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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. BenjiM_Unity

    BenjiM_Unity

    Unity Technologies

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    We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
     
    Sirius64, Nad_B, fzd and 42 others like this.
  2. Ryiah

    Ryiah

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    Wait, it's Monday already?
     
  3. unitygnoob008

    unitygnoob008

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    Ah, I see now what they are saying, you said you make say 2 million one year. Okay, sales slow down, you are making <= 150k, in a 14 month period.

    So you sell on epic, they state, here is 90-100k, but you get 9 million downloads, which will eventually provide you an increase in free publicity that may later net you say (especially if your game features cross-platform multiplayer capability on console AND PC, and other devices) (this is low balled) 100k-500k in extra revenue for the next couple years perhaps, maybe not even years. Maybe 3-4 months?

    In this time, you gain profits which peak at say <=700k$, but you now have collectively, 13 million downloads.

    I'm being as accurate as Unity is going to be in the proposed changes.

    so that will be: ~700,000.00 in the green (before tax, royalties, and fees)

    minus (without a pro license) 13,000,000.00 x 0.20 = $2,600,000.00

    So your company is now $1,900,000.00 in the red.

    But, please correct me, I don't want to be right here.

    I REALLY, do not.
     
  4. Marc-Saubion

    Marc-Saubion

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    Yes. The issue isn't the price but that they make up the rules and move the goal posts as they go.
     
  5. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    Well most of contributions cannot last too long, its okay. Some peoples will stay for its lifetime while others will make only part of work and gone. Its good, there is no need to make hundreds developers work on it actively.
    Also Godot has its major versions for example 3 and 4. Every major version supported long enough and any major changes could be done in major versions, so I don't see there any problem.
     
  6. JonRurka

    JonRurka

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    This is all really sad to hear. I pretty much learned software development with Unity3D, and it has been my go-to for prototyping ideas I've had. I know more about the Unity framework and API than pretty much any other software product. I've been a fan for Unity for over a decade now, and have stuck up for Unity when other people have criticized it. However, the day I heard about this change, is the day I permanently switched to Unreal Engine (Or maybe try out some other recommended open source engines).

    Good bye.
     
  7. khos

    khos

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    May they rot in hell?!
     
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  8. khos

    khos

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    Kind of like UNITY currently..
     
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  9. Murgilod

    Murgilod

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    You have most assuredly not been talking to the community.
     
  10. moatdd

    moatdd

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    I'm not disagreeing with you that the Unity cake's got a lot of broken glass in it.

    In fact, this whole debacle is caused by the fact that they just dumped in a load of habanero-and-dung-laced broken glass in, rendering the cake inedible and even hazardous to your health, but the thing is, it doesn't stop the fact that there are pieces of opium-laden chocolate cake and sprinkles in there that many of us have become addicted to and can't find in any of the other engines.

    Some of us have our nuts in a vise and it's just not that easy for us to jump ship.

    A little understanding goes a long way.
     
  11. Lurking-Ninja

    Lurking-Ninja

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    And many of us are capable of work around the broken glass part and still enjoy the cake.
     
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  12. unitygnoob008

    unitygnoob008

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    Give us the source, master!!

    The sooooouuurce!
     
  13. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    Sorry, but your statements sounds like conspiracy theories. FOSS already proven itself as a good way to develop technologies. Just compare 3ds Max with Blender. Compare their prices, stability, functionality, optimization... eh... should I continue? 3ds Max its a hell mess but still cost enormous moneys for what it is, that what will happen to Unity.
     
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  14. Deleted User

    Deleted User

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    They talked to their insider team. That's why the early videos were on time.
     
  15. unity_QJ7RazXzghZCzA

    unity_QJ7RazXzghZCzA

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    Will you eat chocolate cake with a lot of glass or throw it in trash can and maybe make your own or just find new one? I think answer is obvious.
     
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  16. Deleted User

    Deleted User

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    rofl, at first i thought this was just someone mocking the expected response.
     
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  17. blackbird

    blackbird

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  18. Lurking-Ninja

    Lurking-Ninja

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    So a big nothing-burger. Got it. We can continue all the plans to move to other engines.
     
  19. moatdd

    moatdd

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    According to GMT/UTC, so this may have been a scheduled post.
     
  20. jh2

    jh2

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    https://x.com/unity/status/1703547752205218265?s=20

    From Unity:

    "We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."
     
    Lahcene likes this.
  21. Ryiah

    Ryiah

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    ArthurMWM and DragonCoder like this.
  22. datacoda

    datacoda

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    I think this was covered already but I guess not well enough that Epic in this capacity is serving the same function as Game Pass and every other sub/free bundler. They're the new defacto distributor marketing the installs as free. Unity has decided to exempt them from the fees for mostly I guess the same concerns you bring up.

    It's a bit muddy as their FAQ language 'distributor' is colloquially interchangeable with 'store' or whatever the reader wants to bring in. We'll have to fully wait for the legal TOS / EULA to pick it apart. But my quick understanding is 'distributor' for most intents and purposes will be the person who compiles the distributable and has a services account linked to said exec. Pass-through stores like Steam and raw Epic Store, will just handle the holding of said executable. Subscription passes will likely need their own build and tracking. This seems to get messy fast and I hope they have actually thought this through on their services page and invoicing system.
     
    unitygnoob008 likes this.
  23. sonytuan

    sonytuan

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    Hey Unity! Can i test your new install tracking system?
     
  24. moatdd

    moatdd

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    I found one, guys! A person whose eyes are merely decorations!
     
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  25. vikingsarehere

    vikingsarehere

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    I understand these points clearly, all of your statements are completely valid and really there is nothing here worth wasting both of our energies on.

    Just, if you want my take on things and I will leave it there. Always be wary of the big shiny alternative they put for you. I speak from real life experience when I say usually the biggest opposition is also controlled somehow. It's probably miles better than the big bad guy, but there is more to it than first meets the eye. If you try to get into such things, you will find it's not easy to be the biggest "open source alternative", funding and continuity are not easy. Connections are important.

    All the best with everything man, sorry if I needlessly disturbed your piece of mind.
     
  26. Lurking-Ninja

    Lurking-Ninja

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    Even the Monty Python were better at this. Seriously.
    tumblr_n0w1yhSBKg1qcgzbvo10_r2_250.gif
     
  27. DrSeltsam

    DrSeltsam

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    I don't know what's worse: Unitys new runtime fee or some people who constantly try to defend it...

    Even if the fee gets removed, that's not enough IMHO. You also have to change the TOS in a way that we're safe from future changes (at least if we stick to a particular engine version, similar to how it works with Unreal). Otherwise there is always the risk that you reintroduce the runtime fee in the future again (or even make conditions worse).
     
  28. N1warhead

    N1warhead

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  29. bonickhausen

    bonickhausen

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    eh i don't think so.
     
  30. blackbird

    blackbird

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    weak response from unity
     
  31. trueh

    trueh

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    Yes, it is a Spanish engine with EU funding. There are some important companies in Spain involved. I do not have a very good opinion about it. It is quite different to Unity and IMHO too hard to use for simple things. In fact this engine is more used in engineering. Of course, it can be used for games too but I do not think that it is a good option at this moment.
     
    kristoof likes this.
  32. SmilingCatEntertainment

    SmilingCatEntertainment

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    Orly? No one has been talking to us here. Just six days of camping out and waiting for someone to respond to our demands.
     
  33. fullmetal74

    fullmetal74

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    Wait, not even mentioning adding ads in the editor? I'm disappointed...
     
  34. jh2

    jh2

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    The executives are at their weekend homes right now. We need to give them time to to get to their second homes near Unity HQ.
     
  35. ITSKrzywy

    ITSKrzywy

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    I have some question.

    example:
    I died, my son delete game from Steam etc but somebody upload it on piratebay.

    Who will pay fees?
     
  36. eiwzkart

    eiwzkart

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    I am not going to switch the engine because my current project had been working with unity for a long time and is about to go.

    but I would say it’s not that difficult to switch engine at all, I learned to use playcanvas and its js code just for a client html web 3d project.

    and Godot seems very much similar to unity. It is similar to the legacy Unity 3.5 / 4 / 5, as it’s already enough to make great 3d mobile games without new features introduced these years: yes the editor is more complex and complete than 3.5 but it doesn’t really help the core of game very much! ( if you remember the old tutorial about the game made by Mad Fingers and Angry Bots, you cannot believe they are made with Unity 4)

    Let’s learn Godot as a hobby project for now if you stuck with your current ongoing unity project and switch to Godot in 1 year or so for your next title
     
  37. unitygnoob008

    unitygnoob008

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    The whole system just going to be "We dinged you on our profit-o-meter, prepare to be audited.".
     
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  38. jimmying

    jimmying

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    Will there be a fee to view the updated policy?

    (Sorry, i couldn't help myself :/ Thank you for the update, and sorry for all the S*** you're probably getting)
     
  39. Deleted User

    Deleted User

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  40. Qriva

    Qriva

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    It was posted at the same time on twitter, so...
    However this is the minimum response we expected 3 days ago, at this point it sounds like trying to cool melting core of reactor number 4.
     
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  41. StevenPicard

    StevenPicard

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    Edy, atomicjoe, manutoo and 8 others like this.
  42. Amon

    Amon

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    I don't believe you. I won't believe you. I never will believe you again. When the dust settles, your psycopaths will get hungry again.

    I believe that anything you do will not be because you care. I believe it will be because the ecosystem you disgraced which then became disgusted with you, forced you to redo the math, which made you realise that your pockets will have less money in them over the next year and onwards had you kept your disgraceful policies in place. So, now you're going to tell us you care.

    Some will believe it. I won't. Those that believe it will stick around. Then they will get bitten again but this time worse.

    It began with a product that was powerful in its ability to create Unity. Now it has become the dafacto killer of all the Unity it had achieved.

    It is now a liar. It is now a sneak. None of what is happening is in any way shape or form Unity.

    It's just one big pile of bullshit. I want nothing to do with you.
     
  43. Alahmnat

    Alahmnat

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    3.2 Rontgen. Not great, not terrible.
     
  44. Lurking-Ninja

    Lurking-Ninja

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    It's like "we have a reactor melting, but we need to write down stuff, pull out the graphite rods we can use them as pencils".
     
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  45. AcidArrow

    AcidArrow

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    It's okay, they can take their time, I think everyone here needs time to evaluate the many alternative options that exist anyway. I didn't even know of Flax Engine before this thread.
     
    atomicjoe, manutoo, CloudyVR and 13 others like this.
  46. SmilingCatEntertainment

    SmilingCatEntertainment

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    Also, while you are here, my personal key demands:
    Unity, leave your hands off of my already released games. Let them remain on the old TOS, as you previously PROMISED could happen, in PLAIN LANGUAGE in your blog as well as in contract. Anything that you did to alter this promise that YOU MADE TO US as a conciliatory gesture after that last TOS fiasco was a shady and unethical shell game and clearly done in bad faith so that you could launch this flaming wreckage of a plan.

    At this point, no one is going to trust your install number guesses. There is zero reason at this point to trust Unity to do anything other than serve its own purposes. So trying to base a fee off of this guessed number that you will have control over generating is a non-starter for pretty much everyone. Eliminate the install fee.

    Until these things happen I will continue to standby with pitchfork and torch in hand and explore options to enforce my rights under contract. If your announcement does not fully resolve at least these two points to my satisfaction then don't even bother.

    No one can deny that Unity needs to do something to improve their income statement. However, core basis of the proposed plan is unworkable and unacceptable to pretty much all of us.
     
    Sirius64, dwulff, CloudyVR and 8 others like this.
  47. moonlock

    moonlock

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    Why should anyone believe a word you say? I don't.


    Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with
     
  48. kristoof

    kristoof

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  49. Marc-Saubion

    Marc-Saubion

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    I don't think it's fair to call us addicts.

    Every business on earth relies on external products and services that need to be dependable. This is why we have contracts about support and prices of these past their released date.

    We're not at fault here. Unity is the one breaching the contract.
     
  50. elias_t

    elias_t

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    MV5BZjcyMWUxZjgtYjZjZS00ZTllLWIwMTAtYTI3NzZlOGUzOTM1XkEyXkFqcGdeQXVyNzI1NzMxNzM@._V1_.jpg
     
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