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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. gjerek

    gjerek

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    I think they still live in dream world :)
     
  2. SoftwareGeezers

    SoftwareGeezers

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    Not $2M in fees. People need to update their estimates in line with what will actually happen (as best we know) to keep it real. Particularly, $0.20 per install doesn't happen. That's if you are on the free license, and if you make $1 million you aren't allowed to be on the free license! You'll have upgraded to a lower tier.

    Then to complicate things, what period of time does that 10 million installs happen? What period of time does the $1 million revenue happen? Once an install has created $1, does it continue to generate income or not?

    Okay, just for one analysis, let's say you release your game and it gets 10 million downloads and $1 million revenue in one month. The tiers are stacked, so it's $46,500 for the first 1 million extra installs and $10,000 for each million after that on Enterprise, and you'd be a fool not to buy a $3000 Enterprise once you make $100,000. 10 million installs, -1 million first threshold leaves 9 million. That's $46,500 + 8*$10,000, $126,500 to be paid that month; not $2 million!!

    The scenarios where one has to pay more than one makes are pretty contrived. That's not to excuse this disgusting move by Unity, but we can keep our logical, engineer heads and understand the reality without resorting to FUD and misinformation strategies.
     
    hard_code and BarriaKarl like this.
  3. PanthenEye

    PanthenEye

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    A free 10+ hour 2D course:


    GDQuest: https://www.youtube.com/@Gdquest

    Bramwell: https://www.youtube.com/@BramwellWilliams

    devmar: https://www.youtube.com/@actualdevmar

    HeartBeast: https://www.youtube.com/@uheartbeast

    FireBelley: https://www.youtube.com/@FirebelleyGames

    StayAtHomeDev: https://www.youtube.com/@stayathomedev

    Emi: https://www.youtube.com/@emi_cpl

    PlayWithFurcifer: https://www.youtube.com/@PlayWithFurcifer

    DevDuck: https://www.youtube.com/@DevDuck

    And many, many more.
     
  4. Rilcon

    Rilcon

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  5. altepTest

    altepTest

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    my first reaction was that this is pointless because it starts from 2024 then it hit me. the installs number are retroactive and unity right now tracks the installs for the installs threshold because is lifetime. poor 123456 app :) he will have 1 billions installs on January 2024
     
  6. Neto_Kokku

    Neto_Kokku

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    They said they make educational games. Maybe Unity is considering those as "non-entertainment".
     
  7. pl248622

    pl248622

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    Unity CEO at the last board meeting:
    we-must-destroy-everything-dr-greif.gif
     
    Kreshi and MoonbladeStudios like this.
  8. Rastapastor

    Rastapastor

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    Ppl are afraid of change, its understandable, but those fearless will experience a lot more good things :)
     
  9. Elhimp

    Elhimp

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    Large portion of userbase ain't paying customers. They may convince students and hobbysts as hard as they can. In the end it doesn't matter if those who pay money gonna pay 'em to your competitors.
     
    Sluggy, Alahmnat and altepTest like this.
  10. ArcherSS

    ArcherSS

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    It doesn't kill you now, it goes to kill you in future, unless you stay in the 90% for life.
     
  11. SoftwareGeezers

    SoftwareGeezers

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    If your game is free, you never cross the minimum income threshold and will never pay installation fees. There's nothing here impacting free hobbiests and students!
     
  12. Bis

    Bis

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    Tomorrow morning, I will discuss with my IT students what is happening, and we will discuss the risks of abuse of these more or less fraudulent practices, which could later impact other areas of IT, and which would directly impact my students in their future jobs.
     
    atomicjoe, xVergilx, Sluggy and 3 others like this.
  13. altepTest

    altepTest

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    the message from that image you've posted is wrong on so many levels.

    unity is not in debt because devs underpaid the product but because unity spent billions of dollars on useless weta tools that no one needs and bailed out a bankrupt advertising company from israel.
     
  14. Starfarer

    Starfarer

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    Are there any good Godot 4 3D tutorials? Like full courses that touch every facet of its systems?
     
    angiemon likes this.
  15. Glazic

    Glazic

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    Unity shot themselves in the foot with a nuclear weapon
     
  16. SoftwareGeezers

    SoftwareGeezers

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    If you're new, I recommend swapping until a change in management happens at Unity.
     
    atomicjoe, clabbe and Jacques_S921 like this.
  17. stain2319

    stain2319

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    The loss of trust caused by changing terms retroactively is the biggest deal here in my opinion.

    I am a hobbyist developer who has never released a game and probably never will but at this point I want to stop using Unity just on principle.

    Obviously it's an extreme example but how do I know they won't suddenly decide I retroactively owe them a penny for every time I click in the editor, and they're going to count all my previous clicks toward the total?

    It's just so shady.
     
    angiemon, Argument, clabbe and 3 others like this.
  18. skyfam2

    skyfam2

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    Hi.John.:p
     
  19. altepTest

    altepTest

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    for all teachers out there, please for the love of god push open source on your students. they can still sell games, use ads as revenue or get paid by fans on websites like patreon.

    there is no need for proprietary engines anymore for 95% of devs out there. and each new coder we get into the open source means better tools for everyone
     
  20. SoftwareGeezers

    SoftwareGeezers

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    The details should have been set in stone before the announcement. The fact Unity keep changing their position shows they didn't think this through, meaning there's nothing to wait for. It's entirely on Unity to step up and make this right, and for everyone to voice honest feedback to put the pressure on, including scaring investors into tanking the share price as that's the only way to get rid of Riccitiello and friends.
     
  21. pl248622

    pl248622

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  22. SmilingCatEntertainment

    SmilingCatEntertainment

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    Exactly. If they'd ditch all the deadweight acquisitions and C-levels take a 95% pay reduction, and get back to actually improving the runtime, the runtime wouldn't be so expensive to maintain and they'd get though this fine without milking a dime more from us.
     
    clabbe likes this.
  23. Gorki1337

    Gorki1337

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    I've read it, and it's not clear to me how people still think that after all our protests, we're just complaining about having to pay more money. NO, it's not about money, it's about the HOW. How do we have visibility into all these installations and how can we be sure that someone won't abuse it? There's so much more to it, and I don't want to repeat myself, but people still have misconceptions.
     
    Alahmnat likes this.
  24. ippdev

    ippdev

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    Wait.. If I use Unity to compile for a freelance client do I owe Unity money because I built it even though it was never mine and I was only being paid sweat equity? This seems like yet another totally grey area.
     
    SunnySunshine, aer0ace and Japes00 like this.
  25. MoonbladeStudios

    MoonbladeStudios

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    You re probably right.
    This would have been fun to watch if I haven't invested so much time and money in unity.
     
  26. DwinTeimlon

    DwinTeimlon

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    I have worked for more than a decade with Unity, published several mobile games and started to work on a big PC game (solo) 5 1/2 years ago.

    I am using a dozen of really advanced plugins from the asset store, a huge library which I have built up over time, unaccountable self-written smaller tools etc.

    I am completely in the shambles over this new pricing policy. I am devasted, I was sure they would take it back. Staring at this thread for almost 3 days now, hoping this insane policy would get reverted. Still completely paralyzed...

    Opening Unity causes a headache, opening another engine gives me shivers because I understand that mountain of new stuff I have to learn. I am not in my twenties anymore, I am over fifty years old.

    Thanks so much, Unity for destroying my hope of finishing my game with your wonderful engine, which you just ruined because of pure greed.
     
    futalihua, NavidK0, angiemon and 22 others like this.
  27. Sandler

    Sandler

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    unity changed their TOS and tries to hide a defensive clause that should prevent exactly what they are doing now.

    its what people call a cluster*uck. no info they give should be considered valid as long as it didnt go through the courts
     
    MM-Mat likes this.
  28. pl248622

    pl248622

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    Stopped reading that redditors post on the first line "I'm an ex-unity employee."
     
    clabbe, Jacques_S921 and Gorki1337 like this.
  29. gjerek

    gjerek

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    Yeah it's a bit sad, lack of responses from Unity, but I think no one really knows what is happening there. Don't get me wrong I don't work there nor I am on their side :)
     
    BarriaKarl, pl248622 and Gorki1337 like this.
  30. altepTest

    altepTest

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    MoonbladeStudios likes this.
  31. orb

    orb

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    Good question. What we DO know is that they'll want you to get the most expensive monthly subscription to do such "enterprise work" in the first place though.
     
  32. Elhimp

    Elhimp

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    Less enterprise unity users means less demand for professionals.
    Less professionals means less assets, tutorials and stuff.
    Less stuff means any other engine is better for hobby because they're all free.
    While also less demand for professionals means less reasons to learn unity.
    And without learners there no teachers.
    And so on.

    Why do you think we are sitting here, and not on, let's say, unigine forums?
    If you cut off head, snake may wriggle for a bit, but eventually it dies.
     
    angiemon, Argument and justalexi like this.
  33. Sandler

    Sandler

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    We feel you. And not pure greed. Greed with an waste amount of stupidity.
     
  34. pl248622

    pl248622

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    POV: Unity share price
    the-legend-of-zelda-tears-of-the-kingdom-the-legend-of-zelda.gif
     
    JBR-games, angiemon, RFLG and 2 others like this.
  35. jh2

    jh2

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    JBR-games likes this.
  36. RelativeTime

    RelativeTime

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    Also this one:
     
    DwinTeimlon likes this.
  37. Rilcon

    Rilcon

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    Attached Files:

  38. impheris

    impheris

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    Para los que se tienen que quedar en unity
     
    iChuy likes this.
  39. Sandler

    Sandler

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    Astha666 likes this.
  40. Qacona

    Qacona

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    I'm not even a game dev, I'm an ML researcher who has been using the ml-agents framework for experimentation. But I am still thinking about which engine I am going to migrate to (and by extension which engine I have to write an entire ML interface for) because I can't trust that my (now ex) technology partner (despite having the best ML interface) isn't going to try to screw me over in 6 months time.

    (Plus also I'm a union member and I'm not going to cross a virtual picket line).
     
    Lurking-Ninja and Alahmnat like this.
  41. hard_code

    hard_code

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    Wall St. Analyst are coming out with upgrades and positive notes on the price change.

    I think it will be a stretch for them to reverse course. Maybe see some tweaks.

    $U upgraded to Buy from Neutral @ BofA; PT raised to $56
     
  42. JesterGameCraft

    JesterGameCraft

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  43. pl248622

    pl248622

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    Don't think we'll reverse our decisions to user other engines, either. Tbh, even if they did I doubt I'd use them again as all trust and reliability is shredded. They could pull some more BS down the line half way through a games development.

    I gave up on Unity, after the announcement, 'm only here for the S***show and to witness the historic downfall.
     
    anon8008135, clabbe, Alahmnat and 2 others like this.
  44. MoonbladeStudios

    MoonbladeStudios

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    Then they will burn. I am not that far in the project and even if it will cost me time and money I can still change relatively easy. And fortunately I know C++. I'm a little rusty, but I don't really worry about that.

    But I think they will back down. Of course they don't want to, but look at Wizards of the Coast.
     
    bugfinders likes this.
  45. Qacona

    Qacona

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    Wait until the sentiment analysis kicks in :)
     
  46. SoftwareGeezers

    SoftwareGeezers

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    No-one knows. Not even Unity who hadn't thought that far ahead, and clearly hadn't consulted anyone at all.
     
  47. gjerek

    gjerek

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  48. digiross

    digiross

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    Yes you would owe if you made it for a client.
     
  49. Lurking-Ninja

    Lurking-Ninja

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    There are no negotiations. Never were. They tell you in what conditions you can use their software, if you don't like it, you can take a hike.
    This is true to all of software companies who keep their software proprietary. Including Epic. Don't get me wrong, their current setup is acceptable, but they can and will change it on a whim as soon as their business interest calls for it.
     
  50. Zeeppo-Games

    Zeeppo-Games

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    My post about just not paying this fee BS has been deleted. Well, it looks like it is the sulotion after all. They can't do anything in this case and they know it.
     
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