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Question Unity.Physics.TerrainCollider: Passing Hole Information

Discussion in 'Physics for ECS' started by bl4cksun, Jun 25, 2022.

  1. bl4cksun

    bl4cksun

    Joined:
    Aug 15, 2015
    Posts:
    6
    I am creating a TerrainCollider in Unity Physics 0.51 from a TerrainData instance via
    Code (CSharp):
    1. Unity.Physics.TerrainCollider.Create(heights, size, scale collisionMethod, collisionFilter)
    So far I haven't figured out how to pass information about terrain holes into the TerrainCollider. I've tried passing negative values, float.NaN, float.NegativeInfinity as height values, but that does not work as expected or results in errors.

    Is there a way to pass hole information into the TerrainCollider?