
  45. OUTTAHERE

    OUTTAHERE

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    Okay, so Admob or Fyber Payouts come 1 or 2 months late, what now? For tax purposes the revenue is at the moment of reporting, so I have to front the money both to the tax man and Unity?
     
    caffeinewriter likes this.
  46. plinyvic

    plinyvic

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    i sincerely hope you decide to go back on this or i do not see many people using the engine anymore...
     
    Not_Sure likes this.
  47. OUTTAHERE

    OUTTAHERE

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    Free to play totally makes revenue.

    You are thinking of freeware.
     
  48. impheris

    impheris

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    is not, that is a fact
     
  49. Oniros88

    Oniros88

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    Unreal engine: Releases 5-5.3 with tons of new features, including TRUE realtime gi and reflections with no baking and no probes, better tesellation, rigging integrated in engine, actual working water tools...

    Unity: Announces removal of mid tier subscription and starts charging developers per install.


    it's F***ing ridiculous. The comparisons are horrible and rage-inducing. I was about to release a 7 year in development project that would partly be based on a free to play version.
     
  50. Spartikus3

    Spartikus3

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