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Question Unity Packages in DevOps

Discussion in 'Unity DevOps General Discussion' started by tbg10101_, Mar 7, 2023.

  1. tbg10101_

    tbg10101_

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    Mar 13, 2011
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    192
    It seems like tools are targeting VC and CD for full games. However, a popular model for my team is to split a game/application into multiple packages that can be re-used between projects.

    Can I use DevOps to build/publish packages that I can reference in the Package Manager?
     
  2. mathiasahrens

    mathiasahrens

    Unity Technologies

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    Dec 7, 2022
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    Hi @tbg10101_ that's an interesting idea.

    Do you mean like for example a package of Rocks/Trees 3d meshes and textures, that is stored on a repo and can be grabbed for another game project in the future? (that's just an example to help me visualize)

    Or you prefer to import it specifically via the package manager?
     
  3. tbg10101_

    tbg10101_

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    I mean like how we can do with Github today. For example, I created this Unity package on Github and I can install it via the package manager.

    If I were so inclined I could run tests in some CI tools.

    DevOps seems like it would be nice to use for closed source packages. (or for publishing to a public repo of packages)
     
  4. tbg10101_

    tbg10101_

    Joined:
    Mar 13, 2011
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  5. mathiasahrens

    mathiasahrens

    Unity Technologies

    Joined:
    Dec 7, 2022
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    I see, thanks for the extra information!
    It sounds like an interesting use case, you're absolutely right.

    I'll add it to our list of features to be considered for future development, thanks a lot for the suggestion
     
    tbg10101_ likes this.