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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. jcarpay

    jcarpay

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    Brilliant suggestion actually. Let's say $249,00 per year for Plus and you would get Mobile publishing and the custom splash screen option. That would work.
     
  2. CrystalDynamo

    CrystalDynamo

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    Wow I don't mind Unity getting a slice of the revenue of non refunded successful game revenue. Freemium could bury you if you had some success the first year then some bad luck with in app purchases the second year but huge installs. I was building a freemium app but may change my mind now to reduce financial exposure. Hmmm
     
  3. Nest_g

    Nest_g

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  4. Antypodish

    Antypodish

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    Past few days on the stocks.

    Buying time is coming soon :)

    upload_2023-9-14_18-54-57.png
     
    tatsuuuuuuu likes this.
  5. skidvis

    skidvis

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    Goodness!
    upload_2023-9-14_11-55-27.png
     
    manutoo and Nest_g like this.
  6. florianalexandru05

    florianalexandru05

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    That's exactly what I was afraid of, I still wonder how many users can Unity lose over this.
     
  7. Sluggy

    Sluggy

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    Honestly, based on this suddenness of this TOS's appearance. How quickly they want to put it into effect, retroactively no less, and without a proper lead time for developers to react and plan and with how quickly they began to repeatedly modify it in just the last 48 hours makes me feel like you are giving them way too much time. I'm thinking they are in a desperate situation. I give them six months.
     
  8. MstislavPavlov

    MstislavPavlov

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  9. MrSubroutine

    MrSubroutine

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    I'm looking into Stride Game Engine now due to folks here. Thank you.
     
    atomicjoe, Rammra and Sluggy like this.
  10. useraccount1

    useraccount1

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    No, it's like Adobe would request money for every view on YouTube on your video.
     
    hurleybird likes this.
  11. Noisecrime

    Noisecrime

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    I'm too tired to do the numbers but isn't this still disproportionately bad for lower revenue ( i.e those games that only just cross the thresholds ) than massive revenue games where the fixed fee cost dwindles down to much lower levels?

    In other words for games that just cross the threshold, they lose ( especially for cheaper priced games or F2P ) far more of a proportion of their revenue ( even more of their overall profit ) than more expense and higher selling games, to which the 5% cap will still be at higher proportion of their revenue?
     
    CrystalDynamo likes this.
  12. the_motionblur

    the_motionblur

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    Open Source software, baby! :cool:
    Sure it has it's very own fair share of problems that should not be underestimated. But overall there is a reliablility in the way FOSS is simply available under a certain type of license (Apache, MIT, GNU, ...) that you have to know the pitfalls. And beyond that there is no "we've updated our tems of services to better reflect what we want for this fiscal year. Just review and accept them - you barely have a choice anyways since you've invested time and money into us.". No DRM installers for every software that root themseves into your system and need to phone home to keep the software running and collect your personal data "to improve the software".

    And I gotta say despite some hickups with Open Source programs I really like that freedom and fairness.
     
  13. Alterego-Games

    Alterego-Games

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  14. rawna

    rawna

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    I'm currently developing a PC/Consoles game, not a F2P mobile game, and I am totally against this in principle.

    Even if you ignore all points made about how it's not possible to track reinstalls, piracy and bots. Or how that Unity can make another change in pricing in the future where they can charge 10$ per install with no threshold, and have that change apply to you. I want to ask you one question.

    If someone buys my game and installs it on another machine.
    My team and I, who made all the assets and systems of the game, don't get paid again.
    Valve, which hosted the game on Steam and had the user download it from their servers, don't get paid again.
    Microsoft, which had the game exe ran on it's OS, and made the entire dotnet framework, it's tooling and compilers which Unity based it's engine on, don't get paid again.
    Why is it that Unity is the only one that deserve to get paid?. Do they think that the user buys the game because of the Unity runtime, or because of "the game" itself?
     
  15. Ne0mega

    Ne0mega

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    How do we know it was a credible death threat?

    Trust me bro.

    Corporations, politicians, and media whores do this all the time when they get themselves in trouble, to try and paint themselves as victims, and demonize the masses bringing the heat on them.
     
  16. Fairpl3x

    Fairpl3x

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    I am just giving an idea if Google hear that: can you redirect every Unity domains to Unreal Engine or Godot or takedown any Unity results in order to help us?
     
  17. unitedone3D

    unitedone3D

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    upload_2023-9-14_12-51-36.png

    That was the clause in the old ToS, if you are with Unity 2020, then you may elect to not go on the 2024 ToS, that'S what it says here...it's after, if you are using Unity 2021 and above that you can't elect to not be on the 'Updated Terms', but if using Unity 2020 (up to Unity 2020.xyz LTS), you can.

    Unity, you said (in that old ToS): ''If a modification is required to comply with applicable law, the modification will apply notwitstanding this section. Except as explicitly set forth in this paragrah, your use of any new version or release of the Software will be subject to the Uptdated Terms''. The key words are 'any new version or release', but if we don't and we continue to use Unity 2020...then, this does not apply; i.e. we are not using 'any new version or release' we are staying on an old version of Unity, of Unity 2020 or Less....Not Unity 2021 or More/recent.

    This needs some clarifying, please, if possible.
     
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  18. RecursiveFrog

    RecursiveFrog

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    navyseal.txt
     
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  19. Bromm

    Bromm

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    I do understand your disgust towards casual and hypercasual, but those are a source of capital to make something better. At least it worked for me and a few other devs I know. Also, it is a good starting point for new developers. Making ftp mobile unprofitable, will block many potential careers in serious projects.

    Another good thing is that many gamers start from casual and hypercasual and then move to something bigger. So they grow your audience. You should appreciate that really.

    And by the way, this market is not cheap nor lazy, it's more like a wild west in a gold fever. It's big, extremely competitive and the win means more money than an average indie can dream of. Ever wondered why there are so many of them or why the majority of them are so extremely ugly?
     
  20. Nest_g

    Nest_g

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    Looks crazy but a user atack occurs in the past in a Youtube Office, Nasim Najafi Aghdam case.
     
  21. macube

    macube

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    ... und Unigine ? https://unigine.com/:D
     
  22. Sluggy

    Sluggy

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    And worse yet if we roll over and say, "Yeah, sure. This is fine" then where does it stop? Does Microsoft get to come in next and charge us $0.05 per install because they helped? Does Adobe? Does Steam?
     
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  23. Fairpl3x

    Fairpl3x

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  24. mikejm_

    mikejm_

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    They're not backing down. Unity mobile is dead. Game over.
     
  25. pantang

    pantang

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    Anything to divert the attention away from there greedy money grabbing
     
    Astha666 likes this.
  26. raincole

    raincole

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    Bevy is technically impressive for how few developers they have, but it's a very bare-bone engine.

    Ironically the best way to use Bevy now is to use Unity as scene editor only and use Bevy as runtime.
     
    Last edited: Sep 14, 2023
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  27. Sluggy

    Sluggy

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    It was Game Over when they announced it. They might as well ride this canoe over that waterfall and take some photos on the way down. Maybe someone can collect a few later for study.
     
    hurleybird, GorillaJoes and mikejm_ like this.
  28. bugfinders

    bugfinders

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    my hope that many of the scam filled ad driven "free" games where you either pay money to put in in game money or to expidite any supposed money wins that they never deliver, are reduced due to the ads and such taking them over the limit.. But somehow we all know what will really happen is, they will can that app, basically make a new app load all the same s*t into it, and release it as new app... and repeat..
     
  29. Sluggy

    Sluggy

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    Well that's perfect! I already can use Unity's Editor for free without charge so no issues there. And if that changes well, whatever. I'll just be right where I was anyway. And I've been writing games from scratch for ages. Like actually literally started by writing them at the system level. Poking and peeking bytes directly into non-protected memory to to draw pixels. No OSes. No drivers. No APIs. I'd never want to go back to that for a serious project for obvious reasons but I'm not worried about getting into the wetworks of a lower-level system when I have to.
     
    mikejm_ likes this.
  30. Gera1997

    Gera1997

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    Just because a game is free to play, doesn't mean it's bad quality, see:
    https://www.reddit.com/r/Unity3D/comments/16hgmqm/unity_wants_108_of_our_gross_revenue/

    There are countless games that have now become well known franchises that started as free to play: Geometry Dash, Angry Birds, Candy Crush, League of Legends. All this games would've been obliterated on a model like this and would've never become what they are.
     
    mikejm_, Astha666, fertel and 3 others like this.
  31. neginfinity

    neginfinity

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    There are things a company should not ever do, this is one of them. Several of them, actually.

    To sum it up:

    * Success can bankrupt you, because installs are not revenue.
    * Sneaky changes to ToS. They deleted github repo that tracked license changes.
    * New ToS is retroactively applied to existing products.
    * We know how many installs are there, trust us! We'll tell you the correct number!

    It stinks, and that's a hard no. Not acceptable in any form or fashion.

    This move also absolutely will wipe out several smaller companies.
     
    NavidK0, newlife, Nikovsk and 19 others like this.
  32. AcidArrow

    AcidArrow

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  33. victor_sq

    victor_sq

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    F2P is legitimate business model no matter what you saying. Stick with one you like and stop spreading hatred around

     
  34. Noisecrime

    Noisecrime

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    You are correct and i've been arguing that since the start of the thread and more importantly that Unity seem quite happy to change the TOS to also include every game ever made with Unity at any point in the past.
     
    dungdajhjep_unity and Sluggy like this.
  35. logP

    logP

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    Somehow I have a hard time believing this happened, could be their excuse to try and make out like the devs are making impossible demands and make them look like the bad guys
     
    Nitrixion, Astha666, Shizola and 2 others like this.
  36. ktmarine1999

    ktmarine1999

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    When is making 1M + a year considered middle class?
     
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  37. sxa

    sxa

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    Looking forward to a 'fee per leaf' announcement for SpeedTree...
     
    spryx, pantang, Ryiah and 5 others like this.
  38. jh2

    jh2

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    Thank you for posting this.
     
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  39. xVergilx

    xVergilx

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    0.2$ per broken material on import.
     
    atomicjoe, Ryiah, lsy1754106 and 2 others like this.
  40. neginfinity

    neginfinity

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    The story sounds bogus.

    However, if it is real, this is hardly surprising.

    Planned move will wipe out several smaller business, and trying to destroy someone's business with high bills is a great way to earn real, actual enemies, and not some fake threat from an upset psycho gamer which did not like sky color in a game they bought for $1.
     
  41. ryandunnison

    ryandunnison

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    I'm going to piggy back off my other post and offer a solution for this, which is to verify your numbers against the data from the storefronts. Only use your in-house tracking to put a flag in your system that someone has gotten close to a threshold, but then verify the real data when you invoice by getting the information from the stores (Google Play, Apple Developer Console, Steam Insights, etc.)
     
  42. mikejm_

    mikejm_

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    Stride is my #1 too as I have a heavily progammatically generated and manages UI system based on the UI toolkit and Stride at least has something similar.

    Will probably have to pay third parties to add missing basic functions though like video player for ios, streaming video capacity, even rounded corners on masking.

    So much we can take for granted is missing in all these systems. So many gaps to fill which will cost us thousands in payments to other developers or potentially months of writing out own low level code to bridge the gaps.

    I expect this to be very painful especially since I was already on a timeline toward release and now that is impossible to meet and I have these giant unknowns to contend with.

    Better now than later but this is just brutal all around.

    Unity is absolutely destroying themselves. Once all the mobile devs jump ship (and every single one now has no choice) and everyone else who was spooked jumps ship there will be virtually no one left. The engine will be a ghost town in 1-2 years.

    They might milk 6 months of income from existing projects before those people also port their projects to new engines but they will absolutely have less money after than before.

    They could have just increased their fees and offered a revenue sharing model so you can choose to pay the higher fee or give them 5%.

    Instead they attack their #1 market and make it impossible for any mobile developer to be safe about moving forward.

    This is the biggest company suicide I have seen. I can't imagine how much dumber they could be.
     
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  43. bugfinders

    bugfinders

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    As a free user, and someone whos never made a bean (by choice) from my games, and have no intention to make any beans so arguably am uneffected. I think there have been a few posts that said free unity for 60-90 days, pay say for plus after would have been fine.. so if they had just announced they were dropping the free version of unity as anything other than a trial.. Much as I dont make money, Id have pony'd for the plus, and to your point, there must be a lot of us free loaders out there. Now Ive bought a bunch off the asset store, so, unity has had money off me, as Im sure they take a cut from that(?)

    However, if so many of the "bigger boys" leave cos they made enough $$$ to be hit, and kept being hit, and it would sink them, well, wheres unity going to look for the money next? While obviously the guys paying for enterprise for a large team and making games with millions of revenue and downloads will argue they already paid plenty, and im not saying they havent, if they upped everyones payments for use of engine by 100 say, so there was no free unity, the "millions" of unity users just seriously gave a lot of cash, but no one person was hit unreasonably hard. While me the free loader now has to pay 100, thats 30c a day..
     
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  44. RecursiveFrog

    RecursiveFrog

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    In San Francisco that's barely minimum wage for a family of 4!
     
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  45. Praetorian1

    Praetorian1

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    Do you know the difference between gross and net?
     
  46. raincole

    raincole

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    If you go this route you should keep an old version of Unity and block all the network connection from/into it. I'm 100% sure Unity will prevent you from using it as a free editor, either by changing the ToS or auto-update it to force you to pay.
     
    Sluggy likes this.
  47. fzd

    fzd

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    Comparing those in terms of activity (via Github) and including Blender...

    Godot 65.9k Stars, 13.8k Forks, 57.2k commits
    Stride 4.8k Stars, 769 Forks, 2.5k. commits
    Flax 4.1k Stars, 412 Forks, 6.3k commits
    Blender 9.4k Stars, 1.6k Forks, 127k commits

    Godot is clear winner in terms of how active its community is. Which in open source generally translates to how quickly things get added / fixed and how much support you gonna get when you building on it.
     
  48. Gera1997

    Gera1997

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    You will have to pay 5 cents less per install if you use unity pro, but you will still have to pay 15 cents per install making f2p unprofittable.
     
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  49. dungdajhjep_unity

    dungdajhjep_unity

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    What you said scares me, it could be very serious.
     
    ViveLeCommune likes this.
  50. Neto_Kokku

    Neto_Kokku

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    If you want to stick with C#, there's also Monogame. It has ports for all consoles and was used in hit titles like Stardew Valley.
     
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