Ok so i wanted to know how good/bad each of the general collision checks hinder performance. Let's take a reference, say Raycast has a performance value of 1.0 (higher = better performance) How much performance value does each of these have relative to Raycast - a) Edge Collider b) Box Collider c) Polygon Collider d) Mesh Collider e) All of the above but as 'Triggers' f) OverlapSphere g) Rigidbody
i don't know how to also, testing all of them would take a lot of time.. so i asked if anyone already knew about it..