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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. impheris

    impheris

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    unity has so much haters... but then unity can help it either, this "hate" is nothing new, we have been too patient
     
    DragonCoder likes this.
  2. forzabo

    forzabo

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    I beg to differ. The Unity ecosystem will be affected (negatively) as the pros desert the platform.
     
    gnore and Alahmnat like this.
  3. Kashou

    Kashou

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    Overhiring friends and family to extract value out of a company is pretty common practice in tech these days. I bet over half of the people working for Unity are not doing anything meaningful. Unity has twice as many employees as Unreal for no good reason.
     
    atomicjoe and laja like this.
  4. SoftwareGeezers

    SoftwareGeezers

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    Honestly, one faces these situations in software. I spent 2 years on a project that used Flash and then Adobe changed how Flash worked and my project was killed. You could pick a smaller Engine and it might go belly-up. Or a large one and then a change of management pulls this S***. Really, we can't be safe unless Governments properly regulate and protect us. We need large companies like Unity and Epic to create the necessary tools, but we also need them to be reigned in from being absolute arses.
     
    gnore likes this.
  5. mgear

    mgear

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    well at least have fun while it lasts,
     
  6. moltke

    moltke

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    Almost everyone using unity has a dream to make it big. That their project will be the next valheim. This pricing model caps that dream. Hurting the dream hurts everyone. Not just the big guys.
     
  7. SoftwareGeezers

    SoftwareGeezers

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    I agree. I mean one is not directly fiscally affected by the uTax. Obviously the entire ecosystem and developer <> engine relationship is screwed for everyone.
     
  8. MoonbladeStudios

    MoonbladeStudios

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    Yes and No.
    Every business is a fight between the costumer who awnts the best product at the lowest price and the company who wants to sell the cheapest (to make) product at the highest price.

    And terms are negociable. Not buying a product until the company goes bankrupt is a negociation! Look at Wizards of the Coast.
    If they realize they will loose more than the will gain they will back down. Simple as that!
     
  9. raydentek

    raydentek

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  10. MoonbladeStudios

    MoonbladeStudios

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    YES. I was looking for something like that :D
     
    RelativeTime likes this.
  11. Qacona

    Qacona

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    If you're using UE for example, you're subject to this:
    If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to.

    However, if we make changes to this Agreement, you will not be allowed to access certain Epic services or download the Licensed Technology unless you have accepted the amended Agreement. If we make changes, we will provide you with notice, such as by sending an email or giving you notice when you next log into an Epic service.


    i.e. You can't download new versions, but you can keep using the version you have.

    If you're using Godot, you're only subject to the MIT licence:
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so


    They're both less hostile to devs than the Unity one (which I've heard is of questionable legality).
     
    Astha666 likes this.
  12. pl248622

    pl248622

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    How do Unity even plan on enforcing the install payment? Storefronts won't remove your game just because Unity asks nicely (not in their interest to remove something that makes money). Unity can't sue every single developer who doesn't pay. Only option is to send Unity gestapo to your house
     
  13. SiriusT987

    SiriusT987

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    "If you use Unity's mediation solution (Levelplay) they'll waive the fee 100%."

    Well isn't that wonderful, I'd like to give Unity a pat on their head... with a baseball bat.

    "Among Us by Innersloth has 700m downloads on mobile and Innersloth have paid Unity almost nothing for the game engine helped create this success."

    Then maybe should've had a different pricing model. Hmm... maybe a percentage on revenue, something small, like 5%. Now who would do such a thing... YOUR F-ING COMPETITOR!

    "Why shouldn't Unity ask that they use their ads solution vs competitors?"

    You can ask alright, but not indirectly force studios to use your ad solution. There is a BIG difference between asking and making it so that they potentially go bankrupt if the don't choose your solution.

    "Developers who have to pay $0.20 on a $20 steam game are getting a deal, you don't want to be paying 5% royalty on a $20 steam game, the Unity deal is much better in this case."

    Most games don't make more than a million, so you are not paying 5% on $20. You are paying Unity tho, .20 per install and like 170 monthly.
    With Unreal you don't have to pay at all until $1 mil dollars and from the calculations done a couple of pages earlier, you are only better of with Unity after $1.25+ mil depending on the size of the team. Even if you are paying more, the engine has new shiny tech that might be worth it. So no, Unity is absolutely not a better deal.

    "Godot isn't viable because it's open source."

    I guess we'll see in a couple of years from now.

    If this person is truly an ex-Unity employee, and the rest of the team is like this, no wonder we got were we are now.
     
  14. Qacona

    Qacona

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    Are you combing through the thread looking for 'pro Unity' posts from yesterday to try to build the appearance of a consensus? Because that's absolutely fascinating behaviour.
     
  15. daveinpublic

    daveinpublic

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    Unity has to find some way to pay their CEO's massive salary and the rest of the decision makers on retreat right now. You think that CEO is gonna get paid with us just sitting on our asses?
     
    laja likes this.
  16. Qacona

    Qacona

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    I hear the Pinkertons are looking for work!
     
  17. jh2

    jh2

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    This is what Forest wrote:

    https://twitter.com/forte_bass/status/1702448286014091754?s=20

    Just got off a call with Unity. Thread below but first:

    We don't have to settle for a rev share. Unity's involvement in helping you make your game ends with your last release. Unreal's pricing isn't fair, it's just simpler.

    Okay, so I wanna respect Unity NDA, so this guy's tweet is really helpful as it's wholly indicative of my impression of Unity's strategy.

    By saying "Oh it's not as bad as X", they hope we don't care that it's unfair.

    By making concessions and discounts over gamepass or reinstalls or doubling down on Unity services, they hope we don't care who remains affected.

    Worst of all, latest accounts suggest we don't get to choose unless we were lucky enough to stop updating Unity before last ToS change.

    Unreal's rev share is acceptable because you know going in how it could affect your revenue.

    The vibe of the meeting was that there will probably be more concessions, but I no longer think Unity is going to back down fully yet so I'm going to set up meetings with platforms after TGS. (lemme know if you're going! :))
     
  18. daveinpublic

    daveinpublic

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    "Among Us by Innersloth has 700m downloads on mobile and Innersloth have paid Unity almost nothing for the game engine helped create this success."

    Imagine if Adobe talked about Unity to the press, "Unity has made hundreds and hundreds of million dollars using tools like Photoshop and Illustrator, and they never paid more than the regular monthly subscription to us."
     
  19. Deiverson

    Deiverson

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    persona non grata

     

    Attached Files:

    angiemon and daveinpublic like this.
  20. altepTest

    altepTest

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    ;):p:eek::oops::rolleyes::)
     
  21. Personuo

    Personuo

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    I have free games and paid games in my account. Will free games be forced to pay because my paid game revenue reaches 200,000?
     
  22. Qacona

    Qacona

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    What's fascinating about this take is that it would be almost trivial to recreate Among Us in UE5. Maybe a few days of dev time if you have the assets ready to go. The value is in the game design, not the engine.
     
  23. ArmanK11

    ArmanK11

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    Unity Managers! This is what you are doing to me!

    Снимок экрана 2023-09-15 в 16.31.37.png
     
    Last edited: Sep 19, 2023
  24. Rastapastor

    Rastapastor

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    as far as i know its per project.
     
    Personuo likes this.
  25. JamesArndt

    JamesArndt

    Unity Technologies

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    Not to be dismissive of the feelings of many others, but let me say it's also been a difficult time being an employee at Unity. I'm here at Unity, like many of us are, because we believe in the core values and ethos of the company. I have always loved what Unity represents and I believe the heart of that is still present...because many of us who believe in Unity are still present. It's emotionally hard to witness so much vitriol, anger and outrage against Unity. I'm not saying these feelings are not valid, I'm just saying it's been hard to witness. It is all of the creators and developers out there that we are here to serve, support and empower. This recent news doesn't feel very empowering or inspiring for anyone. I empathize with all of you and I understand your perspective and what you're worried about. I'm also an indie dev and in the evenings and weekends I work on my own game (using Unity). For a moment I considered maybe moving my work on this game over to Unreal engine and I realized this may be a knee-jerk reaction based on pure emotion. Most of what I have witnessed in my time at Unity has shown me the company can pivot and seems solid in weathering a tougher global economic climate. I cannot say how this latest news fits into that approach because I don't know. I believe Unity has a strong future. In the meantime this Twitter thread is an outstanding explanation from an external observer. Knowing can be empowering and the more I think rationally, and allow myself to have a measure of trust, the clearer things become. This is going to be hard for many and I can't offer more, other than what I believe and perceive. I'm going to choose to stick with Unity for my indie game and I'm going to continue to contribute to Unity as an employee. These are my personal opinions only and I am not speaking on behalf of Unity.

    https://twitter.com/tkexpress11/status/1702054746411221386
     
    Last edited: Sep 15, 2023
  26. nasos_333

    nasos_333

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    Well if Unreal take that huge 5% make sense to try do something similar.

    Plus for games costing more than $0.2 or $0.02 in Enterprise Unity version, this 5% can be millions of $ more than Unity fee.

    So the situation so far is half good and half bad.

    With few simple adjustements like a cap in what is charged can actually be far better than Unreal
     
    dungdajhjep_unity likes this.
  27. ScottyDSB

    ScottyDSB

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    The problem now with Unity is the loss of confidence with the company. Even if they step back the damage is already done. At this moment Unity is still changing the rules, by modifying their own words in order to clarify some things, but again with no transparency at all. And with no transparency nobody is going to believe in Unity anymore.

    CEO resign would be now one clear step, following the promise of going back to the starting point that was before this madness started. That's the only chance, and every hour they don't do that things are getting worse.

    In the end, many people including me has learned the lesson that cannot be confidence and trust Unity anymore. If a quick reverse is not done this is the end of Unity. Not today, not tomorrow, but in a short time. It could live as a terciary tool but nothing more.
     
  28. Qacona

    Qacona

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    5% can only ever be 5%. It can't be 'more than your total earnings.'
     
    Trigve and dungdajhjep_unity like this.
  29. clarerchris

    clarerchris

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    What's the difference in relative cost between LevelPlay and AppLoving?
     
  30. ykeyani

    ykeyani

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    I think every time the prefix is deleted it will look like a new machine anyway, I don't think different proton versions will change anything.
     
  31. GazingUp

    GazingUp

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    Enough is enough.

    The fact that I read some Unity Employees shamelessly defending this pricing scheme is enough to see that it's not the CEO's fault. Unity as a whole is full of employees that really don't care about the developers time/money.

    - This shouldn't impact you if you aren't making money
    Okay - but why should it impact me AT all ? I'm making my money out of my hard work and my game. Unity's already paid for through the damn software.

    - This only impacts you if you go above the install threshold
    Okay - but why though??? I should NOT have to worry about my own income from something that I spent years in making and it just happened to be successful years ago.

    Not to mention there is ABSOLUTELY no way to predict your income because you cannot track installs - but apparently Unity can. And they're going to charge you for it with some 'proprietary model that they BELIEVE is accurate' - Are you kidding me?

    This is definitely not just the CEO , I see people in the forums, and even marketing team messing this up big time.

    It's a shame. I used to defend unity for over 6-7 years, and started getting the hang of things about 4 years ago and now this happens. It's heart-breaking but - time to move on.

    Godot is going to rip unity apart. If not Godot, some other open source engine's going to show up. Or maybe even a better alternative that isn't run by greedy business people.

    I used to scoff at people praising Godot and crapping on Unity. But NOW I see the point. Godot literally does things MUCH better than Unity from what I can see in terms of 2D. It's even got a similar C# mono behavior like structure available! Unity gave up on 2D development years ago. I need to face the truth.

    Thank you to everyone in the forums that helped me. I am guessing all those people that helped me are either gone, or thinking of leaving. I'd think the latter would be a no-brainer. Can't trust this software/company anymore. You never know what they're going to install in your game after you release it.

    What's stopping them from charging you something arbitrarily 5 years after you released your game?

    Anyway,

    Farewell.
     
    Last edited: Sep 15, 2023
  32. Rastapastor

    Rastapastor

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    They cant go to starting point, they HAVE TO MAKE MONEY...the question is teh way they monetize the engine.
     
  33. impheris

    impheris

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    Remembering good times :( BTW good game

     
    Alewx11 and Gorki1337 like this.
  34. altepTest

    altepTest

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    Innersloth has lot to fear.

    Every few years a BIG chunk of the mobile user base replaces their devices. When they register the devices with their google or apple account, the stores downloads all the apps and games the user had on the previous devices.

    this means 500millions downloads which means a $60 million fee in the best case scenario.
     
    Argument, itsneal, elias_t and 2 others like this.
  35. boyaregames

    boyaregames

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    How about this?
    Play 30s ad every time you run play mode in editor?
    Why is that you ask?
    So developers can rest for 30s make a sip of liquid etc while unity getting their lovely ad money
    On top of that make a UNITY battle pass!
    Weekly and monthly tasks like:
    Watch 100 ads to get dark theme for a 3 days
    Watch 200 ads to get new gizmo skins
    Make an asset to the assrt store for 1 free cloud build
    Ofc you can add premium tier for that only for 0.20$ which gives you all of that but unlock skip ads after 29s instead of full 30s
     
  36. DwinTeimlon

    DwinTeimlon

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    TBH, I have no idea why you are posting this. You are not even addressing any of the problems.
    There is no reliable way to track an install, period. That is unacceptable. You should really delete this post. It makes things even worse.
     
  37. Lurking-Ninja

    Lurking-Ninja

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    They have understanding, they just don't give a flying F***. Guys, let's not pretend that Unity led by a bunch of idiots. They KNOW what they are doing, every bit of it and I'm pretty sure they anticipated it. This makes this whole thing so much worse actually.
     
    Argument and dungdajhjep_unity like this.
  38. pl248622

    pl248622

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    Lmfao this is the best one yet
     
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  39. Qacona

    Qacona

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    Props for actually posting something into a community that could charitably be characterised as 'pretty mad'. While what you posted was not particularly helpful, it seems heartfelt and posting anything at all definitely took some guts.

    Having said that, I do think whatever you're being paid to be the public face/punching bag of their bad decision making probably isn't enough.
     
  40. nasos_333

    nasos_333

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    Or can be millions of dollars more. So does not look fair either.

    I agree the games costing much lower than $0.02 can get in debt, but this is extremely unlikely and hopefully they will address it.

    In short if planning to make a game with cost above $0.02 can turn a profit and potentially one that is millions above Unreal
     
  41. Glaswyll

    Glaswyll

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    Like I said in that person's thread. At $200k, I cannot afford an accountant. If I made $16k last month, and I know a certain percentage of that is going somewhere, I can plan for it in an accounting program.

    What I can't plan for is not knowing whether this month I'll have to pay twenty cents, or twenty thousand dollars. That is not a reasonable billing range to have to plan for as a solo dev or small team...

    Why can you all at Unity not see this? If you reply saying you do get that, why offer this thread up as an explanation?

    I need stability and predictability so there are as few blockers as possible. A wildly unpredictable cost point does not fit into that world anywhere.
     
    angiemon, Trigve, mikejm_ and 5 others like this.
  42. raydentek

    raydentek

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    One person posted out of the small army of 3000 developers the twitter post mentions. Nice.
     
  43. BarriaKarl

    BarriaKarl

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    Hey bro, regardless of whether this apocalypse anyone is thinking this is true or not you and the workers are completely unrelated to this.

    Unity is a great tool and yall have done a good job.

    Hopefully people are smart enough to separate things.
     
  44. MoonbladeStudios

    MoonbladeStudios

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    We apreciate your response (too bad Unity managers don't find the time) and we are angry because we don't really want to change the engine (but we may be forced to do it in the future, if this install stuff is not reversed). We know is not your fault and we also love the engine and that's why we are here. If we didn't loved Unity, we would not be on this forum right now. The problem is that the changes where very poorly handled, communicated and the messages contradicted themselves (all reinstalls, then only new installs etc). The price per install is weird at best (the problems have been so many times stated here, that i don't see the reason to repeat them).
    We understand that Unity needs to make money, but speaking with the community I think we'll be a good start (not me, companies that have already released games). It's really bad to check your mail in an evening and find out the unity pricing changed with 180 degrees. Sure it doesn't affect many of us, by we all dream of making the new big hit and even if we don't, we realize that if many devs leave here Unity has no future. I don't know how many will really live, but it's still very bad.
    Again 10x for the response. It means a lot that somebody finally decided to write here after so long :)
     
  45. Alahmnat

    Alahmnat

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    I mean, it would at least give me something else to do than stare at the progress bar when the editor randomly decides it needs to take a few minutes to get its life back together before I can do anything with it again… /s
     
  46. Rastapastor

    Rastapastor

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    Still 5% will never turn into 108% :)
     
  47. notboring

    notboring

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  48. Rilcon

    Rilcon

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    It's some fing gall for Unity to think the success of big games like Among Us is because of them when the core product is so full of bugs and (basic!) unfinished features.

    Without the asset store and community devs picking up all the slack and introducing all the new and interesting features themselves for Unity, there would never be a reason to choose it over any other solution.
     
  49. BarriaKarl

    BarriaKarl

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    Also F musk. I dont wanna make a twitter account just to read that thread.

    Bastard knows what he is doing.
     
  50. daveinpublic

    daveinpublic

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    Wait til they raise rates again, retroactively.

    And then they'll lower the ceiling for when you start paying to $100K, then $50K.

    And then they'll reduce the percentage you get from Unity Ads. I can think of many other unique ways they’d charge.

    This is all coming. Not any doubt. And of course, however long it takes, it will be retroactively each time.

    And don't forget, they could raise the price to remove the 'Made w Unity' splash screen to $2000 per license. Oh wait, dang it, that happened this week, too.

    These changes might not affect you now, but they will at some point. Allowing Unity to change past agreements, contract, statements & ToS at will without speaking up is just teaching them what you think is normal behavior. And they'll get away with anything they can to help balance their sheets.

    Don't forget, Unity has some new mouths to feed. They have to pay John R.'s salary, and all his stock options, and his upcoming bonuses, and of course his assistants and his travel budget. And they have to pay the rest of the C Suite employees who come up with these innovative solutions. And they also have to pay for Weta tools. Plus there is the massive IPO the Unity founders received. So, a lot of money has to be made.
     
    Last edited: Sep 16, 2023
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