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Unity Performance Value

Discussion in 'Physics' started by iamfeyre, Feb 21, 2018.

  1. iamfeyre

    iamfeyre

    Joined:
    May 20, 2016
    Posts:
    56
    Ok so i wanted to know how good/bad each of the general collision checks hinder performance.

    Let's take a reference, say Raycast has a performance value of 1.0 (higher = better performance)

    How much performance value does each of these have relative to Raycast -
    a) Edge Collider
    b) Box Collider
    c) Polygon Collider
    d) Mesh Collider
    e) All of the above but as 'Triggers'
    f) OverlapSphere
    g) Rigidbody
     
  2. FMark92

    FMark92

    Joined:
    May 18, 2017
    Posts:
    1,243
    Any you can't perform this test yourself because..?
     
  3. iamfeyre

    iamfeyre

    Joined:
    May 20, 2016
    Posts:
    56
    i don't know how to

    also, testing all of them would take a lot of time.. so i asked if anyone already knew about it..