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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. atomicjoe

    atomicjoe

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    You're laughing but I've been in a longer relationship with Unity than with any partner in my life, so that really hits home with me! :D
    I'm still dumping it though.
    One day we'll write songs in the style of Taylor Swift about Unity and how much better we'll be then. :D
     
  2. mikejm_

    mikejm_

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    Same. The only way I would ever consider continuing to use Unity is with a flat license fee per project I can pay up front or annually at a fixed rate and it grants me permanent Unity rights to use Unity to continue developing that project and updating forever.

    We know they are not going to do that now. This is a dead issue.
     
    JBR-games and Dennis_eA like this.
  3. Aazadan2

    Aazadan2

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    Probably doesn't help now, but on previous enterprise packages (and I think Pro) you could modify Unitys source code. There were some hilarious comments in certain spots if you ever browse through it. One of my favorites was in I think their Awake method where a specific function gets called twice, with the first one not working and it commented as "called twice, because Unity".

    There were some pretty useful things you could adjust at times too like floating point precision. Only rounding to 5 decimal points caused issues in previous projects of mine before.
     
  4. Meltdown

    Meltdown

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    They would need to increase price plans quite dramatically to become profitable.
    Personally, I'd rather keep the lower monthly subscription fee and start paying a rev share once I start making decent money.

    Remember, if Unity doesn't become profitable, they can cease to operate and shut down, which is the last thing many of us who have years and hundreds of thousands invested into Unity projects want to happen.

    I'm not in a position like many where I can just jump ship, I'm about to release my second game which has 3000+ hours invested into it. So it needs to be a win-win for developers and Unity.
     
  5. neginfinity

    neginfinity

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    impheris likes this.
  6. AlexMcFarlaneBG

    AlexMcFarlaneBG

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    and maybe don't try and apply your changes retro actively to already released products
     
    Captaingerbear likes this.
  7. Sandler

    Sandler

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    unity will just estimate the installs with a combination of multiple methods. steam sells / app downloads and whatever they can spy on.

    they basically are killing their software this very moment. its not that it will be connected with buggy software (not their fault) but with spyware. they shot themselves in both their knees and are now aiming for the head. its hilarious how incompetent they are. if it wouldnt be that sad. that happens when you have sociopaths in play that dont give a f
     
    JBR-games and Ony like this.
  8. hurleybird

    hurleybird

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    Because that isn't productive if you want Unity to still exist as a viable company and engine in two years and not a ghost town. It's the broken trust that's the issue, and that will take extreme measures to address. Outrage is more productive than bargaining.
     
    JBR-games likes this.
  9. Rammra

    Rammra

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  10. skidvis

    skidvis

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    some people just want to watch the world burn
     
  11. pekdata

    pekdata

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    Five stages of grief.
    • denial.
    • anger.
    • bargaining.
    • depression.
    • acceptance.
     
  12. Hun73rdk1

    Hun73rdk1

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    I am not gonna buy another unity game i don't trust you to not milk our data with all that spyware in the runtime
     
    haleler51, JBR-games, Kas_ and 3 others like this.
  13. ciorbyn

    ciorbyn

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    I think too.
     
    Joe-Censored likes this.
  14. Rammra

    Rammra

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    People already started accepting that it's time to move on...
    to another engine
     
  15. VIC20

    VIC20

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  16. joshuaflash

    joshuaflash

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    This has been mentioned several times. It's a good starting place to walk this back. We NEED the rev cap at the very least, and I genuinely cannot understand why Unity hasn't at least given us that. Without a cap this fee structure is untenable.
     
    JellyBay, TheSmokingGnu and Meltdown like this.
  17. SmilingCatEntertainment

    SmilingCatEntertainment

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    Because you don't counter a terrible/lowball offer. It gives the other party too much power. Negotiation 101.
     
    pantang, itsneal, atomicjoe and 3 others like this.
  18. Rammra

    Rammra

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    You're still on the denial phase. "Nothing serious happened. Everything will be fine with this ea ceo"
     
    itsneal and anon8008135 like this.
  19. Haxel0rd

    Haxel0rd

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    ^ This,

    I also believe this is highly illegal and i expect that a lot of the affected companies may file a lawsuit against unity.
     
    xVergilx, Alahmnat, atomicjoe and 3 others like this.
  20. AcidArrow

    AcidArrow

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    Alahmnat, atomicjoe and Zwatrem like this.
  21. Haxel0rd

    Haxel0rd

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  22. Meltdown

    Meltdown

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    The other problem is Unity is potentially setting themselves up for an anti-competitive lawsuit by discounting install fees if you use their LevelPlay mediation.

    I'm not a lawyer but this is my understanding of 'anti-competitive'.
     
    Rammra likes this.
  23. Mariusz_H

    Mariusz_H

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    We are poor, give us some money.

    $200 MILLION spent in 2 years just on bonuses for 5 executives.



    You can create Unreal 5 from scratch with that kind of money.
     
    Procyonx_, NavidK0, Daedolon and 32 others like this.
  24. Meltdown

    Meltdown

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    They would never go for that considering the majority of revenue eligible studios using their tech are mid-large F2P mobile game publishers.
     
  25. Meltdown

    Meltdown

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    Or you know, fix some bugs...
     
    xVergilx, Kas_, Alahmnat and 2 others like this.
  26. jjejj87

    jjejj87

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    You know why they are radio silent?

    Because this was meant to be the start of the Great Milking.
    No one in their right F***ing mind can come up with something like this. Unless they smell blood money.

    See, they were going to milk us further and was going to present the projected income at their annual shareholder's meetings. Imagine the glee on their faces. 400% increased subscription + runtime fee for installation + the legal background and the system to change TOS at any time. All the infinity stones in their hand.

    Now, they are just waiting for us to accept this and are thinking of another snack to make us forget it for about 10 months, and then the next phase of more milking will begin. They are probably hiring lawyers, accountants and statisticians to manage the new income. This is not a joke, they openly stated that further changes can/will be made. They literally sent everyone home due to an apparent "death threat"...very convenient.

    Meanwhile, all the good hearted employees like Jona Forbes tried to fight this crap and are just quitting the company. If you think things are going to improve (good employees leaving, greedy higher ups securing better titles and us held as hostage), well you are hoping for a miracle.

    People say Unity will survive, ofc. They will survive, but we won't.

    One last thing, people say Thanos was right - well there are people here that are defending Unity. Its funny how reality is more unbelievable.

    Also, its funny how Unity complains that there are "too many" non paying free users. Did they not create the "free" tier to get as many people as possible? So now, the invitation is reworded to freeloaders.

    This was not a PR failure or a communication lapse.
    This is an insidious attempt to get what they want.
    This was well executed.
     
    Last edited: Sep 14, 2023
  27. Amon

    Amon

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    Did you guys know that money focused psychopaths are able to keep a cool mind, unbothered demeaner, and have a flipant body language, when something they have done has caused outrage and resentment?

    They are also absolute experts at convincing other's that none of it had anything to do with what they did.
     
  28. SunnySunshine

    SunnySunshine

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    For anyone considering switching engines, please considering the following:

    1. Epic Games are scumbags and not your friends. They're a corporate entity like any other - seeking profits above all. A notable wrongdoing was their intentional breach of contract with Apple refusing to pay the stipulated percentage for in-app purchases in Fortnite. When Apple retaliated by removing Fortnite, Epic Games was quick to release a (prepared!) video trying to manipulate and agitate their Fortnite user base to exert pressure on Apple. That's the kind of company they are.

    2. A healthy market thrives on competition. With Unreal growing at its current rate, they are set to dominate the game development market if nothing changes. Such monopolies are not good for innovation, reducing choices for developers and eventually lead to higher costs.

    3. It's easy to be swayed by a company's positive actions at a given time. But remember, companies evolve. Unity started small, were very humble in the beginning and made very good decisions, but look at how they changed over time and where they are today. Like any other profit-driven entity, Epic Games will prioritize its bottom line. If presented with a chance to exploit a monopolistic status, they most certainly would. All they're doing is to position themselves for this to happen. DON'T LET IT!

    4. The best way to retain control and not be at the whim of some profit-driven corporation is to engage in FOSS (Godot being the most popular choice in game engines). But there are others as well, such as Bevy, Fyrox, and Stride worth checking out too. This is truly the ONLY answer once you've been burned like this. Unless you're prepared to let it happen again.

    5. If you're still leaning towards commercial engines, despite everything, try not to bolster Unreal's dominant position any further. Engines like Flax Engine and Unigine are excellent alternatives that deserve more attention.

    Thank you.
     
    justalexi, NotaNaN, itsneal and 9 others like this.
  29. KnightsFan

    KnightsFan

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    Unity in 2015: "we're not nickel-and-diming people"
    Unity in 2023: "The pro tier pays a nickel and a dime for the first 100,000 installlations above our threshold"
     
    jmjd, NathanielAH, allxgee and 7 others like this.
  30. khos

    khos

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    Folks even if the current CEO is removed, imagine what the next might be like, green is not greener probably, those types are all very driven/greedy, this guy does set a next level standard though!
     
  31. Ryiah

    Ryiah

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    Meanwhile Flax already has that scripting runtime update that Unity kept promising us. :p
     
    JBR-games, Qbit86, Shizola and 2 others like this.
  32. altepTest

    altepTest

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    For people that are new to unreal have two important tips that helped me a lot when moving from unity to unreal.

    One Is called the "Content Examples Sample Project" and can be found on the unreal asset marketplace and downloaded directly from the launcher. (there are two versions of this, one for the 4th edition and one for the 5th edition, do not try to use the wrong one)

    https://docs.unrealengine.com/5.0/en-US/content-examples-sample-project-for-unreal-engine/

    This project contains many examples of what the engine can do that you can study and copy the stuff out from. You don't need to figure out how to trigger something or how to do this simple task. Is all right there for you to understand how it works

    the second tip is this youtube account https://www.youtube.com/@MathewWadsteinTutorials/videos it has tutorials for unreal 4 but the differences are minimal most of the time. It tackles various parts of the engine with simple up to the point examples that you can quickly understand or try. is practically a video wiki for unreal
     
    Xaron, impheris, atomicjoe and 4 others like this.
  33. RUNTIME_FEE

    RUNTIME_FEE

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    A few people will start soon to argue that these are "periodic financial routine moves that should happen"..
     
    Last edited: Sep 14, 2023
  34. Ryiah

    Ryiah

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    He has a searchable spreadsheet for his videos too.

    https://docs.google.com/spreadsheets/d/1g1kYc8vLPKXlXwjzDWeYJSuyNFFMaPYdRV86yK8y0-E/edit#gid=0
     
    allxgee, atomicjoe and altepTest like this.
  35. khos

    khos

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    I have been working on a project for years, close to finished, now at this late stage this new happens! For a large 3d project, what options are there to port to another engine, is unreal the only other option, if a convertor tool is there can it convert scripts and assets I bought??
     
  36. ramonfroli

    ramonfroli

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    What about games that are free to play, not on Steam, but charge for in-game items though their own checkout system?
     
  37. Tom_Timothy

    Tom_Timothy

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    Can we please save everyone time

    1.) downloading a old unity doesn't help if you already agreed to a newer TOS it covers that in the TOS
    2.) They are not going away from installs its a move for them to force people on FPS model to use there ad service FTP is like 70% of unity's market and if just four top tire people move over they have won in revenue.
    3.) selling a few stocks out of millions is not insider trading
    4.) webgl and streaming no longer count as installs
    5.) the CEO isn't going to step down even if we get to 10000 pages.
    6.) they most 80% will track installs checking save data is left on device as had been said by unity before they deleted it
    7.) If your going to a new game engine great there are many options go on youtube over 100 videos uploaded by people on that.
    8.) you don't feel this effects you great (enjoy your day don't need come in hear tell everyone.)

    Things we need to figure out

    1.) can people use unity purchased assets in other engines has anyone read the TOS?
    2.) does anyone know what level you need to qualify on your FTP to get 100% no install?
    3.) Has anyone figured out what they mean buy 200 hours of build time?
     
    NathanielAH and Ony like this.
  38. TheOtherMonarch

    TheOtherMonarch

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    AI knows what is up lots of training data.

    cfde41cb-51e3-45e2-866f-0102b7c0062a.png
     
    Rammra and HyperionSniper like this.
  39. Dennis_eA

    Dennis_eA

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    1.) Get in contact with the developers of the asset and make a new “deal”. Afaik nothing on the asset store is exclusively Unity.

    Disclaimer: Maybe I’m wrong.
     
    NathanielAH likes this.
  40. LeftyTwoGuns

    LeftyTwoGuns

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    Yep, Epic was the first to escalate the scumbag wars when they announced their 5% royalty compared to Unity being completely royalty free (at that time).

    And need I remind everyone of the drama in the 00s where Epic was deliberately withholding features and support for UE third party licensees so that Epic's first party games would look and run better?
     
    atomicjoe, liquify and Alahmnat like this.
  41. altepTest

    altepTest

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  42. daniellearmouth

    daniellearmouth

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    With all due respect, if Unity didn't decide to unload into its own feet like it has, people would probably not be going on a mass exodus towards other engines, not least of all Unreal.
     
  43. khos

    khos

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    A crafty person could trace what calls are made to "homebase" from the runtime then add a install script to set firewall rules to block stuff, probably a bad idea though
     
    Joe-Censored likes this.
  44. altepTest

    altepTest

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  45. LeftyTwoGuns

    LeftyTwoGuns

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    It remains to be seen if there's any "mass exodus". Don't fall for Twitter hype. Once these over emotional devs see how much money they're leaving behind by "quitting in protest", they'll 180 so quick it will leave an after image
     
    datacoda likes this.
  46. voltage

    voltage

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    Release free games. DLC through patreon keys. Or will Unity nickel and dime me like the scumbags they are on that too.
     
  47. khos

    khos

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    This kind of thing has ever happened before, treading on unknown ground perhaps?
     
  48. freizeichen

    freizeichen

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    Can someone help me out if I got this correct please.

    We are gonna assume a few things.
    - We are on Unity Personal
    - Unity has a 100% Accuracy of the install count and does not track personal data about the user
    - Pirated copies are ignored
    - the game cost 0.40 USD
    - there are no additional expenses like developing or the cut from Steam
    - the revenue threshold is reached each month

    The installation threshold can be neglected because it's a lifetime measurment but it will certainly be hit.
    After this the player base will grow with a constant rate, but there is no control over the reinstallation.

    As the FAQ stated: "We treat different devices as different installs. We don’t want to track identity across different devices."

    As soon as a user installs the game on his computer and maybe Steamdeck I am at 0 USD?
    Every additional installation like the user changes hardware, installing on a friends device or whatever else will cost 0.20 USD from money I do not earned yet?

    And this for as long as the game will be distributed?

    The consequence would be that with more people who bought the game, there are probably more people that install it multiple times over X years.

    Sounds like a terrible idea...
     
    Sabso, itsneal and alec100_94 like this.
  49. Tom_Timothy

    Tom_Timothy

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    once again downloads do not equal installs why is this so hard for people to understand?
     
    Matty86 likes this.
  50. jjejj87

    jjejj87

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    Thank you. Much appreciated.
     
    JBR-games and altepTest like this.
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