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Unity Physics in Tiny

Discussion in 'Project Tiny' started by Maras, Apr 25, 2019.

  1. Maras

    Maras

    Joined:
    Dec 11, 2012
    Posts:
    131
    I saw a few videos about the new Unity Physics and I am wondering - What does it mean for project Tiny?
    It is currently using Box2D, right?

    Are there some additional features, which are going to be released in the next few months? For example, last time I checked, it was possible to make only circular/rectangular colliders. Thanks
     
    NotaNaN likes this.
  2. Rupture13

    Rupture13

    Joined:
    Apr 12, 2016
    Posts:
    131
    We don't know yet. We all have to wait until C# drops and then see what functionality is available.
     
    NotaNaN likes this.
  3. Maras

    Maras

    Joined:
    Dec 11, 2012
    Posts:
    131
    Ah, thanks!
    I thought the features on the release of C# will be more or less the same, but in a different language.