Search Unity

  1. Want to see 2020.1b in action? Sign up for our Beta 2020.1 Overview Webinar on April 20th for a live presentation from our evangelists and a Q&A session with guests from R&D.
    Dismiss Notice
  2. Interested in giving us feedback? Join our online research interviews on a broad range of topics and share your insights with us.
    Dismiss Notice
  3. We're hosting a webinar for the new Input System where you'll be able to get in touch with the devs. Sign up now and share your questions with us in preparation for the session on April 15.
    Dismiss Notice

Unity physics, Trigger Events and Hybrid ECS problem

Discussion in 'Data Oriented Technology Stack' started by Seto, Apr 2, 2019.

  1. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    230
    The character controller scene show us the way to use PhysicsBody and PhysicsShape for character controller. And make Gun as a child with Convert And Inject Game Object for it. It give me the ability to use Animator or other Hybrid feature for it.

    But what about the situation below. I want to add a PhysicsShape with isTrigger checked to the blade.

    Any suggestion for it? Thank you.
     
    Last edited: Apr 2, 2019
  2. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    230
    Anyone helps?
     
  3. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    230
    Still no one even after a week? How to solve a problem for such a hierarchy?
     
  4. TRS6123

    TRS6123

    Joined:
    May 16, 2015
    Posts:
    135
  5. Seto

    Seto

    Joined:
    Oct 10, 2010
    Posts:
    230
  6. NT_Ninetails

    NT_Ninetails

    Joined:
    Jan 21, 2018
    Posts:
    1
  7. TRS6123

    TRS6123

    Joined:
    May 16, 2015
    Posts:
    135
  8. RBogdy

    RBogdy

    Joined:
    Mar 6, 2019
    Posts:
    48
unityunity