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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. bebo77

    bebo77

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    It could be interesting... In fact I also used it for unity scripts and the result was encouraging.
     
  2. SmilingCatEntertainment

    SmilingCatEntertainment

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    No, been discussed before. He sells stock on a scheduled regular basis for money to spend at Starbucks. People with stock compensation plans do it all of the time, and the scheduled part keeps the insiders out of trouble.
     
  3. Alewx11

    Alewx11

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  4. Qacona

    Qacona

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    In fact, the more I think about it, the more there is likely to be some value in a GPT interface with embeddings for the Unreal API, it would effectively be a GPT variant specialised in writing UE5 code.
     
  5. Nubnubbud

    Nubnubbud

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    oho my post was deleted.
    It seems I'm ruffling someone's feathers when I say you can simply not pay unity's install fee.

    I'm very good at ruffling feathers. I should work in a pillow factory.
     
  6. digiross

    digiross

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    I'm watched a couple videos on importing assets from unity, It's fairly easy and straightforward.
     
  7. orb

    orb

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    I just use Copilot. Suggestions right where the cursor is.
     
    Qacona likes this.
  8. adamgolden

    adamgolden

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    Yes - there are actually some minimal servers already available, even free for commercial purposes. However, for standalone web games (which don't need external web server or browser), this was mentioned earlier as an option: https://www.electronjs.org/ ..have not tested it personally with Unity WebGL but as it's Chromium underneath, there's a good chance it would work. Also, not sure how long it will escape the rewriting of terms unscathed :rolleyes:
     
    bugfinders likes this.
  9. SoftwareGeezers

    SoftwareGeezers

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    Update on the Death Threats story which may have been covered already (this thread is a monster but we aren't allowed to talk about things elsewhere).

    The Police did not contact Unity about a credible threat. Unity contacted the Police about an employee's social-media ranting. That employee lived in a different State. There wasn't any real reason to close offices due to imminent risks.
    Unity misrepresented events for favourable PR.
     
  10. Vsion-Studio

    Vsion-Studio

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    bruh
     
    DeinolDani likes this.
  11. pl248622

    pl248622

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    First time? I've had posts deleted also by Unity moderators, usually accompanied by some petty, seething comment. Unity should spend more time explaining this dogshit pricing and less time deleting post that hurt their precious little fee fees.
     
  12. liquify

    liquify

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    Which 3D game engine is the best Unity alternative for mobile and Nintendo Switch 3D game development with stylish graphics? I think:

    - Unreal Engine is too bloated/ heavy for mobile games and Nintendo Switch. It also forces us to use Blueprint nodes which will tie us up to Unreal paradigm and Unreal Editor crashes too many times on my RTX 3060 laptop

    - Godot has the largest community in free open-source game engine realm, but its Nintendo Switch porting cost is $3,000 and there is no tool to port a Godot game to Switch yourself

    - Defold is way less popular than Godot and its 3D graphics aren't as good, but its Nintendo Switch porting tool fee is just $250 or less. I could be wrong though

    - Stride Engine doesn't have any option for Nintendo Switch porting
     
  13. MattCarr

    MattCarr

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  14. thedreamer

    thedreamer

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    If you think that you have to pay $0.2 for each additional download, you will feel anxious every day. Because there is no guarantee that the person who downloads it will spend more than $0.2.
     
    senkal_ and GrimReio like this.
  15. VIC20

    VIC20

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    I doubt it's a coincidence that Humble is currently offering a new software bundle for Godot. Looks like Unreal and all the other engines really know how to take advantage of the opportunity that Unity offers them with this PR disaster.

    I can't believe I'm actually considering porting the project I've been working on for almost 15 years.

    Maybe I should take this opportunity to try to implement and maintain it on several engines at the same time to escape such changes in licensing conditions at any time. Probably after a while the effort is not so great. Especially since you could export things generated in the engines to the other engines by writing scripts for it. This is actually a strategy that everyone working on long term projects should follow.
     
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  16. SiriusT987

    SiriusT987

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    Correct me if I'm wrong, but I was under the impression that most teams who actually release a game had at least a Plus license and now they will pay for Pro, regardless if they had to or not. I planned to get Plus subscription just to get rid of that stupid splash screen.

    In that case, you are better of with Unreal and not pay anything until you hit that $1 mil revenue.
    If you reach that $1 million+ in one year, you'd have to earn more than $40,800 extra (5% of $40,800 is $2,040, the yearly subscription) until Unreal gets more expensive than Unity.
    In case of a team of 5, that would $204,000 and if they can only reach the $1 mil in 2 years, that's double, $408,000.

    Add on top of this the new install fees and I can't see how Unity is cheaper for small teams who don't make super successful games, unless I'm missing something here...
     
    Sluggy likes this.
  17. Fragment1

    Fragment1

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    Can you send links?
    Are these art assets or actual code assets?
     
  18. TomazMB

    TomazMB

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    I don't want to flame this topic as already is the case. I'm a hobby developer nearing my sixtieth (still very much learning Unity). But this announcement from Unity came as a negative surprise. Even though Unity is just a hobby for me, I intended to make some games in the future to post them on Steam. I have over 2000 assets (I spend over 6000 € in the last 2 years to buy them), mostly payed ones even some very expensive ones. As of now seeing that the Unity is changeing the rules even retroactively which in my opinion neither of company who want to have a good relationship with the customers should do, I will stop buying assets from them (I buy approximately at about 150-200 € per month), and at the moment I don't know if I will start buying them in the near (far) future. My wallet will thank me, but Unity is makeing in my opinion big mistake with this move. It's hard to get a customer, but you can loose one very fast.
     
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  19. bebo77

    bebo77

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    The problem is not the rev share prices but that the company changes plans retroactively from one day to the next.

    This gives me little confidence in the future, and makes me think of a decline with possible failure of a game engine due to incorrect company policies.

    How reliable is Unity Technologies?
     
    SiriusT987 likes this.
  20. Alewx11

    Alewx11

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    For real? that just makes them Unity2. :( Was hoping Flax would be a bit more solid that way was just starting to look into it.
     
  21. Sluggy

    Sluggy

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    Yep, and if it turns out later that they WERE collecting data you are now on the hook because you didn't Express that to the end user and allow them to opt out.
     
    GIWhizz likes this.
  22. SiriusT987

    SiriusT987

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    This. Yeah, it still would've hurt, especially for F2P games, but the fact that you have to pay for games that are already out is just stupid.
    The fact that they gave a 3 month notice is just the cherry on top...
     
    Mxill likes this.
  23. Bwacky

    Bwacky

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    I find it quite funny how in the world of Unreal, people crave to display the Unreal Engine logo in their projects - be it out of pride, love for the tool they're using, or simply because it has a reputation for being a good engine.
    Meanwhile, in the world of Unity, we're all paying to hide it out of shame. Now more so than ever before.
     
  24. ThynkTekStudio

    ThynkTekStudio

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    3 days here and the lack of communication from the unity team baffles me

    guys please at least try to clean up the mess you created and offer us answers to our valid concerns
     
    GrimReio and XSUnity like this.
  25. SmilingCatEntertainment

    SmilingCatEntertainment

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    Sounds like they may be having trouble finding employees willing to take their side. Seems many of the employees are with us on this.
     
    itsneal, ThynkTekStudio and Alewx11 like this.
  26. orb

    orb

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    Not sure what your crashes may be caused by, but people are using it just fine. But yes, it's an engine primarily for asset-heavy 3D games. It's not strong at 2D (not sure about GUIs - -might also be a bit iffy) out of the box, and it's not as mobile-friendly as Unity. For Switch 2, I'm sure it'll be alright ;)

    Godot's strength is 2D gaming for now, and I'm not sure it has as good GUI options as Unity. People report that the 3D stuff is still a work in progress. Switch 2 is likely to be out before you see a port, I guess.

    It seems to be pretty much for Windows development.
     
    liquify likes this.
  27. angiemon

    angiemon

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    And what kind of math is that? Does it correlate with our universe’s laws of nature? Just asking.

    True, I’m just a big dumb idiot dummy non-coding artist who’s not super math-obsessed, but maybe you can enlighten me?

    Since the threshold must be 200k in revenues and 200k installs for Personal that means…

    (exaggerating for exemplifying purposes)

    If I sell 10 copies of a game that has a price of 1 million $, I earn 10 million bucks and don’t owe you guys a penny…
    Yet when I have 4 million downloads of my f2p game that somehow managed to barely make 200k in in app purchases, I owe you guys ~800k!?

    please clarify, so that a dummy like me can finally understand, thanks.

    (yes, this was a reference to all of Unity’s official “soothing” (read: gaslighting) twitter responses, insulting only about every game dev’s intelligence and disregarding their very real concerns.)
     
  28. digiross

    digiross

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  29. MattCarr

    MattCarr

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    This is the first time that's occurred to me, lol. That's genuinely true and very funny.

    It wasn't always a fair perception Unity had for the most part, but it definitely has always had that generally negative public impression from the layman. Whereas Unreal is thought of as the engine of AAA games and every indie dev seems to love having that logo right up front.

    If they didn't before, no one will ever have that sort've pride in having used Unity now.
     
    laja likes this.
  30. Kandy_Man

    Kandy_Man

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    I'm not defending Unity here, it's a terrible policy, however in your example situation, you only start paying per download after both thresholds are met. If you have 4 million downloads, then reach 200k revenue, you'd pay 0.20 on your 4,000,001st download. If I've gotten that wrong please correct me, though I imagine we're all as confused as each other until they come out and fix (reverse) this policy
     
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  31. HighKeys

    HighKeys

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    are you sure about that you pay just for your 4,000,001st download and not for each download above the threshold?
     
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  32. AntonAndev

    AntonAndev

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    "Coming in November 2023, we will update some of the Unity subscription plans to add extra value." - What does it mean?
     
  33. SiriusT987

    SiriusT987

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    It seems to be the case, but who knows at this point.
    Step 2: Calculate the Fee
    If your game meets BOTH thresholds, the tiered rates apply and will be charged once per new install.
     
  34. orb

    orb

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    That they're tripling down on the awful per-install fees.
     
  35. AcidArrow

    AcidArrow

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    It's not super clear, but I think he is right.

    But since Unity is in full control on how to "count" the installs and when, details like that don't matter.
     
  36. ThynkTekStudio

    ThynkTekStudio

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    im speaking for myself here

    im more than ready to pay 25% of my revenue and not only the Measley 5% revenue share if unity asks for it straightforwardly, but no seems they don't like the easy way of doing business, like dude who has the time to sit down and calculate how much should i pay you guys based on a vague system that even you guys do not seem to have the full picture of.


    you can still salvage the situation by changing the terms from a per install basis to a per purchase basis and to account for game pases and all other similar stuff that i don't remember right now, you should make it obligatory for the developer or the distributor/publisher of the game to disclose their revenue from the deal and pay you a cut.


    this may have some holes in it so please don't execute me :D, and tell me where im wrong.
     
  37. AcidArrow

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    They will tack on some service that nobody wants, probably.
     
    Alahmnat likes this.
  38. Deleted User

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    How this will work with free mobile games that generate revenues with micro-transaction?
    10 millions installation, 1 million$ in micro transaction, both thresholds are met, 2M in fees for only 1M of revenues.......
     
    Thaina and senkal_ like this.
  39. Mxill

    Mxill

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    would be kind of cool if we all change our forum avatar to our going forward engine
     
  40. GrimReio

    GrimReio

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    Day 1. Resistance. Maybe they will backpedal this nonsense
    Day 2. Resignation. No, they won't take it back
    Day 3. Acceptance. Yes, they don't give a fk
    Day 4. Embracing. Study Godot 4 all night being hyped up
     
  41. pdinklag

    pdinklag

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    I Wireshark'd my game and I can't confirm any data being send. Which makes it much more questionable as to how they plan to gather install data, let alone accurate install data.
    EDIT: Data is being sent to some server in Kansas City after all, but I did not look into this any furhter.

    Any scenario in which they store personal information about players (e.g., MAC addresses) or transmit it to the US is illegal in the EU, which in turn would mean that shipping a Unity game would be illegal in the EU, and since the change is apparently aiming to be retrospective, any Unity game would suddenly become illegal in the EU. Way to put yourself in an absolute mess of a situation, and I'm not even talking about whatever they may plan on doing on a player's machine in order to tell whether or not an install is legit (whatever that even means anyway).

    They are blowing up loads of dust with their poor communication and choices, they may be violating their own terms, their stock went down over 7%, some of their employees are quitting over this, the community is p*** off to say the very least - whoever is able to is probably thinking about switching to the competition (sadly, I can't), who has already started to use this nonsense to their advantage. All that and it's not even clear how they would be able to enforce this nonsense of a policy.

    This is self-destructive behaviour and I cannot seem to see any motive other than maybe dumping their stock for some sort of acquisition.
     
    Last edited: Sep 15, 2023
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  42. valentinwinkelmann

    valentinwinkelmann

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    Would be nice to get any response from unity before the weekend!
     
    gnore likes this.
  43. fzd

    fzd

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    they were counted, but they changed that when they realized it would mean every page visit/refresh would bill for an install. so there's really lack of basic competance / extremely shoddy work from whomever is creating this policies. Secondly, they will just keep changing things at a whim when they feel like it until they have no customers left. The lunatics are running the asylum at this point.
     
    correojon and ThynkTekStudio like this.
  44. Sluggy

    Sluggy

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    I'm sure annoucements like this are probably planned around those scheduled dates though ;)
     
    Thaina likes this.
  45. jjejj87

    jjejj87

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    You are absolutely right. I chose Unity because when I made that decision, Unreal's royalties were not as nice as it is now, current terms were set in 2020, I started in 2013 ish times.
    Regardless, I stuck with Unity because of my already invested time and skills. Also there were always projects in the pipeline.

    Now, the story is different. I am forced to change engines, and Unreal is the obvious choice. For me at least.
    I've already started going through tutorial materials and it seems very good so far.
    I have to keep the Unity Pro license to maintain my past titles, but I don't think it will continue for more than a year, at which point I will completely be out of the damned Unity eco system.

    One good thing is, I am working on possibly two sequels, so the sequels will be made in Unreal Engine.
     
    raydentek likes this.
  46. mgear

    mgear

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    yeah, its these, pretty useless for most people..

    sentis is just upgraded Barracuda and is that 200 windows build minutes one time bonus or per month?
    (probably one time, which means you can make about 3-4 builds max, after that you are paying expensive fee on shared servers, so if its crowded your build takes longer and costs more)
    upload_2023-9-15_14-14-3.png
     
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  47. fzd

    fzd

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    ...i mean imagine the care im sure most devs here put into their work in terms of quality. now imagine the people writing these policies and flip flopping like this, the lack of thinking / checking what they are announcing and consquently how idiotic and incompetent they are... how much passion they have for their product i.e. zero (not the Unity devs / reps / teams, the MBA's pushing these changes through)
     
  48. Artoodiitoo

    Artoodiitoo

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    I don't think we matter to them, we're just peasants.
    It's the big game companies that need to tell Unity to go f uck itself, so shareholders can see the consequences of it's awful actions.
    I don't think Nintendo and Valve and such will swallow this
     
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  49. SiriusT987

    SiriusT987

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    I tell you how. You get royally F-d that's how.

    You keep getting installs and still make more than 1 mil yearly. Let's say you get 100,000 installs per month. 100,000 x 0.15 = 15,000. I you SELL the game at 1 dollar that still will be 15% of your revenue going to Unity and I guess we all know at this point that you don't get 1 dollar per download.
     
  50. GEESCAN

    GEESCAN

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    The fee plan is riddled with flaws and numerous problems, so it was released first to allow everyone to participate and fix these flaws. Essentially, they didn't properly consider this plan, which is an irresponsible attitude and has also shattered the trust of Unity developers.
     
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