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Question Unity OpenXR support for Android runtimes other than Oculus?

Discussion in 'EditorXR' started by nfynt-zap, Jun 13, 2022.

  1. nfynt-zap

    nfynt-zap

    Joined:
    Jun 3, 2021
    Posts:
    14
    The OpenXR documentation site states that the provider plugin should work with any external OpenXR runtime available on the system. While this seems to work on windows, I haven't had any luck with this on Android, where the method of runtime discovery is different (using ContentProvider) compared to standalone (JSON). I am trying to use Monado's android OpenXR runtime with installable broker on a regular device instead of Oculus.

    Please find the android logcat text below for reference. Note that I am able to test the runtime with Khronos hello_xr application, so it's likely some configuration issue from Unity (if not limitation). Would appreciate if you can confirm on following:
    1. Whether or not it's possible to link to an external OpenXR runtime on Android (other than Oculus)?
    2. If so, then what's the configuration is like for in-process and out-of-process runtime?

    Thanks,

     
  2. carlospzlz

    carlospzlz

    Joined:
    Oct 17, 2022
    Posts:
    1
    Any updates on this?
     
  3. nfynt-zap

    nfynt-zap

    Joined:
    Jun 3, 2021
    Posts:
    14
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