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Unity Performance reporting dashboard filtering and version names

Discussion in 'Unity Cloud Diagnostics' started by ferretnt, Jan 23, 2018.

  1. ferretnt

    ferretnt

    Joined:
    Apr 10, 2012
    Posts:
    412
    We recently added more info to our build numbers (in the form of a build date and time) so our release versions went:

    3.491
    3.492
    3.493.01181355 (replaced during rollout)
    3.493.01221607

    As far as I can see, Unity is unable to filter versions and displays only autocomplete in all "affected versions" dialog boxes for 3.491 and 3.492.

    Is there some limitation on performance reporting build name length?

    We're about to submit a vanilla 3.494 in the hope this gets us the ability to filter live crashes back.
     
  2. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    218
    There seems to be huge issues with the filtering, we cant get it to work at all.
    We also get:

    AFFECTED DEVICES
    Unique models: 1

    However it shows 4 different game versions and 8 different android versions, so not sure what a unique model is as it doesn't give any more into.
     
  3. Nyankoooo

    Nyankoooo

    Joined:
    May 21, 2016
    Posts:
    144
    Seeing this too!
    It would be nice when I select a specific version, that the "OCCURENCE TIMELINE" chart is also only showing stuff from that version.
    Currently, all other versions are also included, which makes this chart kinda pointless.
     
  4. johng_unity

    johng_unity

    Unity Technologies

    Joined:
    Nov 5, 2015
    Posts:
    158
    We're going to release a preview of our new dashboard for Performance Reporting very soon to select users. The new dashboard should address most of these filtering issues. If you would like to participate in the preview, please send your project id to perfsupport@unity3d.com.