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Unity OpenGL Native Plugin (basic source code)

Discussion in 'Scripting' started by Przemyslaw_Zaworski, Oct 17, 2018.

  1. Przemyslaw_Zaworski


    Jun 9, 2017
    Link to source code in video description.
    Procedural Unity logo generated from external fullscreen GLSL fragment shader.
    Native Plugin *.cpp file has less than 200 lines of code.
    You can insert your own pixel shaders into char* FragmentShader, recompile and play.
    Run editor with -force-opengl option to enable OpenGL core rendering.