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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Lurking-Ninja

    Lurking-Ninja

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    Unity will put it in its pocket. It's not yours anymore.
     
  2. Nest_g

    Nest_g

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    Then you need that Unity pays you for every download.
     
  3. Sandler

    Sandler

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    its not designed to make no money. it would be in the buisness model that is affected the most by this. it was not free to play before and could as well go on desktop etc. but now changing this whole system back again while having to stay with a company like this is a pain in the ass
     
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  4. Lustwaffels

    Lustwaffels

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    HAHA!

    Right. So ironic right? Trying to troll technically savy ONLY customerbase(even the non programmers) who know aaaall about this kind of thing. Can't stop laughing just thinking about it.

    Best statement so far.

    What do they think their software is easy enough to use like...scratch??

    What a huge dump on themselves.
     
  5. comdar

    comdar

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    How are you going to make people pay certain amount of money, when they go over the limit. The user doesn't have any idea of how many copy was sold and how many user should pay to Unity. In the court, when Unity will ask for money, I will just tell them to F*** them selves. You can't force me to give you the money, because you illegaly collect information and illegaly ask for money from a game I made my self without any help. I use the free version and should not pay Unity anything as they make the free version avaible for everyone.
     
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  6. SmilingCatEntertainment

    SmilingCatEntertainment

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    ECS was something that really intrigued me (I could really use it for some of my ideas), but I shied away from their implementation because I figured it would be like every other potentially useful feature they've added in the last 5 years - they'd get it to 80% complete, remove the experimental tag from it, and then get short attention span syndrome and move on to the next flashy thing without finishing it. It became a clockwork pattern for them and is one of the many reasons I'm not sticking around no matter how this turns out.
     
  7. comdar

    comdar

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    Only I can charge people for money for downloading my own made project. Not a random engine that user doesn't even know of.
     
  8. TCROC

    TCROC

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    If ur interested in ECS, I recommend checking out bevy: https://bevyengine.org/

    The community is very kind and their engine is exceptionally simple to get up and running. The fastest hello world I've ever done in a game engine.

    + You get the benefit of Rust which means no GC :)
     
  9. BattleForge

    BattleForge

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    If they just wanted more money, they could have raised the prices for pro versions or demand 5% of revenue. While this would have been annoying, it would have been acceptable. Instead they went the path of scorched earth, forcing developers to force their customers to install one of their fishy spyware, and altering the EULAs/TOS in a way that suddenly pulls the rug out from many people.

    I am not even sure this is about them wanting more money. They are cashing out on all the remaining good will. Their reputation took a big dent with this move, and even if they walk it back, it is known that some day they may have another great, devastating idea.

    There were reliable ways where they'd end up with more money AND keep their reputation.
     
  10. huyhuhi

    huyhuhi

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    Found this on Reddit and it is kind of mind blowing, but it aligns perfectly with how things are going:
    Yes, John is undoubtedly an asshole, since they don't let you be a CEO unless you are one. But he has also been the CEO of Unity since 2014 and oversaw its progress from "that engine that lets you port your game to anything" to "the platform that every single mobile game is made on and the backbone of the inde developer market." The main reason why so many of you are only hearing about him being the CEO now, is because he HAD (past tense) been doing a relatively good job.

    What changed ... In 2020 Unity went public, and a bunch of S*** heads bought their way onto Unity's board of directors. Ultimately the CEO works for the Board, so when these new bosses tell him to do something self destructive, he does it.

    Here are the names you should be talking about instead of John:

    Tomer Bar Zeev

    Roelof Botha

    Egon Durban.

    (Edit: I forgot to say that they are Board members)

    Remember IronSource, that dog S*** monetization company that absolutely everyone in the industry dumped, and was circling the drain until Unity bought them for $4.4 billion? Tomer Bar Zeev is the founder of IronSource, and following the merger he became Unity's 3rd president (along with John and Marc) ... yes, this is the asshole who sold a package of malware under the guise of monetization software & ultimately is the root cause of this install tax. Given IronSource's history of malware, I feel that it is safe to say that the Unity runtime will likely start getting flagged by antivirus programs and casually request admin rights during installation.

    How Unity got infected with IronSource, is that Sequoia Capitol and Silver lake pledged to invest $1 billion into Unity if the deal went through. Frankly, the math doesn't add up for Unity to trade $4.4 billion to buy a plague blanket of a company, only to receive $1 billion in return. Especially when a rival mobile monetization company offered to pay Unity $17 billion if they called off the IronSource deal & merge with them instead. Unless that $1b was for the sake of C-suite bonuses, in which case all of this makes perfect sense.

    But who the Hell is Roelof Botha & Egon Durban, and why are they important names? Roelof is a Director of Sequoia, Egon is the founder of Silver Lake, and both of them have ties back to Elon Musk ... which is pretty obvious for how fast Unity has caught on fire.

    If Egon's name is familiar, it is because he was on Twitter's Board and was the one who pushed to have them accept the deal, & then got thrown off the board when they realised that he was just spying for Elon during the resulting lawsuit. He also was the one who helped Elon with his fake " Taking Tesla private" scam.

    Roelof was the CFO of PayPal before it got acquired and has a long history of being involved with mergers that result in a lot of money for some, but absolute S*** deals for end users and employees.

    Looping back to the top ... I think John is done with Unity, but not in the "yay, us consumers have protested hard enough to get him fired" kind of way the internet wants. I think he was done in 2020 when he went from being the guy actually running the company, to the guy who answers to a room full of investment F*** heads (of the 13 board members, 11 are investment managers), and then gets to take the blame for their S*** decisions. I feel like the reason why he sold his stock is because he knew this was a S*** idea that was going to tank the company, but these assholes wouldn't listen. So he cashed out his stock and will be announcing his retirement at the start of Q4.

    Don't be shocked when Tomer Bar Zeev gets named as his replacement.

    P.S. MAYBE THEY CAN MERGE WITH ZENGA NEXT!!!!!!

    (Edited, because I realized I made a bunch of typos)
    Link to reddit post: https://www.reddit.com/r/unity/comm...&utm_medium=post_embed&utm_content=post_title

    If it is true then the only way to save Unity now is for it to be purchased by a lesser evil enterprise. And it is no longer safe to bet our dream on Unity anymore, even if JR resigned.
     
  11. TCROC

    TCROC

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    I think Unity's response on page 45 triggered me the most. Its pretty short and concise so I didn't have an issue understanding what I was reacting too:


    https://forum.unity.com/threads/uni...ackaging-updates.1482750/page-45#post-9297488

    “Our terms of service provide that Unity may add or change fees at any time. We are providing more than three months advance notice of the Unity Runtime Fee before it goes into effect. Consent is not required for additional fees to take effect, and the only version of our terms is the most current version; you simply cannot choose to comply with a prior version. Further, our terms are governed by California law, notwithstanding the country of the customer. ”
     
  12. churi24

    churi24

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    Trust is money, and Unity's CEO knows how to make people not trust Unity. That tells me that if they want to destroy Unity, it's because they're going to make money elsewhere.
     
  13. JASONYJY

    JASONYJY

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    Unity needs to establish a loan company first.
     
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  14. Argenuto

    Argenuto

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    Good morning
     
  15. TCROC

    TCROC

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    Unity Credit Union! :)
     
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  16. Xaron

    Xaron

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    Still waiting for the official calculation tool.
     
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  17. TCROC

    TCROC

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    Oh dear goodness... is this the reason for proposing a pricing structure that can drive devs into the red?
     
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  18. TCROC

    TCROC

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    Don't worry. I believe they said it would be this week...

    Maybe they don't even understand their own pricing model?
     
  19. unitynosf

    unitynosf

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    I seen studios work on a game for months, if not years, totaling later like 40 downloads.
    Not one guy/girl - studios. Should they be worried about unity fee or their work in general?

    My rev per install is low. Because - I do not do any marketing (paid) and spread of GEO is wild, so money is not big. It is what it is, right.

    Anyway, my point was more similar to, let's say, people's way of looking at taxes (or capital gains):
    "OMG so much!" while in fact about 95% of people don't make enough gains to pay anything significant.

    Dunno. Don't wanna come here and end up as if I'm defending Unity.
    All I'm saying - as someone who invested a lot of time (and therefore money) in this engine is:
    - I won't concern myself YET. When I/we make 1 million bucks, we'll find a way :)
     
  20. gordo32

    gordo32

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    it may very well be the plan. take now all the cash they can, roll back the changes with your money, sell stock, sell the "ruined" company that just made a pile of cash and start building healthy foundation. it will take years tho.
     
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  21. Nintendo-Silence

    Nintendo-Silence

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    unity needs to be rescued from the outside world and can no longer rely on the narrow and selfish unity executives
     
  22. SmilingCatEntertainment

    SmilingCatEntertainment

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    THIS right here. Their lawyers very clearly said this in complete contradiction of the covenant they made a few years ago that enshrined in the TOS the right for us to stay on the TOS version associated with the major release we used.

    THIS is what has me so boiling hot. Everything else I can just walk away from and be happy using another engine away from all of Unity's drama. But for them to try to claw back rights that they signed away years ago that affect my library of games? Then from then on, no end in sight on what other rights they will try to claw back??? ABSOLUTELY NO and I WILL FIGHT IT!:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
     
  23. MightyAnubis

    MightyAnubis

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    https://ibb.co/RpsMGQb

    :D
    only thing i can left here now.

    OH !!! IT S MADE WITH UNITY !!

    Even the "how to add a Picture Function" is bugged
     
  24. Sandler

    Sandler

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  25. shwhjw

    shwhjw

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    I just installed Godot for the first time.
     
  26. TCROC

    TCROC

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    We've already started porting out title :)
     
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  27. NikolasN

    NikolasN

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  28. MightyAnubis

    MightyAnubis

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    if you think, not enugh ppl reach this,in this case you should be afraid.
    That means: your engine dies.

    and this is the case.
    because: No big studio will join in this Licences.
    And even your game, CAN BE success, nobody knows.
    After thous, you bankrupt.

    ... think about:
    what s more clever: to stay save, or to be a fanboy
     
  29. Test_User13

    Test_User13

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    You don't have to make a "million bucks" it's on gross revenue meaning before steam's cut before, publishers cut, etc

    The main issue is you're missing the sticking point entirely most people are okay with paying a bit more most people aren't okay with the change of terms retroactively. Simply put this is not the deal I signed on for.
     
  30. Hikiko66

    Hikiko66

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    Of course it's half baked. Like I said it was far more difficult than they thought it was going to be.
    I remember a time when everything was going to be ECS under the hood, and we'd just reap the benefits of optimization with little change to workflow. I remember when a new Audio engine was going to be ECS. I remember when a new visual scripting engine was going to be ECS. Years later and you have to hack your way into basic functionality like animating things with dots or rely on some guy on the asset store, because of course you do.

    For a lot of people, the pricing plan is just another failure in a string of failures. The last straw. While unity buys speedtree, it can't even keep paid speedtree assets compatible with engine upgrades. Meanwhile UE gives away Quixel... Then there is nanite and metasounds which are as revolutionary as each other... Blueprints wins visual scripting hands down, not even a competition.. The list goes on.
     
    Last edited: Sep 16, 2023
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  31. xVergilx

    xVergilx

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    My only issue with Bevy is no editor shell / window. Which kinda kills everyone on the team that isn't programmer.
    Would be no brainer otherwise if it would have some kind of "Scene View".

    Another great ECS option is SveltoECS + X.
    It works under Unity, it works under every C# engine pretty much.
    And can even be modified to insane degree like Stride + ComputeSharp (to run on GPU).
     
  32. Shizola

    Shizola

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    I thought I was a joke when Applovin were trying to buy Unity, but it seems their CEO understands Unity better than JR.
     
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  33. Deleted User

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    Guest

    By the time the court case is done many devs are gone and John is even more wealthy and gone.
     
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  34. Xaron

    Xaron

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    For sure the AL CEO has deeper knowledge about the ad market.
     
  35. TCROC

    TCROC

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    So if you dig into it a bit, you'll see its just a Rust library. Which means you don't have to use an editor or renderer built for bevy. You can do build a native so / dll / binary and hook it into your game engine / renderer of choice. We are considering using it in Godot. Probably not our current project since its just a port, but maybe for our next project.
     
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  36. SoftwareGeezers

    SoftwareGeezers

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    Problem with all these recommendations is they lack one or other key requirement IMO. 1) I use a database asset and can't see any case where I wouldn't want a database driving my game. 2) Network support. 3) Full platform support without jumping through hoops.

    Each alternative engine recommendation looks great, has potential, but at the same time doesn't provide a full solution for Unity and there isn't a timescale for those solutions. Let's say I jump into Flax or Bevy - how long until I get a network system the likes I use with Unity (Tnet asset) or a Database system I get from Unity (BGDatabase asset)? If you want to migrate, you need to start thinking about games that fit the engine.
     
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  37. xVergilx

    xVergilx

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    Stride + Bevy. Hmmmm...

    Basically Unity + DOTS.
     
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  38. SmilingCatEntertainment

    SmilingCatEntertainment

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    I am very angry and I am also very patient. A very dangerous combination.
     
  39. Lurking-Ninja

    Lurking-Ninja

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    If you go to Unigine, they have Photon networking (the same as in Unity's Photon) and there are countless C#-based key-value stores and no-sql solutions, you can use any number of them. This is completely a nonissue. Like this: https://www.iboxdb.com/

    I don't know the rest, I will go through Stride, Bevy, Flax over the weekend and will see what they have. But you can use any C#-based datastore, that's really not an issue.
    And I'm pretty sure Rust has similar tools too.
     
    Last edited: Sep 16, 2023
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  40. JBR-games

    JBR-games

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    well keep shilling for Unity fanboys.. but this response is all i needed to see, to know i will no longer use unity for any commercial projects.. they will add more fees and conditions as they please with at best 3 months warning..
     
  41. Epic_Null

    Epic_Null

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    I wonder if that line right there is why the BIG name studios are being quiet?

    We small, non-lawyered folk are openly mad about this, but we're also not prepared for any sort of legal shenanigans to come. Nantek, Klei, and Microsoft though... they likely have their lawyers dialed and alerted. I'd be surprised if they didn't already have the facts nailed down (since... you know... we untrained folk already do), and if the larger studios weren't actively preparing themselves for the fight ahead.

    I know that for a lawsuit, you have to have actual harm, not just possible harm, and the first bill could be exactly what they are waiting for to start a lawsuit.
     
  42. ippdev

    ippdev

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    So basically to succeed with Unity not taking a huge chunk you have to make a game that relies on the game itself having value but if you give it away for free and hope ads get you a bank deposit you may be in a world of hurt. It does make it hard to sell a mobile game for even a buck ninety nine from game devs that do not like to use monetization strategies with all the free 2 play ad based games out there hogging the marketplace. Here is hoping a certain breed of client on Upwork leaves with their "Mobile Game Dev for Rogue-Like Open World Game $500 Fixed Price".
     
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  43. TCROC

    TCROC

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    Exactly! We evaluated several engines. Stride, Flax, Unreal, Godot, Bevy, etc. Consulted with the devs on some of those engines. After discussing with Stride, Godot, and Bevy, it sounded like Godot with Rust for our high CPU calculations would be the best for our game. Maybe Bevy + Godot for our next game.

    But yes its a per title basis. I was merely suggesting that there are ECS alternatives out there.
     
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  44. xVergilx

    xVergilx

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  45. TCROC

    TCROC

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    EXACTLY! :) I talked to Stride though. They didn't have the platform support that we need for our title so we decided to go Godot + Rust for our high cpu calculations.

    We were previously using Unity's burst compiler, but I believe both Rust and Burst use LLVM. So I should get similar performance by porting the core gameplay loop that is in Burst over to Rust. We shall see soon enough :)
     
  46. Lymdun

    Lymdun

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    One of the most "shut the fxck up" answer from a corpo
     
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  47. Nest_g

    Nest_g

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    You can travel to sep11 a day before and repeat this disaster again and again.
     
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  48. TCROC

    TCROC

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  49. TheOtherMonarch

    TheOtherMonarch

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    They changed the TOS a while ago. No one serious is having any lawsuits. The big guys will make special deals or switch engines. At the end of the day, it is Unity's copyright.
     
  50. Epic_Null

    Epic_Null

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    The problem with giving you an estimate here is that every game is going to be as unique as the creator made it.

    Some games you can get ported with a couple of GODOT addons and some lighting sacrifices, while others will require a bit more work.

    If you want a rough idea of how easy or hard it will be, you may need to figure out exactly what your game needs (What kind of database, and do you want a local or remote one? What kind of networking do you need?)and then talk to the game engine communities to see what they have.

    I know Godot has a few plugins for remote databases, and then one for SqlIte( my database of choice, since I want an offline game, but a save type that I can work with outside the game). I haven't looked into networking, but that's because I would be making an always offline game.
     
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