Hey everyone! We’ve got a new Unity.Physics version with all kinds of new goodies: Unity.Physics 0.4.0-preview.5 is now live. As usual, grab it from the package manager. For this release, we bumped up the minimum editor version to 2019.4.0f1-LTS so it’ll be necessary to update that first. Here are some highlights from the release: NOTE: This update required making some changes to the authoring data layout for physics material settings. This change affects both PhysicsShapeAuthoring components and PhysicsMaterialTemplate assets. To ensure all your prefabs and scenes are upgraded correctly, back-up your project and then run the data upgrade tool immediately after updating Unity Physics. You can access this tool in the main menu under Window -> DOTS -> Physics -> Upgrade Data Added new settings for improved Solver Stability. Discussion thread here. Added Data Flow Graph nodes for querying objects in a collision world Changed various pair interfaces to direct accessors (ex. EntityPair is now EntityA and EntityB) New APIs and data protocol for joints to permit modifying constraints at run-time without using unsafe code. See the new Modify Joints scene in the sample project for example usage. Various new components and utility methods to simplify common operations, such as applying explosion forces (1c. Conversion samples), matching kinematic bodies to direct/animation input (5d. Kinematic Motion sample) and temporarily changing a dynamic body’s kinematic state (5a. Change Motion Type sample) New AddInputDependency() and GetOutputDependency() methods on core physics systems to provide proper control over custom system scheduling Added support for multiple PhysicsShapeAuthoring components on a single GameObject to create a compound collider Reworked collision and trigger event samples with all-new DynamicBuffer-based approach for more robust stateful event handling. API compatibility with upcoming Entities 0.12.0. Unity Physics should be ready to use as-is once it is released! Bug fixes! General performance improvements! For more detailed changes, check out the change log here. The Physics Samples project have some new and reworked demo scenes, particularly in regards to updated Trigger and Collision event functionalities. Havok.Physics 0.3.0-preview.2 that is compatible with the new Unity.Physics release is also out now! This is a pretty big Unity.Physics release with lots of changes. We have taken care to minimize API breakages and avoid behavior changes, but please report all issues you discover using the Bug Reporter or commenting in this thread!