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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Eric5h5

    Eric5h5

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    Those aren't the only options. For example, Swift language bindings. Also allows Mac users to debug code using XCode.
     
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  2. TheOtherMonarch

    TheOtherMonarch

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  3. Alewx11

    Alewx11

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    It is just for their PR, as it still changes nothing about, we change our ToS based on daily feelings, and everyone who ever made something with our software has to bend the knee.
     
    Dommo1, Astha666, stain2319 and 2 others like this.
  4. Daydreamer66

    Daydreamer66

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    This is mostly true, today. AI in its various forms will only continue to improve, though, and at a breakneck pace.

    Most techies agree that AI tools will impact nearly every field and industry in the very near future by both expediting progress (yay!) and, sadly, replacing jobs (boo!). Ex: Salesforce recently replaced nearly all of its sales staff with AI LLM bots. As far as jobs are concerned, this is only the tip of the iceberg.

    Anyway, we're way off-topic. I'll stop commenting on this one!
     
  5. Nikita500

    Nikita500

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    why you leave unity. just disable unity ads like big companys o_O the other companies disabled ads are : Azur Games, Voodoo... etc i personally cant throw in the bin many years of experience cos im angry on dude with grey hairs
     
    DungDajHjep likes this.
  6. sonytuan

    sonytuan

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    this is really problem burn out the trust
     
    stain2319 likes this.
  7. Rammra

    Rammra

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    I was watching that too
     
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  8. Ryiah

    Ryiah

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    This statement makes me think you don't even know what's happening.
     
    Astha666, HeavensSword and Rammra like this.
  9. AlchemistDK

    AlchemistDK

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    No more trust when they can change easy and bill you more.
    I have use Unity since 2008 and here we are changing engine for U5, is sad Unity fall just for greed.
     
    Astha666 likes this.
  10. AmazingRuss

    AmazingRuss

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    Most of us don't, but that in no way quenches our fury!
     
    JBR-games likes this.
  11. Epic_Null

    Epic_Null

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    which honestly... if I were going by official statements and not other people's explanations... I wouldn't either? What they're doing is confusing and they've made some seriously contradictory statements.

    The only thing I CAN say on my own is that these are promises they can't uphold without some seriously questionable data collection.
     
    Nikovsk likes this.
  12. Sholms

    Sholms

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    Godot looks good for vr development but sadly they don't have antialising working on opengl :c, and unreal engine is really bad on phone chips like quest 2 , so yeah, this sucks
     
    skidvis, DBarlok and Daydreamer66 like this.
  13. Ryiah

    Ryiah

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    Most of us do know what we've been told though. A statement about blocking ads says to me they haven't even read the announcement or FAQs. Which seeing that they're planning on sticking around I hope they're below the thresholds or they're going to be in for a very rude awakening.
     
  14. nasos_333

    nasos_333

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    Actually the probability is zero, as the developer decides the game pricing.

    You wont choose a price that will lead to the black or red area, so is a decision to make, not a forced bunkrupcy.
     
  15. sonytuan

    sonytuan

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    i just start learning Unity 2years ago, but now i feel it was waste my time for an untrust engine, no one refund my time, and my money for asset store also. For you, that is 15 years, so difficult...
     
    JBR-games and Dennis_eA like this.
  16. Daydreamer66

    Daydreamer66

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    Yeah, for games that you want to run on a phone, I'm not sure there's a clear favorite alternative that people have landed on yet.

    If it helps, I just found this as a starting point. It was updated a month ago.

    The best 22 mobile game engines and development platforms (appradar.com)
     
  17. Ne0mega

    Ne0mega

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    Oh F***. I am never online, and in the boonies. My phone is lucky to get 2g, though its supposed to be 5g.

    But i am curious how they enforce this. My cpu has not been online for weeks, (i sometimes hotspot)

    Does that mean if i stay offline past november .. i am locked out forever when i get back online?

    Unity sickened me over a year ago. I hate adware. I know what it is, i worked for an antivirus company for a couple years. I started looking at other engines, but too deep in... Now i am a year and a half deeper...
     
  18. dungdajhjep_unity

    dungdajhjep_unity

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  19. Lurking-Ninja

    Lurking-Ninja

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    Wow. This level of sycophancy is astonishing.
     
  20. Neto_Kokku

    Neto_Kokku

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    atomicjoe likes this.
  21. Epic_Null

    Epic_Null

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    It's not a refund, but I'd reach out to the asset creators directly if there are any you want to keep. They'll probably be looking to set up shop elsewhere anyway, and wouldn't mind a happy customer knowing where to find them when they want to buy something new.
     
    sonytuan likes this.
  22. JellyBay

    JellyBay

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    Page 200. Just here for the milestone. lol
     
  23. astracat111

    astracat111

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    Google
     
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  24. ForgottenMage

    ForgottenMage

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    Man, I am DISGUSTED with what UNITY is doing.

    I have been working with a small team for a year to develop our first game. After seeing what Unity has done, we have all come to the consensus that its in our best interest to jump to a new engine (we chose Godot, but there are a fair number of other game engines out there)

    We have lost all trust in UNITY as a platform, and have no intention of moving back. I feel sorry for people who are near the end of development cycle for projects right now, but I hope game devs are able to move onto new platforms soon.

    You have lost the communities TRUST Unity,

    You have betrayed the very foundation upon which you were built.
     
    BumbleByte, Dommo1, Astha666 and 5 others like this.
  25. Epic_Null

    Epic_Null

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    That doesn't stop piracy installs... which are on you to prove but you don't know how the installs are detected so you won't be able to determine how many of the installs are legitimate anyway.

    Or re-installs that are detected as fresh installs.
     
    Astha666, Nikovsk and Ryiah like this.
  26. eiwzkart

    eiwzkart

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    What if our game apk was uploaded for downloads by some website/group without our permission, and we will still need to pay for the runtime fee if we have stopped the game? Any clarification about this?
     
    Dommo1, ITSKrzywy and DungDajHjep like this.
  27. Spy-Master

    Spy-Master

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    Do you not know what freemium / microtransaction-supported games are? You don’t choose how much people decide to spend or how many people play the game.
     
  28. Lurking-Ninja

    Lurking-Ninja

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    Yes, they choose your installation number randomly anyway, doesn't matter who pirates what.

    Next stop: 10k answers and 1M views! Since Unity is silent we have the entire weekend to party.
     
  29. adamgolden

    adamgolden

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    I was thinking what it's gonna be like around here for new people.. reminded me of a short film on the RealToon asset store page.

    Here's a new Unity user, pushing a button for help on the deserted forum:

    This is all so depressing.
     
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  30. Ryiah

    Ryiah

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    We're testing their forum platform for free. I bet Lithium would have fallen apart by now. :p
     
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  31. sonytuan

    sonytuan

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    Hope it work, thank you somuch. I just started, but its a small fail because my wrong in choosing engine
     
  32. Daydreamer66

    Daydreamer66

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    Yeah, he seems to doing some serious mental gymnastics to come up with that reasoning.

    So, let's break down this idea. A developer is supposed to accurately predict how well their game will sell, and then, based on that guess, price their game so that sales will come in just under the threshold, right? Just don't do any extra marketing! What could go wrong?

    Wait, my game's a hit? Oh, noes. Get the calculator, and bring me the Pepto from the medicine cabinet, stat!

    Or, and this is just a friendly suggestion, maybe just use a different tool without such predatory practices.
     
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  33. blueivy

    blueivy

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    Looks like a screenshot of a 4chan post, so take that information with a grain of salt
    F6GQ_i1XoAA2wDQ.png
     
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  34. bart_the_13th

    bart_the_13th

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    If your game havent reach 200kUSD revenue, I'd say youre safe. But thats not the point. The point is they can change the ToS to their heart content anytime they like, and if you installed unity after april 2023, you basically agree to their ToS
     
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  35. Sholms

    Sholms

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    Astha666 and Daydreamer66 like this.
  36. LeftyTwoGuns

    LeftyTwoGuns

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    You don't need a constant internet connection. You just need to log in online once every 3 days. Then turn off your hotspot and go back to work
     
  37. Ryiah

    Ryiah

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    Some people don't have a hotspot where they live and do work, and some people don't have a reliable one which sounds like is the case with @Ne0mega.
     
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  38. MattCarr

    MattCarr

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    I'm not sure if you're saying you still believe it's not reset per month, but it is. I'm replying to you because I know you're one of the intelligent voices in this discussion so I want to make sure you are on the correct page about this element.

    https://unity.com/pricing-updates
    The table under "Who does the Unity Runtime Fee apply to?" (now) has the heading "New installs per month", which can only reasonably be interpreted one way: new installs they have counted within that month, irrespective of any previous month installs.

    Under "How is the Unity Runtime Fee calculated?":
    And then their example calculation showing the highest tier being used for the first 100,000 installs that month. They don't need to specify that that month's installs were all coincidentally Threshold+1 onward, because they presumably aren't and it's not relevant to the calculation. They can describe any post-threshold month in isolation because only that months installs matter for which rate they are charged at.

    Edit: In fact their example says the game has 5M lifetime installs before that month, so you can completely ignore that Threshold+1 possibility. They are describing 100,000 sales for a month being charged at full rate for a game that already has 5M+ installs so that's very definitive.

    There is no doubt that under the current plan as described, every month the first 100,000 installs made that month will be charged at $0.15 on Pro or $0.125 on Enterprise.
     
    Last edited: Sep 16, 2023
  39. squirrelzipper

    squirrelzipper

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    The latest updates to this policy – 'oh, no Game Pass doesn't count' (it did yesterday) – 'oh, no multiple installs don't count' (it did yesterday) – etc. just show that is a poorly planned, poorly executed, poorly communicated, and obviously poorly received change. The damage done to the goodwill and image of the platform is immense, and can't be rolled back even if the policy is completely rescinded. So dumb.
     
    manutoo, Dommo1, Meltdown and 5 others like this.
  40. LeeLorenzSr

    LeeLorenzSr

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    While this, at this point, is likely not enough to stop the bleeding, I suspect simply including this condition from the beginning - as well as avoiding all the Terms Of Service bullcrap, probably would have turned the announcement into a nothingburger. I think bigger companies still would be angry, but all of a sudden, it's the top 2 or 3% of developers, not most of the community of dreamers (which is why we are pissed, because while we don't qualify NOW, it is our dream to get there one day).

    It still doesn't excuse the magical Install Metric nonsense... but that becomes the big dev studio's issue, not ours. I bet 90% of the studios who have sworn off of Unity employ less than 20 each.
     
    DungDajHjep and Praetorian1 like this.
  41. ITSKrzywy

    ITSKrzywy

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    Dont be sooo stupid, it is like some politics games we will give you 500 and take 600 in taxes but if u have 1 child for example we will take only 550 lols

    they need to fully canceled this sh*t and clean up mess
     
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  42. Matty86

    Matty86

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    If it's true, it's good news, still the install count is an absurd concept, but wathever.
     
  43. LeftyTwoGuns

    LeftyTwoGuns

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    I'm not judging, but that's rather unprofessional and irresponsible, if this is your livelihood isn't it? Even if you're developing a game in the middle of Death Valley for some reason it shouldn't be difficult to flip on a hotspot with your cell phone for 2 minutes to log in to Unity
     
  44. ITSKrzywy

    ITSKrzywy

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    Exacly, u need to pay
     
    DungDajHjep likes this.
  45. Ravery

    Ravery

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    This.

    Sadly this stunt will probably produce some income as many studios can't switch engines mid-project. The increased income will probably lead to higher bonus payments for the CEO who is approaching retirement age. Feels like slash-and-burn farming at the community's expense.
     
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  46. Praetorian1

    Praetorian1

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    Clearly it was always intended to apply to everyone and this is just the latest knee-jerk bandaid walkback if its even true.

    Does nothing to alleviate everyone's justified concerns that they will F*** us over at the first opportunity going forward.
     
  47. BarriaKarl

    BarriaKarl

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    Gratz on 200 page yall. This prolly gonna be their most popular thread ever.
     
  48. hard_code

    hard_code

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    Make Unity Great Again!

    Trump for CEO!
     
    Kirsche, HeavensSword, Mendog and 3 others like this.
  49. Ryiah

    Ryiah

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    Some parts of the world (even some parts of the United States) have no cell towers.
     
    Trigve, Antypodish, Astha666 and 4 others like this.
  50. atomicjoe

    atomicjoe

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    50 people? If it was like 3 maybe it could look legit lol
     
    wnhitchcock likes this.
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