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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Spartikus3

    Spartikus3

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    Dude pull your head out for a second and breath.. It's not 2 cents. Its 20 cents and it is INDEFINITE for the life of your executable in the wild? FFS people learn to read.
     
  2. Lurking-Ninja

    Lurking-Ninja

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    Sorry, but that was rather $20 than 2 cents. :D A very long text to say they keep the right to change the pricing any and all time. Which they already did, so nothing new.
     
    Sluggy likes this.
  3. Qacona

    Qacona

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    They did spend a billion dollars on Weta. That's more than gamers have spent on Star Citizen :)
     
  4. SiriusT987

    SiriusT987

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    I'm not sure what you mean, but if these companies did something that wasn't in the contract those dev's know what to do. If it was in the contract and the devs didn't pay attention, then the devs know what to do next time.
     
  5. Lurking-Ninja

    Lurking-Ninja

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    Nope. There were a handful key features like soft shadows, I wouldn't call it "significantly more".
     
    Joe-Censored likes this.
  6. RecursiveFrog

    RecursiveFrog

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    They will not sue. The new fee structure will be peanuts to them. Unreal's royalties will be more massive than even cooked up "install fees"
     
    datacoda, BarriaKarl and Argenuto like this.
  7. raydentek

    raydentek

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    Right. A typical AAA title would be around 100-200 mil now, so theoretically they could. Not all at once, and logistically probably not, but the money to do so was there.
    Then as was said, they could finally trully become like Unreal / Epic. Something they were playing catchup game with since Unity 5.
     
    Astha666 likes this.
  8. AcidArrow

    AcidArrow

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    They had the free tier have the same features as Pro before they went for IPO, stop spouting misinformation.
     
    Joe-Censored and Lurking-Ninja like this.
  9. RecursiveFrog

    RecursiveFrog

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    I remember getting Pro back in the day specifically to get ahold of render textures
     
  10. Alahmnat

    Alahmnat

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    They also took the time to specifically break out the runtime into its own section of the terms.
     
    raydentek likes this.
  11. Qacona

    Qacona

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    I still think they could have invested that billion dollars in building Unity into a real competitor to Unreal. A quality product that devs would have been happy to pay a bit more for.
     
  12. AcidArrow

    AcidArrow

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    Noisecrime and Lurking-Ninja like this.
  13. Qacona

    Qacona

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    We've already had at least one or two people post snapshots of their sales data in the thread showing that they clearly 'owe' a lot more than they've ever made.
     
    Bunny83, ExNull-Tyelor and lzardo2012 like this.
  14. Lurking-Ninja

    Lurking-Ninja

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    AcidArrow likes this.
  15. Kev00

    Kev00

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    I was only "sampling"
     
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  16. datacoda

    datacoda

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    I think the 'we're tracking your installs' is basically a carrot/stick that encourages developers to properly report their earnings and step up the editor sub tiers. There's already various instances in this mega thread where we see devs skirts the rules and proud of it.

    I guess a Epic-style file for a release form could have worked too, but that would have made everyone have to do it and I think we'd be back here again with people complaining that they shouldn't have to disclose their financials for a sub $200k game / consulting gig.
     
    BarriaKarl likes this.
  17. lmata90_unity

    lmata90_unity

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    The most stupid and greedy idea I have ever seen.

    You basically screw all the devs that done tutorials on Youtube. Just take a look at Brackeys and so many ppl that comes directly to them even tho he has retired

    The developers that upload assets to your fking store, devs that developed udemy courses. You screwed everyone.

    Who da fk want to learn this engine with that stupid pricing idea!
     
  18. forestrf

    forestrf

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    Which brought more paying devs, and that's important because the cost of maintaining the engine and improving it is less the more paying customers are. Having one or one million hobbyists that don't pay and wouldn't pay make no difference, but some of them becoming paying customers after a success is only possible thanks to it being free before they wasn't successful. The more free hobbyists you have, the bigger the chance for one of them to becoming a paying customer. And hobbyists cost you nearly nothing as they only have forum support, and any bug report they make benefits all customers including paying ones (plus bug reports from free tiers are low priority anyway, costs are well managed).

    It would still been profitable.
     
    Alahmnat likes this.
  19. GazingUp

    GazingUp

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    Blender community would like to have a word with you.

    Spoiler alert: It works beautifully.
     
  20. JesterGameCraft

    JesterGameCraft

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  21. templetime45

    templetime45

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    we must fight to stop unity's greed and boycott their engine
     
  22. Welfarecheck

    Welfarecheck

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    Don't worry, I know C++. I can help.

    I'm dying here.. haha
     
  23. LeeLorenzSr

    LeeLorenzSr

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    Nobody is saying the Unity Editor and Engine are bad as a technical thing... what has been horribly mishandled, at every step, is this plan to change monetization model with these runtime fees, because we developers recognize several undeniable truths about them:
    1) "Installs" as a metric is terrible. It is unsustainable, problematic, and it easily manipulated by bad actors both at Unity itself (there is no transparency there) as well as those who would attack games (and their developers).
    2) The covenant broken... how would you feel if your boss decided that, retroactively, you should be charged for the snack bar, and they instituted a fee for every time you approached the break room? You'd be charged for the previous year under the model, and by their data modeling, you owe management 50% of your past year's pay...
    3) Taking down the GitHub repo of the ToS agreements is malicious. It's evil. 4) Even if the pricing model doesn't touch me NOW, I dream of one day being successful, and the numbers say I could end up deeper in debt if I am successful. This entire model removes the certainty of my expenses (again, because it's tied to an arbitrary and terrible metric of "installs"
    4) Your CEO has an odd habit of insulting everybody around him, especially us developers who don't gouge our users. He seems very unrepentant about it. He apparently hates us. All the good will in the world by his underlings mean nothing in light of that. John Riccitiello is the face of your company.

    You mentioned that Unity is bleeding money... perhaps that's because your CEO, a "genius" who did his best to destroy Electronic Arts, made some ill-advised purchases that add no real value to Unity as a company? Instead of recognizing this obvious fact, he's decided to punish successful companies and stomp on the dreams of developers who already face major obstacles to having a successful game.

    There were far better ways to generate more revenue... do what Epic/Unreal does, proper revenue sharing. It's simple (it doesn't leverage IronSource, which I suspect is part of the motivation with this stupid fee scheme) and you can still undercut Epic by a percentage point and make some real gains. Rolling it out properly (and legally) might cost some initial revenue flow... but it would have been far better than losing your major developers forever.

    This whole mess underscores that the upper management loathes the "freeloaders" that use UnityEngine. The problem is that many of those "freeloaders" have gone on to success and could have contributed to the revenue stream... and now they are delisting AAA games in response.

    I've been a developer/software engineer for 40 years. I've worked for good leaders, and bad... I've worked for some of the biggest players in their space. It's tough seeing your company dealing with bad leadership, and pride sometimes blinds us to the reality around us.

    Unity was a GREAT ecosystem, and John Riccitiello managed to turn it into complete garbage without changing a single line of code. You guys deserve a better CEO, you deserve an actual leader. It's a shame, but that's reality.
     
  24. RUNTIME_FEE

    RUNTIME_FEE

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    how many people uninstalled unity and unity hub in here?..I think many people continue to work in their normal routine.. and at the end of the day, it seems like everyone will accept this deal without any changes.
     
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  25. AcidArrow

    AcidArrow

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    Piss off.
     
    angiemon, NavidK0, Noisecrime and 7 others like this.
  26. tonygiang

    tonygiang

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    Let's temper expectation a little bit: The Blender project worked out so well because the Blender Foundation was highly funded by 3 industries: film, tech and video games. Money makes a lot of things happen. I would caution against having the same expectation for any open source game engine project right now. They are just not as well-funded.
     
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  27. dungdajhjep_unity

    dungdajhjep_unity

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    Just because it doesn't affect you doesn't mean it doesn't affect others, stop using yourself as the standard for everyone.

    The truth that makes people angry is:
    1. How to calculate fees based on the number of installs, and it is not transparent, an unquantifiable number invented by Unity.
    2. Destroy TOS and force all released games to pay new fees.
    3. Destroying everyone's jobs, this is very cruel.
     
    angiemon, NavidK0, Astha666 and 7 others like this.
  28. raydentek

    raydentek

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    Building a game like that would help them do that.
     
    Qacona likes this.
  29. forestrf

    forestrf

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    I wish you NOT luck, because if you are lucky you will feel it.
    What I hope is you acquire reading comprehension abilities before you speak nonsense in the future.
     
  30. raydentek

    raydentek

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    Finishing projects and then moving on.
     
  31. macube

    macube

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    Okay, and what happens if your colleague suddenly gets a huge boost in success with his game? It's not like that hasn't happened before -> Among Us
     
    SiriusT987 likes this.
  32. Qacona

    Qacona

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    You could have just stopped here.

    There's a word for people who enjoy the suffering of others. It's on the tip of my tongue.
     
  33. TomTheMan59

    TomTheMan59

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    At least educate yourself and read why people are upset instead of spewing nonsense.
     
  34. argh6543

    argh6543

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    Well, I guess next year I'll donate my usual Plus renewal to the Godot foundation...
     
  35. sxa

    sxa

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    what about an open source game engine that was useful to the film, tech and video games industry?
     
    Alahmnat likes this.
  36. victor_sq

    victor_sq

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    Make calcution again, F2P with world wide audience make less then 0,2 per install
     
    manutoo, Gorki1337 and ExNull-Tyelor like this.
  37. RoyalDeMaria

    RoyalDeMaria

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    Are you aware that you are destroying indie developers? This is very unfortunate.
     
  38. RelativeTime

    RelativeTime

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    Edy and Gorki1337 like this.
  39. Loden_Heathen

    Loden_Heathen

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    Troll woke up and chose violence didn't he

    ... let me get my popcorn
     
    dungdajhjep_unity likes this.
  40. Shii

    Shii

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    This thread got over 9000 replies now!
     
  41. mattjreed29

    mattjreed29

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    Speaking as someone who isn't really affected directly by this change (I currently use Unity for non-commercial purposes), this sucks even for me. The negative sentiment and punishment to middling to low level developers has removed a niche that Unity had in the mainstream games industry even with just the announcement. Skills I have learned that I hoped would easily transfer into future projects and jobs have diminished in value because no-one is touching Unity with a 10ft pole because it is actively detrimental to the developers who use it over other engines.
    Like everyone else on this comment thread, I urge Unity to reverse their decision here.
     
    manutoo, JellyBay, Alahmnat and 3 others like this.
  42. RoyalDeMaria

    RoyalDeMaria

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    Were you expecting big AAA studios to come here and write a complaint comment?
     
  43. Rammra

    Rammra

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    When I'm bored, I download around 50 games, just to take a look for a few seconds.

    Now knowing that my 30 minutes of boredom potentially generates a $10 loss in total for some of you, I'm sure I'll be hesitating to hit that download button

    This is not normal. This is beyond, far beyond absurd
     
    angiemon, manutoo, maxthecat and 5 others like this.
  44. Sluggy

    Sluggy

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    Alright folks. I've made my points here and had a bit of fun but it's time for me to head back to the grind.

    Thanks to all of those that have helped me out. A warm "you're welcome" to those I have managed to help, and I wish you all the best of luck in your future endeavors.

    Peace out Unity Forum
    ~ Sluggy
     
  45. xZekro51

    xZekro51

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    Wow, didn't realize that at all. Thanks for the information! This also means that you are completely sure that the way these thresholds are calculated is 100% functional and, in some cases, actually real-world magic! Can't wait to sell 50 copies of my game and then have to pay for 3 billion installs and 2 million in revenue, because



    Oh? Do you mean that they won't do that? You're right, it's not like they just pulled the carpet from below my feet! How could I not trust them on this?

    Now, sarcasm aside, as things stand right now NO ONE, and I mean NO ONE is safe, not even your average hobbyist game dev.

    Maybe, before judging other's ability to read, you should learn to read things yourself.
     
    manutoo, gnore, TomTheMan59 and 7 others like this.
  46. clabbe

    clabbe

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    Do you honestly see a future for this engine? Development has been stagnant for the last years and they waste money (billions) on acquisitions no one asked for and now they want developers to bail them out. Do the math yourself.
     
  47. ThynkTekStudio

    ThynkTekStudio

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    you dont seem to understand

    the core of the problem is broken trust and the shady workings of Unitys Top execs Days prior to this ordeal

    no one in this forum is broke enough to not be able to pay 0.20$ per unique install if he's selling a game or if its generating a revenue above a threshold
     
  48. ShinAli

    ShinAli

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    I was referring to posters like lastprogrammer and others that seemed to take joy from people expressing their concerns. I did not want to quote them because I do not want to engage with them, but that was a mistake on my part.
     
    maxthecat and dungdajhjep_unity like this.
  49. Lurking-Ninja

    Lurking-Ninja

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  50. Taimaru_Hak

    Taimaru_Hak

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    In b4 Unity charge everyone $0.20 to make a post or reply. ;)
     
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