Hey everyone, hope you’re having a good day! Here’s a little early holiday present for you. Unity.Physics 0.2.5-preview is now available to download using the Package Manager. Here’s a quick overview of what you can expect to find in this release: Various bug fixes (yay!) Updated a few package dependencies (Entities 0.3.0-preview.4) Compatibility with LiveLink Various Character Controller improvements The Physics Sample received some small changes as well, including a package upgrade (LWRP 7.1.6) For a more detailed list of changes, check out the changelog. The LiveLink compatibility brings with it major improvements including but not limited to: Conversion speed Fixes for memory leaks when editing subscenes Automatic instancing of colliders using the same shape, significantly decreasing memory usage Please note that LiveLink compatibility is still experimental. Report any issues you find in this thread or using the Bug Reporter! You may find that it's also no longer possible to toggle the Debug Display and Simulation Type at runtime. This is not a bug, but intended behaviour.