Hey everyone! For your consideration, we present Unity.Physics 0.5.0-preview.1! This release houses one really important change for Physics, so please be sure to look through the release notes before upgrading. We have also bumped up the minimum Unity version to 2020.1.0f1. Here are the release highlights: Attention! Old serialized data from releases before 0.4.0 will be removed in this release. If upgrading from an older release, upgrade to 0.4.0 first and run the upgrade utility (Window -> DOTS -> Physics -> Upgrade Data). Physics now updates in the FixedStepSimulationSystemGroup (see this post). This means that Physics will now be able to update completely independent of the rendering frame rate. Time to flex those GPUs! Physics bodies can now be smoothed if the Physics step and Rendering steps are out of sync. New options have been added to PhysicsBodyAuthoring to support this functionality, similar to the interpolation option on classic Rigidbody components. Debug Draw rendering is now significantly faster and should be able to handle much more complicated scenes with ease. Known issue: the Debug Display can flicker on and off when using the default “catch up” behavior of FixedStepSimulationSystemGroup, which can present problems when stepping one frame at a time. Various bug fixes! Misc performance improvements! For more detailed changes, have a look at the change log. The Physics Samples project has had its scenes updated to support the fixed time step approach. Havok.Physics 0.4.0-preview that is compatible with this release of Unity Physics is also out now! It has been the case for the past Unity.Physics releases that they were pretty big in scope and this one is no different. We’ve taken care to reduce impact to your projects as much as possible, but some inconveniences might have slipped under the radar. If you encounter them, please don’t hesitate to report them in this thread or using the Bug Reporter tool! We will be planning a patch release in the coming weeks to address some of the known issues and further spruce up some of the demos.