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Feature Request Unity Physics colliders for gameobjects

Discussion in 'Physics for ECS' started by spinaljack, Apr 17, 2023.

  1. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    992
    I can manually add physics shapes and bodies to gameobjects but they wont interact with the entities in a subscene without converting the gameobject to an entity.

    It would be great if unity added system that allows game objects to interact with entity colliders maybe by automatically creating an entity that mimics the game object stats and updates the game object position based on unity physics.

    I know I can do this already but I'm lazy and want more convenience features.
     
  2. daniel-holz

    daniel-holz

    Unity Technologies

    Joined:
    Sep 17, 2021
    Posts:
    277
    The game objects you are talking about here are not in a subscene I imagine, correct?
     
  3. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    992
    Yup, I just want a regular non-entity game object to have Unity Physics colliders