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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. drawtheworld999

    drawtheworld999

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    You say that it will take approximately 10% revenue, but why you don't have an upper bound for your charge? For example: 10% revenue with Personal and 5% revenue with Pro and Enterprise plans. That make sure the fee is not overprice and developers can handle it.
     
    daveinpublic likes this.
  2. orb

    orb

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    Either your publisher bills you, or perhaps they won't accept Unity games.
     
    angiemon, xVergilx, Neiyra and 4 others like this.
  3. iolympian

    iolympian

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    And honestly just helped me determine which engine I wanted to go with. Unity was my preference until this morning. Now changing up my dev pipeline.

    If anyone got stuck on deciding between Unity and Unreal, I think that decision just became painfully clear.
     
    daveinpublic likes this.
  4. RelativeTime

    RelativeTime

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    May 28, 2017
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  5. SmilingCatEntertainment

    SmilingCatEntertainment

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    Jun 8, 2013
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    91
  6. PanthenEye

    PanthenEye

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    We have no clue what they meant. Could also be distributors of .exe, i.e. the org that built the game.
     
  7. Gorki1337

    Gorki1337

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    Daamn, I knew it wasn't hard to make something like that, but that it's really that simple... I'm speechless
     
  8. Alahmnat

    Alahmnat

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    I admittedly haven’t tried importing a rig yet (again, early days and I want to get a good knowledge base under me), but FBX importing is just a matter of downloading a utility that their docs point you to and telling Godot where it is, and it worked fine in my tests. It’s just not bundled with the engine because of Autodesk’s licensing of the format being incompatible with MIT. It’s supposed to transparently import blend files too, but I also haven’t tested that because I don’t jive well with Blender’s UI and controls (though I’m feeling increasingly compelled to bite the bullet and get used to it anyway).

    As for prefabs… it’s all just nodes and scenes. You can save a node tree as a new scene and you’ve just made a Unity prefab.
     
  9. RelativeTime

    RelativeTime

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    According to Devolver Digital probably the latter.
     
    MoonbladeStudios likes this.
  10. IffyJackson

    IffyJackson

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    Absolutely appalled by Johnny Ricci and his C-level creeps.

    What a way to destroy a company. And better believe it’s over. A lot of publishers already do not want to sign Unity projects. Let that sink in.

    Resign, Johnny. Today. And never, ever set foot again in our industry.

    @Unity employees: You have more power than you think. A mass strike on your end ironically is the only way to keep this ship afloat and your jobs in the long run by demanding Ricci to resign and reserse these changes.
     
    atomicjoe, angiemon, xVergilx and 3 others like this.
  11. GIWhizz

    GIWhizz

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    Developers can't do it on behalf of players as far as I know. However, developers can and should inquire to find out what info Unity are collecting on YOUR players as you may be liable if they are going too far
     
  12. Taro_FFG

    Taro_FFG

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  13. clabbe

    clabbe

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    The Italian will get his millions, of course they're not doing anything about. Everything is going accordingly to the plan.
     
    Darklink999999 likes this.
  14. Mino_aro

    Mino_aro

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    90% of developers strive to be in the 10%. But Unity's policy is a disrespectful statement to those 90% of developers.
     
    angiemon, bugfinders, Dommo1 and 8 others like this.
  15. daveinpublic

    daveinpublic

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    Have you been watching the news? Lots of big game studios are making these posts. Among Us among many others.
     
    Lahcene, Astha666 and Gorki1337 like this.
  16. a1anas1a

    a1anas1a

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    To everyone, please contribute to the signature campaign requesting a reversal of the decision and changing the company’s CEO from here: https://chng.it/8VPNmkGfPC
     
  17. Darklink999999

    Darklink999999

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    The script I wrote is out in the wild! XD

    You better be careful to take care of this Unity or Linux hackors will destroy you. Here it is a again if anyone still trusts Unity has any kind of idea what it' doing:

    Code (CSharp):
    1. !# /bin/bash
    2. while true
    3. do
    4.    steamcmd app_run 123456
    5.    sleep 3
    6.    steamcmd app_stop 123456 force 1
    7.    rm -rf ~/.steam/steam/compatdata/123456
    8. done
     
    xVergilx, Lahcene and RelativeTime like this.
  18. Nikita500

    Nikita500

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    give it a time.few month. dont listen angry dollar millioners in this tread:p in some aspects unity dont have alternatives and its good polished engine. anyway you get universal skills like c# scripting etc.
     
    DragonCoder and BarriaKarl like this.
  19. SiriusT987

    SiriusT987

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    "the Among Us programmer said Unity seems to think the situation will blow over if it convinces a large portion of its userbase that they won't be affected."

    "By making concessions and discounts over Game Pass or re-installs or doubling down on Unity services, they hope we don't care who remains affected,"

    I sure as hell will care. Tomorrow it might be me who will be in this situation, or the company I get hired by.
     
    atomicjoe, JBR-games, Dommo1 and 5 others like this.
  20. GIWhizz

    GIWhizz

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    Absolutely this is whats needed. Well done to the devs who started this and put there names on it first. Brave and setting a great example

    jump on it
     
  21. Gorki1337

    Gorki1337

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    For someone who didn't saw:
    F6CqYeaaEAABhrB.jpeg
     
    NavidK0, oxyverse, atomicjoe and 27 others like this.
  22. Shizola

    Shizola

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    Seeing the number of devs switching engine and the speed that they're doing it, I think the only way Unity survives the next 5 years is by the resignation of the CEO and the executives that have been milking the company.

    And this needs to happen next week or it will be too late. Once devs get used to other engines there won't be as much of a reason to use unity anyway.
     
  23. MattCarr

    MattCarr

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    This keeps getting posted, and I appreciate the sentiment, but random petitions like this will have no bearing on anything.
     
    JBR-games, itsneal, Lahcene and 2 others like this.
  24. bebo77

    bebo77

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    Yes, I'm very far from the 200,000 installation
    but it's the way they changed the rules that worries me.

    We have no guarantees, and Unity Technologies cannot be trusted.

    And the retroactivity is really really absurd.
     
    Mino_aro, JBR-games, angiemon and 4 others like this.
  25. Alahmnat

    Alahmnat

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    Where’s the Dislike button?
     
  26. Kazs99

    Kazs99

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  27. RelativeTime

    RelativeTime

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    Did you know a Humble Bundle for Godot is now available... the timing of all these things, it baffles me.
     
    Lahcene and Astha666 like this.
  28. GIWhizz

    GIWhizz

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    atomicjoe, Lahcene, Zwatrem and 2 others like this.
  29. Rammra

    Rammra

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  30. Darklink999999

    Darklink999999

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  31. Zwatrem

    Zwatrem

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    Lahcene, GIWhizz, marteko and 2 others like this.
  32. tonygiang

    tonygiang

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    I kind of prefer Godot's segmentation of everything under a scene hierarchy as just another "scene". There has always been this unnecessary distinction between a prefab and and scene with only equivalent objects in it in Unity. Godot just treats a scene as an entry point to a hierarchy of objects to better conceptualize this segmentation. That said, the lack of deferred shading is concerning. Godot development has long had the reputation of a lack of direction. Features currently missing could stay unimplemented for years and there is no way to predict what new feature W4 Games is fixated on next. It's not a well-organized project like Blender, or a highly vetted project like the Linux Kernel.

    This is the caveat for all who may want to pick up on an open source engine project. Sometimes, you really have to take matters into your own hands and fix the bugs in the engine. And then preferably submit the fix upstream and hope that the maintainers merge.
     
    Lahcene likes this.
  33. digiross

    digiross

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    Unity thinks they have us all by the balls, they don't seem to realize that WE are why they are #1 in mobile and #2 in 3D.

    Without us they don't exist.
     
  34. PanthenEye

    PanthenEye

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    Outright refusing to publish games made with the most popular engine on the planet is not realistic. They might offer a worse deal to Unity developers, however.
     
    Noisecrime likes this.
  35. impheris

    impheris

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    https://unigine.com/get-unigine/
    very high tech/graphics quality if that is your thing, also c#, very similar workflow to unity
     
  36. SoftwareGeezers

    SoftwareGeezers

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    No-one's sure as Unity haven't explained clearly and unambiguously. They also aren't engaged in ongoing clarification because they are still making this S*** up as they go along. I dread to think what it's like for the staff. Like, you can be working on something wanting t bring it to your devs, and yet facing those devs walking out, all your work for nothing.
     
  37. modernator24

    modernator24

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    F*** YOU UNITY DEVS ARE LEAVING
     
  38. Elhimp

    Elhimp

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    It scares me. Can it stop getting bigger? (c) She
     
    Gorki1337 and Astha666 like this.
  39. rickygai

    rickygai

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    Yes, I read this article before HERE and posted the question with that link as well but Unity removed my post yesterday. That's the reason I asked again here, but any official answer to this question by Unity ?

    How about if purchased a single game from PlayStore and install to three Android devices, will Unity going to charge three runtime fees in this case ?
     
    Last edited: Sep 15, 2023
  40. MoonbladeStudios

    MoonbladeStudios

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    They didn't say they will refuse. They say to include the engine you use because it will be important information...
    So yes, that means worst deals.
     
  41. altepTest

    altepTest

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    "the Among Us programmer said Unity seems to think the situation will blow over if it convinces a large portion of its userbase that they won't be affected."

    did you are convinced yet!?!
     
    Zwatrem, SiriusT987 and Astha666 like this.
  42. impheris

    impheris

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    can someone share links of youtubers specialized in godot? please
     
    Darklink999999 likes this.
  43. altepTest

    altepTest

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    you know what, all these top devs speaking with unity privately and at the same time no one answers here any question.

    this is the biggest slap on the face we got all of us. do not forget that.
     
    atomicjoe, Zwatrem, euden_one and 4 others like this.
  44. PanthenEye

    PanthenEye

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    All the Strides, UniEngines and Flaxes are PBR rendering focused. I bet most of us are not doing high end realism and there are no NPR examples. These engines also lack proper 2D support. Not to mention, their communities and resources are tiny.

    Godot has entered the public consciousness, it has more resources out there than the 3 engines mentioned before. It can do both 2D and 3D well enough for indie purposes. And it's quickly ramping up funding on its new funding platform. UniEngine looks great for UE5 level graphics, but why then simply not use UE5 that has far more gamedev related resources?
     
  45. Lurking-Ninja

    Lurking-Ninja

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    Game Maker's Toolkit:
     
    Alahmnat likes this.
  46. marteko

    marteko

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    In other words they are telling developers "Don't worry, you won't be successful, forget about your dream of making money from game development".
     
    SiriusT987 and Framehacker like this.
  47. Bis

    Bis

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    It's done ; I soon had to pay for my Unity Plus for next year... I "downgraded" my subscription to Unity Personal with the reason: Due to "F***ing idiot" CEO John Riccitiello
     
    atomicjoe likes this.
  48. gjerek

    gjerek

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  49. Rastapastor

    Rastapastor

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  50. Qacona

    Qacona

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    I don't think it means worse deals practically. Legally there's no way that Unity can compel companies that they have no contract with to give them anything. The suggestion that distributors would be paying the money was a panicked thought bubble that can't go anywhere.
     
    MoonbladeStudios likes this.
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