Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. Spartikus3

    Spartikus3

    Joined:
    Dec 27, 2013
    Posts:
    108
    And ignored. Nothing personal but if you dont have the intellect to understand why this is wrong on so many levels (all levels?) I think its best we dont see each other anymore :)
     
    Kreshi, itsneal, Deleted User and 3 others like this.
  2. ScottyDSB

    ScottyDSB

    Joined:
    Mar 18, 2016
    Posts:
    114
    Unity, the first developing tool where you pray not to get too much success.
     
  3. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
    Again.
    F51ehPkWEAALVhB.jpg
     
    JBR-games, Kreshi, ScottyDSB and 12 others like this.
  4. Deleted User

    Deleted User

    Guest

    A talking moose wants my credit card number? That's only fair.
     
    Mxill and Bunny83 like this.
  5. chilton

    chilton

    Joined:
    May 6, 2008
    Posts:
    561
  6. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    orb, moatdd and Deleted User like this.
  7. Wawwaa

    Wawwaa

    Joined:
    Sep 30, 2017
    Posts:
    164
    We should not miss a simple point: we pay for Microsoft Word and write stories, reports, etc... Then we put our stories on sale. This is the true nature of relationship in these middleware things. What Unity does is not accepting this nature and trying to cheat on this. And they do this very obviously, the words and language they use clearly say this ("we don't want revenue based, we want this..."). It is so clear, it is so there. This attitude suits mafia, not a legal business. So, we all should have an ethical stance against this. That simple! It is not even about money or all of those other technical issues.
     
    Kreshi, RecursiveFrog and Mxill like this.
  8. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
  9. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
  10. daveinpublic

    daveinpublic

    Joined:
    May 24, 2013
    Posts:
    167
    But at least Unreal doesn’t change past terms of service, which can really get you in the end. And it’s pretty nice to download Godot and not have to worry about enterprise licenses or pro licenses. You just download the full app.
     
    Deleted User likes this.
  11. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,580
    Untill they get accuired one day by xyz corpo and apply fees. It happened such things before many times. So you SAFE bet is only an illusion.

    Also, Unreal has big bucks supporting it behind the scene. So they can do pretty much whatever.
     
    nasos_333 likes this.
  12. Deleted User

    Deleted User

    Guest

    They will have known about their plans months in advance as well.
     
  13. Deleted User

    Deleted User

    Guest

    Pretty impressive for a forum to take this long for Godwin's Law.
     
  14. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,463
    That's exactly why those countries among many others count as "Emerging market" and have drastically lower fees (0.01-0.02$) by Unity!
    In central Europe for comparison Among Us costs 4.50€ right now.
    The devs would not have had to sell their houses with the new fees either >_>

    Unity did not think of this fee system willy nilly...
     
    Last edited: Sep 16, 2023
    nasos_333 likes this.
  15. Deleted User

    Deleted User

    Guest

    Picture is from 4chan(most probably) and people should know that it is not anonymous at all.
     
  16. unitygnoob008

    unitygnoob008

    Joined:
    Sep 17, 2016
    Posts:
    225
    "Our computer system told us, that you owe us $20,000.00 dollars."

    /thread
     
  17. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    702
    John R. is literally Hitler
     
    Mxill and Damotr_ like this.
  18. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,907
    If that was true we wouldn't in 5th day of the whole debacle and Unity wouldn't be dead silent on any matter and they wouldn't have amended the whole F***ery multiple times already.

    They absolutely thought of this willy-nilly.
     
  19. unitygnoob008

    unitygnoob008

    Joined:
    Sep 17, 2016
    Posts:
    225
    No, GODOT is distributed as standard alone software. The source is included, you can compile GODOT yourself with your own license.
     
  20. Deleted User

    Deleted User

    Guest

    You are wrong:
    https://godotengine.org/governance/
     
  21. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,463
    Unity has published the conditions. Even made this thread with further info as a QnA. Hard to clarify much more than that.
    They surely watch the reactions right now and will evaluate over days or weeks whether consequences are to be taken. It also seems like they are in some talks with studios.
    It is never smart to react to S***storms like these within days because short-term reactions don't matter in big business.
    Just like it's not smart to abandon an Engine within days either, lol. Looking at alternatives of course never hurt in general.
    Also this thread here is at least 90% overrun by trolls and people with <50 posts over years.

    Btw. I see you writing day and night here. No other hobbies?
     
  22. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    Every time someone tries to defend Unity's install counting scheme and deceptive TOS changes, I'm reminded of this scene from Animal House. That's Unity holding the paddle.

     
    Last edited: Sep 16, 2023
  23. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    In which they have been contradicting themselves. They went from “reinstalls always count as installs” to “the spirit was always to only count the first install”. They are making it up as they go.​
     
  24. Aazadan2

    Aazadan2

    Joined:
    Jun 11, 2023
    Posts:
    88
    I'm thinking a lot about Unitys current financial situation, and I'm starting to see why they felt they had to go for a retroactive TOS change. Not that I agree with it, and I believe it should rightfully be a reason for businesses to abandon the company, but I do see their perspective.

    Thanks to them being a public company now, we have their disclosure statements pointing out their revenues, losses, and cash on hand. As of February, Unity was looking at 1.6 billion in cash on hand and an annual shortfall of 920 million. They can stay in operation for another 21 months at that rate.

    The problem though, is that we need to look at the lead time in games where a change to licensing such as revenue share would be applicable. 2023 LTS is being supported until 2025. Developers may continue to use it past that too, especially if a later release includes a revenue share. So the earliest we would see a company realistically start a project eligible for a revenue share would be 2025, which would mean a release date of around 2028.

    Unity would therefore need to figure out how to reduce their deficit by enough to extend their runway from 21 months to at least 54 months. And short of mass layoffs which would greatly impact their ability to deliver on enough features to convince people to switch to an updated version of an engine, I'm not sure how they could do that.

    The leadership at Unity has completely F'ed them.
     
  25. Piankhi

    Piankhi

    Joined:
    Sep 3, 2021
    Posts:
    18
    I would like to know..

    A : Income threshold over the last 12 months.

    For me the last 12 months means that at the beginning of each month ( the 1st of the month ) they recalculate the last 12 months.

    Example:

    Release game = January 1, 2024
    On February 1, 2024, Unity will check the last 12 months, even if it's only been a month.
    We are in January 1, 2025



      • January 1, 2025, Unity check for last 12 months . -> January 1 to December 31, 2024
      • February 1, 2025, Unity check for last 12 months. -> February 1 ,2024, to January 31, 2025
      • March 1, 2025, Unity check for last 12 months. -> March 1 ,2024, to February 28 (29..) 2025
      • Etc...
    A1 / That's it?
    B : Questions:
    1. Does Unity receive our revenue each month or do we have to provide it?
    2. Will we have access to the live install quantity for each of our games?
    3. They can't do it by sale instead of per installed ? (complicated?)
     
  26. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    983
    Last edited: Sep 16, 2023
    Deleted User likes this.
  27. bent130

    bent130

    Joined:
    Sep 16, 2023
    Posts:
    9
    Everyone here needs to think about the positives: this is going to be great for Epic's stock price!

    Isn't it funny how Unity and Tencent, which owns 50% of Epic, are owned by almost exactly the same institutional shareholders? Wouldn't firms with a large stake in the large AAA publishers (look at institutional shareholders of: EA, Activision, Rockstar, etc...) see this as a viable way to undermine the Indie studios, especially in light of declining interest in AAA and Indies' increasing market share in recent years? If so, wouldn't that be a crime, and constitute fraud against Unity's other shareholders? I sure hope nobody goes to jail for that!

    What do I know, though? I'm just a guy who's trying to make a conspiracy-themed video game, asking some questions on an Internet forum.

    Sequoia, Blackrock, Vanguard.
     
    Deleted User likes this.
  28. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    Yes, I think so.
    You mean the numbers? They don’t receive it. You’re probably supposed to self report, and they will send you passive aggressive emails if they suspect you made money over the threshold and haven’t told them.
    I think the answer is yes.
    They want to be able to “calculate” the number, so it needs to be a number that doesn’t have a verifiably right answer. If they calculated sales, everyone would see they are wrong and they would be flooded with support tickets. “Installs” on the other hand, especially ones with weird exceptions and non exceptions, don’t quite have a right answer.
     
    Deleted User and Daydreamer66 like this.
  29. LeftyTwoGuns

    LeftyTwoGuns

    Joined:
    Jan 3, 2013
    Posts:
    260
    The FAQ says reinstalls will not be charged.
    Next?
     
    DragonCoder likes this.
  30. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    Epic is a private company.
     
  31. PlayerDev

    PlayerDev

    Joined:
    Mar 15, 2017
    Posts:
    15
    Does Unity consider Russia and China "emerging markets"? If not than PC devs will be affected by this. With regional pricing on Steam, your profit margin per sales in these markets are a lot lower.
     
  32. mcmount

    mcmount

    Joined:
    Nov 15, 2015
    Posts:
    79
    No. Insanely stupid investments from the management should have inhouse consequences. This is NOT something the clients should be paying for. I have NO idea how the CEO has hold his chair for this long, knowing his past. I've NEVER seen a company to take this deep dive this fast. But, some people are narcists, and they screw everyone nearby your besties. Been there, seen that. It's never their fault, always someone nearby. I've played this game few times before setting up my seconds own company.
     
    Last edited: Sep 16, 2023
  33. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    The FAQ also said they had no way to verify this at all.
     
  34. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    Why is everyone skipping the part about installs on other devices counting?
     
  35. unitygnoob008

    unitygnoob008

    Joined:
    Sep 17, 2016
    Posts:
    225
    Can't they just open source part of the engine, "Unity Community Edition" *COUGH* M$ *COUGH*

    Then get rid of this LTS idea?

    Just charge royalties over sales >=$200k, >= $500k, >= $1m.

    Keep membership license models of Plus and Pro, maybe add Plus Ultra, and Pro Plus, yes.

    I think there are a ton of developers who would love to take a look at Unity source code.

    Proprietary parts of the engine should be stripped out and kept modular.

    I don't this idea makes sense at all to do anything sensible at all ever, for anyone, even within extraterrestrial economies outside of our solar system.

    Ever.

    You have to ask yourself, would the Hutts of Nar Shaddaa do this? Wouldn't they? No? I don't know.
     
  36. bent130

    bent130

    Joined:
    Sep 16, 2023
    Posts:
    9
    50% owned by Tencent, which is publicly traded.
     
  37. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    Tell me you don't know how middleware licenses work without telling me you don't know how middleware licenses work.
     
  38. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    40%

    They are still private.
     
  39. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    It's not 50%. Tencent owns a 40% share of Epic. Tim Sweeney is the majority owner.
     
    daveinpublic likes this.
  40. TomTheMan59

    TomTheMan59

    Joined:
    Mar 8, 2021
    Posts:
    302
    rofl....such ignorance. Its all based on trust if they can actually track that or not. If you trust them then that is very foolish.
     
  41. bent130

    bent130

    Joined:
    Sep 16, 2023
    Posts:
    9
    Well excuse me princess. The overall point still stands if you look at almost all the AAA publishers. Who owns Activision? How about EA?
     
  42. bent130

    bent130

    Joined:
    Sep 16, 2023
    Posts:
    9
    They're just hiring low-paid PR interns to do damage control in this thread.

    I posted a wall of text and this guy was waiting to object to the first sentence 5 seconds later.
     
    Mxill likes this.
  43. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    I’ll be honest, I didn’t read your full post.
     
    Mxill and Deleted User like this.
  44. Epic_Null

    Epic_Null

    Joined:
    Jan 31, 2022
    Posts:
    96
    That kind of thing has actually happened a couple of times to the open source community, however there's a pretty solid defense against that. That defense is in the license - specifically it's a specially crafted license that allows whoever they want to take the existing code and create the next Godot under that same open license.
     
  45. Sandler

    Sandler

    Joined:
    Nov 6, 2015
    Posts:
    240
    most of those people were working on games, i didn´t log in years since it was not nescessary. its 90% non trolls. you woke up the programmers and they are pissed
     
  46. Daydreamer66

    Daydreamer66

    Joined:
    Nov 14, 2009
    Posts:
    218
    FWIW, I appreciate the conspiracy theory take from a conspiracy theory game dev. A little levity is nice in the midst of all this clusterf**kery.
     
    Deleted User likes this.
  47. Kustuk

    Kustuk

    Joined:
    May 29, 2016
    Posts:
    16
    I personally don't have objections over some install-based fee, Unity was always very cheep in comparison to competitors and it is understandable that they need more income to support development.
    Even this model that was proposed could work BUT if they will add come sort of revenue % ceiling on that fee. For example 5% or even 10%. This way the worst situation for a developer could be just paying similar to unreal's revenue share, which would still be competitive.
    And transparent way to measure installs for a developer.
    This two things are enough for me to alleviate complains about new model.
     
  48. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,469
    The plot thicken:

    the
    IRONSOURCE
    Angle

     
    MaxPirat, manutoo, Zwatrem and 2 others like this.
  49. Deleted User

    Deleted User

    Guest

    As far as I'm concerned as soon as a bill goes out without a reference to terms being used it's breach of contract. As soon as billed without transactional information it's billing and invoice fraud.

    As soon as it has transactional information it's breaking Consumer Data Protection laws.
    As soon as transactional information is received from parties(steam/microsoft/good old games etc.) Said companies without issuing a consent to consumers/notice are committing consipracy to commit fraud.

    since these are online transactions that cross country and state lines it's no longer a state issue.
     
  50. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    At that point they should just do what Unreal does then and make the revenue cap 5%.

    See, that's the problem with all these "here's how this could work" proposals: literally every one of them is still going to end up resulting in the same thing but with a cap that will protect the biggest earners out there. None of this addresses the needless complexity or the trust violation that comes from this idea in the first place.
     
Thread Status:
Not open for further replies.