Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. RecursiveFrog

    RecursiveFrog

    Joined:
    Mar 7, 2011
    Posts:
    350
  2. useraccount1

    useraccount1

    Joined:
    Mar 31, 2018
    Posts:
    266
    ofc not, unitys executives never managed to plan anything comprehensive.
     
    Alahmnat and dungdajhjep_unity like this.
  3. OCASM

    OCASM

    Joined:
    Jan 12, 2011
    Posts:
    326
  4. Sluggy

    Sluggy

    Joined:
    Nov 27, 2012
    Posts:
    840
    Sheet. Don't worry about getting banned. With the stuff I've been posting all night, they aren't even going to see what you've posted. I swear like a sailor in person but generally in public chat I try to remain on-topic, professional, and cordial. I think it's become clear at this point that I just don't give a F*** XD
     
  5. blueivy

    blueivy

    Joined:
    Mar 4, 2013
    Posts:
    615
  6. AFrisby

    AFrisby

    Joined:
    Apr 14, 2010
    Posts:
    223
    On Windows, compatibility tends to be awesome. Unity 5 builds are fine on Win 11, and likely will be fine on Windows 61 in a hundred years time.

    MacOS and Linux will frequently break, usually within 5 years. Android/iOS vary, but often have shorter lifetimes than that due to some store-influenced change (e.g. Android is enforcing builds to now use a very recent SDK version, and iOS institute random changes that require forced updates as well).
     
  7. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,108
    We are already on 146 page, you need a lot of dedication to read 7279 posts :D
     
  8. paala

    paala

    Joined:
    Mar 24, 2014
    Posts:
    20
    if you export the project with unity 2023 or lower the runtime fee will be in effect?
    Normally it shouldn't.
     
  9. dungdajhjep_unity

    dungdajhjep_unity

    Joined:
    Sep 14, 2023
    Posts:
    47
    Kas_, raydentek and ViveLeCommune like this.
  10. hugokostic

    hugokostic

    Joined:
    Sep 23, 2017
    Posts:
    65
    have fun enjoy the today work of using Unity, I'll still use unity tomorrow btw
     
  11. Sandler

    Sandler

    Joined:
    Nov 6, 2015
    Posts:
    240
    yeah i mean it depends. their old TOS allows you to stay on the TOS of that LTS versions. im not sure if you updated your unity engine after oktober 2022 you have agreed to other TOS.

    basically you may be stuck on older versions or you got wrecked when upgrading. but from the wording you should be able to go back to 2022 lts. not a lawyer. but their TOS explicitly gave you that right in the same section where they allowed themselve to change this. unity is pretty trump style just do whatever
     
  12. alininavcisi

    alininavcisi

    Joined:
    Mar 10, 2015
    Posts:
    8
    I am also curious about this, then I have +2 years because I am using 2021 LTS rn :D
     
  13. Mayank4156

    Mayank4156

    Joined:
    Sep 18, 2019
    Posts:
    4
    This is just sad. I've been on and off on Unity for 4 years now and i want to keep using it but a community is what makes a product viable in the long run. Unity, you betrayed your customers over greed. Shame. I'll keep using it of course because I'm not going to learn a new engine and language. Hope you learn something from what's happening as a result of this decision and revert or modify the terms.
     
    Last edited: Sep 16, 2023
  14. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    1,763
    It was clear from the start this is entirely targeting mobile which is why they didn't have anything prepared for PC/Console/any other platform under the sun that is not F***ing mobile. The article mentioned this whole plan originated from the ironSource part of the business, which is not surprising, but it reveals what Unity now is - a mobile services company that also has a game engine. Unity is done for indies for sure, it remains to be seen if major mobile studios will go along with this attempt at blackmail. But it'll take years for the smoke to clear and reveal the end result.
     
    Xaron, Alahmnat, Dommo1 and 2 others like this.
  15. mikejm_

    mikejm_

    Joined:
    Oct 9, 2021
    Posts:
    346
    Yeah no S***. Imagine trusting this and getting even more locked into their Unity closed ecosystem. These people have proven themselves abusive and insincere.
     
    Alahmnat and Astha666 like this.
  16. Nikita500

    Nikita500

    Joined:
    Aug 18, 2015
    Posts:
    62
    or construct 3
     
    IsaiahKelly likes this.
  17. Sluggy

    Sluggy

    Joined:
    Nov 27, 2012
    Posts:
    840
    It wouldn't be a bad idea to download several different older versions of Unity. Each major release has different sets of issues and bugs that you could potentially need to leverage to get a specific hard-required feature working in the future. And if Unity were to disappear in the future you might not have another chance.
     
  18. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,108
    xD
     
    atomicjoe, Alahmnat and rawna like this.
  19. mikejm_

    mikejm_

    Joined:
    Oct 9, 2021
    Posts:
    346
    Why on earth would they? If you are a big mobile developer, with millions of dollars in the bank, why not spend $1-2 million at most to dedicate 6-10 high quality developers to customize something like Stride for your needs and then never pay Unity another cent for life?

    There is no reason for anyone to stay for this. Even the big mobile devs don't know which of their next projects are going to be runaway hits or how they will exactly monetize. They may have more financial buffer but no one can consistently take the chance of ending up IN DEBT to Unity because not enough monetization per download occurs.

    They are NUKING mobile and once all the mobile devs have left this place will become a ghost town. Unity will start to fall apart after the 6-12 months it takes for all the big and indie devs to transition away, and it will be the gaming equivalent of MySpace or Tumblr in a few years.

    Unity powers 50% of mobile games and mobile is a bigger game market than console. Mobile is Unity's primary driver.
     
  20. pantang

    pantang

    Joined:
    Sep 1, 2016
    Posts:
    219
    Yup sadly after this announcement I sure as hell won't be spending any more more money on the Asset Store, not because I want to hurt the publishers but simply because Unity and its PayPerInstall model just isn't viable even if im not close to the threshold(something that will change so they can rake in more dough) its just a scandalous business model that I want no part of.

    I picked Unity because I knew how much I'd have to pay upfront if I made a successful game now I am considering installing the EpicGameStore so I can use Unreal like I had originally planned years ago. Or taking a chance on Stride or Godot.

    Its sad because even with all its bugs I quite enjoyed using the editor and some of the art work people have produced for the store is just amazing but hey turns out as usual the greedy few come along and suck out all the goodness in anything they get there hands on.
     
  21. Darklink999999

    Darklink999999

    Joined:
    Mar 1, 2017
    Posts:
    61
    This is truly hilarious. The dust has settled. And you lost like 75% of your devs according to a Reddit poll (I can pull numbers out of my ass as well I guess). Good luck and RIP. You were once great.
     
    7DSFinch, Kreshi, mikejm_ and 3 others like this.
  22. JohnnyConnor

    JohnnyConnor

    Joined:
    Aug 10, 2020
    Posts:
    33
    That's what you get for hiring the former CEO of the worst game company in the world for your company.
     
    Kreshi, HeavensSword, mikejm_ and 5 others like this.
  23. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    I don't understand how unity stock price is still ok-ish (36$/share vs 39/share a few days ago).
    I mean this could literally destroy Unity as a company, but shareholders are like "This is fine".
     
    hurleybird, atomicjoe, Kreshi and 2 others like this.
  24. Praetorian1

    Praetorian1

    Joined:
    May 27, 2017
    Posts:
    84
    Thank you very much! Really appreciate the info.
     
  25. RUNTIME_FEE

    RUNTIME_FEE

    Joined:
    Jan 19, 2015
    Posts:
    39
    literally yes!
     
    Alahmnat, mikejm_ and ViveLeCommune like this.
  26. scg_studio

    scg_studio

    Joined:
    Aug 29, 2015
    Posts:
    5
    It does not matter how many downloads your game will have. Until...
    If you hit 200000$ in a year, then you have to pay a fee for every installation ( I'm starting to hate this word ) above the first 200000 installations.
    If in the next year you will again earn 200000$ then you will have to YOU MUST pay for new installs since the last runtime payment.
    If you will not get those 200000$ next year, you pay nothing as income does not pile up. New installs still count as they are lifetime per title.
    So if during few years you will not get those 200000$ every year, then all is good. Those installs count will become a ticking bomb.
    When you cross this threshold for whatever reason, oh my Godot... So the biggest problem is the fact you have zero control over the installations count. Even if they are costing "nothing" for 2-3 years, it is better to not to cross 200000$ per year. So, make a game, but beware of getting rich too fast. You may call it "sustainable income rate".
    My big concern is how stores and publishers will react to such idiotic decision.
    If me being Steam / EPIC / Microsoft my first reaction is to ban / block any new game made with Unity. It is better to earn less than become a passive victim of some idiotic decisions.
     
    mikejm_ and Metron like this.
  27. marcuslelus

    marcuslelus

    Joined:
    Jun 18, 2018
    Posts:
    66
    Correlation != Causation
    Yes, it's an observable thing that, the more download/install an application has, the more revenue it makes, but the download itself doesn't generate revenue. No matter how you try to look at it, "Downloading" does not cause revenue. Even if the Runtime Fee only kicks in when you go over the 1M download threshold AND 200K$, downloads STILL do not cause revenues. What if you have 100M download and 1M$ revenue? What if you have 1000M downloads and 1M$ revenue?

    This pricing plan only make sense if we all pretend that the use-cases above never happen. But IF they happen, well... tough luck. It's not like you deserved to make a successful mobile game with optional ads (to keep playing when you die, or double your rewards, ...), or made a game for kids with in-app purchased. Better to make your game free then!

    I guess I can understand... It's pretty hard to find a good way of making money ONLY when a game makes money, in a way that you it's not possible to ask for more money than the game actually made that year. Beside, it would be a pretty hard pricing scheme to explain anyway... sigh
     
    NTDev4, mikejm_, Edy and 2 others like this.
  28. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    I literally don't see why MS would agree to this (or any other seller). Other than: "Let them burn, we will buy them for scraps, fire JR and get out as heroes".
     
    Alahmnat and daveinpublic like this.
  29. RecursiveFrog

    RecursiveFrog

    Joined:
    Mar 7, 2011
    Posts:
    350
    Because shareholders are seeing dollarsigns, and angry customers threatening a boycott or to switch to a competitor are never taken seriously until the next quarter when their threats are shown to be true or empty.

    In Unity's case it could be a year or more before the true fallout is seen in that regard due to projects in progress too far along to switch.
     
  30. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    702
    This thread continues. They allow it.

    They know by next friday, the rage will be over, damage done. They will assess the riot damage, clean up, move on as if nothing happened.

    They knew there would be rage, and i doubt they are even surprised by the amount.

    These people care about money and money only. It is their ultimate morality and measure of intelligence. They dont care about memes, or superthreads or redditor rage.

    In the end, if this increases revenue by 2% and decreases operating costs by 0.5%, they are quite satisfied.

    If john r walks away tomorrow or is fired, he will always be surrounded by champagne swilling sycophants congratulating him on how smart he is for getting $450M out of Unity before it went belly up.

    In fact, most of them hate games and the gaming industry. If you remember, first thing john r did was introduce forma, a marketing tool, showcasing cars, and building a relationship with that giant gaming behemoth we know as "Volkswagen".

    2000 shares of unity at $42 ish is enough to buy a new Tesla.
     
    Last edited: Sep 14, 2023
  31. Torvold1

    Torvold1

    Joined:
    Apr 5, 2023
    Posts:
    12
    Um, doesn't this strike more people as odd? Maybe the point of this deal isn't to do mind bending number gymnastics but to test out whatever tracking device is being implemented. In hindsight, it seems like this move is a justification for their purchase of the company making tracking devices, which would explain the bizarre insistence on such an untested model. You're being used as lab rats for this data collection method before a larger rollout, possibly
     
  32. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    "next quarter" Unity can be done and dusted if they don't to some serious damage control!
     
    DungDajHjep likes this.
  33. Sluggy

    Sluggy

    Joined:
    Nov 27, 2012
    Posts:
    840
    Because nothing has actually changed just yet. Those selling games are still doing so. Probably many of those still developing games are still doing so as well. Those that have immediately switched away weren't far enough into a project for it to matter in the immediate timeframe. Depsite what people generally think, investors will hold out as long as they think they can get away with it. I'm sure there are a few in there that were still purchasing their stock when it was in the triple digits and they don't feel like they need to move in a rush at this point. Probably many others are indexed and won't really feel the pinch anyway.
     
  34. Reahreic

    Reahreic

    Joined:
    Mar 23, 2011
    Posts:
    254
    You're not far off, we received the below email earlier this year. Unity was consulted prior to renewing our subscriptions and Unity themselves initially determined we were allowed to continue using Unity PRO then changed their minds on us after the fact. (Truncated and genericized)

    Our developed "product" makes Zero Revenue and is not intended to, we are contractors whose billable hours are passed through directly to the non-profit client who contracts us. We've always paid for Unity Pro licenses, but this year our software costs literally doubled because Unity's reckless acquisition spending spree depleted their operating capital.

    While Tuesday's (atrocious) change doesn't affect us due to our tiny install base, it rings really close to home for us based on recent experiences with the company altering the existing deal.
     
  35. AFrisby

    AFrisby

    Joined:
    Apr 14, 2010
    Posts:
    223
    It is slightly unclear; but from the TOS provided, this text is the defining element:

    This is counterbalanced by;

    The word 'continue' is possibly key - this requires you having agreed to that version at some point. It is hard to tell explicitly exactly how a court may interpret this; but to be safest it likely involves;

    - Installing the version of Unity whose terms you wish to use (e.g. 2022) prior to the date the terms were updated (October 12th, 2022).
    - Not installing a major version of Unity where it was released after the terms you don't want. In this case, avoid Unity 2023 entirely.
    - Not upgrading to a newer version and deleting the prior version (which could potentially be argued to invalidate continuous usage of that version).
    - Maintaining a record of your Unity versions and their usage. I would suggest putting in place a small spreadsheet indicating when you started using a Unity version, and when you ceased using that version. I would add a column next to it indicating which version of the Terms you wish to have applied at that point.

    However;

    Under California (and US) law, this is a Contract of Adhesion, which is subject to contra proferentem, roughly meaning "you didn't negotiate this, so any ambiguous terms rule against the party that offered the terms". Given the exact nature of 'continue to use' and how it isn't defined, it is likely to be interpreted by a court in very broad terms - but I wouldn't count on it.

    As usual, please consult with your own legal advisor, this is provided as general information only; and only a paid professional can be trusted to give advice specific to your circumstances.
     
  36. blueivy

    blueivy

    Joined:
    Mar 4, 2013
    Posts:
    615
    The part where Unity f'ed up is corporations only go down when they mess with bigger corporations money. Apple, Meta rely on Unity for VR, Sony, Nintendo, and MS all have unity made games that will be impacted. They will not win against all those companies
     
  37. MoonbladeStudios

    MoonbladeStudios

    Joined:
    Oct 14, 2013
    Posts:
    185
    "As reported by Bloomberg’s Jason Schreier, Unity CEO John Riccitiello said that a scheduled September 14 company town hall meeting has been canceled, while both the Austin, Texas and San Francisco, California offices will remain closed for the day. This is due to a “credible death threat” that was made against the tech company, though the nature of this potential violence hasn’t yet been detailed."
    ( https://www.msn.com/en-us/entertain...causes-unity-to-close-two-offices/ar-AA1gIYCB )
    I hope he will not start playing the victim card now.
     
  38. fzd

    fzd

    Joined:
    Jan 30, 2013
    Posts:
    41
    it's already priced in.. and a few traders probably shorting the "news" meaning easy money on the upside (for now)
     
  39. Sluggy

    Sluggy

    Joined:
    Nov 27, 2012
    Posts:
    840
    Well Devolver Digital seemed to be making some tongue-in-cheek suggestive comments that future proposals might want to specify the engine they intend to use because it will be very important information. Best case scenario is what... they change their risk analysis and decide you the dev need to provide some insurance to help them cover the risk they are taking? Worst case, no game dev for you.
     
    Alahmnat likes this.
  40. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    702
    They already have special deals with them, guarantee it. All they have to do is give them a cut of each install fee. No lawyers required, everybody happy.
     
    mikejm_ likes this.
  41. Rastapastor

    Rastapastor

    Joined:
    Jan 12, 2013
    Posts:
    543
    Because when all that dust settles down...ppl will still use Unity and publish games etc. Someone who is invested 10+ years wont switch everything on a whim.

    Some will move to other tools, but majority will stay and wait anxiously for the next brilliant idea to screw them over ;).
     
  42. YourWaifu

    YourWaifu

    Joined:
    Oct 4, 2015
    Posts:
    43
    Still no official reactions? Riccitiello hello sukabliad wake up you are obosralsya
     
    Celldweller02 and pantang like this.
  43. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,511
    for some reason, the post you commented does not have the full response

     
  44. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    137
    I think that many shareholders dont know about game dev and they think that the new fee will be a success, dont know that a game engine with less users and less games published every day will be not pay many for the fee.
     
    Shizola and MoonbladeStudios like this.
  45. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    702
    He probably had the press release written before they started scouting 4chan for a rage post.
     
    OCASM, POOKSHANK, logP and 1 other person like this.
  46. Praetorian1

    Praetorian1

    Joined:
    May 27, 2017
    Posts:
    84
    Hes in his billionare bunker due to the super real and totally not made up death threat which was deemed credible by their proprietary analysis tools which were briefly diverted from calculating your installs count to investigate the threat.
     
  47. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    This isn't a whim, it's on top of a ton of other bullshit over the years, both about the editor and the company itself.
     
  48. Praetorian1

    Praetorian1

    Joined:
    May 27, 2017
    Posts:
    84
    More like the same person who wrote the press release also posted the threat on 4chan
     
    HeavensSword and logP like this.
  49. useraccount1

    useraccount1

    Joined:
    Mar 31, 2018
    Posts:
    266
    He definitely tries to do that. He blatantly lied many times about trivial stuff.
    Doing anything to wait out the outrage is good for him.
     
  50. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,108
    They will for sure. Instead of this pricing model they will introduce lootboxes with random packages only for 99$!
    If you buy 30 of them there will be guaranteed reward in form of Unity pro seat, plus 1% for enterprise.

    Can't wait to drop input system package.
     
    Framehacker and MoonbladeStudios like this.
Thread Status:
Not open for further replies.