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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Dennis_eA

    Dennis_eA

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    This isn’t an answer. This is a joke. And I can see why they deleted it.
     
  2. synmios

    synmios

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    Amen to that
     
    colinleet, Kras and DwinTeimlon like this.
  3. RFLG

    RFLG

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    Translation: we have some people who are really good at guessing....
     
  4. Nikita500

    Nikita500

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    Attached Files:

  5. AcidArrow

    AcidArrow

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    I took it more as "We'll ask ChatGPT 3.5".
     
    daveinpublic, RFLG and Dennis_eA like this.
  6. Rastapastor

    Rastapastor

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    Why they need to hire ppl for guessing, we have chatgpt to do the guessing :)
     
    RFLG likes this.
  7. altepTest

    altepTest

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    Welcome to the new world of AI chatGPT like data gathering. It will absorb the data, like how many patrons you have, maybe you have posted a tweet bragging of the grant you've got from some organisation, you have a discord server, how many people are there? You made a video on youtube informing that you have new swag and people should hurry and buy before the X amount is sold out? The AI can calculate the revenue from that. What is your game player base, how much is the add impression for that demographic?

    This AI runs 24/7 and updates your data and creates the bill each month.

    By using unity you authorize an AI stalker watching every move you and your company or your devs are doing 24/7

    forever
     
  8. Starfarer

    Starfarer

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    I use Simplewall firewall on my main system and it blocks everything by default. I can see every connection any game can make and unity games almost always phone home. So with firewall setup, Unity will never know if an install occurred. What a mess.
     
    V5Studio likes this.
  9. Rastapastor

    Rastapastor

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    They dont need to know, they will guess the amount of installs ;)
     
    Kras, Astha666 and Starfarer like this.
  10. thedreamer

    thedreamer

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    I want to earn $0.20 per download from my game. Large game companies that make good money have a more advantageous structure. It's the perfect business model to kill real small businesses and indie developers. But will that help a company called Unity make more money? Large companies will have to pay less, and small and medium-sized businesses and indies will just go out of business, right?
     
    Komikom and eeenmachine like this.
  11. daveinpublic

    daveinpublic

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    Ya, engines like Godot may not be as fully featured right now, but these mismanaged Unity decisions will send many Unity power users into that camp. That could be the seed that turn Godot into a powerhouse in the near future. Injecting Godot with the brightest Unity users who have our vision will help direct their development.

    Before I used Unity I used another game system called GameSalad. Unity isn't my 'identity', it was just the closest fit when I was learning what I wanted to do. If the software is misguided over time, my identity doesn't change, just the tools.

    If Unity management thinks that they need to make hard business decisions in spite of entitled Unity users, they need to remember that there are ethical and smart ways to make money in this field. And the more ethical they are, the better that is for long term revenue. There should be an ethics metric that longer term shareholders pay attention to, because that directly effects their long term investments.
     
    Alahmnat and fzd like this.
  12. Sluggy

    Sluggy

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    They don't even need have someone ask. They could just have a loop that prompts it every two minutes and poops that right out into their financial database that will charge you at the end of the quarter. It's like a crypto-bro's wet dream of automated grifts.
     
    dungdajhjep_unity likes this.
  13. fantiusen

    fantiusen

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  14. Starfarer

    Starfarer

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    John Riccitiello will clip inside your house through a wall and will demand the money.
     
  15. SgtM

    SgtM

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    Am I missing something? WHY NOT just go for X% of revenue?
     
    fzd and Dommo1 like this.
  16. Not_Sure

    Not_Sure

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    They are probably saying the same thing.

    this whole thing is clearly a stock buy back scam.

    I refuse to believe anyone is this stupid.

    they are probably waiting for it to hit $20 a share.

    Will buy up a bunch of stocks.

    Announce they are reversing on this frankly suicidal move.

    And then announce that they have some new features.

    Then they will probably resale the stock after the bump.

    I really hope their version of the SEC steps in if that’s the case.

    I refuse to believe anyone is this stupid.
     
  17. Kras

    Kras

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    Ok, the stock market is opening and not looking good for unty stocks.
     
  18. pantang

    pantang

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    Oh well that is my relationship with Unity over and done with, No more spending cash on the Asset Store either and there is not a chance I'd risk starting a new project with the Engine after this one, I'm off to to start porting my current titles to something else. I chose to learn this platform because I liked the old terms and conditions as they worked well for me as a tiny dev, but as usual Shareholders are more important than the people actually using the software good look with all your future endeavours I won't be keeping track or returning, To many disappointments in recent years and this one is just a pure disgrace. Enjoy the revenue while it lasts.
     
  19. Not_Sure

    Not_Sure

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    It’s day two, my guy.

    Day two.

    It’s gonna get much worse.
     
    Roggi_, Teila, Astha666 and 1 other person like this.
  20. whoft

    whoft

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    The thing is: Either they collect Device ID to track per-device downloads (which as far as I know is ILLEGAL in Europe), or they don't track downloads on the same device and F*** over developers.

    Either way, Unity loses. If I make a F2P game that gets 2m downloads, and I make 200k off of PATREON to be able to EAT, unity charges me $400k. Then I'm bankrupt.
     
    Alahmnat, Heisenburger, Teila and 5 others like this.
  21. anon8008135

    anon8008135

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    4D chess move to get everyone on Pro subscriptions and up, to get rid of the splash screen. This was always the endgame (half-joking).
     
    Vectrex likes this.
  22. gordo32

    gordo32

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    Even if they rolled back everything, that doesn't change the fact that they can and probably will squeeze developers even more in the future. There are many more tricks up their sleeves.

    Russia tried something similar with cheap oil and gas to Europe to make them dependent, and then attempted to extort them extensively. Don't become dependent on an engine that might randomly try to extort everything it can from you. by force.
     
  23. raydentek

    raydentek

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    The game revenue is only the software product that uses unity. None of the other.
     
  24. Tbaggi

    Tbaggi

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    It's all fine ! I've asked Muse about that and it says to not worry, they will hear us and fix this situation. lol
     

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  25. kvfreedom

    kvfreedom

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    Bevy or Godot
     
    Bis likes this.
  26. SoftwareGeezers

    SoftwareGeezers

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    If he makes $200,000, he needs the Enterprise license, and can easily afford it. Now the threshold for fees is $1,000,000, so he pays nothing even on the next $800,000 in donations.

    AND WHY ARE YOU SHOUTING?!?!
     
    pumpkinszwan and bugfinders like this.
  27. altepTest

    altepTest

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    because revenue can be "hidden" using clever accounting. and is a one time fee never again.

    paying for each download means in doesn't matter if you make money or not as a dev, they get their 0.2 or 0.05 coins each time someone is interested in your game.
     
  28. DwinTeimlon

    DwinTeimlon

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    The damage is done. It will not be reverted by only changing the price model back to before. No way.
    Look at YT, big streamers are all over this, it will affect all gaming ecosystems from today.
     
  29. SilhouetteGames

    SilhouetteGames

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    Someone said they reverted on the retroactive aspect of the fee. I have not seen this. If you're going to post an update (especially something that huge), include the source.

    As an unrelated statement, they are now offering free balloons if you pay the fee and promise not to ask any more questions.
     
  30. Lurking-Ninja

    Lurking-Ninja

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    LOOOOOL. Guess what, check the first post in this thread...:

     
    Sluggy likes this.
  31. Bromm

    Bromm

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    In Hypercasual the average Profit per Unique instal is measured in cents. The game I'm looking at right now has a 3 cents profit, sometimes it has negative values, sometimes it reaches 15 cents, but 3 is the average.

    For fresh games, 1 cent may not be catastrophic, but there are plenty of older games (and hypercasual games age extremely quickly) that are on the edge of profitability. One cent per install will surely kill them.

    All this makes Unity an undesirable choice in the Hypercasual perspective.
     
  32. StarManta

    StarManta

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    Translation: "We'll tell you how many installs you got. Source: Trust us bro. We have no reason to lie to you, right?"
     
  33. DeadKenny

    DeadKenny

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    Remember, like in other industries where these vulture capitalists are brought in for shareholders there exist these same issues of brutal, in your face declarations of war on those creating the product that makes the money(in our case we are both workers and clients).

    Do not give in, even one bit. They are blood suckers and are waiting for that sign of weakness to twist the knife even harder.
     
    Astha666 and dungdajhjep_unity like this.
  34. RUNTIME_FEE

    RUNTIME_FEE

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  35. dencesar37

    dencesar37

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    dungdajhjep_unity likes this.
  36. pumpkinszwan

    pumpkinszwan

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    Be careful what you wish for.

    If you publish a retail game with Unity (i.e. not F2P), you will usually pay far below 5% fees to Unity

    e.g. on a Pro licence you have 1,100,000 installs of your game with say $20,000,000 revenue you'd pay $7,500 to Unity plus your pro licences (let's say 10 licences, about $20,000).

    Unity: $27,000 fees (0.135% of revenue)
    Unreal: 5% rev share after $1,000,000, so 5% of $19,000,000 = $950,000 fees (4.75% of revenue)

    On top of that, when the game stops selling more than $1,000,000 per year, your Unity fees drop to zero while you still pay 5% of all future revenue to Unreal I believe.

    Unreal's 5% rev share works out at 35 times more fees than Unity (in this specific example). For different ratios of installs to revenue that could change dramatically, and for F2P games, this fee plan varies from very bad to catastrophic for the dev.

    Can someone more familiar with Unreal confirm that they would actually charge this much in their rev share model? I'm sure they have some options for changing that, so I'm happy to be corrected with better information.
     
    lastprogrammer and iddqd like this.
  37. Epic_Null

    Epic_Null

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    I bet you could reach out to a lot of the sellers directly. They're likely closing up shop or moving their businesses, so they may be happy to send you a cross-compatible version.
     
  38. MattCarr

    MattCarr

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    Yes I have seen these comments and afaik they are based on nothing.

    They will do it, however, because I very much expect they will find it something they will lose in court. As I said a bit earlier, would anyone assume it's legal for them to charge $1000/install for games published under earlier TOS? The amount of money they're asking for isn't based on any cost to them, so, to me, the legality is based on whether they conceptually can do it.

    If you change the amount from 1-20c to something ridiculous for the mental exercise, I think most people can appreciate the ludicrousness of what they're attempting.

    Note I am only talking about existing games, not new games published after the TOS changes.
     
    Ryiah, Noisecrime, Sluggy and 2 others like this.
  39. bugfinders

    bugfinders

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    $40?? since when was unity plus $40, it was $400 ish last year
     
    Gorki1337 likes this.
  40. altepTest

    altepTest

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    Quote:

    Revenue definition

    A game or app’s “total revenue” includes all revenue generated (without limitation) from retail sales, in-app purchases, subscription fees, web payments, offline payments, ads-based revenue, etc. Total revenue is calculated without deduction, including any relevant digital store fees.

    Quote:

    Install definition

    The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.

    Each game or app’s cumulative install amount cannot be reset or reduced even if it has been sold, transferred to a new party, changed its name, been republished as a new version, added expansion content, or had its unique identifier (e.g., BundleID) altered. Additionally, a change in publisher or distributor does not reset the cumulative install amount.
     
  41. manutoo

    manutoo

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    It's even worse than that : "priority data model" means they don't have the real install number, but extrapolate some other numbers to get an approximative number of installs. That model may or may not be pertinent to your particular situation, they don't care, they'll still bill you.
     
  42. Epic_Null

    Epic_Null

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    Include a fee for what you have to do to ensure GDPR compliance due to the unknown data collection.
     
  43. daveinpublic

    daveinpublic

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    Unity is starting to feel like a turnip being squeezed. But the stockholders aren't the only ones to blame...

    David Helgason (chief executive officer), Nicholas Francis (chief creative officer), and Joachim Ante (chief technology officer) started the company. They were happy to democratize game development as long as they knew they'd have a massive payday down the line in the form of an IPO. When they had the opportunity to get their millions and run, sacrificing their baby, Unity, and the community that had formed around it.

    And these price hikes are just the beginning. Get ready for round 2 sometimes in the next year or so.
     
  44. Gorki1337

    Gorki1337

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    Sorry for the misunderstanding, I meant monthly payment.
    I changed text now.
     
    bugfinders likes this.
  45. Neto_Kokku

    Neto_Kokku

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    If you divide $2M by 12 months ($166K per month) then Unity are actually charging 14% of gross revenue. In their own example.
     
    Dommo1 likes this.
  46. RecursiveFrog

    RecursiveFrog

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    Honestly nobody truly cares about that. They grumble and install anyway, then forget about it.
     
    hurleybird and nehvaleem like this.
  47. ScottyDSB

    ScottyDSB

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    Unity stock does not fall much or even goes up because investors think they will get profit with the new fee. They deserve a big surprise from the developer community.
     
    xVergilx, fuudaigel, musakara and 3 others like this.
  48. ZeKassaK

    ZeKassaK

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    I still can’t believe what’s going on, how the people who had this idea could be so stupid.
     
    Shizola, Astha666 and manutoo like this.
  49. TCROC

    TCROC

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    Unity is spearheading this campaign themselves quite nicely I would say
     
    Teila and dungdajhjep_unity like this.
  50. dingosmoov

    dingosmoov

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    Unity, why not just raise your monthly subscription fee? Unity was built upon the idea of being royalty free.
     
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