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Question Unity pixelating model

Discussion in 'General Graphics' started by sagarkhurana19951, May 3, 2023.

  1. sagarkhurana19951

    sagarkhurana19951

    Joined:
    May 3, 2023
    Posts:
    3
    I'm using a low poly tree model. Unity behaves strangely with it's rendering switching automatically at times to a very pixelated version. This seems like a unity bug, no immediate solution comes to my mind. The model does not have any LOD's.

    Attached non pixelated and pixelated versions.
     

    Attached Files:

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  2. lilacsky824

    lilacsky824

    Joined:
    May 19, 2018
    Posts:
    171
    It looks like a lower texture resolution was used. Can you check the Quality settings to see if any relevant settings have been adjusted?
     
  3. kdgalla

    kdgalla

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    If the tree is using an of alpha cut-out material and if the texture is extremely low-res then it's probably mip-maps. You can adjust or turn them off in the texture import settings.
     
  4. sagarkhurana19951

    sagarkhurana19951

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    May 3, 2023
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    What change are you suggesting? Uploaded the texture import settings.
     

    Attached Files:

  5. kdgalla

    kdgalla

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    That one is set to "normal map" so it's probably not your main texture and wouldn't have any transparency unless you set it this way by accident.
     
  6. sagarkhurana19951

    sagarkhurana19951

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    May 3, 2023
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  7. BrandyStarbrite

    BrandyStarbrite

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    This might sound silly, but is that model properly UV unwrapped?
     
  8. mgear

    mgear

    Joined:
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    9,350
    does it work with non-custom shader? (if thats not some default one)
    does it work without that mip map streaming enabled?
     
  9. kdgalla

    kdgalla

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    It looks like that part is probably bug, but if that works then you have a work-around, at least.