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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Kabinet13

    Kabinet13

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    That is true, we can dream I guess. A management purge would go a long way for trust. Obviously the TOS also needs to be fixed.
     
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  2. Xaron

    Xaron

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    Yes you're right. C++ is indeed closer to the hardware and it's a beast tbh.
     
  3. HeadClot88

    HeadClot88

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    If any one has any questions about the Unreal marketplace let me know them. I will do my best to answer to answer. I can also get you in touch with people who know more.
     
  4. Rammra

    Rammra

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    After all, C++ compiles to machine code, whereas C# compiles to CLR
     
  5. xxsemb

    xxsemb

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    You know David Helgason sold way more right? you know the good guy original CEO?
     
  6. Xaron

    Xaron

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    Yes. And you can do code in C++ which performs slower than in C# and vice versa of course. It's more a matter of the coder. Again, that extra speed C++ offers you usually don't need for games.
     
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  7. sildeflask

    sildeflask

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    The thing is that the stock isnt really dropping... the stock dipped 5% from 38$ to 35$ and now its rising and its at 36$.

    If you go read the twitter thread of the old unity dev guy he already explained that these dudes already dumped their stock years ago when it was 150$-200$, this is nothing

    dunno why the stock isnt dropping, but im not a stock market expert. Atm unity is still worth 14billion
     
  8. vikingsarehere

    vikingsarehere

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    The first one to go needs to be Tomer Bar Zeev
     
  9. NTrixner

    NTrixner

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    I'm sorry, but unless he's calling many of the employees and the Unity Insiders liars here, the "it missed a bunch of edge cases" is just simply not the way things went. They were INFORMED, MULTIPLE TIMES, of these edge cases.
     
  10. AcidArrow

    AcidArrow

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    Uhh... Tell that to the team at Unity working on DOTS and Burst.
     
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  11. blackbird

    blackbird

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    Alahmnat, rawna, atomicjoe and 4 others like this.
  12. GazingUp

    GazingUp

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    Their recent response is definitely a major red flag. That's a typical corporate guy speaking when they say they're discussing things and will get back to you in a couple of days.

    No mention or any signs of anyone resigning or taking a proper stance.

    Unity needs to crash and take some months or years to recover from its ashes.
     
  13. DragonCoder

    DragonCoder

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    Ah, THAT kind of safety you mean. When it comes to programming languages, safety is usually understood in terms of using memory correctly and not running into "undefined behavior". Hence why C# literally has a keyword "unsafe" to mark a code section where you can circumvent many safety measures of its managed types and access underlying memory.

    Yes, C++ makes decompiling impossible, but that does not really help much against cheaters or circumventing DRMs since you don't need the raw projects for those hacks.
    Is someone copying and republishing your codebase really a concern for you?
    Doesn't happen often I believe.
     
  14. orb

    orb

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    This program made by the NSA lays your source code bare (combined with OOAnalyzer):
    https://ghidra-sre.org/

    "Sounds like" is never a good enough reason, of course. First you make it work, then you make it work nicely, and then, if you can prove a significant bottleneck, you optimise.

    If your code only runs once to set up things at load time, it might not even be noticeable, even with the slowest interpreted script languages. Optimising early may have you working on code which may not exist in the final program anyway.
     
  15. jjxtra

    jjxtra

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    I think this is all a 4D chess play to distract people from the horrors of scriptable render pipelines.
     
  16. ArcherSS

    ArcherSS

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    Haha, it may be not that serious. I have full respect to Unity's employees who created this engine, it's the leadership screwed up the whole thing. I was always proud to be a Unity developer, I think it deserve another chance.
     
  17. AcidArrow

    AcidArrow

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    Frankly, the timing sucks IMO, I know people disagree with this, and it is up for discussion obviously, but I think this is a really weird time for the engine, a lot of things are in flux, people hate the SRPs, and they haven't quite solved any of the major issues with them, DOTS was just released, but there isn't enough tooling and features around it yet for most people to consider using it.

    It would have been slightly different thing if the new features were finished and were good, at least then we would have some pull towards Unity for the feature set, which personally I do not feel, haven't in a while.
     
  18. SmilingCatEntertainment

    SmilingCatEntertainment

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    But this was already the second chance. Surely they do not deserve a third chance to betray us.
     
  19. PanthenEye

    PanthenEye

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    Or how UI Toolkit does not have feature parity with UGUI and is generally buggy after 8 years of development. Or how they acquired a defunct, out of date Visual Scripting tool more than three years ago, integrated that as a core package and then didn't do a single thing with it besides periodically breaking it. They also pretend that it's production ready, which is a boldfaced lie.

    As far as I can tell from 7k+ Unity employees, there's still only a single engineer working on 2D renderer, which is why progress is glacial. The roadmaps haven't really been updated in years and now they even have delayed 2023 LTS, probably because they lack marketing material for Unity 2024.

    The list of grievances is incredibly long at this point.
     
  20. Wawwaa

    Wawwaa

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    He got me on the Toyota example. This is that simple!

     
  21. GazingUp

    GazingUp

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    Second chance? Are you kidding?They should have listened back when people made it public they didn't appreciate the acquisition with iron source.

    They did it again. They won't listen. They have shareholders far wealthier than anyone here to answer to.

    If you think they're going back to how things used to be, you clearly have no clue how an American corporation works. Back pedaling will destroy them in weeks because investors will pull all their money out for their fickle minded business decisions. So they won't back pedal. Instead they're still going to charge you, probably lesser.

    The issue isn't money here. It's the technical terms. There's simply no way of creating a business on basis of unpredictable metric like installation on someone's device.
     
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  22. vikingsarehere

    vikingsarehere

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    I needed that laugh :D
     
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  23. vikingsarehere

    vikingsarehere

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    Same here, the little guys need not take the blame. It will be like shooting ourselves in the foot. It's Tomer Bar Zeev and his buddies that need to be held accountable.
     
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  24. SoftwareGeezers

    SoftwareGeezers

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    It closed with that guy dropping 2 million shares. Markets were closed over the weekend. Let's see what happens next before thinking the share price is safe...
     
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  25. stain2319

    stain2319

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    I'm starting to think, in light of some of the previous comments Riccitello has made, that all this was done on purpose to kill F2P.

    It seems like that's where the biggest problems are going to be: people who have released free games with IAP or other monetization where the number of installs is massive compared to the amount of revenue.

    Riccitello is "teaching you a lesson" here. Remember his previous comments about monetizing your game and how you're a "f'ing idiot" if you don't do it.

    I imagine Riccitello saying to himself, "all these people have put their game in front of millions of people and aren't making millions of dollars? What idiots! They should be doing a better job of monetizing their games!"

    Riccitello doesn't WANT there to be Unity games that have millions of installs but don't collect revenue on every one of them. Riccitello wants every game to be monetized to the hilt. And by God, if developers won't play along, he's going to make them.
     
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  26. Wawwaa

    Wawwaa

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    And can you imagine Toyota saying: "I will define which exact mile you make with your car with my propriety software and I won't charge again for the same mile"?... Even Dali could not paint that surrealistic...
     
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  27. jesiebieszczu

    jesiebieszczu

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    +1
     
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  28. Unifikation

    Unifikation

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    Long and valid!

    And this is without getting into the atrophy that's occurred across the same period in systems and frameworks that were...

    I think you're generally onto a very good point. This whole shemozzle serves as an excellent distraction from the state of play, so to speak.

    But also serves to drive devs towards leaving at a huge rate, which will then provide a wonderful excuse for Unity to gut itself of thousands of staff and focus on LevelPlay.
     
  29. unity_3Ez9FwF7q_YXJg

    unity_3Ez9FwF7q_YXJg

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    "Unity has a very large community, and that's what motivated me to develop on Unity. With this recent move, it's clear that a significant portion of the community will definitely turn away from this development tool. I have a big question in my mind: Is the goal not to sink UNITY while making as much money as possible? Because once the community is gone, there will be no turning back for UNITY."
     
  30. Zeeppo-Games

    Zeeppo-Games

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    As a mobile developer, I've been feeling abandoned. Not because there's a lack of mobile related improvements or new tools, but because there's A LOT of bugs (I mean A LOOOOOOOOTTTTT) each new Unity version. Currently with 2022.3.8 LTS I'm unable to test my new game on an Android device, because it just freezes out of nothing with no crash logs, no ANR, no logcat error... and it seems to be happening with many developers. And they don't know why, and they don't anwser the forum thread about this issue. See, it's a MAJOR bug. It almost makes Android developing impossible, but they don't treat it like a emergency thing to solve. They don't even know when they'll fix it. In fact, they don't even know what is happening. And it's nothing hard to reproduce. I'm getting it 100% of the times I run my game. Lots of devs are getting this bug in the same way. It's been more than a month now, and nothing.

    I'll stick with Unity for now, because I have 3 projects going on. And I've been learning Unity for more than 10 years now and have hundreds of assets I spent money in, but I can see the lack of care growing every year. We don't need no new features now for mobile. We need that the ones we already have work.
     
  31. Edy

    Edy

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    Where do you guys get those numbers? Seems outdated/out of context. Every time I watch the stocks since the announcement, they have roughly the same value ~36.5

    upload_2023-9-18_14-56-22.png
     
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  32. Santa

    Santa

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    Unity,
    I'm with you since beginning. I've even got Unity 3 Pro license )

    Please don't do it even closer to this revenue idea.
    Protect your developers or you'll be gone in 2 years. Which will make many people including me and hopefully you very sad...
     
  33. SmilingCatEntertainment

    SmilingCatEntertainment

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    https://finance.yahoo.com/quote/U?p=U
    The number I posted was a pre-market trading number. Basically shows they are set to gap open strongly down. From there who knows if buyers will still step in to prop it up at 36.
     
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  34. victor_sq

    victor_sq

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    Hi I am also mobile developer, deployed new version of game from this build of unity few weeks ago and didn't have those crytical bug at list didn't see it while testing. If you have few minutes could you elaborate?
     
  35. levelappstudios

    levelappstudios

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    IMHO it’s too late for apologize, damage is done. It’s a matter of trust I think.

    People is moving to Unreal or Godot right now. Of course it’s a big effort for a developer to switch from an engine to another, lot of knoledge and assets lost, but it will worth it in the future.

    Anyway Unity is a bit lost since a few years: lot of bugs and inestability, too many render pipelines, unfinished modules, a PITA when upgrading to a newer version…
     
  36. sildeflask

    sildeflask

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    I mean the stocks were open to be traded sep12, sep13 and sep14, and it didnt fall that hard, it even recovered-

    Maybe im used to crypto (ye I know, wall street is not like that), but I would expect a crypto-like fall from a rugpull on a company like this. The execs are mass selling their stock, but how come the rest of all shareholders arent dumping their stock? At least not enough for the stock to crash
     
  37. argh6543

    argh6543

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    I really don't care if they charge a reasonable install fee, if they go by percentage of sales, or how many corollas you have owned in your life. But I will 100% never pay a single cent based on a "trust me bro" metric like they were talking about.

    A guarantee for 2 will never happen. In fact, we need them to increase prices to keep up with inflation and the like. Let's be realistic.
     
  38. MoonbladeStudios

    MoonbladeStudios

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    Some publishers already cancelled contracts with Unity devs (see the video on this page).
    Some people are migrating.
    Companies will also, even if after the current projectis completed.
    In this cases the fall is never abrupt, It will come in a few years, but when they realiez the problems, there will be too late to fix.

    This with the management that changes the pricing model every few years.
    With DOTS, UIToolkit etc that take wwaaaaaaay much more time that they should.
    and it's more than enough to think twice of remaining on unity if you have the possibility to change.
     
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  39. MoonbladeStudios

    MoonbladeStudios

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    The stocks are not that relevant. If Unity will make 3 bil proffit next year and it will go bankrupt after 2 years and the people know that, the stocks will grow like hell :)
    People think until the next financial quarter, not of the good of the company on the long run
     
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  40. Dommo1

    Dommo1

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    They posted the "pre-market" price in their screenshot... Which is only accessible to institutions. At 9:30am ET the market opens and takes on that price now that the public can access it too.

    And yes it has only been fluctuating a couple percent or so a day. I would have thought more seeing as business is seemingly in jeopardy
     
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  41. MoonbladeStudios

    MoonbladeStudios

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    They can make some royalty based like unreal and in that case they can. Of course not forever, but for a pretty long period of time.
     
  42. SundownStudio

    SundownStudio

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    If Unity can truly detect pirate installs and wants more money, why don't they just break these pirate installs during installation and force pirates to either pay or leave?
     
  43. argh6543

    argh6543

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    And if they did that, I'd be OK. It would solve everything most people complain about - reinstalls, free games, charities, ...
     
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  44. ryanzec

    ryanzec

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    2023-09-18 09_15_16-unity stock - Google Search.png

    Look at when the major drop happened.
     
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  45. DwinTeimlon

    DwinTeimlon

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    I am fulltime in on my 5+ years project and I am switching probably to Unreal.
    I cannot work with Unity anymore. Period.
     
  46. Captaingerbear

    Captaingerbear

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    This right here. I started financially supporting Godot because of this, and I will continue to support Godot even if I am forced to complete my current project in Unity, while now avoiding asset store buys and further investment into Unity like the plague. It's a cross-country hike, not an elevator.
     
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  47. Dommo1

    Dommo1

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    Only like $3 when they announced the fee
     
    Last edited: Sep 18, 2023
  48. YuuUnity

    YuuUnity

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    Okay, we need "Unreal Unity".
     
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  49. Zeeppo-Games

    Zeeppo-Games

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    victor_sq likes this.
  50. impheris

    impheris

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    not agree, yes i'm afraid of course, i have +2years old project and i definitely making the big step with this project and i'm really trying to leave this sht, mobile project and i'm pretty sure i'm not the only one
    that being said -.-" the performance on with the game engine i'm trying is not exactly good right xD
     
    Last edited: Sep 18, 2023
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