I'm loving the Linux editor so far it's worked great and performance is sometimes better than Windows. My only gripe so far is when I need to develop for Android. Apart from the Problems with Unity Remote, every time I connect my phone and open Unity, I find myself having to restart the adb server to have Unity actually recognize my Android phone. The most annoying part is that Unity itself knows the problem is with adb, even giving me the error: Code (CSharp): CommandInvokationFailure: Unable to retrieve device properties. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. /home/leonardo/Android/platform-tools/adb -s "emulator-5554" shell getprop The usual fix for this is to just run: Code (CSharp): /home/leonardo/Android/platform-tools/adb kill-server /home/leonardo/Android/platform-tools/adb start-server I'm just wondering if anyone else is having this problem and, if so, if an official fix could be implemented. Even just having Unity restart the server when the Device isn't found would cut a lot of time out of doing it myself.