Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. MP-ul

    MP-ul

    Joined:
    Jan 25, 2014
    Posts:
    226
    The soruce code of unity is already flying around on the internet, when you find it be smart and do something good with it unlike the original creators.
     
  2. eiwzkart

    eiwzkart

    Joined:
    Feb 25, 2016
    Posts:
    45
    Anyone considering this as a solution seriously?
     
  3. mangax

    mangax

    Joined:
    Jul 17, 2013
    Posts:
    333
    there was almost a perfect approach for unity that they could've taken.. that would make both devs and them happy..
    instead of this new stupid policy.. if they want so hard to ship their ad system in unity games..

    they could've asked for small revenue share% after certain revenue threshold..
    OR
    waiver this revenue share in case you implemented their Ad system..

    the dev have the option >> to let unity get a reasonable cut from your revenue.. OR you could adopt their ad system for potentially higher revenue for your game..

    unreal does the same to take % of revenue and only if get waivered if you use their epic store.. which is to empower their store..

    unity could do same but towards their ad system.. this is far more reasonable than it is now..
    unity should take carful meaningful steps to achieve their "business goals".. but the greediness plagued them.
     
    Last edited: Sep 16, 2023
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    No, this pretty much counts as the kind of "demos" they said definitely count as installs, which means you will be paying for "installs" from the lite version, even if they don't buy the full version afterwards.
     
    Ruslank100, manutoo and JohnTheManYeH like this.
  5. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    456
    You sound like me
    I hate Epic for its PC-exclusive BS and I think Tim is a prick

    I uninstalled Epic launcher back when that all started dropping an inflight game project and stopped porting our for Epic Marketplace became pure Unity

    Well guess what
    Our next game will be UE 5.3, I still think Epic is a prick but I can work with a prick who doesn't retroactively change the terms of doing business. When I dropped UE, Unity was a technically equivalent option for us and a better business model. Now Unity is a MASSIVE liability and the two engines for our needs are still equivalent with UE maybe edging Unity out in a few areas.

    We are not the only ones doing this calculus we have a community of game devs we foster and this for projects in pre-prod is pretty common. Few going Godot but while I think Godot is cute and all its just not up to snuff for our needs at the moment.
     
  6. lastprogrammer

    lastprogrammer

    Joined:
    Apr 30, 2011
    Posts:
    166
    Calm down. You don't have to pay forever. You only pay on a monthly basis based on new installs. And only if you cross the revenue threshold. By all the charts and calculations, that is only about less than one percent of your revenue if you have enough of it.
     
  7. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    This part is false.
     
  8. Gekigengar

    Gekigengar

    Joined:
    Jan 20, 2013
    Posts:
    705
    Duplicate this calculator.
    And play around with it.

    It affects F2P games with micro-transactions model greatly. (Low ARPU, no Ads)
    For premium games and ads based games however, it should be alright. (Since you can waiver the fee with Unity's ads)
     
  9. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    yeah "it's not that bat"
    1 - finances like to be predictable, this model isn't
    2 - potentially earning money long time after stop selling a game is bad
    3 - sure it not that bad. you have 0.02 not 0.2 if you buy pro etc but is bad enough (see 1 and 2); and "not that bad" is not really an excuse. That's why companies and goverments screw us with: "80% tax" and after 2 weeks of protests "only 50% tax" ... "it's not that bad", right?!
    4 - the fact that the destroy the LA (without warning i might say) proves that they are not to be trusted
    5 - the potential war with AppLoving is a very bad sign and prof that the unity management is up to no good
    6 - for some people that can mean more money that they make. sure the can upgrade to pro, but you don't know how this work and a unity personal game can be an instant hit nobody expected and you can see a huge unity bill because you didn't realize how much you sell.
    7 - F2P, free weekends, demos, etc will have huge problems and some of those are powerful marketing tools! so they work agains the developer!

    i do understand that they need to make money and sure that means more cost for us, but a predictable royalty based is better than this s**t. oh and guess what? it requires much more money to implement!
     
  10. MP-ul

    MP-ul

    Joined:
    Jan 25, 2014
    Posts:
    226
    Yep
     
  11. lastprogrammer

    lastprogrammer

    Joined:
    Apr 30, 2011
    Posts:
    166

    This can literally be said of any game company, including UE. They can also change their TOS at anytime and give you 90 days notice. So even if you go to another engine, which you are perfectly free to do, you can't escape the fact that these companies can change direction. In this case, all Unity is doing is charging a small, tiny fee that most users will never end up paying.

    These new charges wont affect 90% of games out there. There is absolutely nothing to be worried about.
     
  12. Starfarer

    Starfarer

    Joined:
    Aug 15, 2022
    Posts:
    8
    Well, at least memes are awesome.
     
  13. eiwzkart

    eiwzkart

    Joined:
    Feb 25, 2016
    Posts:
    45
    But you cannot “upgrade” the demo to full version, you need to download from play store again
     
  14. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    456
    No there is no long tail cap on it so you are on the hook forever by the current terms

    now the rev-per-project-per-year will shelter some but the big issue is the 1st year of games that just hardly make it over 1mil rev ... they will have several million installs in that year ... and guess that is a HUGE chunk of rev for them that will be owed to Unity ... dones this maths for the community several times as have several others and many using actually data from currently launched games showing that if this was already in effect they would be done.

    SO no this model can absolutely eat the lunch of a sliver of devs

    Course that's not the biggest problem
    the trust issue the retroactively applied 90 day lead time to a complete change in the metrics of a project
    that is the biggest issue and why its simply to much of a liability to consider doing a game project on Unity right now
     
  15. Dommo1

    Dommo1

    Joined:
    Oct 28, 2018
    Posts:
    125
    You are either a shill or a troll.

    You keep trying to defend the $0.20 and the thresholds while ignoring when people point out that the issue is that Unity will have the power to change the prices and thresholds at any time. You can't defend that and so you ignore it while regurgitating their marketing lines and buzz phrases
     
  16. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    142
    the charges will affect 100% of unity's PAYING customers. 90% of devs it doesn't affect, aren't paying anything anyway. At least Unreal is predictable and upfront with their fees.

    "There is absolutely nothing to be worried about." you say.

    i think that line is reserved for unity to use, when explaining the ghost installs.
     
  17. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    upload_2023-9-16_13-41-26.png
     
    Ruslank100, manutoo and eiwzkart like this.
  18. Tx

    Tx

    Joined:
    Jul 4, 2012
    Posts:
    104
    I see. You haven't successfull games on the market, nor the sensibility for caring for people that will lose their job.
    Farewell.
     
  19. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    I mean, 90% of Unity devs don't release games, so, well...
     
  20. t-ley

    t-ley

    Joined:
    Mar 6, 2017
    Posts:
    75
    What I don’t understand is where the developer prospers in all this, I understand the need for change but what did the Unity community get out of the new changes? Free editor nothing that I’ve read, Unity says we take this and give (what in return)
     
  21. Rastapastor

    Rastapastor

    Joined:
    Jan 12, 2013
    Posts:
    543
    Unity itself was not able to release a game :)
     
  22. sxa

    sxa

    Joined:
    Aug 8, 2014
    Posts:
    741
    Unity themselves have only said it wont affect 90% of their customers, they havent commented on how many games it would affect, so could you provide some references that would corroborate that assertion, please.
     
  23. Sednity

    Sednity

    Joined:
    Nov 29, 2022
    Posts:
    17

    If you buy pro: You only get the 0.02c for Installs above 1m in that month - 0.15c for the first 100k each month, then 7.5c for the next 400k per month. Most Mobile games wont ever get to enjoy that 0.02c bracket.

    And the other thing - if they deem more than 1 of your games as similar - they've said they'll group them together and treat them as 1 project. - Thus making the equation even worse. and as i've said before - they haven't explained how they'll calculate the 'estimated' revenue part. Also, they haven't said whether if people are using the Industry license whether games produced under that would still pay the fee or would be exempt along with non-game products.
     
  24. huyhuhi

    huyhuhi

    Joined:
    Feb 27, 2023
    Posts:
    41
    You should change your username to "lastunityprogrammer".
     
  25. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    142
    they didn't just change the prices, they introduced also something else. if you look what they are saying:

    upload_2023-9-16_13-47-45.png

    they say they change the whole business model. this is pretty fundamental change. that tells me, unity today is not the unity it was yesterday. this is different company. and it's looking to take back it's investments.

    i'm also quite sure this new business model includes more surprises we don't know about yet. now we are pawns in a game we didn't initially signed up for. the rules have changed. and you can't know the rules, because they don't know the rules exactly. from now on, new rules can be introduced any day, in any shape or in any magnitude.
     
  26. meeelting

    meeelting

    Joined:
    Mar 11, 2013
    Posts:
    4
    I'm worried that my game might get negative reviews because of all the bad publicity Unity generates. Unity's sloppy decision making will impact my bottom line in more ways than just monetization. Bad reviews on Steam fudge the algorithm.
     
  27. Tx

    Tx

    Joined:
    Jul 4, 2012
    Posts:
    104
    Unity Industry enables developers, artists, and engineers across industries like automotive, manufacturing, government, architecture, energy, and retail to build and deliver custom real-time 3D experiences for augmented reality (AR), virtual reality (VR), mobile, desktop, and web.

    That licence is not targeted for games, expecilly f2p. Maybe they will offer this to some lucky developers...
     
  28. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    142
    they will give nothing in return. they have given it already, in the form of free/cheap unity editor. and they have paid hundreds of millions if not billions to make it cheap for you. now they want it back. with interest.
     
    Deleted User and DragonCoder like this.
  29. lastprogrammer

    lastprogrammer

    Joined:
    Apr 30, 2011
    Posts:
    166
    That's actually how i picked the handle. I was literally the last programmer for a project.

    As with Unity, I will gladly be the last programmer. I've been with this program for so long, I've seen people come and go, and all the vicissitudes.

    This is just another storm and really nothing to worry about. I would like it if people didn't react so harshly until they understand what they are reacting to.
     
    DragonCoder and huyhuhi like this.
  30. RUNTIME_FEE

    RUNTIME_FEE

    Joined:
    Jan 19, 2015
    Posts:
    39
    main ref : Trust me bro.
     
  31. gamefloat

    gamefloat

    Joined:
    Oct 24, 2016
    Posts:
    8
    You are factually incorrect, the UE license spells out in plain terms that if you disagree with any license changes you can continue to use the old license with the UE version you already have:

    "If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to."

    This kind of clause is now a requirement for me in any engine I choose to invest time into going forward.
     
  32. SmilingCatEntertainment

    SmilingCatEntertainment

    Joined:
    Jun 8, 2013
    Posts:
    91
    Unfortunately this is already a thing and for some, it's the only reason they pay for Plus so that they can remove the startup logo.
     
  33. Lustwaffels

    Lustwaffels

    Joined:
    Feb 15, 2020
    Posts:
    14
    Sooooooo.........

    (You guys can consider this a ultimatum of your own making)

    Once this thing is rolled back, 100%

    Because there will only be blowback from:

    Larger Creators, mid-size and one man/woman shows and asset vendors
    and
    The company can watch its userbase(the one that makes all them 100% of the profits) dwindle and shrink and deflate,

    please do US ALL a favor.

    Get rid of John Riccitiello

    Nobody wanted him, we all knew this was not going to end well and what the hell was Unity thinking in the first place??
     
  34. t-ley

    t-ley

    Joined:
    Mar 6, 2017
    Posts:
    75
    They said if they force us to upgrade its a 77 million dollar profit for half of the users to upgrade to pro, if u use Xbox you would need a key anyway to a higher platform
     
  35. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    1,125
    Our very small studio have had our share of success but given the situation we are somewhat lucky that our premier quiz game had the bulk of its success prior to us porting it from Xcode to Unity two years ago. However we have three prototype games we have pitched and at least one will be funded (99%) with high expectation in regards to revenue.

    And as many others we are just started to review Godot and Unreal. ...but it is scary as we love and know the Unity product. Not done the evaluation yet we are a bit nervous how to solve the following:

    Unreal
    • 2D as Unreal is primarily a 3d engine
    • Conversion to c++
    • How to use Blueprint
    Godot
    • Facebook SDK
    • Facebook launch
    • It seems like the Mac silicon version does not support C# for iOS and Android. GDScript is the alternative but we know C#
    We just started to investigate this and other aspect.

    Our sincere view, as for many others, is that it is a disgrace that a serious thread like this on their own forum with the customer base is not addressed in any way by Unity. I know at least one Unity person tried in the beginning but he has probably been told to be quiet. Given the concern the whole customer base is expressing it is, IMHO, unbelievable and raises the question: How the hell do they (Exec. mgm) themselves believe that they can get out of this mess with their trust and self respect intact?

    Before we started our hobby => "professional" studio I worked on high level management in a number of medium to large IT Corps. and I have NEVER experience anything like this. Even the very big sw/DB Corp. starting with an "O" who really did/do some serious sh.. with their perpetual licensing on VM didn't go this far. It looks like a public suicide to me!

    And I have not even started on the Plus topic...

    ...and it makes me/us really sad!
     
    Last edited: Sep 16, 2023
  36. gordo32

    gordo32

    Joined:
    Apr 17, 2023
    Posts:
    142
    rolling it back will not happen.

    this is the endgame. they are in the milking phase now. they don't even care if the company goes belly up, as long as they can, let's say, double or triple their investments. they are not the original founders. it's a faceless corporation now. this is the game they are playing.
     
  37. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    Knowing Unity I wouldn't be surprised if this whole policy goes online and people start to port their applications to other engines Unity will try to charge them regardless. They won't measure jack S*** after all.
     
  38. nbaris

    nbaris

    Joined:
    Jan 13, 2015
    Posts:
    27
    You don't know that you can waiver the fee with Unity's ads, that's just wishful thinking. Maybe they'll waive it for now to calm everybody down, then a year later they decide to waive just 20% instead while increasing the fees and decreasing the thresholds. Then a year after that they decide to take a smaller fee for monthly active users. There's nothing to stop this since they can just change the terms of doing business with them when they want.
     
  39. lastprogrammer

    lastprogrammer

    Joined:
    Apr 30, 2011
    Posts:
    166
    In legal terms, there is no such thing as forever. By law, they can still change the TOS of their software by giving only 90 days. "forever" doesn't exist legally.
     
  40. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    i think i may have to stick with f***ng unity f***
     
  41. DwinTeimlon

    DwinTeimlon

    Joined:
    Feb 25, 2016
    Posts:
    296
    Why do people not understand that there is NO f...ing WAY to track installs correctly...
     
  42. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,903
    Dude, just stop. You are bad at this.
     
  43. Spartikus3

    Spartikus3

    Joined:
    Dec 27, 2013
    Posts:
    108
    This guy has been trolling since the start. Just pressing his post count.. Shill
     
  44. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    966
    @Unity I am a long time user since v1. I've always like Unity over Unreal because of the price plans and not tapping into dev revenue after a succesul game.
    If this goes out, it is time for me to look somewhere else for a game engine.
     
  45. sxa

    sxa

    Joined:
    Aug 8, 2014
    Posts:
    741
  46. vincurekf

    vincurekf

    Joined:
    Jan 3, 2014
    Posts:
    9

    Was it always there or did they added the "no runtime fee" recently?

    Anyway, looking into Unigine after some time and it looks very promising.
     
  47. Qacona

    Qacona

    Joined:
    Apr 16, 2022
    Posts:
    126
    Not true, Epic explicitly let you stay on the older version of the agreement if you refuse to accept a change. Unity used to have the same language but amended their TOS earlier in the year to remove that clause. Almost like they've been planning this for a while.

    And don't forget Godot lets you fork the entire engine at will for any reason.

    The TLDR is that if you're treating development like a business, you are looking at this situation and asking serious questions like 'is my technology partner acting in bad faith to make a bunch of cash quickly?', 'is this likely to happen again' and the million dollar question: 'can I rely on this partner for the next three to five years?'
     
  48. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    They have paid billions to add stuff to it it doesn't need and to buy random CG companies. Years ago, they were able to support themselves just fine with licenses, while also having all the features free (well, minus the splash screen).
     
  49. Lustwaffels

    Lustwaffels

    Joined:
    Feb 15, 2020
    Posts:
    14
    People like John Riccitello and Bobby Kotick have NO place in this industry.

    For us this about doing something that we like to do and finding the best tools that let us do this without too much added difficulty.

    For them it is only about money.

    THEIR MONEY!

    They can find work anywhere. The mining industry, the sport apperal industry.

    Fire these people.
    Before they fire you.
    Because you will be fired when their practices create the kind of losses that force staff cuts.

    So it's about your survival guys.

    We just go somewhere else.
     
  50. KumaBeer

    KumaBeer

    Joined:
    Dec 13, 2016
    Posts:
    15
    I've been using Unity as publisher for 6 years now and this kind of scam makes it pointless to continue assets support/selling. Hopefully, the regulator will take notice of the actions of unity management
     
Thread Status:
Not open for further replies.