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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Lurking-Ninja

    Lurking-Ninja

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    We're talking about Unity here. And there is a reason we're talking about Unity here...
     
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  2. Mxill

    Mxill

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    It's $0.15 every time you get an install. You start at 1-100,000 price tier ($0.15 to 0.20) every month. So if you get 1 million installs last month this month its back to to the 1-100,000 tier.
     
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  3. TheOtherMonarch

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    Sweet trolling
     
  4. impheris

    impheris

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    easy buddy, English is not everyone's native lenguage here
     
    Last edited: Sep 16, 2023
  5. nasos_333

    nasos_333

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    Where they say that ? All i see in the table is that if all your sales so far are above 1 million lifetime, any number of month you may be in, you get a $0.02 charge in Pro for the above million sales.

    Can you post the exact quote on this ?
     
  6. Mxill

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    he either works for unity or he makes zero from unity and doesn't care. I'm not affected either my products have always been P2P
     
  7. Mxill

    Mxill

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    go to the price chart it will say Monthly installs lol.. I guess like me you didn't understand the table at first
     
  8. Lurking-Ninja

    Lurking-Ninja

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    He has massive vested interest to people to use Unity (asset store creator), but I don't think it is at play here.
     
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  9. nasos_333

    nasos_333

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    I dont understand indeed, cant find it.
     
  10. Mxill

    Mxill

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    I've spend at least $20K on the store, every other day I spend $100 out of fun. I'm not going near the store even if they reverse this.
     
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  11. Lurking-Ninja

    Lurking-Ninja

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  12. Mxill

    Mxill

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  13. Matty86

    Matty86

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    It's really really simple, the first 1m install is a threshold, for example if you sell 1.000.000 copy lifetime, then every 100.000 install on the month you pay 0.15 cent, is really easy to understand, every month you are back at paying 0.15 x install for the first 100.000 x month, then it decreases

    upload_2023-9-16_1-0-10.png
     
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  14. TheOtherMonarch

    TheOtherMonarch

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    y.jpg

    See the red box for the first 100,000 installs each month.
     
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  15. Mxill

    Mxill

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    Dude trolling us on a saturday haha :p
     
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  16. pabloferrero1991

    pabloferrero1991

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    Are you destroying this company and impacting a lot of devs and gamer just for an old greedy CEO?. The CEO is getting richer and richer (and older too lol), I get it. He even sold his stock before this announcement, good for him. He doesn't care about Unity, the people working at Unity, the PR team, the person who posted this, the devs, the gaming industry, etc, he just want to get a little richer. The reputation of this company is lost and I hope one day it bankrupts, as a lesson to not hire this type of deplorables CEOs
     
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  17. bugfinders

    bugfinders

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    so i was playing with unreal, i liked some things, some are just different until... i was following a tutorial, so, i installed some kit compatible with 5.3 that it said, i then said add a new c++ class.. i called it what they said even, and it said i had to exit the editor, and recompile, so I did.. it failed on code that was not mine, it wasnt like i caused a name clash.. but more over it took a flipping HOUR to come to this conclusion.. other than generate the empty class i hadnt done jack.. seriously? an hour?? Now sure, all the successfully compiled parts that i dont ever change id like to think they dont ever get recompiled, but lifer is short and this was slow, sure my laptop isnt great, but, nope, i cant do that, i'll have had a nap by the time that compile was done and more than forgotten any intentions i had.. nope nope
     
  18. BumbleByte

    BumbleByte

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    Just being inside an environment that facilitates install fees, is against my nature as a developer and gamer.

    Is this just me? Or do you just crunch the numbers validating if you're affected in 2024?
     
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  19. Lurking-Ninja

    Lurking-Ninja

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    It's Friday here, 4pm... ;)
     
  20. afxftw

    afxftw

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    Good one, lol.
     
  21. Rammra

    Rammra

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    The top right corner of this chart looks ok, but I doubt if there's anyone there

     
  22. impheris

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    you need to base those numbers on installs... remeber things like steamdeck exist
     
  23. nasos_333

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  24. Aazadan2

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    I'm sure you're getting a lot of hate for this, and I'm saying this as someone who is probably continuing with Unity for at least the short term.

    Thinking of games as a business and not a hobby/passion project, what Unity did here is unacceptable. I can appreciate needing to increase revenue, I don't invest in the company but I spent a couple hours reading the 10K's. You guys are in major financial trouble.

    Here's the thing though, any game a business wants to make requires a risk analysis where things like cost, longevity, support, and so on are accounted for. A retroactive change to a TOS that is altering the costs on games already in development or sold, based on previous terms is essentially the nuclear option. There's no walking this back (not that Unity seems to want to), as a business risk I am going to heavily struggle to justify Unity as an engine for future projects because of the potential for unexpected, unlimited costs. On a personal project, should it ever sell well enough I'm confident you'll never collect on installs and am targeting games where it's a non factor due to high revenue per user and can take the risk. On a business project though? Every risk assessment is going to say absolutely not because Unity changed the terms once and outright stated they'll change the terms again at some point, and instead we will pick options with known costs where best and worst cases can have bounds applied to them.

    Unlike others, I'm not optimistic you'll walk back the pricing, and even if you did the TOS change is the real issue for new projects and just the attempt to do what was done is the problem, there's no walking that back. I want Unity to be successful, and I know you need to increase revenues in order to be successful, but this was not the way to do it and unfortunately this is just going to make success harder in the long run because this change put a giant red flag on any business case to use Unity in the future. If this is really the revenue model that was determined to be in Unitys best interest, it really should have been applied to only new releases, because changing existing TOS's like was done is just not going to fly with businesses.
     
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  25. TheOtherMonarch

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    No you need to stop trolling and do some math. This is fifth grade homework level stuff.
     
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  26. impheris

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    lol edited, well now you know
     
  27. LeftyTwoGuns

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    It still is per seat, but there's no way a company with 400+ devs is paying per seat. They negotiate private contracts with Unity for better rates.
     
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  28. Lurking-Ninja

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    BTW, as someone, who do jobs on flat rate a lot, I would 100% of the time would work with Epic's 5% after 1 million royalty than Unity's well, buy Unity Pro per seats, then you will have to pay whatever Riccitiello's bowel-movement dictates this morning. One you can plan with, the other is so random, you can't even propose it as a joke in a business environment.
     
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  29. Sandler

    Sandler

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    yeah F*** that. i mean seriously we need to collectivly cancel subscriptions and make a protest. like seriously. everyone should finish their build and then its cancel day till december
     
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  30. atomicjoe

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  31. nasos_333

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    I did

    Is
    100k x 0.125 is 12.5
    400k x 0.06 is 24
    500k x 0.02 is 10

    That is 46.5k for the first extra million installs

    And this is a flat fee, for Unreal the fee on that million depends on game price, so can be millions more. E.g. if game is $70 then Unreal asks for 3.5 million

    The difference is unthinkable
     
  32. PanthenEye

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    This drama now has truly gone mainstream:


    Player perception of the engine will nosedive fast.
     
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  33. afxftw

    afxftw

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  34. Aazadan2

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    Enterprise is still paid per seat, but you can usually get better rates. At the last place I worked we paid I think about 75% of the pro rate per enterprise seat. Like all private pricing it's going to depend on the company, negotiating leverage, number of seats, add on services, and more but your upper bound on Pro is the pro pricing (as you'll just use that rather than enterprise if enterprise is higher).

    Really, Unitys pro pricing isn't bad, it's about in line with the pro pricing of other development tools and people who focus on that are being silly. If anything I think it's underpriced for what it is and for Unitys old model of trying to monetize developers rather than products.

    That said, their retroactive changes to TOS's that were already agreed to and priced into development budgets, written willingness to make further changes, and attempts to monetize based on a metric they can't define and that neither Unity or developers can place upper or lower bounds on is a huge issue. Unity needs more revenue, but this was not the way to do it, for a lot of reasons, and it seriously jeopardizes businesses being willing to use Unity in the future as this model cannot be accounted for in budgets or risk assessments.
     
  35. Epic_Null

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    And users on Linux that need to install games three times to get a good setup. And users who get new computers. And users who put the game down for a bit, uninstall, then come back to it when they get the itch.

    Yes, all of those are me.
     
  36. TheOtherMonarch

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    1: You forgot to add 3,000 x 20 = $60,000 in enterprise fees.
    2: Are you really planning to sell 12 million copy's a year? that is nuts.
     
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  37. Rammra

    Rammra

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    A $30 game?... Why $30?.. What stopped you at $30?.. Why not a $300 game?.. Why not $900?...

    Aren't we all developing multi million dollar budget AAA titles here?

    Also the first $1M is royalty free in Unreal. So if you make 1 million and 10 dollars you pay 50 cents.
     
    Last edited: Sep 16, 2023
  38. Matty86

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    Yes
    Very bold of you to assume he is in fifth g
    Again you are comparing installs to sales, unreal charges you on your revenue, you don''t plan to have steam sales? Humble bundles? Deals with game pass? Free weekends? Hope you don't.

    I bought a steam game 2 days ago at 80% discount for a little more then 1 dollar and I installed the game 3 times already on my pcs and steam deck


    That dev would be charged 45c by unity if he has a pro license, after steam cuts and taxex the dev would be 20-30 cent in NEGATIVE for a sale, I can't understand you people comparing this to unreal 5%, this is nothing like it, this system can easily cost devs more then 100% their revenue even without the whole piracy thing, just from users normally installing the game between devices.
     
  39. WhyDoINeedAnAccountForThiss

    WhyDoINeedAnAccountForThiss

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    one can only hope Unity Technologies goes belly up, then gets bought out by Microsoft, who puts a sensible revenue share model in.
     
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  40. LilGames

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    To all those championing Godot, is there a definitive list of released games made with Godot that one could download and try out? The proof is in the pudding, as they say (or maybe old people used to say that -- AKA Show me!)
     
  41. nasos_333

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    No, but most sales come in first weeks or maybe months

    Also adding 60k still is way lower than what Unreal proposes, depending on game price
     
  42. nasos_333

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    I am also interested in that, would give a valid alternative if there is many sucessful titles, i dont know any myself though.
     
  43. Lurking-Ninja

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    https://godotengine.org/showcase/
     
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  44. lastoneboy

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  45. impheris

    impheris

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  46. DoctorDevilPL

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    Nope. It's higher than what Unreal proposes. Unreal would take a total of $0 for my free game.
     
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  47. Praetorian1

    Praetorian1

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    Some games in the desktop trailer that I am familiar with and I know have been financially successful, but they all share very much the same graphic style and are 2d. If that is your niche then it makes little sense to stay with Unity at this point. I'd be jumping ship post haste. For those working in 3d there isn't much there to sell me on Godot.
     
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  48. impheris

    impheris

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    Please stop -.- you are going to make me go bankrupt, no please do not f buy my game xD
     
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  49. reddotgames

    reddotgames

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  50. Gorki1337

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    Cc.jpg
     
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