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Unity on Intel 82852/82855 GM/GME Graphics Controller

Discussion in 'Editor & General Support' started by supalightnin, Nov 23, 2013.

  1. supalightnin

    supalightnin

    Joined:
    Nov 20, 2013
    Posts:
    7
    Hello,

    I am trying to run Unity on a Toshiba Satellite M35x-S311 with a Intel 82852/82855 GM/GME Graphics Controller GPU.

    I have tried Unity 4.2.2 but simply receive this error message:
    $unity.png

    I did not try Unity 4.3 because my gpu is older than 2004(it's an Intel Extreme Graphics GPU) so I know it would not work in 4.3

    This leaves me really confused because I should be able to run 4.2.2, right? Here are my specs from dxdiag:

    $unity2.png
    $unity3.png

    Thanks, any feedback or help would be appreciated!

    Ankur Jain
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,666
    Don't get confused: Just because DxDiag says you have DX11 it doesn't mean automatically you really have it.

    It all depends on your graphics card and unfortunately this card seems to be reeeeeally old... According to this sheet, it doesn't have any Shader Model (Unity needs atleast Shader Model 2): http://www.intel.com/support/graphics/sb/CS-033757.htm
    Also your card has only 30MB video ram, which wouldn't be really enough to run Unity properly at all.
     
  3. supalightnin

    supalightnin

    Joined:
    Nov 20, 2013
    Posts:
    7
    Thank you so much for a quick reply!

    The sheet says that my graphics card supports DirectX 9.0 but does not support any Shader Model at all. Is this possible?

    Also, is there ANY version of Unity I can run with this GPU?

    Thanks
     
  4. Xenome

    Xenome

    Joined:
    Oct 29, 2013
    Posts:
    54
    I used to have the same problem but i managed to emulate shader model 2. I dont remember from where i got it but it worked, try searching it on google.
     
  5. supalightnin

    supalightnin

    Joined:
    Nov 20, 2013
    Posts:
    7
    Hmmm, so i did some research and I found out two programs that can emulate shader model 2.0. Swiftshade and 3DAnalyzer are the ones I discovered. Would you happen to remember if one of these was the one you used? And if so, can you give me some more details, as I am a bit confused on emulating the SM 2.0. Any details or information at all would me much appreciated.

    Thanks
     
  6. supalightnin

    supalightnin

    Joined:
    Nov 20, 2013
    Posts:
    7
    I know I won't get good framrates, but I just want to use this laptop for learning Unity.

    I am just waiting on info from Xenome on how he got Unity to run using an emulator for SM 2.0.
    Thanks for the advice though chrisall76.

    If anyone has any more advice or help regarding Unity on older graphics gards, feel free to post!
    Thanks
     
  7. Reizla

    Reizla

    Joined:
    Nov 5, 2013
    Posts:
    136
    Just found Swift Shader to use on my laptop (Intel 945M chipset) and it dows allow Unity 4.3 to run while the laptop itself doesn't support shader 3.0. Perhaps worth to try for you as well?
     
  8. Xenome

    Xenome

    Joined:
    Oct 29, 2013
    Posts:
    54
    I did used swift shader indeed.
     
  9. supalightnin

    supalightnin

    Joined:
    Nov 20, 2013
    Posts:
    7
    Success! Swiftshader did the trick! I have sucessfully emulated Shader Model 2.0 on Unity 4.2.2 with the Intel 82852/82855 GM/GME Graphics Controller!!

    Thank you all so much for your help and if anyone wants more info on how to do it, go ahead and post here. Thanks once again to everyone!

    $swiftshader.png
     
  10. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,666
    Dat watermark... o_O
     
  11. Reizla

    Reizla

    Joined:
    Nov 5, 2013
    Posts:
    136
    Yeah, it's quite aweful. But at least now we're able to use our old laptops again for Unity ;-)