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Bug Unity overexposing defaults

Discussion in 'Global Illumination' started by Dombi-Bence, Apr 16, 2021.

  1. Dombi-Bence

    Dombi-Bence

    Joined:
    Mar 23, 2021
    Posts:
    3
    Sorry, but I don't really know where to post this in answers on in here. So I post in both.

    I'm just having the worst error I've ever seen in my life!

    I've been developing with Unity 2019.4.21f1, and in the meanwhile, out of nowhere the scene just became overexposed.

    No matter what I do or set. I cannot change this.

    But now comes the impossible!

    When I start a brand new project and just place a simple sphere (default material, default directional light, etc, I don't change a thing), it's overexposed again!



    I've installed the latest Unity 2020.3.4f1, but it's effected too.

    I've reinstalled Unity Hub and Unity 2019.4.24f1, but the error remains.

    Please help! I don' want to trash month of work (that's effected if course).
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    694
    If you are using URP or built-in RP, then that's expected. Unity does not tonemap and/or apply automatic exposure adjustments by default.

    You can easily fix this by:
    1. Switching to Linear color space in the Project Settings > Player
    2. Switching to Neutral or ACES tonemapper
    3. Adjusting exposure manually or automatically
    Keep in mind that steps 2 and 3 depend on which render pipeline you are using.
     
  3. Dombi-Bence

    Dombi-Bence

    Joined:
    Mar 23, 2021
    Posts:
    3
    Wow. This was it! The color space.
    But how could this be?
    In the middle of developing Unity changes color space of current project in the background,
    and also changes default color space for new projects?
    Or is my mind playing games with me? :D
     
  4. Dombi-Bence

    Dombi-Bence

    Joined:
    Mar 23, 2021
    Posts:
    3
    FYI, I wasn't using any RP. Just started a new 3D project.
     
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